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So, so many grenades used.
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# ? Feb 10, 2017 03:35 |
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# ? Apr 29, 2024 04:40 |
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FairGame posted:Shredstorms are great, but Blaster Bombs make Avenger Defense a hilariously short exercise with no risk. But why leave when you can generate enough corpses to almost crash the game? https://youtu.be/BbWEHyB2XKk
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# ? Feb 10, 2017 14:51 |
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Hey, for some reason I my game keeps crashing at the end of my first council mission. I've verified repeatedly and done a fresh install. I checked with a mod launcher and there aren't any conflicting mods aside from some voice packs with duplicate IDs. I do have a lot installed though (mainly cosmetic). Any possible reason for this? E: More info: It's always when I evac. It doesn't many how many soldiers I evac with, and when the evac is complete, I get the victory music, but the results screen doesn't show up and the game freezes. I also gets momentary freezes when selecting customization options for my soldiers and randomly during combat. Mikedawson fucked around with this message at 15:41 on Feb 10, 2017 |
# ? Feb 10, 2017 15:00 |
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Today one of my team panicked, shot the alien collaborator... and got promoted for it
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# ? Feb 10, 2017 15:56 |
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Wafflecopper posted:Today one of my team panicked, shot the alien collaborator... and got promoted for it Listen, Bradford is very clear about his standards for the leadership and reliability required of rising through the military ranks: Blood for the Blood God, and Skulls for the Skull Throne.
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# ? Feb 10, 2017 16:32 |
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Tsurupettan posted:i'm so sorry coolguy. I wanted to put the shredstorm on you, then do some urban mission and record your character exploding a building while killing a bunch of advent, but then I went and did the radio tower... look, at least I took you on the last mission (even if i forgot to re-equip the war suit). Turns out the whole time I was overthinking it. The password to all ADVENT systems was just "Pass1234".
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# ? Feb 10, 2017 16:52 |
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So for future reference, in the last room of the final mission, are the waves infinite or is it finite and they just trigger after each turn and I can slowly move up and clear them? I succeeded pretty handily, but I was still in a bit of a panic trying to one-round each boss. Also gently caress Codexes. Seriously I think that is the enemy that annoys me the most because the radius on the weapon disable is huge.
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# ? Feb 10, 2017 16:56 |
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Tsurupettan posted:So for future reference, in the last room of the final mission, are the waves infinite or is it finite and they just trigger after each turn and I can slowly move up and clear them? I succeeded pretty handily, but I was still in a bit of a panic trying to one-round each boss. They are infinite speaking of Codexes, how bad are they in LW2? They are the main reason I'm afraid to get skulljacks and shadow chambers.
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# ? Feb 10, 2017 20:34 |
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So, a pod of a gatekeeper of two Archons and a Gatekeeper is bad enough but then an Elite Shieldbearer, an Elite Lancer and an Andromedon get in on the action and you bet I'm evaccing, keep your 100 Intel and tick up the Avatar counter. Also, can I not rely on the Shadow Chamber's numbers? I ran into those pods with a lot of actions spent because the Shadow Chamber said 11 and I thought there would only be two left. e: Oooh, Hail of Bullets on my Sharpshooter, that is nice. Thanks, AWC. Walton Simons fucked around with this message at 21:59 on Feb 10, 2017 |
# ? Feb 10, 2017 21:46 |
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Bholder posted:speaking of Codexes, how bad are they in LW2? They are the main reason I'm afraid to get skulljacks and shadow chambers. I've fought Codexes three separate times and it's always as part of a reinforcement pod/ that one that autospawns when you skullfuck the Officer. As a result, all three have been insta-murdered by reaction fire. So, while I can't speak for any new tricks they may or may not have, LW2 certainly did not make them any tougher. This is on Veteran, for reference.
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# ? Feb 10, 2017 22:56 |
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Currently they're a huge pain in the rear end as standard enemies if they path into you since they can do the whole teleport and shoot schtick on yellow alert but that is being patched out next patch (the teleporting).
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# ? Feb 10, 2017 23:05 |
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Looks like new DLC and/or expansion is imminent.
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# ? Feb 11, 2017 01:38 |
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Apoplexy posted:https://www.youtube.com/watch?v=a65605EmQ6c&t=580s For anyone who wants to watch the best ambush ever. I want to like this guy because he puts out so much content, but he's so goddamn hard to listen to with that weird fake accent and purposeful mispronunciation.
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# ? Feb 11, 2017 01:49 |
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I can tolerate it because he's basically THE playtester for LW2 and shows some pretty helpful stuff out for all the newbies. I know I'd have been hosed going into LW2 if I didn't watch his little overview video first.
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# ? Feb 11, 2017 01:56 |
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After watching that yes he does have retarded fake accents that fade in and out, but my takeaway is that 'experienced' players still don't know vanilla gameplay poo poo like how bladestorm works. "The sectoid ran away from me and I didn't slice?!"
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# ? Feb 11, 2017 02:19 |
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Is there a mod out yet to skip the initial mission of LW2 lol
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# ? Feb 11, 2017 02:20 |
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MF_James posted:Is there a mod out yet to skip the initial mission of LW2 lol No, cause you need it for early corpses pretty much.
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# ? Feb 11, 2017 02:32 |
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Youtube gaming vids should only be done by cheerful Brits and drunk Russians. Homeboy is a perfect representation of the LW2 design goal, presenting information in the absolute worst way possible.
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# ? Feb 11, 2017 02:48 |
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I don't mind most of xwynns' quirks but when he starts talking like Jar Jar Binks for no reason that poo poo drives me nuts
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# ? Feb 11, 2017 02:50 |
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bye light mission lol
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# ? Feb 11, 2017 03:23 |
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Good news: there's probably only one more pod on the map, or maybe even just a solo drone or two.
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# ? Feb 11, 2017 03:26 |
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Gyshall posted:
why is your drone nerd on the side of the wall with all those pods how did you let that happen
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# ? Feb 11, 2017 03:38 |
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Psycho Landlord posted:why is your drone nerd on the side of the wall with all those pods Notice how he's standing in the Evac zone.
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# ? Feb 11, 2017 03:46 |
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Whoops
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# ? Feb 11, 2017 04:03 |
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# ? Feb 11, 2017 04:11 |
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I bought the 2 DLC, is there a mod I need to fix certain things about them?
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# ? Feb 11, 2017 04:47 |
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Metal over flesh for SPARKS, and the uninstall mod for Alien Rulers.
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# ? Feb 11, 2017 05:19 |
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Actually this is a good mod for Rulers: http://steamcommunity.com/sharedfiles/filedetails/?id=720106834&searchtext=
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# ? Feb 11, 2017 05:23 |
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If I'm somewhere in July or August and still haven't done either Shen or the Ruler missions have they past by relevancy? I just killed my first Big Daddy.
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# ? Feb 11, 2017 05:32 |
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kater posted:If I'm somewhere in July or August and still haven't done either Shen or the Ruler missions have they past by relevancy? I just killed my first Big Daddy. Yeah mostly. If you dont do Shen soon the Spark will be pretty useless since you have to raise them like normal troopers. The alien armors you get by skinning the rulers also panic members of their base species so optimal relevance for the viper and berserker ones is passing. Also the story missions should be a breeze at the point you're at. Zore fucked around with this message at 06:10 on Feb 11, 2017 |
# ? Feb 11, 2017 06:07 |
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Well, I spent forever draining strength away from a region so I could liberate it at 3 strength. Went in with 7 exo suit/mag-tier high ranked soldiers and I'm pretty sure I can't win. These loving regular soldiers that appear in pods of 8+ are consistently hitting my guys through high cover. It sort of makes positioning feel pointless. There's literally no way to alert and then kill all 8 in a single turn with my 5 remaining soldiers, and leaving any alive is a death sentence. edit: never mind, not just hits through full cover, crits through full cover while flashbanged. gently caress this game i'm out YoungSexualNorton fucked around with this message at 07:23 on Feb 11, 2017 |
# ? Feb 11, 2017 07:00 |
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High cover isn't enough. High cover alone cuts enemy hit chance from 75% down to like 30%, and with enough enemies they will land hits on you. You need to stack high cover with other control methods. Area suppression, flashbangs, and so on. That cuts hit chance down to <10%. So you can kill a few, suppress the rest, mop up some more next turn, suppress the last couple, and so on. Importantly, suppression also prevents enemies doing bullshit like rocketing you.
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# ? Feb 11, 2017 07:06 |
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For any of those untimed HQ assault missions, bring a stealth Shinobi and as many Sharpshooters with Death from Above and stocks as you can. Sneak up to a high rooftop and cackle with glee as you pick off pods at your leisure. (Try to wait until the closest pod is well out of normal combat range, so that survivors can't get close enough to threaten you.) Same thing works for supply raids, troop column ambushes, and the like. On network tower missions, the reinforcement timer doesn't start until you break concealment. That means one hilarious and effective strategy is to bring a stealth Shinobi and a pack of Trench Gun Assaults. Carefully sneak your Shinobi to the objective while your Assaults get close to the remaining packs. Once your Shinobi stuns everyone, you get three whole turns to Trench Gun exposed pods and then mop up anyone who lives with your shotguns. Zoran fucked around with this message at 07:35 on Feb 11, 2017 |
# ? Feb 11, 2017 07:32 |
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Yeah, high cover itself is only a partial bulwark against damage. You need to have Area Suppression and flashbangs and smoke and poo poo if you're getting into an extensive gunfight with entrenchment on both sides.
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# ? Feb 11, 2017 09:25 |
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For that reason: is there any reason to not almost entirely spec both grenadiers and gunners entirely right-side of the tree? I can see a case being made for Hail of Bullets, but Lockdown + Mayhem just seems so good and Sting Grenades are fantastic. The other classes seem to have a bit more variety in their builds, but they both seem massively better suited for their right tree focus.
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# ? Feb 11, 2017 09:28 |
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Hail of Bullets is amazing, especially with Center Mass improving its damage potential, but another option that rules is Grazing Fire + Shredder. The combination makes it so you'll always knock out that armor. Grenadiers are great in both sides of their trees. I have 2 Rapid Deployment Supporter Grenadiers and 2 Sappers.
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# ? Feb 11, 2017 09:53 |
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Left side gunners are really good at knocking out high priority targets with chain shot, cyclic fire and center mass. Right side gunners just suppress ridiculously huge areas though and for that are extremely useful.
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# ? Feb 11, 2017 10:43 |
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I guess I feel like for killing high priority targets I have snipers, assaults, and rangers, none of whom can cover the control niches that gunners and grenadiers can. Well, assaults can lock down single targets regularly at range too, bit that comes with quite a few risks.
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# ? Feb 11, 2017 11:00 |
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http://steamcommunity.com/sharedfiles/filedetails/?id=861432746 Show Me The Skills for LW2 just came out. Looks extremely good!
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# ? Feb 11, 2017 11:21 |
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# ? Apr 29, 2024 04:40 |
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Christ, that Forge mission in vanilla. Managed to lose another Colonel thanks to a couple of pure 'that's XCOM' turns. Would have evacced while he was bleeding out since I'd used all my medkits after tangling with Archons and Codexes but no can do on that mission. I'll miss restoration until I can get another specialist leveled up. I never die to Archons but I can never kill them before they take a chunk out of someone thanks to their Battle Frenzy and large HP pools. Any tips on those?
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# ? Feb 11, 2017 14:08 |