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Sparks suck
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# ? Mar 28, 2017 14:50 |
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# ? Apr 29, 2024 04:44 |
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Metal Over Flesh mod for SPARK upgrades rules. Makes them worth their salt compared to a standard soldat.
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# ? Mar 29, 2017 00:21 |
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In fact, I just started a 0% supply line raid and two of my SPARKs decided they'd proc Hunter Protocol when I accidentally activated 2 8-unit pods at once. Both of them now have no ammo and there's 8 dead ADVENT/Aliens. What. Best skill ever, even better than Rapid Reaction.
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# ? Mar 29, 2017 01:32 |
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I still don't know how to feel about Reaper (from Overwatch) getting an execution on the Viper King from 70 health.
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# ? Mar 29, 2017 01:57 |
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In vanilla with the 100% reaction actions for rulers? Very thankful. God do I hate those asses. In my latest LW2 campaign, my first on Legendary, I managed to kill the VK in my first encounter on a troop column ambush mission, but he activated with a rainbow pod of ADVENT, so I ended up getting 7 out of 8 soldiers severely wounded by the end of the mission. Blew a lot of charges of stuff and all my Sting Grenades to keep him from escaping. At least I got him in one go. Now on to the Berserker Queen.
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# ? Mar 29, 2017 02:14 |
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I was doing the Viper Nest mission, since I refuse to not have control over when they debut. I'd just spent three turns meticulously positioning my soldiers to avoid multi-freezes. Then Reaper just up and goes "DIE." and executes the thing.
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# ? Mar 29, 2017 02:17 |
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Hahaha, nice. That's always the time something with a 5% chance happens. In my case, it's a suppressed, flashbanged Viper with 50% of his aim missing due to Red Fog loving critting a soldier behind heavy cover. That one seems to happen a lot more than the numbers would suggest.
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# ? Mar 29, 2017 05:16 |
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Apoplexy posted:Hahaha, nice. That's always the time something with a 5% chance happens. In my case, it's a suppressed, flashbanged Viper with 50% of his aim missing due to Red Fog loving critting a soldier behind heavy cover. That one seems to happen a lot more than the numbers would suggest. Do you have the EU rolls mod? Because vanilla XCOM2 uses a single roll. And the way the system works, if the chance to crit is equal to or greater than the chance to hit, then that hit will always be a crit. I.e. a 20% chance to hit with a 25% chance to grit basically works out as 80% chance to miss and 20% chance to crit, 0% chance to do a normal hit.
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# ? Mar 29, 2017 06:31 |
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LW2. The crit roll is independent there.
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# ? Mar 29, 2017 08:21 |
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Apoplexy posted:In vanilla with the 100% reaction actions for rulers? Very thankful. God do I hate those asses. In my latest LW2 campaign, my first on Legendary, I managed to kill the VK in my first encounter on a troop column ambush mission, but he activated with a rainbow pod of ADVENT, so I ended up getting 7 out of 8 soldiers severely wounded by the end of the mission. Blew a lot of charges of stuff and all my Sting Grenades to keep him from escaping. At least I got him in one go. Now on to the Berserker Queen. LW overnerfed the rulers, they're hardly even a bigger threat than regular enemies. Even if they didn't change 100% reaction they would be way easier - you could keep it stunned forever because you have a stungun on every assault and sting grenades on grenadiers instead of one frost grenade and swords with random 25% chance to stun.
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# ? Mar 29, 2017 08:32 |
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In Long War 2, if you had to pick the perfect five class combo for the tower array missions, what would you pick? I'm having trouble with them.
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# ? Mar 29, 2017 08:48 |
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Network towers? I like a Specialist-Officer for condition removal and healing duty, two Technicals or Grenadiers, then two damage-dealers (Gunner, Ranger, Assault, Gunslinger if you have the mod for 'em). Hasn't failed me yet.
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# ? Mar 29, 2017 08:54 |
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a Shinobi is good if you have the restealth ability (hacking the Network Tower does not break stealth, but getting back out before all dudes wake up is sometimes tough depending on the generated map.)
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# ? Mar 29, 2017 17:31 |
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Maluco, I wanted to thank you for the Extract Corpses mod. I finally got around to trying it for LW2. Pretty good functionality for it considering the rarity of certain mobs on materiel-yielding missions. I'm looking at you, Stun Lancers. I'm not using the Fulton functionality, I figured that'd be a little bit unbalancing, but carrying out a few rarer corpses per mission is quite good!
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# ? Mar 30, 2017 04:50 |
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Oh man, once Sectopods start showing up bringing along a Gunslinger with bluescreen rounds completely trivialises them. You only need a Lieutenant Gunslinger to be able to completely dominate a Sectopod in a single turn using Lightning Hands and Quickdraw.
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# ? Mar 30, 2017 10:46 |
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Gotta be a bit more careful if you're playing ABA2 though. Sectopod Primes. The jerk gave a nerfed version of Ruler Reaction to all the "Prime" aliens - instead of on every action, it's every time they take damage that they get a reaction. Reminder: Fan Fire deals damage three times.
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# ? Mar 30, 2017 15:34 |
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Has anybody made an Arabic voicepack for this yet?
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# ? Mar 31, 2017 02:46 |
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Closest I'm aware of off the top of my head is Ana from the recent Overwatch voicepack collection, who is Egyptian.
BlazetheInferno fucked around with this message at 05:09 on Mar 31, 2017 |
# ? Mar 31, 2017 02:59 |
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Looking for a post don't read this
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# ? Mar 31, 2017 13:45 |
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5er posted:Has anybody made an Arabic voicepack for this yet? Sort of, there's one on Steam which takes voice files from the 'bad guys' in some FPS game or other and turns them into a voicepack. It's all vaguely foreign-sounding gibberish, though, since the person making the voice pack doesn't actually speak any of those languages. Not a fan of it myself, but it's the only one out there as far as I know. http://steamcommunity.com/sharedfiles/filedetails/?id=646558181
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# ? Mar 31, 2017 19:08 |
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gently caress me, 'ruler reaction' is some You'd think retreating out of LoS would help but no, that snake cocksucker will aoe freeze 3/4ths of your deployeds completely blind because you ordered one of your guys to reload. I make enough bad decisions that get guys killed that I am not going to feel the least bad about workshopping this bullshit out.
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# ? Apr 1, 2017 05:45 |
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5er posted:I make enough bad decisions that get guys killed that I am not going to feel the least bad about workshopping this bullshit out. You don't have to. Leave the DLC enabled, go get the weapons from the cache if you must, but then never go to the mission that follows from it. No rulers, no problem. fake edit: for your current game you are of course hosed.
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# ? Apr 1, 2017 05:48 |
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5er posted:gently caress me, 'ruler reaction' is some You'd think retreating out of LoS would help but no, that snake cocksucker will aoe freeze 3/4ths of your deployeds completely blind because you ordered one of your guys to reload. I make enough bad decisions that get guys killed that I am not going to feel the least bad about workshopping this bullshit out. You generally want to Spread The gently caress Out whenever a ruler appears. Devastate loving sucks balls.
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# ? Apr 1, 2017 05:48 |
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Node posted:You generally want to Spread The gently caress Out whenever a ruler appears. Devastate loving sucks balls. Rulers are Fuckers, but I wish the general pod mechanic didn't incentivize keeping your FoV so limited.
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# ? Apr 1, 2017 06:05 |
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Ravenfood posted:Which, of course, runs counter to everything else you generally want to do and you'll give the ruler an action every time you move, so... I usually try to keep my squad 3 or 4 tiles away from each other. It means Mutons and ADVENT will throw less grenades, MECs wont use micro missiles, and other lovely abilities like that. I do wish there was some way to not have one single tile make the difference between a confident firefight to a ambushed disaster, but I ain't smart enough to figgur that one out.
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# ? Apr 1, 2017 06:07 |
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I would LOVE to keep spread out whenever possible. However, in practice, it's very frequently not possible without either a) leaving someone not in sufficient cover b) leaving someone open to being *very* easily flanked c) double-moving instead of taking important offensive actions like shooting a sum-bitch. d) all of the above
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# ? Apr 1, 2017 06:55 |
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I am forever terrified of spreading my dudes too far out after a ranger went upstairs in a house I had surrounded and discovered a muton pack chilling out in the bedroom. edit: Anyone got recommendations for good SPARK mods from the workshop? I feel like they need a little more oomph to keep them from being outclassed in the late-game. ChickenHeart fucked around with this message at 07:32 on Apr 1, 2017 |
# ? Apr 1, 2017 07:27 |
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ChickenHeart posted:I am forever terrified of spreading my dudes too far out after a ranger went upstairs in a house I had surrounded and discovered a muton pack chilling out in the bedroom. Were you more terrified by 3 mutons flanking you, or what they were doing in the bedroom?
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# ? Apr 1, 2017 07:31 |
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Node posted:Were you more terrified by 3 mutons flanking you, or what they were doing in the bedroom? Yes
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# ? Apr 1, 2017 07:32 |
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There's always the "Metal Over Flesh" mod that adds a bunch of Proving Grounds upgrades to SPARKs, though it does come with the downside that it's yet another resource sink in a game already trying to drag your funds in five different directions.
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# ? Apr 1, 2017 07:54 |
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I have had no desire to play XCOM2 - even with LW being released - and I realized it's basically because Alien Hunters killed the game for me I just don't enjoy the special weapons and can't stand the hunter fights themselves - they just feel too RNG and too far away from how XCOM is supposed to play edit: disabling the missions just makes the rulers pop up randomly in a normal mission anyway oswald ownenstein fucked around with this message at 17:00 on Apr 1, 2017 |
# ? Apr 1, 2017 16:55 |
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oswald ownenstein posted:I have had no desire to play XCOM2 - even with LW being released - and I realized it's basically because Alien Hunters killed the game for me If you aren't willing to just ignore the cargo scan at the start, you could just uncheck the DLC box on steam to disable it entirely
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# ? Apr 1, 2017 17:10 |
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Theres mods to make them less bullshit, such as stopping their reactions on every action and blocking them from spawning on time limited missions. Give them a look. I actually like them, because you can pair said mods with things like "cant execute" and "immune to some status effects" and get a boss fight instead of a clusterfuck. Plus they make great guardians for blacksite bases. e: and to nip the usual reply in the bud: Yes, you absolutely should modify xcom 2 to your tastes. Mod support was one of its pillars of design. If you find something too easy or too bullshit, you can probably change that. I have to wonder if they would have ever introduced something as radically different as rulers if they didn't confidently know the player base would tinker with them to taste. Thyrork fucked around with this message at 17:17 on Apr 1, 2017 |
# ? Apr 1, 2017 17:13 |
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If you hate rulers you can always just console command them into oblivion. Is that mod for SPARKS compatible with LW2? I assume not but I want someone else to destroy my hopes. I like robots.
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# ? Apr 1, 2017 17:33 |
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Node posted:You generally want to Spread The gently caress Out whenever a ruler appears. Devastate loving sucks balls. I generally spread the gently caress out because I live in constant fear of grenades. Fear of grenades eventually evolves into fear of psionics anyhow.
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# ? Apr 1, 2017 18:05 |
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oswald ownenstein posted:edit: disabling the missions just makes the rulers pop up randomly in a normal mission anyway Just leave the cargo box or even don't go on the mission after that.
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# ? Apr 1, 2017 18:19 |
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I started playing XCOM 2 and it's, uh, hard. XCOM 1 classic was no problem but I had to restart on easy in 2 to make it past the early game.
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# ? Apr 1, 2017 19:52 |
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the game is actually easier if you do not do the tutorial, that is part of what messes with new players the first 'click here do that' mission is fine but the second one where you have to recover the power core for the avenger with only a squaddie and some rookies is a ballbreaking mission by any measure.
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# ? Apr 1, 2017 20:08 |
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I'm gonna join in on this alien leader hate. But I think my main problem is the extra items. To me the alien armour feels kinda cheap and also undermines the other armours. Same kinda goes for the weapons, they remind me of some kind of alien + ye olde time steam punk esqe crossover. Not that it isn't great fun, I just feel like it's one step further than I'd like. I wasn't keen on the ruler aliens to begin with but I kinda enjoyed the challenge of fighting them in the most inconvenient of missions. I'd be strongly tempted to ignore their mission next time around. Sparks I feel are a much better fit by comparison. I kinda wish I could have just the alien leaders turn up but nothing else like items and such
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# ? Apr 2, 2017 00:36 |
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# ? Apr 29, 2024 04:44 |
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Captain Hair posted:I'm gonna join in on this alien leader hate. But I think my main problem is the extra items. To me the alien armour feels kinda cheap and also undermines the other armours. You could just... not build them?
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# ? Apr 2, 2017 00:37 |