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wiegieman posted:Did Chaos not even wardec the Vampires this time around, or did they do it and are just doing the usual laser-focus-on-the-human act? I know when he and the others show up. I am just thinking it will be pretty soon.
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# ? Apr 8, 2017 09:13 |
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# ? Apr 27, 2024 11:28 |
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When the first Chaos waves crash on you it feels super rough, especially if other enemies join the dogpile too, the true Empire experience.
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# ? Apr 8, 2017 09:21 |
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I am looking forward to game 3 were apparently chaos will get a revamp and the Daemons will be involved as well.
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# ? Apr 8, 2017 09:27 |
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Whats the Empires answer to Chaos chariots? Handgunners and demigryphs?
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# ? Apr 8, 2017 09:41 |
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For bodyblocking, heavy cavalry is really good because they don't get bowled over by chariots and they have enough mass to prevent penetration. So technically even Empire knights can do the job. Demigryph knights are much more efficient at actually killing though, especially the halberd variant.
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# ? Apr 8, 2017 10:07 |
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Asking as someone who has no experience with this game nor with CA's newer titles in general: how boned are you at this point?
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# ? Apr 8, 2017 11:25 |
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Danann posted:For bodyblocking, heavy cavalry is really good because they don't get bowled over by chariots and they have enough mass to prevent penetration. So technically even Empire knights can do the job. Demigryph knights are much more efficient at actually killing though, especially the halberd variant. How do armies without cav handle them? Dwarfs don't have cavalry to my knowledge. Are they just boned?
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# ? Apr 8, 2017 11:59 |
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Lynneth posted:How do armies without cav handle them? Dwarfs don't have cavalry to my knowledge. Are they just boned? A lot of Dwarf infantry has charge defence (like spearmen or halberdiers do) by default. For them, the gameplan is wearing down the chariots with heavy concentrated ranged fire while taking the charges on the chin of their resilient infantry line. Direct-fire artillery can also do really well against chariots if you're lucky (a single good cannon salvo can take out one or even several of them), which is another thing that Dwarfs do well.
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# ? Apr 8, 2017 12:25 |
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Man, those were some desperate battles, alright. Great stuff.
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# ? Apr 8, 2017 13:33 |
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Aumanor posted:Asking as someone who has no experience with this game nor with CA's newer titles in general: how boned are you at this point? It isn't ideal, but overall his position is pretty fine. Most of the other factions in the game really hate Chaos and the Vampires, so eventually war will be declared and they will start sending armies to help (as we see with the Wood Elves in this update.) Also he is now starting to produce far more powerful Empire armies which will fare a lot better in battle compared to the things he was previously fielding. In a perfect world he would have been able to deal with the Vampires before the Chaos Invasion got underway, but those early delays cost him dearly.
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# ? Apr 8, 2017 15:35 |
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It's not like I play Legendary but surely instead of making those pre-emptive attacks you would have been way better off trying to set up an ambush, especially within the reinforcement radius of those cities that you knew they were gonna attack. Then you can smash up their attacking stacks 2v1 as they come in to siege. I think trying to soften VC stacks have a strong chance of backfiring, because it's very likely you'd kill off some of their units of lovely skeletons and the raise dead mechanic means they can replace them straight away with high tier units.
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# ? Apr 8, 2017 15:37 |
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Yea, but if the ambush fails then that stack is definitely dead with this many enemies. Earlier on in the campaign, ambushes are mainly good for luring enemy armies out of range of their garrisons. Plus, the enemy armies haven't been moving around much. The computer is reasonably competent on the strategic map when it comes to sieging, it can bring up to 4 stacks to sit outside a city and build siege towers for 3+ turns so there's nothing to ambush as they are just sitting around. Lightning strike is much better for whittling down hordes in this situation. We have two generals with lightning strike: Karl Franz who has largely retired to Altdorf to recruit units and Rupert Taalson who has been slaughtering endless Norscan armies at the gates of Marienburg. I might see about sending Taalson to the front lines in the east since he's our best general after Karl and lightning strikes would definitely have helped a lot recently.
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# ? Apr 8, 2017 16:53 |
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That siege was basically the Empire using an entire city as ablative armor for Vargheists. I think that siege defence was doomed from the start, looking at the array of units levied against the garrison. At least the Vamps won't raze it and we can take it back hopefully soon.
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# ? Apr 8, 2017 17:28 |
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So what actually happened to Talabheim itself? Did they capture it, sack it or burn it to the ground?
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# ? Apr 8, 2017 17:54 |
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It was occupied.
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# ? Apr 8, 2017 18:06 |
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Rename the Grey Wizard to Cristoph Engel
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# ? Apr 8, 2017 18:29 |
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Mukip posted:Yea, but if the ambush fails then that stack is definitely dead with this many enemies. Earlier on in the campaign, ambushes are mainly good for luring enemy armies out of range of their garrisons. Plus, the enemy armies haven't been moving around much. The computer is reasonably competent on the strategic map when it comes to sieging, it can bring up to 4 stacks to sit outside a city and build siege towers for 3+ turns so there's nothing to ambush as they are just sitting around. I'm imagining you are in a situation where you see the stacks coming to siege a city but they aren't there yet. In which case that depends on the range you are ambushing at, if it's sufficiently distant you can retreat out of the way if they uncover the ambush, and then you are okay to lightning strike the next turn if you wanted to. Generally a good ambush is better than lightning strike because you can bring along your own reinforcements, whereas lightning strike will generally not leave you with better than even odds, and it can be dicey whether you can get your army away afterwards.
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# ? Apr 8, 2017 18:32 |
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Battles sure look pretty. I like how they lovingly animated the cannoneers with tight pants and codpieces, but didn't have them swabbing out the cannon, loading it, and then lighting it.
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# ? Apr 8, 2017 18:38 |
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Since reload time gets increased a lot they probably wanted to avoid someone being in front of it when it fires which would kill them.
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# ? Apr 8, 2017 19:11 |
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wiegieman posted:Did Chaos not even wardec the Vampires this time around, or did they do it and are just doing the usual laser-focus-on-the-human act?
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# ? Apr 8, 2017 19:12 |
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iirc, the undead don't start out at war with Chaos.
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# ? Apr 8, 2017 19:24 |
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they did the last time i played VC but i played them before they added some of the subfactions so maybe that changed
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# ? Apr 8, 2017 19:37 |
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Coolguye posted:they did the last time i played VC but i played them before they added some of the subfactions so maybe that changed There is the problem. You were playing VC. The Ai Vampires don't start at war with Chaos.
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# ? Apr 8, 2017 19:39 |
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MonsterEnvy posted:There is the problem. You were playing VC. The Ai Vampires don't start at war with Chaos. In my last Empire game the vampiress weren't at war with Chaos and the Norscans until Archaon showed up.
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# ? Apr 8, 2017 21:38 |
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Due to this LP and the other TW:W LP going on, I went ahead and got the game. I've been on the fence about it for a while, but considering I rolled the bones and got this for 27 bucks. It's pretty fun, so thanks for that!
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# ? Apr 8, 2017 22:41 |
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I haven't played a total war game since Medieval 2, how does unit reinforcement work these days? I've gathered you don't have to reinforce them manually any longer.
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# ? Apr 9, 2017 09:14 |
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Syncopated posted:I haven't played a total war game since Medieval 2, how does unit reinforcement work these days? I've gathered you don't have to reinforce them manually any longer. Correct, if your armies are in friendly territory, all the units in the army will automatically replenish their numbers based upon a %. In later total wars, like TW:Warhammer, there are army stances that allow replenishment in enemy territory too. The actual % is determined by multiple factors, like techs, general skills, retainers and the like. Probably one (if not the most) important changes since the old Total War titles.
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# ? Apr 9, 2017 09:32 |
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Angry Lobster posted:Correct, if your armies are in friendly territory, all the units in the army will automatically replenish their numbers based upon a %. In later total wars, like TW:Warhammer, there are army stances that allow replenishment in enemy territory too. The actual % is determined by multiple factors, like techs, general skills, retainers and the like. Yeah, this stuff is basically why I can't go back to some of the oldest Total War games, reinforcement is just such a pain.
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# ? Apr 9, 2017 11:04 |
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Holy crap did that steamtank live a long time! In any other fight it would've been MVP. Also great that the game is still undecided! If you'd have lost the middenheim fight and had that razed I'm guessing you'd have been proper hosed.
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# ? Apr 9, 2017 16:32 |
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How does naval combat work in this game? Is there any?
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# ? Apr 9, 2017 20:33 |
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White Coke posted:How does naval combat work in this game? Is there any? No.
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# ? Apr 9, 2017 20:34 |
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Autoresolve based on ??? Hopefully some dlc will add it eventually or at least the option to "buy a fleet" even if it's still autoresolve
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# ? Apr 9, 2017 20:46 |
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I never liked naval combat in TW games. It looked pretty in Napoleon, but I could never get the hang of it and kept getting my rear end handed to me.
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# ? Apr 9, 2017 22:24 |
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Tevery Best posted:I never liked naval combat in TW games. It looked pretty in Napoleon, but I could never get the hang of it and kept getting my rear end handed to me. Naval combat in Empire and Napoleon would have been fun if the AI ever built anything other than sloops and brigs, although having your 98 gunner blast a brig apart in a single broadside was pretty funny
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# ? Apr 9, 2017 23:58 |
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I've heard that the Total War guys don't have the rights to Manowar, so it's basically impossible for naval combat to be a thing. Don't know how much truth there is to that, but it sounds plausible.
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# ? Apr 10, 2017 00:55 |
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Tehan posted:I've heard that the Total War guys don't have the rights to Manowar, so it's basically impossible for naval combat to be a thing. Don't know how much truth there is to that, but it sounds plausible. Unit cards for ships have been datamined, so it simply looks like they thought about naval combat and decided not to do it.
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# ? Apr 10, 2017 01:22 |
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naval combat in shogun 2 was pretty great just arrow kobaya forever until you go christian and get caravels, then just slap your big hairy ballsack on the chin of any SOB who rolls up
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# ? Apr 10, 2017 02:10 |
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Jack2142 posted:Naval combat in Empire and Napoleon would have been fun if the AI ever built anything other than sloops and brigs, although having your 98 gunner blast a brig apart in a single broadside was pretty funny It was a little hosed how Austria wasn't allowed to build anything bigger than a 74-gun ship in Napeoleon. Also, it sucked that your trade would get completely shut down if a single frigate slipped into Southampton.
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# ? Apr 10, 2017 02:15 |
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Playing as dwarves is so much easier holy poo poo.
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# ? Apr 10, 2017 02:25 |
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# ? Apr 27, 2024 11:28 |
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Tehan posted:I've heard that the Total War guys don't have the rights to Manowar, so it's basically impossible for naval combat to be a thing. Don't know how much truth there is to that, but it sounds plausible. Well, someone else is making a Man O' War game, so that might also be the problem. Because :GW:
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# ? Apr 10, 2017 05:04 |