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superh posted:Love this stuff. Deformable terrain sounds really cool - I've got an idea that ties into the junction system where you're going to be swapping "robot" bodies with different capabilities so I see that sort of variety fitting in well. I really like the body swapping idea. It's one of my favorite parts of NeuroVoider.
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# ? Feb 28, 2017 21:56 |
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# ? Jun 10, 2024 11:52 |
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Beeme posted:Which amusingly were already coded in, but a "tiny bug" prevented them from actually spawning. In both cases, the devs never noticed that these things were coming up because why would they test
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# ? Feb 28, 2017 22:07 |
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superh posted:Been a long-rear end time since I posted about it but I'm still working on this thing, I'm calling it I Won't Die now: This looks amazing
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# ? Feb 28, 2017 22:11 |
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I mean, it's very pretty, but isometric view suuuuuuuuucks.
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# ? Feb 28, 2017 22:22 |
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That's legit. Out of curiosity, what specifically would you say sucks so much about it? Is it a visual comprehension issue? Or confusing tile-based movement when everything's rotated 45 degrees? Something else entirely? Verticality can be very unclear, but other than for the visual differences in wall heights I'm restricting the action to a single plane. superh fucked around with this message at 23:27 on Feb 28, 2017 |
# ? Feb 28, 2017 23:24 |
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It's just a bunch of little things that add up to a worse experience. Stuff gets hidden behind tiles, directions are unintuitive, verticality and distance can look ambiguous in certain situations, and so on.
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# ? Feb 28, 2017 23:26 |
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DACK FAYDEN posted:Hey, those sarcasm quotes might not be justified. Noted Well-Coded-And-Progammed game Binding of Isaac had a "tiny bug" where instead of selecting at random from a list of entities it would just always pick the first one. And another "tiny bug" where like 10% of rooms never got generated at all. Apparently, these bosses were fine in early access, they only broke it just for final release which is why it didn't come up in testing before then! The whole cloudbleed thing you might have heard about in the news lately? Entirely the fault of using == instead of >=
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# ? Mar 1, 2017 00:04 |
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Tuxedo Catfish posted:I mean, it's very pretty, but isometric view suuuuuuuuucks.
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# ? Mar 1, 2017 00:19 |
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Dr. Dos posted:https://twitter.com/UltimaRegum/status/833709734788231169 I want to read his book chapter about danmaku but I don't want to pay 30 dollars for it. Guess I'll use that time to play the first two stages of Ketsui over and over again instead
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# ? Mar 1, 2017 07:28 |
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Stuntman posted:I'm going to fight you. where's the lie though
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# ? Mar 1, 2017 07:38 |
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DACK FAYDEN posted:Hey, those sarcasm quotes might not be justified. Noted Well-Coded-And-Progammed game Binding of Isaac had a "tiny bug" where instead of selecting at random from a list of entities it would just always pick the first one. And another "tiny bug" where like 10% of rooms never got generated at all. They weren't sarcasm quotes! I was quoting the actual announcement about it, they called it that. I'm a layman, but I understand that it can be tiny in the amount of code involved in the part where it goes bad, and still have a hugely negative effect. I did not at all mean to besmirch their capacity as developers, I love their work.
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# ? Mar 2, 2017 00:00 |
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Hanging out at GDC with Kornel while he's demoing Jupiter Hell for us.
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# ? Mar 2, 2017 04:07 |
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madjackmcmad posted:Hanging out at GDC with Kornel while he's demoing Jupiter Hell for us. Aaaaand...?
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# ? Mar 2, 2017 04:38 |
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madjackmcmad posted:Hanging out at GDC with Kornel while he's demoing Jupiter Hell for us. Somewhat jealous. Would be more so if I could code my way out of a tragically oversatuated rice paper bag. In a monsoon.
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# ? Mar 2, 2017 04:40 |
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madjackmcmad posted:Hanging out at GDC with Kornel while he's demoing Jupiter Hell for us. Is that Glenn Wichman?
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# ? Mar 2, 2017 16:15 |
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crab avatar posted:Is that Glenn Wichman? Alehkhs posted:
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# ? Mar 2, 2017 17:19 |
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https://www.twitch.tv/epyoncf/videos/all There's the dev's coding stream. Generally streams regularly (weekly?), but he was sick for two weeks before the last broadcast, and GDC obviously cutting into time for that now.
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# ? Mar 2, 2017 18:58 |
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madjackmcmad posted:Correct. He hosted the get together at Zynga, it's not far from the conference.
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# ? Mar 2, 2017 19:45 |
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Games › Roguelikes - none of us have ever even played Rogue
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# ? Mar 2, 2017 19:53 |
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madjackmcmad posted:I just wanted to provide more proof that Jupiter Hell is actually a real game since the lack of screenshots has been a running joke here in the thread. Oh, I didn't mean that in a "so what?" manner- I was fishing for details
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# ? Mar 2, 2017 20:22 |
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I've played Rogue. It's not very appealing when you have access to even the second or third generation roguelikes, let alone some of the stuff with really impressive design chops that's come out more recently (the DoomRL / Brogue / Caves of Qud / Cogmind generation, if you will.) It was obviously a great and transformative idea but as a game it's got horrific variance and a food clock that feels like it was designed for a quarter-munching arcade game.
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# ? Mar 2, 2017 20:28 |
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crab avatar posted:What a cool dude. I watched this panel with all the original Rogue developers recently (really interesting btw) but what got me most was his response to a comment below the video from someone lamenting that he's now working on casual games. Glenn told us at RogueCel last year that WWF is a roguelike. Turn based, tile based, permadeath, and (if I recall correctly) all the game pieces are letters.
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# ? Mar 2, 2017 20:37 |
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Words With Friends has a predefined board layout, arguably a multi-action turn structure, and no PC.
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# ? Mar 2, 2017 20:47 |
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Also I would like to think that making a good game is the goal and that it being played by millions of people is a fortuitous but secondary effect, but then again, I'm an obnoxious critic on a good day.
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# ? Mar 2, 2017 20:50 |
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i think we finally found someone who you can't argue with about what is/isn't a roguelike. goon does it anyway.
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# ? Mar 2, 2017 22:58 |
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baram. posted:i think we finally found someone who you can't argue with about what is/isn't a roguelike.
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# ? Mar 2, 2017 23:07 |
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PMush Perfect posted:Please Google "tongue-in-cheek". Is google a roguelike
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# ? Mar 2, 2017 23:11 |
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i was going to suggest googling 'death of the author roland barthes', but god drat it, they finally fixed it! never 4get
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# ? Mar 2, 2017 23:13 |
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Artificer posted:Is google a roguelike permadeath (usually results from searching something like "bloody panniculus") checks out!
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# ? Mar 3, 2017 17:52 |
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for people who liked Imbroglio, Tom Francis (Gunpoint) just released a new game inspired by it. $5, Windows. Videos make it look reasonably interesting. for people who haven't played Imbroglio: you should really get on that!
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# ? Mar 3, 2017 19:11 |
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Morphblade feels a lot like Hoplite, which is incredibly cool. It's sleek, it tells you all of the rules, and it all comes down to positioning and using your hexes wisely.
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# ? Mar 4, 2017 00:42 |
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A "what I'm playing post," worth half a nickel in postbucks. Spelunky: The Great Game: for years I'd played with a decent but generic six-button digital controller, using JoyToKey to map the keys because Spelunky HD doesn't give a crap about non-Xbox controllers. Picture the usual XY/AB setup, I always bound run to A, and fat-thumbed X and B for whip and jump, respectively. I knew it was sub-optimal, plus Spelunky would occasionally wig out and the menu would pop up and ruin my concentration. This week, I died in the snow caves thanks to a rogue menu popup and finally got mad enough to figure out the confusing dialog of x360ce and apply it to my controller and Spelunky. Kittens, what a difference. I mapped the buttons the way they would have been on the 360 controller, set run to always-on, and the way the whole drat game plays has changed. I'm runnin' everywhere like a parkour loon instead of a careful Indy type, and though I still suck at the game, I'm much better at it now. Spelunky: still the best action roguelike of all time. Invisible, Inc.: Had this for a year, trying it out now, and it's good, even great, but something about it still isn't pulling me in. On the positive side, what I really like is the combination of the fiction of me being some sort of deck-punching operator, and the interface having so many keyboard hotkeys. Feels good. If I could control the whole game with a keyboard, that'd be even better, but decisively slapping keys for most non-movement actions goes a long way. The game shines when it feels like a smooth operator kinda infiltration thing, and just fills me with angst and indecision when it becomes an agonizing tactical puzzle. Nosferatu: The Wrath of Malachi: Tonight I just have this need to explore a haunted house. This is not a very good game. But it is a haunted house. doctorfrog fucked around with this message at 02:30 on Mar 4, 2017 |
# ? Mar 4, 2017 02:27 |
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doctorfrog posted:Spelunky: still the best action roguelike of all time.
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# ? Mar 4, 2017 04:28 |
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PleasingFungus posted:for people who liked Imbroglio, Tom Francis (Gunpoint) just released a new game inspired by it. $5, Windows. Videos make it look reasonably interesting. Can I have your iPad then? My tablets are Android and FireOS respectively.
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# ? Mar 4, 2017 06:57 |
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Morphblade seems like a very well polished 7DRL that's lacking some content. Not as good as Hoplite or 868-HACK, imo, but still a decent game, and the price is right.
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# ? Mar 5, 2017 11:00 |
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It's not even close. I get that people might like BoI or Nuclear Throne or whatever more, but those people are wrong. Very wrong.
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# ? Mar 5, 2017 14:21 |
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imo nuclear throne is at least tied binding of isaac is a bad game in many senses but nuclear throne 100% does what it shows up to do in every sense
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# ? Mar 5, 2017 14:39 |
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Spelunky is a Good Game, but I have 145 hours in Nuclear Throne and nowhere near as many in Spelunky. Cave diving just doesn't appeal to me as much as shooting monsters and grabbing radiation. (I have even more hours in BoI when you count the original and the remake, but I agree with Tollymain that Isaac is a good-but-flawed game)
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# ? Mar 5, 2017 16:29 |
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Samizdata posted:Can I have your iPad then? My tablets are Android and FireOS respectively. i don't own a tablet
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# ? Mar 5, 2017 16:34 |
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# ? Jun 10, 2024 11:52 |
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PleasingFungus posted:i don't own a tablet Well, I just wanted to try Imbroglio and the only thing I could find was on the App Store.
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# ? Mar 5, 2017 20:03 |