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Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

Somfin posted:

How is this even a loving Zelda game when you're using words like this

Oh god stop making me want to buy a Switch I don't have that kind of money

The game is worth buying a system for (and I genuinely can't believe I'm saying that), but honestly you'd be better off getting a Wii U and the six good games for it than the Switch which will have like twelve games total by the end of the year if we're lucky, most of them rehashes of Wii U titles or Skyrim, a game that came out six years ago. Cheaper, too.

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Paper Diamonds
Sep 2, 2011

Walton Simons posted:

The Witcher 3: Blood and Wine. Very hard boss fight with an unskippable cutscene just before. Don't do this. Oh, and one of the attacks is hard to dodge and is a one hit kill, even through Quen.

Alright, this is awful. Three stage boss fight, lose and you're back to the start. Third stage has me repeatedly losing my Quen to something I can't see, I die because I'm still figuring out what to do, oop, back to the first stage you go, time to brave the one-shotting second stage again! Oh and there's another, longer unskippable cutscene between stages two and three.
What fight are you talking about? The Dettlaff fight? I never received any one-hit-kills on the normal difficulty.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
Me neither, i imagine it does a ton more damage on the hard modes though.

I'd say just turn the difficulty down, since it's the end boss of the game anyway. You don't want to burn yourself out for the hour of cutscenes which follows.

Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD
Yeah, that one. I have kitted Geralt out as a signs user above all else since nothing else in the game really hits that hard so that might be why. Not sure what difficulty I'm on (definitely not the hardest one, maybe the one below it) but I beat it in the end. It's a perfectly decent boss other than the fact that you end up back at the start and have to go through stages you've already figured out and watch cutscenes over and over. I'll accept all manner of horrible boss bullshit but doing that just winds me up. Flashbacks to the Krogan fight in Mass Effect

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money
So in this berserk game some of the level objectives are things like "Kill 300 dudes in the time limit" except it doesn't tell you what the time limit is. So if you don't get the objective complete after finishing the stage, all you know is you've got to do it faster. It's kind of annoying because there's one in the very first level of the game I haven't managed yet.

Sic Semper Goon
Mar 1, 2015

Eu tu?

:zaurg:

Switchblade Switcharoo
Timesplitters 2 is too hard on the challenges. :colbert:

Guy Mann
Mar 28, 2016

by Lowtax

Somfin posted:

How is this even a loving Zelda game when you're using words like this

Oh god stop making me want to buy a Switch I don't have that kind of money

"Zelda: BotW or Terraria" has been a pretty fun game to play for the past week or so.

Morpheus posted:

Oh wait now that I think about it - during Blood Moons, enemies respawn. Have you tried checking back after one of those?

Son of Rodney posted:

If you cook (which is done by holding multiple ingredients and throwing them in a fire) and you add a fairy it'll infuse your stuff with extra healing.

Phantasium posted:

So in Zelda (minor gameplay thing) I was out loving around at night, and saw a falling star... and then I followed where it fell and after a while of walking found it on the ground and picked it up.

goty

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Sic Semper Goon posted:

Timesplitters 2 is too hard on the challenges. :colbert:

I bought an old copy of this years back and it won't run on my ps2. no scratches and I dunno if I got a pal version or whatever.

Sic Semper Goon
Mar 1, 2015

Eu tu?

:zaurg:

Switchblade Switcharoo

Action Tortoise posted:

I bought an old copy of this years back and it won't run on my ps2. no scratches and I dunno if I got a pal version or whatever.

It usually says PAL or NTSC on the case.

EDIT: Or on the disc, as I just checked.

Sic Semper Goon has a new favorite as of 02:07 on Mar 7, 2017

HookedOnChthonics
Dec 5, 2015

Profoundly dull


Jobbo_Fett posted:

Battlefield campaigns never made much sense to begin with, and they haven't really innovated. Ever.

Its the game based around giving you 64-player multiplayer maps with action happening everywhere, yet a campaign that restricts you to 4 friendlies vs the world. (The world being 10 or so enemies, unless they spawn a ton just to kill them off really quickly)

But, uh, you're special forces (because of course) so you only ever do stuff as lone wolves vs AI that's never really changed and rarely uses "tactics".

Interestingly enough, the total-afterthought Battlefield 2 console port actually had a campaign mode that... well 'good' definitely isn't the right word, but it had a more thought-out and inventive idea for a singleplayer Battlefield campaign that wasn't just COD setpiece FPS or bot match but a kind of weird blend of the two, with the player participating as one of many soldiers on each objective-based mission but with the ability to hop bodies between any allied dude at any time—iirc just by aiming at them and pressing a button. It was weird, and not very good, but it was doing its own thing and not just filling out defined genre expectations so you have to give it some props.

e: I also enjoyed Bad Company's campaign, which similarly occupied a weird in-between space between multiplayer battlefield mechanics and traditional cinematic FPS. BC went for a sandbox approach, giving you set fixed objectives but threading them around absofucking massive maps with typically very, very open terrain, in daylight, with infinite ammo and respawns. Coupled with one of the honestly best contemporary-military FPS storylines any company has done ever (buddy comedy about your squad going rogue to pull off a gold heist) and I think it probably holds up today, thoughh I haven't played it in ages.

HookedOnChthonics has a new favorite as of 02:20 on Mar 7, 2017

spit on my clit
Jul 19, 2015

by Cyrano4747

Guy Mann posted:

"Zelda: BotW or Terraria" has been a pretty fun game to play for the past week or so.

glad it took from terraria and not starbound

wait both starbound and BotW have awful framerates. gently caress

The Moon Monster
Dec 30, 2005

Horizon: Zero Dawn seriously needs a loot vacuum.

scarycave
Oct 9, 2012

Dominic Beegan:
Exterminator For Hire

Morpheus posted:

Breath of the Wild is an amazing game.

But the controls are, for some reason, so alien to me that I simply can't wrap my dumb head around them. Like, I'm maybe 20+ hours into the thing and I'm still finding myself pausing to remember how to switch weapons or change my powers or opening the wrong menu or running when I want to jump, etc. I can't figure out why, I'm typically really good at internalizing control schemes.

I keep walking off ledges thinking Link will jump automatically.

Jetamo
Nov 8, 2012

alright.

alright, mate.

HookedOnChthonics posted:

Interestingly enough, the total-afterthought Battlefield 2 console port actually had a campaign mode that... well 'good' definitely isn't the right word, but it had a more thought-out and inventive idea for a singleplayer Battlefield campaign that wasn't just COD setpiece FPS or bot match but a kind of weird blend of the two, with the player participating as one of many soldiers on each objective-based mission but with the ability to hop bodies between any allied dude at any time—iirc just by aiming at them and pressing a button. It was weird, and not very good, but it was doing its own thing and not just filling out defined genre expectations so you have to give it some props.

Can Battlefield: San Francisco become a full game? This sounds promising with a good amount of polish.

Jump between soldiers, hijack an eneny jeep driver and send them careering off a cliff, hijack a tank and wreak havoc on the enemy with their own vehicle...

Multiplayer would have Titanfall style mooks for you to hijack. I actually really want this to be a thing now.

Convex
Aug 19, 2010

Sic Semper Goon posted:

Timesplitters 2 is too hard on the challenges. :colbert:

The story mode on Hard is solid too. gently caress the robot factory in particular, I never managed to finish that one.

I think the genesis of this was most of the Free Radical designers being ex-Rare, whose design philosophy was pretty much 'gently caress you' on higher difficulties. See the requirements for unlocking the Invincibility cheat in GoldenEye as another example.

Sic Semper Goon
Mar 1, 2015

Eu tu?

:zaurg:

Switchblade Switcharoo

Convex posted:

The story mode on Hard is solid too. gently caress the robot factory in particular, I never managed to finish that one.

Yeah, I got up to Neotoyko on Hard myself, and gave up when I accidently shot the guru when he was trying to heal me.

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
The thing about Timesplitters 2 on Hard, though, is that it's entirely doable, just a massive pain in the rear end. I think it requires that old-school gaming mindset of, "gently caress you, deal with some bullshit", though.

Convex
Aug 19, 2010
The best thing about hard mode is the reward you get for beating it is the single worst multiplayer map in the game. At least finishing GoldenEye on 00 Agent got you the Temple level and unlocked 007 difficulty so you could gently caress around endlessly.

I never beat Perfect Dark on Hard so no idea if that was worth it. The level design in that game really fell off a cliff towards the end

Convex has a new favorite as of 15:38 on Mar 7, 2017

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

I picked up the first Etrian Odyssey again after a 8 year hiatus and I am amazed about how stupid one of the quests is. You are challenged to stay on the 8th floor for 5 consecutive days. It's not that hard since you have access to a healing spring, but:
- time passes slowly
- you have limited inventory space so eventually you no longer benefit from items that monsters drop
- you can't save on that floor so you'll have to use the DS sleep mode if you need a break
- the reward is a piece of armor which I could already buy at a reasonable price before entering the eight floor

It's oh so pointless. I don't even feel like cheesing it by walking back and forth in the room where no random encounters can happen.

Mierenneuker has a new favorite as of 16:14 on Mar 7, 2017

RyokoTK
Feb 12, 2012

I am cool.
I wish more games had something akin to 007 Mode, cranking up the enemy stats to ridiculous heights and then throwing on every cheat in the book was a pretty enjoyable level of madness.

Actually I really wish more games would use Goldeneye's difficulty structure. Higher difficulties resulting in more objectives to clear was a pretty effective way of making the game harder, since you had to get more poo poo done without dying. It's a lot more novel than just boosting enemy stats.

Who What Now
Sep 10, 2006

by Azathoth

RyokoTK posted:

I wish more games had something akin to 007 Mode, cranking up the enemy stats to ridiculous heights and then throwing on every cheat in the book was a pretty enjoyable level of madness.

Actually I really wish more games would use Goldeneye's difficulty structure. Higher difficulties resulting in more objectives to clear was a pretty effective way of making the game harder, since you had to get more poo poo done without dying. It's a lot more novel than just boosting enemy stats.

Unfortunately AAA game titles are waaaaaaay too expensive to develop so much content that huge portions of your player base are never going to see.

RyokoTK
Feb 12, 2012

I am cool.
I mean, games like Skyrim exist, but I take your point. There could be non-AAA titles that are structured like that, though.

NoEyedSquareGuy
Mar 16, 2009

Just because Liquor's dead, doesn't mean you can just roll this bitch all over town with "The Freedoms."

Leavemywife posted:

The thing about Timesplitters 2 on Hard, though, is that it's entirely doable, just a massive pain in the rear end. I think it requires that old-school gaming mindset of, "gently caress you, deal with some bullshit", though.

Beating Timesplitters 2 on hard and getting gold or platinum in every arcade and challenge is still maybe my finest gaming achievement.

Olaf The Stout
Oct 16, 2009

FORUMS NO.1 SLEEPY DAWGS MEMESTER

Who What Now posted:

Unfortunately AAA game titles are waaaaaaay too expensive to develop so much content that huge portions of your player base are never going to see.

Also most shooters are hallways nowadays.

Danger - Octopus!
Apr 20, 2008


Nap Ghost

Olaf The Stout posted:

Also most shooters are hallways nowadays.

Counterpoint: getting lost in a maze level where every corridor looked identical or backtracking through a cleared level because now you have the red key and the red door is right back at the start, was not actually that fun, it just made the game take a lot longer to get through.

Guy Mann
Mar 28, 2016

by Lowtax

Who What Now posted:

Unfortunately AAA game titles are waaaaaaay too expensive to develop so much content that huge portions of your player base are never going to see.

And when games do have a lot of optional content people still complain because they missed it and then weren't aware that it was there in the first place. Like the backlash against SUPERHOT being "only two hours long" because they didn't bother playing any of the tons of extra modes that the story mode was basically training for. Or that the ending of Firewatch was terrible because it made no sense and came out of nowhere because they didn't bother to explore and find all the clues. Or missing out on the entire final act of Undertale because they murdered just a few people.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Counterpoint:

Superhot blows because it forces you to finish that insipid plot before you're even given the choice of a level select or a challenge mode. Also most players know that just reaching the credits doesn't mean you've experienced the meat of the game. Breath of the Wild isn't short just because you can kill Ganon in the first two hours as any player skilled enough to get that far knows they're skipping 99 percent of the game. I think you can fault a game for taking a strange twist if the clues leading up to it aren't on the critical path, but locked away in side-content. I hated the twist that some guy in Human Revolution was evil when he does a bad thing because I barely knew who he was before that point as I did not read every book I found.

Content:

The penultimate fight in Arkham Asylum is awful and the reason I've never finished the game, unlike City which I did 3 times. Two bull-fight mini-bosses and a ton of respawning mooks in a hall too small to accommodate you all with a camera as helpful as the corpse of Batman's mother.

Sunswipe
Feb 5, 2016

by Fluffdaddy

Guy Mann posted:

And when games do have a lot of optional content people still complain because they missed it and then weren't aware that it was there in the first place. Like the backlash against SUPERHOT being "only two hours long" because they didn't bother playing any of the tons of extra modes that the story mode was basically training for. Or that the ending of Firewatch was terrible because it made no sense and came out of nowhere because they didn't bother to explore and find all the clues. Or missing out on the entire final act of Undertale because they murdered just a few people.

I've seen people complain about New Vegas cutting you off from quests as a result of your faction choices because it means they can't see everything on one playthrough. Maybe it's just because I'm a cheap bastard, but I always figured it was a good thing if a game had more than one run's content in it.

Olaf The Stout
Oct 16, 2009

FORUMS NO.1 SLEEPY DAWGS MEMESTER

Danger - Octopus! posted:

Counterpoint: getting lost in a maze level where every corridor looked identical or backtracking through a cleared level because now you have the red key and the red door is right back at the start, was not actually that fun, it just made the game take a lot longer to get through.

Yeah, but Goldeneye and Perfect Dark aren't really designed like that for the most part. There's usually a straightforward route through a level and a lot of optional sprawl for more objectives.

Sic Semper Goon
Mar 1, 2015

Eu tu?

:zaurg:

Switchblade Switcharoo

NoEyedSquareGuy posted:

Beating Timesplitters 2 on hard and getting gold or platinum in every arcade and challenge is still maybe my finest gaming achievement.

How long did it take?

Futuresight
Oct 11, 2012

IT'S ALL TURNED TO SHIT!

Inspector Gesicht posted:

Counterpoint:

Superhot blows because it forces you to finish that insipid plot before you're even given the choice of a level select or a challenge mode.

I've thought about reinstalling Superhot a few times but then I remember having to play through the slow-rear end story and don't. Weirdly I just don't seem to want to pay the on-rails text adventure tax to get at the frenetic shooter action I'm looking for.

EDIT: And then I really wanted to play it again and figured I should at least see if it kept my progress so I don't gotta redo the story. And it did. So that's cool.

Futuresight has a new favorite as of 00:01 on Mar 8, 2017

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Inspector Gesicht posted:

The penultimate fight in Arkham Asylum is awful and the reason I've never finished the game, unlike City which I did 3 times. Two bull-fight mini-bosses and a ton of respawning mooks in a hall too small to accommodate you all with a camera as helpful as the corpse of Batman's mother.

Joker's "Excuse me, Bats!" line has been burned into my skull because of that poo poo fight.

I've been dumping a bit on Styx but I've really been enjoying it so far. After the big twist, you retrace your route back to your hideout and see the previous level but now there's an almost Dark Souls amount of environmental storytelling and event triggers. It actually saved the twist.

But I'm also noticing that the game is straight up reusing levels from the last missions to pad out the story.

And the back half of a mission becomes an escort quest. Luckily, I cleaned up the entire map save for one knight whose ai bugged out and he's been warning his dead buddy in a chest that there's a creature about before I reached the escort segment.

oldpainless
Oct 30, 2009

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The combat in Technomancer feels really janky to me

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

Sunswipe posted:

I've seen people complain about New Vegas cutting you off from quests as a result of your faction choices because it means they can't see everything on one playthrough. Maybe it's just because I'm a cheap bastard, but I always figured it was a good thing if a game had more than one run's content in it.

Being able to do everything in a single run can create some real weird situations. In Skyrim you could finish the Dark Brotherhood quests and kill the Emperor, then immediately go and join the Empire's Army.

Sic Semper Goon
Mar 1, 2015

Eu tu?

:zaurg:

Switchblade Switcharoo

Your Gay Uncle posted:

Being able to do everything in a single run can create some real weird situations. In Skyrim you could finish the Dark Brotherhood quests and kill the Emperor, then immediately go and join the Empire's Army.

Men may die, but the institution lives on, I suppose.

scarycave
Oct 9, 2012

Dominic Beegan:
Exterminator For Hire

Your Gay Uncle posted:

Being able to do everything in a single run can create some real weird situations. In Skyrim you could finish the Dark Brotherhood quests and kill the Emperor, then immediately go and join the Empire's Army.

Hello, I am the arch mage, and I would like to join your band of lowly thieves.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Your Gay Uncle posted:

Being able to do everything in a single run can create some real weird situations. In Skyrim you could finish the Dark Brotherhood quests and kill the Emperor, then immediately go and join the Empire's Army.

It also just ends up feeling kind of dumb a lot of the time in my opinion. "I'm the grandmaster lord poobah of EVERY clan, institution, circle, guild, cabal and faction of this whole land!"

TGLT
Aug 14, 2009
I finally started playing Dishonored. It's very fun!

Holy poo poo the voice acting is loving garbage and the story has zero subtlety. The setting's kind of interesting but every one of its characters, except maybe the Outsider sort of, is loving garbage. I was worried about getting spoiled on some things, but on the one hand they don't really hide any of that poo poo and on the other hand I do not care about any of these people.

Gitro
May 29, 2013

Yardbomb posted:

It also just ends up feeling kind of dumb a lot of the time in my opinion. "I'm the grandmaster lord poobah of EVERY clan, institution, circle, guild, cabal and faction of this whole land!"

You never do any leading at any point. All of a sudden you're the in charge person by virtue of being the only one capable of getting poo poo done. You don't have any responsibilities to the institution you're the head of because that would severely curtail your ability to wander around loving dragons or whatever. It winds up feeling completely hollow because it's a meaningless title - just create like a chief shitkicker position your character can fill and it would work pretty well.

At the end of the DB questline in Oblivion you were elevated to head honcho, only person the nightmother would speak to status. You could visit her once a week to get a contract, and then a pittance of gold for telling whoever it was who to kill. A pretty vital role to keeping the organisation functional. Or you could just wander around the shivering isles for a month, go on a pilgrimage and become a virtuous knight and build a sweet tower. No biggie, do what you like, they'll wait.

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Power_of_the_glory
Feb 14, 2012
I really hope the next Elder Scrolls/Fallout game does not have a main storyline. Just give me an open world with more fleshed out factions/side quests.

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