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Malgrin posted:So...this happened How did he get clones in both P2 and P4?
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# ? Mar 9, 2017 06:40 |
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# ? May 31, 2024 22:58 |
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Davethulhu posted:How did he get clones in both P2 and P4? Retreat them after p2 is cleared, I guess?
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# ? Mar 9, 2017 06:50 |
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Dely Apple posted:May new characters are Visa MCarr, Admiral Express, and D'ebb Credds leading the Max Rebo Band Miss opportunity to name it the Max Repo Band Vulpes posted:Retreat them after p2 is cleared, I guess? Pretty sure the P4 clone team is the third guy. By P4 2 of them have 16 mil dmg and he has like 6 mil and then he solo's P4 I guess? They all end up very close in dmg.
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# ? Mar 9, 2017 06:59 |
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Jerkface posted:Pretty sure the P4 clone team is the third guy. By P4 2 of them have 16 mil dmg and he has like 6 mil and then he solo's P4 I guess? They all end up very close in dmg. ah ok, I assumed it was just one guy's viewpoint. you see them all dying in p2.
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# ? Mar 9, 2017 07:04 |
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Jerkface posted:Miss opportunity to name it the Max Repo Band
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# ? Mar 9, 2017 08:22 |
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I hope they add Imperial Explosive Crate as a character soon.
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# ? Mar 9, 2017 09:06 |
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iGestalt posted:I hope they add Imperial Explosive Crate as a character soon. hes op he does so much dmg
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# ? Mar 9, 2017 09:18 |
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Jerkface posted:hes op he does so much dmg It's only ability: Explode. It's Zeta ability is Explode a whole dang lot. Eventually they release other Crate's that have synergy with him. Ammo Box. Health Box. Mysterious Box. Yoda-Is-In-A-Box.
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# ? Mar 9, 2017 09:21 |
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Czerka Packing Tape Mk. III-M x500 required, box gearing is bullshit.
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# ? Mar 9, 2017 09:54 |
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"It's just a box" !
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# ? Mar 9, 2017 12:29 |
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So, any early estimates of the OPness of the new faction characters yet Mal?
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# ? Mar 9, 2017 14:54 |
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I didn't see anyone else mention it, but apparently Krennic and Deathtrooper got added to Chromium packs. Hopefully we'll see them and the rest of the Rogue One gang added to F2P in a month or two. Edit: Just looked at the update post. Krennic and Deathtrooper were also added to Shipments, so that's cool. TFP and Shoretrooper have also been added to the Assault Battle: Military Might event. Taran_Wanderer fucked around with this message at 15:09 on Mar 9, 2017 |
# ? Mar 9, 2017 15:07 |
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Taran_Wanderer posted:I didn't see anyone else mention it, but apparently Krennic and Deathtrooper got added to Chromium packs. Hopefully we'll see them and the rest of the Rogue One gang added to F2P in a month or two. Also Baze/Chirrut/Deathtrooper/Cassian/Jyn (and I assume Krennic though I haven't seen him) are availiable for crystals from shipments.
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# ? Mar 9, 2017 15:09 |
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iGestalt posted:I hope they add Imperial Explosive Crate as a character soon. This would be a great setup for an April Fools joke character. Having it show up in these events and post rumors about a new champ release and it's actually the crate. Maybe if you have it in a squad and finish battles with it still alive you get bonus loot. Edit: How does Boba's execute interact with Hera's revive ability? CaptainAssholay fucked around with this message at 15:22 on Mar 9, 2017 |
# ? Mar 9, 2017 15:19 |
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Bobas execute is final.
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# ? Mar 9, 2017 15:26 |
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Good, he's the only thing keeping me sane in most of this game.
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# ? Mar 9, 2017 16:14 |
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Do patches on this game tend to break emulator support? Just started using Memu after the recent recommendation and it was working fine until yesterday, at which point it started randomly spitting out error 104.
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# ? Mar 9, 2017 16:47 |
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Davethulhu posted:How did he get clones in both P2 and P4? Jerkface posted:Pretty sure the P4 clone team is the third guy. By P4 2 of them have 16 mil dmg and he has like 6 mil and then he solo's P4 I guess? They all end up very close in dmg. Mr. Neutron posted:So, any early estimates of the OPness of the new faction characters yet Mal? Because of Hera's ability, it's hard to say for sure. I think that they are already looking quite powerful, but they are lacking someone with auto-taunt, and they aren't absurdly fast or anything like that. If Ezra and Zeb have really powerful uniques, this team will be OP, if they don't, who knows, they could be this month's DT/DK. I'm not giving them any credits or gear until I know more.
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# ? Mar 9, 2017 17:37 |
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IGD once again we're finishing p1 too quickly. I'm going to include a message reminding folks to go slow, especially if you're not beating the whole stage. However there's also something you can do to help yourselves: before the damage phase starts, enter the fight with the rancor and then just pause the app. As long as you return before payouts are awarded, you will be able to fight p1 and get credit for it.
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# ? Mar 9, 2017 18:04 |
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Davethulhu posted:IGD once again we're finishing p1 too quickly. I'm going to include a message reminding folks to go slow, especially if you're not beating the whole stage. However there's also something you can do to help yourselves: before the damage phase starts, enter the fight with the rancor and then just pause the app. As long as you return before payouts are awarded, you will be able to fight p1 and get credit for it. So, I think it might be worth reconsidering how you do Rancor. In TI, we have two starting times, we use 1pm and 8pm Eastern time, which was based on a poll. We rotate between these two times and start it roughly 24 hours before you can place damage. Then, once the go time happens, it's a zerg. I realize this will make it hard for everyone to actually place damage in the raid -- we tend to finish Rancor in about 15 minutes, this is why we give 24 hours and rotate between two starting times. This way everyone has a time they can make, even if the other time isn't ideal. I'm not sure it will work for you, but I figured it's worth considering. It also balances out those that have a strong P1 team versus everyone else (unless you have a Zader team -- then you just win). If you don't have a strong P1 team, you can drop 500k-1 mil in there, and then place another 200-500k in each phase, while the Teebo teams just stay in P1 (or as far as they can go in one run) for the raid.
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# ? Mar 9, 2017 18:22 |
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Malgrin posted:So, I think it might be worth reconsidering how you do Rancor. In TI, we have two starting times, we use 1pm and 8pm Eastern time, which was based on a poll. We rotate between these two times and start it roughly 24 hours before you can place damage. Then, once the go time happens, it's a zerg. I realize this will make it hard for everyone to actually place damage in the raid -- we tend to finish Rancor in about 15 minutes, this is why we give 24 hours and rotate between two starting times. This way everyone has a time they can make, even if the other time isn't ideal. That is how we do it, except... we want phase 1 to be open for 30 minutes.
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# ? Mar 9, 2017 19:08 |
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Chilichimp posted:That is how we do it, except... we want phase 1 to be open for 30 minutes. Oh, I thought it was still one hit per person. It's 30 minutes P1, then everyone zergs P2-P4?
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# ? Mar 9, 2017 19:18 |
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Malgrin posted:Oh, I thought it was still one hit per person. It's 30 minutes P1, then everyone zergs P2-P4? Still one hit per person, but p1 is getting finished super fast. Here's the best solution I can come up with: 1. 24 hour no damage period, so you can post a zero damage hit. 2. If you want to get a big hit in, pre-load your team prior to the damage phase. Start the fight then pause the app. 30 minute wait is too difficult to enforce. Pre-loading your team give you at least a 2 hour window to do damage (today was 2 hours and 30 minutes). I'm open to further suggestions, but I don't want this to continue being a big hassle.
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# ? Mar 9, 2017 19:41 |
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Some guy in our guild started a 6* Rancor and put in like 34 mil to finish it before more than 5 people were able to get in on it I need furnaces god dammit. At least the leader told him he was gonna get booted if he did it again.
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# ? Mar 9, 2017 19:50 |
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Dave, if you keep suggesting reasonable solutions we're not going to have anything to complain about.
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# ? Mar 9, 2017 19:52 |
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Narry a fusion furnace piece in the last like month + of rancors. It's not loving funny anymore, you guys.
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# ? Mar 9, 2017 20:30 |
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Chilichimp posted:Narry a fusion furnace piece in the last like month + of rancors. Same, to add insult to injury i got a whole gear piece! a mk4 carbanti! Who could require such a rare and difficult to obtain piece of gear? Still, at least my first solo run wasn't a fluke, and I was around for the very start of P1 this time.
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# ? Mar 9, 2017 20:47 |
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Chilichimp posted:Narry a fusion furnace piece in the last like month + of rancors. I've gotten caller salvage once since December, and one full piece. In that same time, I've bought roughly 100 caller salvage between the guild shop and shard shop, as well as one full caller from the shard shop. RNG sucks.
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# ? Mar 9, 2017 20:47 |
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Chilichimp posted:Narry a fusion furnace piece in the last like month + of rancors. I can donate some if you request and I happen to check the requests that day.
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# ? Mar 9, 2017 21:06 |
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Zone of Danger posted:I can donate some if you request and I happen to check the requests that day. I'm going to start requesting it daily.
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# ? Mar 9, 2017 21:14 |
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I donate rancor raid gear anytime people ask but at 2 pieces per day it's really slow gifting
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# ? Mar 9, 2017 21:19 |
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I have: 130 droid callers 237 security scanners 83 nubian design tech 99 Thermal detonators (not a single character even requires this salvage currently) ... And 28 Fusion Furnaces... all of where were bought from the Guild Store, Shard Shop, or gifted. I haven't crafted a FF from pieces since 2016. Chilichimp fucked around with this message at 21:25 on Mar 9, 2017 |
# ? Mar 9, 2017 21:22 |
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Malgrin posted:RNG sucks. I'll never for the life of me figure out why they've gone for an RNG model that creates more moments of disappointment than moments of feeling like you're making progress. E.g. purple items on roughly a 20-25% drop rate. Every 5 attempts on average will yield four moments of the player experiencing disappointment. Instead, make the droprate 80% and increase the number of pieces needed so that the length of the grind is the same, but 4 out of 5 attempts result in the player feeling like they're making progress. This isn't quantum theory and Blizzard worked it out years ago. Or reduce the grind anyway but that's a different whine.
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# ? Mar 9, 2017 21:59 |
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Phoenix unique abilities are up: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/98150/phoenix-squadron-abilities/p1?new=1 Hera: Each active Phoenix ally grants their Unique ability to other Phoenix allies. In addition, whenever a Phoenix ally uses a special ability, they gain 5~20% Turn Meter if Hera is active. Pick 4: Chopper recovers 15% max health at start of turn, and whenever damaged, gains 15% protection up if he doesn't already have protection up Kanan has 30~70% Counter Chance and recovers 10~ 25% health whenever he suffers a debuff. Zeb has bonus Max Protection equal to +10~30% of his Max Health, and recovers 10~15% Protection at the start of his turn. This recovery is doubled if Zeb is debuffed. Ezra gains 5~10% Offense at the end of his turn (stacking, maximum 10~40%). This bonus is reset when Ezra is defeated. Sabine has +5~25% Critical Chance and 10~25% Critical Damage. Chilichimp posted:I have: Lol that's cute. I have: 594 Scanners (plus two full), 385 Discs, 216 Furnacs, and 6 Arakyd Droid Callers. Of the last 100 or so caller pieces I've gotten, 15 were actually from raids. I've also purchased 1 full caller from the store, and gotten one caller from a raid, and that's over like 3 months. Cactus posted:I'll never for the life of me figure out why they've gone for an RNG model that creates more moments of disappointment than moments of feeling like you're making progress. E.g. purple items on roughly a 20-25% drop rate. Every 5 attempts on average will yield four moments of the player experiencing disappointment. Instead, make the droprate 80% and increase the number of pieces needed so that the length of the grind is the same, but 4 out of 5 attempts result in the player feeling like they're making progress. This isn't quantum theory and Blizzard worked it out years ago. Their solution to RNG is probably the worst solution they could've come up with.
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# ? Mar 9, 2017 22:47 |
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Malgrin posted:Phoenix unique abilities are up: I'm pretty sure I've got 2 full Security scanners too, maybe not, I just bought some furnaces recently and I might have had a place for those ready-made shits. Chilichimp fucked around with this message at 23:06 on Mar 9, 2017 |
# ? Mar 9, 2017 23:04 |
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I love how the first thing they do after releasing an amazing QoL change to team selection is release an event that not only doesn't allow you to select your teams, but doesn't even remember them between days/levels so you have to select them manually every single time.
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# ? Mar 9, 2017 23:53 |
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But... Exploding crates!
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# ? Mar 9, 2017 23:57 |
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Hera ezra kanan sabine zeb will be pretty insane
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# ? Mar 10, 2017 01:31 |
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Jerkface posted:Hera ezra kanan sabine zeb will be pretty insane You'll get only Chopper and 3* Hera and like it you sunuvabitch Love, EA
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# ? Mar 10, 2017 01:43 |
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# ? May 31, 2024 22:58 |
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fishtobaskets posted:You'll get only Chopper and 3* Hera and like it you sunuvabitch They said we're getting all six characters for free if we do the events, right?
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# ? Mar 10, 2017 01:53 |