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simplefish posted:Aww maan, successful first aid doesn't get XP? I forgot about that. There are official rules for XP but since this is an RPG at heart I'm being liberal about those rules. You'll get specialized medic XP though.
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# ? Apr 18, 2017 00:38 |
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# ? May 6, 2024 09:55 |
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So how do we spend that XP? Does Snake count as a Hand to Hand trainer since that was one of his listed skills?
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# ? Apr 18, 2017 01:29 |
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Phi230 posted:I forgot about that. I'll take it, I don't mind rolling as squad medic
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# ? Apr 18, 2017 01:36 |
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Added Space posted:So how do we spend that XP? I'll post the table
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# ? Apr 18, 2017 01:48 |
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Do I get a leadership bonus based on how big a cigar I'm smoking or how fancy my hat is?
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# ? Apr 18, 2017 01:51 |
Can I do anything to not be a turn behind everyone else?
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# ? Apr 18, 2017 01:54 |
Cimbri posted:Escaped from an institution you say? This really is just Peace Walker or Phantom Pain roleplay. Also, is the AKM really a bit more accurate than an M16A2? It even has a shorter barrel! The AKs we got are probably Type 56s, the Chinese clone.
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# ? Apr 18, 2017 02:28 |
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Horrible Lurkbeast posted:Random thought: would a soldier dressed in drag confuse the enemy enough to get a reaction bonus? It depends: is the soldier carrying tequila?
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# ? Apr 18, 2017 02:56 |
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Popete posted:Can I do anything to not be a turn behind everyone else? Don't carry the M60
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# ? Apr 18, 2017 03:00 |
Phi230 posted:Don't carry the M60 I mean realistic options.
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# ? Apr 18, 2017 03:03 |
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Popete posted:I mean realistic options. Spend less on candles.
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# ? Apr 18, 2017 03:24 |
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Popete posted:I mean realistic options. how much do your clothes weigh?
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# ? Apr 18, 2017 03:25 |
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Added Space posted:So how do we spend that XP? Here's how levelling works. Everyone right now is at, essentially, level 3. Meaning everyone needs 16 XP to get to level 4. Now, in specialized skills like Medic, Forward Observer, Marksman, Driving, Vehicle Gunner, Leadership, etc... everyone is level 0. Since Simpson McFish has gotten 5 Medical XP that catapults him up to being a Level 2 Medic as well as Level 3 Soldier.
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# ? Apr 18, 2017 03:41 |
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You have my vote of confidence, Dr. McFish.
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# ? Apr 18, 2017 03:42 |
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Too bad his bedside manner is so cold.
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# ? Apr 18, 2017 03:53 |
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I prescribe whisky.
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# ? Apr 18, 2017 04:04 |
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simplefish posted:I prescribe whisky. You're already gettin' it!
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# ? Apr 18, 2017 04:06 |
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The Something Awful Forums › Discussion › Games › Let's Play! › Phoenix Command: I'll Post the Table
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# ? Apr 18, 2017 04:06 |
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Looking over it, I'd like to request that Actuary change loadout to a knife, pistol, and light flexible armor and specialize in close quarters and hand-to-hand.
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# ? Apr 18, 2017 04:53 |
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Well, the patient didn't die, so you're our medic now! And since you'relikely to go Africa next, you're gonna be swimming in AKs.
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# ? Apr 18, 2017 04:57 |
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https://www.youtube.com/watch?v=VHn1zogeyO4
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# ? Apr 18, 2017 05:00 |
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I would like to request Snake Doctor get some Leadership training/specialization.
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# ? Apr 18, 2017 05:29 |
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Well I was going to spec leadership since I was a Squad leader last mission but instead I guess I will spec Marksmen since we already have a bunch of people going for leadership. Is that more about being a sniper or being a designated marksman?
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# ? Apr 18, 2017 05:43 |
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I'm not sure if Phi is even using the Secondary Attributes I rolled for him, but if he is, I have an obvious suggestion for Squad Leader:
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# ? Apr 18, 2017 10:26 |
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LatwPIAT posted:I'm not sure if Phi is even using the Secondary Attributes I rolled for him, but if he is, I have an obvious suggestion for Squad Leader: Of course I'm going to use your numbers! The best numbers, the biggest numbers. At the moment I'm just homebrewing how training works with guidance from the kind of barebones learning rules!
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# ? Apr 18, 2017 13:24 |
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Phi230 posted:At the moment I'm just homebrewing how training works with guidance from the kind of barebones learning rules! Try this: Now, for the more fun stuff: Phoenix Command 1.13 Phoenix Command One Thirteen is an MS Excel spreadsheet for making new weapons for PCCS. It's not very pretty, and gun data sheets will end up looking like this. It's really more for creating the data than it is for making cool Weapon Data Cards Using Phoenix Command 1.13 Name: This you can figure out. Type: Different types of weapons you can make. Most are fairly self-explanatory. A 'Machine Pistol' is very small, like a Beretta 93R, or an M951R, and maybe a Micro-Uzi. Everything else, like Mac 10s and Mini-Uzis, are SMGs. 'SMG (German Bias)' is for making MP5-family weapons, which are strangely better than all other SMGs in the game. Unloaded Mass: This is the mass/weight of the weapon when unloaded. The left field is for kilograms, the right for pounds. Make sure only one field has data in it. Length: The length of the weapon. Left is cm, right is inches. Sight Radius: The distance between the front and right sights of the weapon's sights. If the weapon doesn't have iron sights, set this to 0. Rate of Fire: The number of bullets that come out the front end, per minute. When a source gives a range of values for a given weapon, I always go with the biggest number because that's more fun. Effective Range: This can be extremely hard to find, and we're talking about Effective Range, not "Effective Lethal Range" or "sight range" or whatever. It's the range at which the weapon can hit a standard NATO man-sized target 50% of the time. Enter that value in meters. Action: If you can't figure out what this is by looking at it, you probably shouldn't be using this tool/I am too lazy to explain it. Bolt: Does the weapon fire from a closed or open bolt? Loading Type: How do you reload the weapon? Loading Amount: How many rounds are in the internal magazine/detachable magazine? Loading Weight: The weight, in kg (left)/pounds (right) of a single "unit" of ammunition. That's the weight of a fully loaded magazine for box magazines, the weight of a speedloader+bullets for a speedloader, the weight of a single round for weapons with internal magazines and no stripper clips, etc. Iron Sights: Does this weapon have iron sights? Setting this to "no" has the same effect as setting Sight Radius to 0. Scope Option 1/2: What type of scope does the weapon have, if any? Low-powered scopes use the "Scope (1.5x)" value, while scopes with magnification 3x or greater use the "Scope (3x)" value. "Advanced Aiming Systems" are a sci-fi thing. Scope 1/2 Name: The name of the scope, or at least a description of it, like "Scope". Stock: Can you use the weapon with or without a stock? This shouldn't affect pistols at all; if you want to make a pistol with a stock, make an SMG. Grenade Launcher: Does the weapon have a grenade launcher mounted? GL Name: What is the name of the grenade launcher? Bipod/Tripod: Does the weapon have a bipod/tripod? Currently this doesn't actually do anything, since bipods/tripods are treated differently. Bipod/Tripod Weight: The weight of the bipod, in kg (left)/pounds (right) Ammunition Name: Currently not in use, I should fix that sometime. Use it to keep track of what data you're entering, I guess? Mass: Bullet mass, in grams. Velocity: Muzzle velocity for this specific ammo fired from this specific gun. Calibre: In millimetres. Decay Factor: If you don't know what this is (you don't) leave it blank. If you're making 5.56 NATO-firing weapons, you could leave it as is I guess. Keep in mind this thing is prototype as gently caress and will probably go through a dozen revisions before I'm happy with it!
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# ? Apr 18, 2017 14:08 |
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Wow, Grimace's leadership score is crap. Is there a more useful training I should undergo that won't risk my leg exploding while I do it?
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# ? Apr 18, 2017 15:00 |
LatwPIAT posted:Phoenix Command 1.13 That looks neat as hell! I think I'll give it a shot and see what comes of it. Most of the data is easy to find, but things like sight radius I'd probably need to take measuring tape to an actual example and I don't have every gun in the world. What weapons would you say are the best to work on right now? We're going to Angola, right?
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# ? Apr 18, 2017 15:19 |
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We need guns. Lots of guns.
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# ? Apr 18, 2017 15:21 |
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Africa, eh? Would they still have G3s and FALs around there? lovely Chicom AKs are guaranteed, tho. I vote that the more emaciated members of the group get M4A1s.
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# ? Apr 18, 2017 15:59 |
Does it have a table for elephants? With guns?
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# ? Apr 18, 2017 16:03 |
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Yes there are rules for animals and mounted guns
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# ? Apr 18, 2017 16:08 |
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Rules for laser target designation?
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# ? Apr 18, 2017 16:11 |
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Elephant gun... On an elephant!
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# ? Apr 18, 2017 16:18 |
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JcDent posted:Africa, eh? Would they still have G3s and FALs around there? There'd be some, old Rhodie and Portuguese stocks and all of that, but the area would be flooded with AKs.
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# ? Apr 18, 2017 16:19 |
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Seems like a lot of people want to get into the leadership business. I propose that we decide leadership positions based on single combat to the death with close combat weapons. Maybe medic positions too.
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# ? Apr 18, 2017 16:28 |
Even my secondary stats are a bust. But I guess I'll make a good teacher one day?
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# ? Apr 18, 2017 16:44 |
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Popete posted:Even my secondary stats are a bust. But I guess I'll make a good teacher one day? Those who can't Do, Manage. Those who can't Manage, Teach.
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# ? Apr 18, 2017 16:55 |
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Zaodai posted:Those who can't Do, Manage. Those who can't Manage, Teach. Those who can't teach, teach PT
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# ? Apr 18, 2017 17:00 |
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# ? May 6, 2024 09:55 |
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Baloogan posted:Rules for laser target designation? You bet Popete posted:Even my secondary stats are a bust. But I guess I'll make a good teacher one day? Maybe if you live long enough you can be sent to TRAINING COMMAND, if we buy one Cathode Raymond posted:Seems like a lot of people want to get into the leadership business. I am really down for us to determine squad leader rolls by non-lethal Thunderdome. Like whomever gets knocked down first loses, and everyone wears heavy rigid armor and has a stick.
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# ? Apr 18, 2017 17:04 |