|
http://www.tssznews.com/2017/01/28/reasonable-assessment-the-case-for-shiro-maekawa/ This is a pretty good write-up on why Shiro Maekawa was an effective writer for the Sonic series, especially in comparison to Pontac and Graff, and why he gets perhaps a bit too much heat for 06.
|
# ? Feb 3, 2017 00:38 |
|
|
# ? Apr 29, 2024 09:41 |
|
https://twitter.com/LEGODimensions/status/827185890661371905
|
# ? Feb 3, 2017 02:16 |
|
Heh.
|
# ? Feb 3, 2017 02:29 |
|
RIP, Knuckles. http://imgur.com/gallery/BCiOI
|
# ? Feb 3, 2017 11:13 |
|
Doctor_Fruitbat posted:FP2: The demo is pretty much the same as the original in terms of gameplay, so I'm sure it'll be worth a play, but eh, they really needed to switch up a couple of things, like seriously why is Carol's claw dive still there, I can't even work out what it's for. The main thing that stands out is how completely bored of life the characters seem in their standing and jogging poses - a lot of their other animations look great with some fierce facial expressions, then when they stop moving they look like they're running through their shopping list in their heads, with really stiff upright poses. Really hoping they change that. So far my only issue is the level design is really open and directionless, FP1 already had issues with long levels but usually they were straightforward. Also the camera zoom out feels kinda jarring when the game is already higher res, maybe it gets better with practice.
|
# ? Feb 3, 2017 11:54 |
|
sonic mania....
|
# ? Feb 6, 2017 19:48 |
|
i hope they show us a new sonic mania stage soon
|
# ? Feb 8, 2017 02:03 |
|
the game was supposed to be out this month why did they betray us
|
# ? Feb 8, 2017 02:05 |
|
It was always given as "Spring 2017". It's still winter time.
|
# ? Feb 8, 2017 02:13 |
|
Spiderdrake posted:It was always given as "Spring 2017". It's still winter time. See, this is why we should have kept Hedgehog Day instead of Groundhog Day. Sonic wouldn't have let us down.
|
# ? Feb 8, 2017 02:24 |
|
I hope half the stages aren't just remixes like Green Hill.
|
# ? Feb 8, 2017 02:44 |
|
sonic is my friend
|
# ? Feb 8, 2017 03:05 |
|
SeANMcBAY posted:I hope half the stages aren't just remixes like Green Hill. They also said it's a "long game" with Sonic 3 like level design.
|
# ? Feb 8, 2017 03:06 |
|
Overbite posted:sonic is my friend
|
# ? Feb 8, 2017 03:17 |
|
remixes are interesting in their own right
|
# ? Feb 8, 2017 04:33 |
|
Overbite posted:sonic is my friend
|
# ? Feb 8, 2017 06:41 |
|
Sonic is nobody's friend. He is too cool for school.
|
# ? Feb 8, 2017 06:45 |
|
ImpAtom posted:Sonic is nobody's friend. He is too cool for school. Way past cool, in fact
|
# ? Feb 8, 2017 06:51 |
|
"Your host, Sonic the Hedgehog" https://www.youtube.com/watch?v=1OTZ8Yt_15k&t=13s
|
# ? Feb 10, 2017 00:50 |
|
Hey all, hope your weekend is going well I've been thinking about Sonic a lot today and I hope that Knuckles can get his cool cowboy hat back that he had in the OVA. Mania has that killer wild west level, you know? There's a chance. Think about it.
|
# ? Feb 12, 2017 04:58 |
|
I saw someone comment on the Sonic Facebook about the same thing. That really would be great.
|
# ? Feb 12, 2017 13:33 |
|
Late to the comment, but seriously Freedom Planet is best enjoyed in classic mode, and it skips all the bad cutscenes. I tried story mode and I couldn't take the bad from the beginning cut scene. I don't know the transition between going from the desert to the mall to an airship, to a lab, to the jungl- I don't care or need to know why, it's classic mode.
|
# ? Feb 12, 2017 17:37 |
|
The problem with classic mode is that, as you noticed, it strips all context from the game, and as S3&K made clear it doesn't take too much effort to strip level transitions and cutscenes down to the absolute basics to create a coherent adventure with a few exciting story beats. It's all or nothing in Freedom Planet, and neither is optimal.
|
# ? Feb 12, 2017 21:50 |
|
Hey this thread is more focused on the games, but I just want to say that the post-reboot Sonic comics are really good.
|
# ? Feb 12, 2017 21:51 |
|
Doctor_Fruitbat posted:The problem with classic mode is that, as you noticed, it strips all context from the game, and as S3&K made clear it doesn't take too much effort to strip level transitions and cutscenes down to the absolute basics to create a coherent adventure with a few exciting story beats. It's all or nothing in Freedom Planet, and neither is optimal. What are people's theories for Sonic Mania and the remixes story hook? Me, I'm thinking it's all in a television set or something retro like that.
|
# ? Feb 12, 2017 22:32 |
|
Mikedawson posted:Hey this thread is more focused on the games, but I just want to say that the post-reboot Sonic comics are really good. Yes they are.
|
# ? Feb 12, 2017 22:36 |
|
Spiderdrake posted:It's confirmed to be like 2/3 remixes, 1/3 new levels there goes all my hype. the fact freedom planet had all that plot and poo poo to begin with even with an off switch is a pretty bad sign. it means the people making the game don't realize that tons of cutscene and dialogue and voice acting is lovely in a game and especially a platformer.
|
# ? Feb 13, 2017 00:22 |
|
Groovelord Neato posted:there goes all my hype. Also "Sonic 3 sized" versions of 1 and 2 levels are going to be very big with a ton of new stuff. More than half the game will be new.
|
# ? Feb 13, 2017 00:35 |
|
Groovelord Neato posted:there goes all my hype. Yeah, not to be negative, but that's a bit a disappointing ratio to me too. We've been in a nostalgia period for awhile now, what with Generations, the episode 4s, the Lego dimensions stuff and to a lesser extent Lost World. I get nostalgia is a good initial hook, but if that ratio was reversed it be a bit more encouraging that the series is capable of doing new things and succeeding. I get that the two new zones shown so far are full of retro references, but the designs are at least fresh. I guess I'm just saying, and I can't believe this could be a possibility, I don't want Sky Sanctuary to become a stale stage visual to me like every ''''''New'''''' Super Mario Bros stage set back on the DS has become at this point. Confident the game will be a blast despite that nitpick though.
|
# ? Feb 13, 2017 00:45 |
|
Spiderdrake posted:It's confirmed to be like 2/3 remixes, 1/3 new levels, so we've probably got at most two more new levels to look at. What's your source for this?
|
# ? Feb 13, 2017 00:59 |
|
https://twitter.com/AlanTheWriter/status/830881041409732608
|
# ? Feb 13, 2017 02:18 |
|
i mean that's all true.
|
# ? Feb 13, 2017 04:21 |
|
It's pretty funny that a children's show keeps referencing the living nightmare that is CWC.
|
# ? Feb 13, 2017 09:12 |
|
Doctor_Fruitbat posted:The problem with classic mode is that, as you noticed, it strips all context from the game, and as S3&K made clear it doesn't take too much effort to strip level transitions and cutscenes down to the absolute basics to create a coherent adventure with a few exciting story beats. It's all or nothing in Freedom Planet, and neither is optimal. I liked the story mode.
|
# ? Feb 13, 2017 12:44 |
|
Mark down March 16; it's the date we get more Sonic Mania and Sonic 2017 info.
|
# ? Feb 13, 2017 12:51 |
|
What more Sonic Mania info could we possible need besides a release date? We know exactly how it plays, we have footage of three full levels, and I really doubt there's a story to speak of. Is SEGA going to post a full playthrough of the game on their youtube channel in an unprecedented marketing move? Now project 2017 on the other hand, that could use a meaty press release or two.
|
# ? Feb 13, 2017 14:18 |
|
They haven't actually shown us that much, only three zones if I remember rightly. A little extra info on the game, maybe throw in footage of one more zone (probably a throwback) and a release date, then onto the main game.
|
# ? Feb 13, 2017 15:54 |
|
SeANMcBAY posted:It's pretty funny that a children's show keeps referencing the living nightmare that is CWC. It's actually referencing pretty basic fan behavior/complaints.
|
# ? Feb 13, 2017 17:29 |
|
Doctor_Fruitbat posted:They haven't actually shown us that much, only three zones if I remember rightly. A little extra info on the game, maybe throw in footage of one more zone (probably a throwback) and a release date, then onto the main game. Do you actually want to see more zones? I already have full confidence that the level designs will be decent at worst, and I don't want to see half of the game's levels before I play it. Especially for a game like Sonic where the levels are short five-minute affairs.
|
# ? Feb 13, 2017 17:35 |
|
|
# ? Apr 29, 2024 09:41 |
|
Amppelix posted:Do you actually want to see more zones? I already have full confidence that the level designs will be decent at worst, and I don't want to see half of the game's levels before I play it. Especially for a game like Sonic where the levels are short five-minute affairs. Actually I guess I'd like them to confirm there are CD and S3&K levels, then I'm ignoring the news.
|
# ? Feb 13, 2017 18:22 |