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The second time the doom clock activated it was only 6 days remaining. Did I mess up editing an ini somewhere or is that normal for the 2nd go?
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# ? Feb 7, 2017 02:15 |
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# ? Apr 29, 2024 03:39 |
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normal. gonna assume you popped it out of the final run with only 6 days to go.
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# ? Feb 7, 2017 02:21 |
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Oh that's probably right. So it doesn't refresh and I can expect whatever it was left at? Guess I have to finish the game then.
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# ? Feb 7, 2017 02:29 |
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Kingtheninja posted:Are silencer mods worth looking at? I keep seeing them in the workshop, are they a thing in LW2? The silencer mod for LW2 looks incredibly bad.
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# ? Feb 7, 2017 02:43 |
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Are there any mods that completely remove pop-ups from Central, MiB, Scientist and Engineer from the game? I'm currently using "Disable More VO" and "Stop Wasting My Time" but they still have a number of annoying popups. I've been trying to get an ironman game going recently and it's frustrating enough taking heavy losses because my squad decide to miss multiple 70%+ shots in a row and get crit from across the map while behind heavy cover, having Central and MiB both pop in after the mission to tell me to do better is just loving aggravating Also I really like this game, but it's amazing how hard it tries to drive me away with its constant, obnoxious VO pop-ups and focus stealing. Just let me play the loving game already and if you really must make me listen to this poo poo over and over at least hire some decent writers and voice actors, thanks e: Speaking of VOs, why do we get Alien Mouthpiece showing up to talk to us in the final mission right after we see him get mobbed in the cut scene? Wafflecopper fucked around with this message at 07:44 on Feb 7, 2017 |
# ? Feb 7, 2017 07:07 |
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I don't mind the VO but the focus stealing is pretty annoying yeah. Yes, game, I know I just spotted that enemy pod, now please stop pointing the camera at them and let me do my thing
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# ? Feb 7, 2017 07:14 |
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Wafflecopper posted:Are there any mods that completely remove pop-ups from Central, MiB, Scientist and Engineer from the game? I'm currently using "Disable More VO" and "Stop Wasting My Time" but they still have a number of annoying popups. I've been trying to get an ironman game going recently and it's frustrating enough taking heavy losses because my squad decide to miss multiple 70%+ shots in a row and get crit from across the map while behind heavy cover, having Central and MiB both pop in after the mission to tell me to do better is just loving aggravating There should be an "ambient narrative" toggle somewhere in the vanilla options menu.
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# ? Feb 7, 2017 07:53 |
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Fister Roboto posted:There should be an "ambient narrative" toggle somewhere in the vanilla options menu. Already disabled, still get the gang
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# ? Feb 7, 2017 07:56 |
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SPARKs seem really expensive to field in LW2.
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# ? Feb 7, 2017 08:12 |
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Chef Boyardeez Nuts posted:SPARKs seem really expensive to field in LW2. You'll probably only have one or two of them because they get hosed six ways from Sunday as it is. Unrestricting their guns so you can add mods to them is essential.
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# ? Feb 7, 2017 08:18 |
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So I just sent my ten best dudes away for at least 16 days to infiltrate my first HQ assault in LW2. Should I be expecting some kind of bullshit, like infinite reinforcements? Will going over 100% infiltration make much of a difference?
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# ? Feb 7, 2017 08:20 |
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No reinforcements, so you can take your time. Over-infiltrating will reduce the number of enemies on the map as normal, but this is counteracted somewhat by Advent strength increasing and putting those enemies back while you're waiting for your team to infiltrate further. HQ missions have a very unique brand of bullshit.
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# ? Feb 7, 2017 08:24 |
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Chef Boyardeez Nuts posted:SPARKs seem really expensive to field in LW2. I highly suggest using this mod. Basically gives Sparks EW style foundry projects to upgrade them. poo poo like bonus aim, or starting every mission with shields does a lot to unfuck them.
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# ? Feb 7, 2017 08:29 |
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Alkydere posted:I highly suggest using this mod. Basically gives Sparks EW style foundry projects to upgrade them. poo poo like bonus aim, or starting every mission with shields does a lot to unfuck them. Bigger issues in LW2; The get detection penalties (enemies can spot them from 33% farther away than a normal soldier), infiltration time penalties, their repair timers are increased, they cost an absurd amount of resources, their guns come in 3 tiers so they plateau and jump in effectiveness really poorly and their redesigned perk tree makes them weaker relatively to thr other LW classes than they were to normal classes in vanilla. Adding expensive projects on really doesn't help because its incredibly unlikely LW2 is giving you enough time or resources to invest in that. Like that mod is fantastic for vanilla Sparks but they're just utterly hosed by LW2 for a variety of reasons and it won't help too much. Plus a bunch of that poo poo is baseline in LW2 (starting with shields, increased aim etc)
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# ? Feb 7, 2017 08:55 |
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How does one reduce Avatar progress besides the storyline stuff in LW2? Just by liberating regions?
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# ? Feb 7, 2017 09:39 |
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I just wanna send a gently caress you toaster squad
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# ? Feb 7, 2017 10:09 |
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a cow posted:So I just sent my ten best dudes away for at least 16 days to infiltrate my first HQ assault in LW2. Should I be expecting some kind of bullshit, like infinite reinforcements? Will going over 100% infiltration make much of a difference? If you've done a swarming supply raid before (where you just send a huge force and don't bother infiltrating), it's basically like that. Except harder, with several turrets and a boss pod. But the same strategy applies, just try to set up a killing ground and keep mowing them down until they're gone. The normal infiltration bonuses still work, but if the region has a high advent strength it's entirely possible it will be pegged at swarming no matter how much you infiltrate.
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# ? Feb 7, 2017 10:26 |
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I actually find HQ assault easier and so far I always just use a 8 men squad in order to save time. There's always nice high ground. The map is huge so the pod is more spread out so there's more chance they don't all come at once
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# ? Feb 7, 2017 10:55 |
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Solarflare posted:How does one reduce Avatar progress besides the storyline stuff in LW2? Just by liberating regions? LW 2 has Avatar facilities just the same.
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# ? Feb 7, 2017 11:09 |
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PlasticAutomaton posted:Lune, I have to thank you for the Siphon Filter pool. Gabe spawned in my starting pool, so of course I made him an assault. He's routinely stunning on 26% chances because he is the avatar of the taser. Is it wrong I also want a Battlezone style soundpack to become a thing? There are many stressful, agrivating situations that immediately become better with the inclusion of Rhoemer, Gunny, and of course this
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# ? Feb 7, 2017 11:19 |
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why are there no jagged alliance 2 voicepacks yet
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# ? Feb 7, 2017 11:30 |
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Bremen posted:If you've done a swarming supply raid before (where you just send a huge force and don't bother infiltrating), it's basically like that. Except harder, with several turrets and a boss pod. But the same strategy applies, just try to set up a killing ground and keep mowing them down until they're gone. I totally hosed up one of those supply raids, so I guess now is my time for redemption!
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# ? Feb 7, 2017 11:43 |
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Lunchmeat Larry posted:why are there no jagged alliance 2 voicepacks yet https://www.youtube.com/watch?v=QiDL3sBSKiw Haven't tried them myself though, since I don't wanna get a huge bunch of them clogging my already clogged voice list just to use the few I want. Nordick fucked around with this message at 12:09 on Feb 7, 2017 |
# ? Feb 7, 2017 12:06 |
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Lunchmeat Larry posted:why are there no jagged alliance 2 voicepacks yet There are. 4 of them, in fact, because there are so many voices, and most of them fit quite well. Note that the first time I got it loaded, my game had a massive fit. It seems to stabilised after that, but I think the first time it organises itself there's just a poo poo load it has to cache for them Was amusing when one of my rebels turned out to have Ira's voice, and then a short fit of incompetence got her slapped into oblivion by a Faceless.
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# ? Feb 7, 2017 12:15 |
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It's a shame that he couldn't take out the crowd noise and the rips are so bad, cuz the Eddie Izzard voice pack is scarily on point. Hit Run and Gun... "I've invented a manouver".
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# ? Feb 7, 2017 12:17 |
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jfood posted:It's a shame that he couldn't take out the crowd noise and the rips are so bad, cuz the Eddie Izzard voice pack is scarily on point. I really really wish I could use the Bob Ross pack, but the sound quality is just too jarring. EDIT: Actually you know what, gently caress it, I'm gonna make an exception in this case and get it because jesus christ https://www.youtube.com/watch?v=LsyPsn5jZhA Nordick fucked around with this message at 12:31 on Feb 7, 2017 |
# ? Feb 7, 2017 12:21 |
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Nordick posted:EDIT: Actually you know what, gently caress it, I'm gonna make an exception in this case and get it because jesus christ Good lord someone went the distance on that one and its loving magical.
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# ? Feb 7, 2017 14:21 |
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Walton Simons posted:I'm having a hell of a time skulljacking an officer on vanilla. I can't balance keeping my squad safe and getting one in a position to melee. Last one I had to kill as the guy with the skulljack was out of range and the officer could have flanked someone. Just now I had an officer cut down by five lots of overwatch fire because he charged first. Any tips? Welcome to Xcom. Veteran room is that way.
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# ? Feb 7, 2017 14:47 |
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Nordick posted:LW 2 has Avatar facilities just the same. I did a little looking around and apparently they can only be found by finding facility leads instead of just being on the world map, which I had no idea about until it was too late to do anything about it.
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# ? Feb 7, 2017 15:03 |
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I bought this near release, put ten hours in and never finished it. So I'm back to try and actually play through it and I started a new campaign. Of course, I ended up with Coolguy in my starting roster, so I'll be sure to try to keep him alive so he can't add a +1 to the deathcount.
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# ? Feb 7, 2017 15:05 |
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i see i managed to do something right by going grenadier in your game
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# ? Feb 7, 2017 16:31 |
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Coolguye posted:i see i managed to do something right by going grenadier in your game good job coolguy. you even managed to dodge two stun lancer melee attacks. e: what's better to counter, Alien Cypher or Hunt XCOM? Tsurupettan fucked around with this message at 17:13 on Feb 7, 2017 |
# ? Feb 7, 2017 17:09 |
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Tsurupettan posted:
Alien Cypher if vanilla, Hunt XCOM if lw2
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# ? Feb 7, 2017 17:27 |
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I finally beat XCOM2 after playing at release, not understanding the radio tower mission, and accidentally launching it with 3 not-fully equipped guys on ironman. Then rage quitting, obviously. Anyway, on Commander Ironman, Rangers absolutely decimated everything. Aim PCS + Tracer Rounds meant they were reliably getting 90%+ shots on rapid fire, and Untouchable+Bladestorm makes it so I don't even mind hanging them out to dry. The only dicey moments of the entire campaign were because I wasn't familiar with the DLC: 1.) I launched the Shen mission the minute it became available. That was, uh...tough sledding with 4-person squads and only ballistic guns. 2.) The Archon ruler made his first appearance on Avenger defense and KO'd like half my team. Had he KOed my specialist with the "wake everyone up at once" move, that might've been enough to end the campaign. But as soon as I started fielding multiple rangers per mission, the game got immensely easier. Is there any reason I shouldn't just field 6 Rangers? Would this strategy fall on its face in Legendary?
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# ? Feb 7, 2017 18:06 |
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6 rangers are not grenadiers, so they are obviously inferior.
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# ? Feb 7, 2017 18:19 |
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Bholder posted:6 rangers are not grenadiers, so they are obviously inferior. This guys gets it.
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# ? Feb 7, 2017 18:24 |
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Tsurupettan posted:I bought this near release, put ten hours in and never finished it. So I'm back to try and actually play through it and I started a new campaign. Of course, I ended up with Coolguy in my starting roster, so I'll be sure to try to keep him alive so he can't add a +1 to the deathcount. I'm just waiting for me to earn the +1 instead when a bad hack turns an Advent MEC into an aimbot. Zore posted:Bigger issues in LW2; Fair enough. I haven't touched LW2 and don't plan to do so since it does so much that I'm just not interested in. Don't hate it, just not for me. I think that mod's incredibly edit-able through the in-game menu though so the prices might be able to be turned down quite a bit, and the rewards definitely boosted to absurd levels.
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# ? Feb 7, 2017 18:34 |
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If I put mods on a weapon and then upgrade to the next tier (e.g. I have base sniper, will be upgrading to gauss soon), do my mods move up with it or do I need to own Europe if I want to remove and move them to the new tier?
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# ? Feb 7, 2017 22:10 |
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Tsurupettan posted:If I put mods on a weapon and then upgrade to the next tier (e.g. I have base sniper, will be upgrading to gauss soon), do my mods move up with it or do I need to own Europe if I want to remove and move them to the new tier? The continent bonuses aren't tied to a specific continent across different games, they are rolled randomly when you start the game. So, if that bonus where you can remove mods is tied to Europe in your game, yes you will need to own it plus have the appropriate radio towers. v--- oh poo poo that's right, I forgot, it's only if you want to change the mod to a different person. MF_James fucked around with this message at 22:25 on Feb 7, 2017 |
# ? Feb 7, 2017 22:13 |
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# ? Apr 29, 2024 03:39 |
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Tsurupettan posted:If I put mods on a weapon and then upgrade to the next tier (e.g. I have base sniper, will be upgrading to gauss soon), do my mods move up with it or do I need to own Europe if I want to remove and move them to the new tier? In vanilla, the mods move up with equipped weapons when you go up a tier.
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# ? Feb 7, 2017 22:15 |