I just hope they've fixed the "guns are deprecated late game because of attack speed math and reloading" issue.
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# ? May 7, 2017 03:56 |
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# ? Apr 26, 2024 06:24 |
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Hieronymous Alloy posted:I just hope they've fixed the "guns are deprecated late game because of attack speed math and reloading" issue. I'm just glad we have more bear based options.
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# ? May 7, 2017 04:03 |
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Khizan posted:Powder Burns was critting my Pallegina/Eder for triple digit damage, so it definitely hit too hard for me to be willing to tag my own guys with it with any real frequency, and the positioning was too drat finicky to be worth the effort, especially when you consider that guns are generally worse than bows at the high end already AND that Powder Burns means you have to deal with the Ranger blinding themselves. There is a random stronghold quest that gives you an item which makes you immune to blind. If you can grab that, it makes Powder Burns much better. I thought the blind was too harsh a penalty though since you already have to contend with friendly fire with PB and have to wait until way late in the game to even get access to it. It should have been self blind or friendly fire but not both imo. The other problem with it is you're going up against Bows which tend to have better on hit effects than Guns do. The best gun in the game is like Silver Flash but it's a Blunderbuss and therefore the cone effect with Powder Burns makes it even more unwieldy to target with than using a Pistol or Arquebus.
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# ? May 7, 2017 06:41 |
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Buff party. Buff party. Buff party. Ok now unleash barbarian!
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# ? May 7, 2017 06:45 |
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rope kid posted:Imagine a world where the base class is arguably as valid a choice as a subclass. B-but my Paladin 1/Sorcerer 1/Fighter 3/Shopkeeper 5/Blackblade of the Dire Twinks 10!!!
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# ? May 7, 2017 06:50 |
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Hieronymous Alloy posted:I just hope they've fixed the "guns are deprecated late game because of attack speed math and reloading" issue. Also if you played Rangers the capstone abilities for guns and bows was hilariously lopsided in favor of bows. 'Hmm, do I want to double my damage output or get very situational nuke that requires a ton of bullshit positioning. Also the nuke blinds you' It didn't help there were no real interesting guns while there were a ton of really good bows as well. I just wanna shoot a gun while my pet eats things faces and not have it be really ineffective;
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# ? May 7, 2017 08:19 |
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Ginette Reno posted:That sounds amusing but I don't see how it won't be horribly weak unless I'm misunderstanding how it works. The confuse debuff is one of the fastest ways to a wipe in Poe1 that I can think of (the other being charm/dominate). Worse still, if you can't choose what you're targeting you not only have to worry about friendly fire but about your Barb targeting enemy tanks rather than enemy casters/dps. Dragon Leap to the backlines, turn Berserk on, pray it elapses before your Barbarian comes back in range of your party. I can see how this could be fun.
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# ? May 7, 2017 08:47 |
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Zore posted:I just wanna shoot a gun while my pet eats things faces and not have it be really ineffective; My friend, have you heard of our lord and saviour, the Crossbow?
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# ? May 7, 2017 09:32 |
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Ginette Reno posted:Yeah I could see it making Carnage turn into a friendly fire ability. That would still make it highly debatable as a kit worth taking because dps is not as great when it's killing your party too. e: Or 5, I guess. Wizard Styles fucked around with this message at 11:26 on May 7, 2017 |
# ? May 7, 2017 11:19 |
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Zore posted:I just wanna shoot a gun while my pet eats things faces and not have it be really ineffective;
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# ? May 7, 2017 12:43 |
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X_Toad posted:I disagree, they should keep the firearms just as they are right now, with an extremely low fire-rate accompanied by big damage and an extremely satisfying "BOOM!". That's how you make a slow but powerful weapon feel right. They may feel good, but mechanically they lag pretty far behind bows. There's no reason they can't keep their feel but be more effective.
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# ? May 7, 2017 12:55 |
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Mechanically, I think firearms are in a good position right now, having low DPS but high damage-per-shot. They're meant to take out priority targets immediately, and they excel at that. The obvious downside is that they don't offer much in the way of sustained damage, but that's what bows/crossbows are for. Powder Burns could probably stand a small buff, though. It's a powerful ability, but having two strong limitations (friendly fire and the blind effect) is a bit too much. Samuel Clemens fucked around with this message at 13:16 on May 7, 2017 |
# ? May 7, 2017 13:12 |
Just got caught up on the thread, after backing this on the strength of enjoying the IE games and POE1, plus wanting to support Rope Kid so that he can go on to be wildly successful and make Wallenstein Simulator 2018. The new direction looks rad as hell and I'm really excited for this after going on an IE binge with the enhanced editions. About to do a run through as a cruel Bleak Walker with 2H weapons. Anyone got tips on statting a character like that - I'm thinking lowish dex and high might and resolve?
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# ? May 7, 2017 13:49 |
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Hieronymous Alloy posted:I just hope they've fixed the "guns are deprecated late game because of attack speed math and reloading" issue. I had a firearm on every party member all game because the ability to delete 1-6 enemies before combat even got going was pretty great.
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# ? May 7, 2017 14:24 |
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Samuel Clemens posted:Mechanically, I think firearms are in a good position right now, having low DPS but high damage-per-shot. They're meant to take out priority targets immediately, and they excel at that. The obvious downside is that they don't offer much in the way of sustained damage, but that's what bows/crossbows are for. Yeah, I remember giving all casters arquebuses and blasting away any healers at the beginning of combat being a pretty effective strategy. gently caress your priest, bandit gang #156! [edit] gently caress it, I'm gonna start a new game where I only focus on guns. Edér, Pallegina, Zahua, etc. All guns, all day. Nosfereefer fucked around with this message at 14:36 on May 7, 2017 |
# ? May 7, 2017 14:29 |
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Samuel Clemens posted:Mechanically, I think firearms are in a good position right now, having low DPS but high damage-per-shot. They're meant to take out priority targets immediately, and they excel at that. The obvious downside is that they don't offer much in the way of sustained damage, but that's what bows/crossbows are for. Arquebusses are great for Paladin alpha strike builds. Giving one to Pallegina and having her FOD a caster is a massive chunk of damage right there and then you can follow it up with a sworn enemy/wrath of five suns. Nothing is gonna live through that. Beefeater1980 posted:Just got caught up on the thread, after backing this on the strength of enjoying the IE games and POE1, plus wanting to support Rope Kid so that he can go on to be wildly successful and make Wallenstein Simulator 2018. The new direction looks rad as hell and I'm really excited for this after going on an IE binge with the enhanced editions. You'll want high Might (for damage/healing) and high Int (for longer duration on buffs + bigger aura radius). Then you can put your remaining stats wherever. Resolve is fine if you want. I wouldn't dump any stats on a character like this as all of them are useful for a Paladin. If you're set on 2handers then Great Swords are a nice choice. Hours of St Rumbalt can be a nice weapon if you focus on crits. Tidefall is solid too. You can get both of them early. Another option is to dual wield. Bittercut is a terrific weapon for a Bleakwalker because Bleakwalkers can do bonus corrode damage with their Flames of Devotion with their special talent you can take. Bittercut does Corrode damage so it's a natural fit.
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# ? May 7, 2017 14:33 |
X_Toad posted:I disagree, they should keep the firearms just as they are right now, with an extremely low fire-rate accompanied by big damage and an extremely satisfying "BOOM!". That's how you make a slow but powerful weapon feel right. That's not the issue. The problem with guns in PoE 1 is that items that increase attack speed don't increase "reload" speed, so ranged weapons without reload speed (bows) dramatically outperform xbows and guns in the late game. The slowness and "feel" isn't the problem, the problem is purely game mechanics.
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# ? May 7, 2017 14:37 |
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After ~100 hours over 2.5 weeks, I finally beat PoE and also WMI/II. (no ragrets) And yes, I took a son who was not mine into Sun in Shadow. I'd like PoE2's intro to make acknowledgement of this. Edit: Question: I haven't dug around in PoEII material yet. Will there be an ideal 'conversationalist' class? And what are you all's thoughts on the subject? I built my PC around a roughly even distribution of skill points and geared him around maximizing all of his stats. Passing skill/stat checks is the best! Accretionist fucked around with this message at 15:06 on May 7, 2017 |
# ? May 7, 2017 14:46 |
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Hieronymous Alloy posted:That's not the issue. The problem with guns in PoE 1 is that items that increase attack speed don't increase "reload" speed, so ranged weapons without reload speed (bows) dramatically outperform xbows and guns in the late game. The slowness and "feel" isn't the problem, the problem is purely game mechanics. I suppose if the intention of the developers is that guns are only alpha strike weapons then they're in a decent place at the moment. I worked out the actual dps of gun builds vs bow builds in the late game once and guns are pure unadulterated poo poo for anything except alpha strikes. A ranger with a low recovery set up and the wounding hunting bow/stormcaller with twin shots will completely trounce even the most optimal gun set up. I'll run the number again later on.
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# ? May 7, 2017 16:31 |
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Accretionist posted:And yes, I took a son who was not mine into Sun in Shadow. I'd like PoE2's intro to make acknowledgement of this.
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# ? May 7, 2017 17:51 |
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Hmm, I see you remembered
Accretionist fucked around with this message at 19:30 on May 7, 2017 |
# ? May 7, 2017 17:58 |
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Second consecutive week with no update. Why doesn't Obsidian love us anymore?
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# ? May 10, 2017 03:49 |
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vaporware
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# ? May 10, 2017 03:51 |
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They must've remembered that you can also keep the remains of the dead priests murdered tortuously by Wirtan underneath the ruin of a destroyed burning temple, and are now rewriting the intro to acknowledge this as well.
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# ? May 10, 2017 05:30 |
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Airfoil posted:Second consecutive week with no update. I can't believe Pillars of Eternity 2 is now officially trapped forever in development hell
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# ? May 10, 2017 06:20 |
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Airfoil posted:Second consecutive week with no update. My friend, worry not, for Rope Kid brings special effects on Twitter. https://twitter.com/jesawyer/status/861993759789039616
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# ? May 10, 2017 07:21 |
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the devs fell in2 a deEp despaiR when YdwiN romance stretch goal wasnt hit
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# ? May 10, 2017 11:29 |
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TEENAGE WITCH posted:the devs fell in2 a deEp despaiR when YdwiN romance stretch goal wasnt hit the announcement goes out that the stretch goals have failed Rope Kid sits at his computer and highlights ydwinchanromance.txt "Gomen'nasai" *hits delete*
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# ? May 10, 2017 17:41 |
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TEENAGE WITCH posted:the devs fell in2 a deEp despaiR when YdwiN romance stretch goal wasnt hit That's gonna be in the DLC, just not in the main game. Litany Unheard posted:the announcement goes out that the stretch goals have failed He was gonna do that anyway, Rope Kid is good people.
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# ? May 11, 2017 17:51 |
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TEENAGE WITCH posted:the devs fell in2 a deEp despaiR when YdwiN romance stretch goal wasnt hit I can relate. But for sea monsters.
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# ? May 11, 2017 18:10 |
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Any evil run pro-tips? I've just started with a merchant pale elf cipher who's here to massacre caravans and foment authoritarianism, and I am all out of caravans. So far, I've got:
Added:
Edit: Or, any prior discussions I should read? Accretionist fucked around with this message at 03:05 on May 14, 2017 |
# ? May 12, 2017 19:49 |
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Accretionist posted:Any evil run pro-tips? Obviously, take a deal with a (every?) god then betray them all to Weodica for personal power, ravaging the Dyrwood.
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# ? May 12, 2017 20:34 |
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Accretionist posted:Any evil run pro-tips?
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# ? May 12, 2017 20:48 |
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CottonWolf posted:Obviously, take a deal with a (every?) god then betray them all to Weodica for personal power, ravaging the Dyrwood. Haha, yess. That's perfect; my character's Old Vailian. Accretionist fucked around with this message at 21:29 on May 12, 2017 |
# ? May 12, 2017 20:52 |
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Help out house Doemenel as well. Not sure quite what the evil option in white march is, to be honest.
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# ? May 12, 2017 21:57 |
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I'm thinking:
In my heart, I am the first Woedican monotheist. Reminder: From Order Flows All Things
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# ? May 12, 2017 22:09 |
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Been like a year but I'm playing this game through again. How big is the difficulty jump from normal to hard? I've got a pretty good grasp of Infinity Engine mechanics but some of the fights in BG1 and BG2 were ball busting hard.
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# ? May 15, 2017 14:45 |
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Vargatron posted:Been like a year but I'm playing this game through again. How big is the difficulty jump from normal to hard? I've got a pretty good grasp of Infinity Engine mechanics but some of the fights in BG1 and BG2 were ball busting hard. Not very. You have to make more consistent use of buffs/debuffs, but most fights are still pretty trivial with a solid tank line and good ranged damage.
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# ? May 15, 2017 14:48 |
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Vermain posted:Not very. You have to make more consistent use of buffs/debuffs, but most fights are still pretty trivial with a solid tank line and good ranged damage. Path of the Damned is the only real difficulty hike but even that gets pretty easy after about level 9 or so when you start having good gear/spells.
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# ? May 15, 2017 15:20 |
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# ? Apr 26, 2024 06:24 |
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DoctorTristan posted:Help out house Doemenel as well. Sure the Doemenels are crooks, but the Crucible Knights are more authoritarian, plus you can help them make robocops.
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# ? May 15, 2017 18:07 |