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Vidmaster
Oct 26, 2002



Relentless posted:

I haven't seen it, but it's a known bug. Even if you've leveled it, it's still a level 1 with no points allocated.

It literally loads no class, so it grabs the first asset (HuMSoldier) instead of crashing.

That's not true.

(Sometimes it grabs the first asset AND crashes anyways :colbert:)

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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Ugh I give up, I can't figure out what's up with my brother's games in multi. He stops moving for a minute then gets kicked at the start of a wave or just plain drops. It's not port forwarding or the framerate dropping too low or anything and it's every wave or every other wave. Screw it we're just playing ME3.

SmallpoxJenkins
Jul 9, 2012


RBA Starblade posted:

Ugh I give up, I can't figure out what's up with my brother's games in multi. He stops moving for a minute then gets kicked at the start of a wave or just plain drops. It's not port forwarding or the framerate dropping too low or anything and it's every wave or every other wave. Screw it we're just playing ME3.

Game is poo poo, wait until the patch.


In 2 months.

precision
May 7, 2006

by VideoGames

Relentless posted:

I haven't seen it, but it's a known bug. Even if you've leveled it, it's still a level 1 with no points allocated.

It literally loads no class, so it grabs the first asset (HuMSoldier) instead of crashing.

It's part of an ARG for the upcoming Edge of Tomorrow sequel :j:

Thor-Stryker
Nov 11, 2005
Just learned a valuable lesson on Firebase Sandstorm, twice!

1. Do not stand on the floor above a Behemoth, he'll grab you through the roof and insta-kill you.

2. Do not stand on the floor above an Ascendant, he'll bubble you through the roof and insta-kill you.

Geewilickers Bioware knows how to make an engaging and fun game that feels fair and well polished!

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz
Patch tomorrow, no notes yet though.
https://twitter.com/DiscoBabaloo/status/862046808046022656
According to tweets, the SP difficulties impacting MP has been looked at.

Anita Dickinme
Jan 24, 2013


Grimey Drawer
"Looked at" is a very broad term. :v:

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

Thor-Stryker posted:

Just learned a valuable lesson on Firebase Sandstorm, twice!

1. Do not stand on the floor above a Behemoth, he'll grab you through the roof and insta-kill you.

2. Do not stand on the floor above an Ascendant, he'll bubble you through the roof and insta-kill you.

Geewilickers Bioware knows how to make an engaging and fun game that feels fair and well polished!

I used to think synch kills were cool. Then I got grabbed through a wall with no openings from out of nowhere. Also thanks for the heads up on the other bug , glad to know I was not the only one.

MarshyMcFly
Aug 16, 2012

ZombyDog posted:

Patch tomorrow, no notes yet though.
https://twitter.com/DiscoBabaloo/status/862046808046022656
According to tweets, the SP difficulties impacting MP has been looked at.

Hallelujah!!!

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
Can't wait for this patch to pull my dick out of my pants and start slamming it into dresser drawer

Mango Polo
Aug 4, 2007
I'm looking forward to being dazzled in wondrous new ways by their incompetence.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Anita Dickinme posted:

"Looked at" is a very broad term. :v:
:thejoke:

My expectations are already low and the SP/MP poo poo wasn't a publicly known thing until after the patch to be was likely to have been submitted for console certification.

IcePhoenix
Sep 18, 2005

Take me to your Shida

What is the SP/MP poo poo?

lemonadesweetheart
May 27, 2010

IcePhoenix posted:

What is the SP/MP poo poo?

MP changes based on the difficulty settings of your SP if you are the host.

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
Property files are hard

IcePhoenix
Sep 18, 2005

Take me to your Shida

lemonadesweetheart posted:

MP changes based on the difficulty settings of your SP if you are the host.

Holy poo poo

the panacea
May 10, 2008

:10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux:
Downloading an update now!

Relentless
Sep 22, 2007

It's a perfect day for some mayhem!


the panacea posted:

Downloading an update now!

Prepatch patch.

https://twitter.com/masseffect/status/862079753246953473

Owl Inspector
Sep 14, 2011

Let's hope that's because they're adding to infrastructure to let them apply balance changes without patching the game in the future

IcePhoenix
Sep 18, 2005

Take me to your Shida

http://blog.bioware.com/2017/05/09/patch-1-06-combat-balance-updates/

quote:

Powers

We determined that the base damage of powers were too low, which caused them to be underpowered in the late stages. We’ve now increased the base damage of powers and improved some of the bonuses granted by additional skill points. We’ve also improved damage from passive skill trees.

Combo detonations on Gold and Silver difficulties also received a buff because they inflicted less damage than intended.

Weapons

Mass Effect multiplayer is more fun when it’s fast-paced, but low weapon damage limited that pace on Gold and Silver difficulties. There was also a noticeable imbalance between weapon classes, particularly for shotguns and assault rifles.

We’ve boosted the base damage for several underperforming assault rifles, pistols, and shotguns to make them more effective. In particular, we wanted shotguns to become better skirmish weapons, so we boosted their damage and accuracy outside of cover, while reducing the extra accuracy bonus when firing from cover.

Finally, we reduced the damage of the Vanquisher sniper rifle to make it comparable with other weapons. Its overwhelming damage far outclassed other weapons and made this particular sniper rifle a must-have. We’ve now evened the playing field so players feel more comfortable bringing something besides the Vanquisher to a Gold-level game.

We’ll continue to consider potential adjustments for some weapons.

Enemy Factions

We’ve also changed how difficult some enemy factions are to fight.

Due to their individual survivability, the kett were the most difficult faction. To combat this, we reduced their health and defenses. We also lessened the chance the Fiend will sync-attack on Silver and Gold difficulties. We’re investigating latency issues that cause the Fiend to appear like it teleports when it jumps.

We wanted to make the Outlaws more challenging, so we improved the ability of Sharpshooters and Hydras to push players into cover. We also made the Berserker easier to fight from cover and the Hydra is now stronger and more dangerous.

We left the Remnant untouched and continue to monitor their performance.

Player:

Fixed a bug that made Silver and Gold difficulties use normal stats for Shield Gate and Health Gate

Fixed a bug that made Silver and Gold difficulties use normal stats for damage reduction due to armor. Enemy armor now reduces 15 damage per hit on Silver and 20 damage per hit on Gold, to a minimum of 10 damage per hit

Powers:

All Damage Powers

Raw damage upgrades increased by a cumulative 25-35% per power

All Offensive Passive Lines

Power damage upgrades increased by a cumulative 20% per line

Power Combos

Fixed an issue that caused combos in Gold and Silver difficulties to inflict incorrect base damage

Increased base combo damage by approximately 60% in Bronze, 140% in Silver, and 200% in Gold.

Increased the value of combo damage upgrades in all passives from +30% to +50%

Combat Powers:

Barricade

Increased base duration from 12s to 13s

Decreased Rank 4 duration bonus from 40% to 35%, although the end duration is still greater than before

Increased Rank 5 buff from 20% to 30% power damage bonus

Flak Cannon

Increased base primary damage from 180 to 250

Increased base power cell count from 2 to 4

Tech Powers:

Assault Turret

Increased the Rank 5 flamethrower’s damage per second from 45 to 150, and burn damage over time from 22 to 35 damage per second

Increased the Rank 2 health upgrade from +30% to +50%, and the Rank 4 health upgrade from +50% to +75%

The power’s cooldown now triggers when the turret spawns, instead of when it is destroyed.

Increased base bullet damage from 20 to 36

The cooldown is now 30s, but can be reduced to 10s with the Rank 4 cooldown upgrade.

Fixed a bug causing the Rank 6 cryo ammo to inflict no damage

Incinerate

Increased the base damage from 120 to 350

Decreased the damage over time from 50 to 45 damage per second

Overload

Increased base uncharged damage from 150 to 200, and charged damage from 200 to 300

Flamethrower

Increased base damage from 220 to 240 damage per second

Cryo Beam

Increased base damage per second from 135 to 150

Energy Drain

Increased base damage from 160 to 175

Shield Boost

Increased base radius from 6m to 8m

Increased support score generated by successfully giving another player shields from 10 to 20

Invasion

Improved Rank 4 infection radius and Rank 5 spread radius

Remnant VI

Increased base health from 500 to 800

Increased Rank 2 health upgrade from 15% to 65%

Improved Rank 4 health regeneration rate and delay

Increased Rank 5 close-combat health upgrade from 120% to 200%

Increased the Rank 6 missile damage from 90 to 450

Decreased the Rank 6 missile cooldown from 10s to 5s

Increased base beam damage from 70 to 100 damage per second

Fixed issue where VI would occasionally get stuck

VI will now teleport to player if its path is too complex

Biotic Powers:

Pull

Increased Rank 5’s crushing grip damage over time from 35 to 60 damage per second

Throw

Increased base damage from 225 to 240

Shockwave

Increased base damage from 225 to 245

Singularity

Decreased base cooldown from 24s to 20s

Increased Rank 5 recharge rate bonus from +25% to +40%

Backlash

Increased base aegis health from 350 to 400

Increased base reflection damage bonus from +180% to +200%

Increased Rank 4 and Rank 5 bonuses

Charge

Increased base damage from 250 to 275

Nova

Increased base damage from 400 to 420

Annihilation

Increased the base cooldown penalty from 60% to 75%

Decreased the Rank 4 radius bonus from 50% to 35%

Damage and bonuses from different users will now stack on the same target

Lance

Slightly improved aim assist at longer ranges

Passive Powers:

Barrier

Barrier Drain: shield regeneration value from melee attacks decreased from 20% to 15%

Biotic Link: can now only apply its effect once every 5s

Saving Barrier: cooldown on the automatic shield regeneration increased from 10s to 15s

Biotic Ascension

Improved the bonuses for Rank 6 evolutions

Character Stats:

Asari Adept

Decreased base shields from 250 to 200

Krogan Vanguard

Decreased base shields from 180 to 150

Weapons

Assault Rifles

Avenger

Increased damage from 35–47 to 39–50

Mattock

Increased damage from 50–63 to 90–113

Increased magazine size from 16 to 20

Zalkin

Increased damage from 60–76 to 79–99

Valkyrie

Increased damage from 86–99 to 164–190

Increased magazine size from 16 to 20

Increased total spare ammo from 128–160 to 140–175

Soned

Increased damage from 51–59 to 70–81

Improved rate-of-fire charge time from 1s to 0.5s

Improved accuracy when firing from the hip or firing blindly over barriers

Maximum accuracy while aiming down sights was slightly decreased; the accuracy penalty for firing was reduced.

PAW

Increased damage from 35–40 to 58–67

Halberd

Increased damage from 90–113 to 150–180

Pistols

Carnifex

Increased damage from 175–220 to 255–321

Hornet

Increased damage from 46–55 to 101–121

Sidewinder

Increased damage from 150–180 to 167–200

Hurricane

Increased damage from 49–57 to 65–75

Eagle

Increased damage from 69–80 to 96–111

Improved accuracy

Rozerad

Increased damage from 48–56 to 73-84

Increased rate of fire from 420–525 to 490–613

Improved rate-of-fire charge time from 2s to 1s

Improved accuracy

Ushior

Increased damage from 463–535 to 775–896

Increased magazine size from 1 to 2

Increased total ammo from 18–23 to 20–25

Reduced weight from 0.25–0.13 to 0.2–0.1

Charger

Accuracy slightly reduced

Shotguns

Katana

Increased damage per pellet from 46–61 to 64–85

Piranha

Increased damage per pellet from 54–62 to 59–68

Disciple

Increased damage per pellet from 60–76 to 79–99

Ruzad

Increased damage per pellet from 98–123 to 171–215

Crusader

Increased damage from 382–442 to 699–808

Bullet trails added to the slug

Hesh

Increased damage per pellet from 55–66 to 66–79

Scattershot

Increased damage per pellet from 46–55 to 66–79

Dhan

Increased damage from 595–688 to 850–983

Increased magazine size from 2 to 3

Increased total spare ammo from 20–25 to 21–26

Deals extra weak point damage

Venom

Increased damage from 290–348 to 352–422

The initial round will now explode on contact with a target and the fragments will travel faster and longer before they explode

Sniper Rifles

Vanquisher

Reduced damage from 675–810 to 600–720

Shadow

Increased damage from 38–46 to 85–102

Increased damage as the Shadow gets closer to overheating; weapon will overheat faster

Valiant

Increased damage from 463–535 to 550–636

Total spare ammo increased from 35–44 to 45–56

Naladen

Increased damage from 496–574 to 650–752

Enemies

Kett

Wraith

Reduced health by 20%

Chosen

Reduced health by 5%

Anointed

Reduced shields by 47%

Destined

Reduced shields by 67%

Fiend

Decreased the chance that a Fiend initiates a sync attack on Hardcore and Insanity difficulties in single-player and Silver and Gold difficulties in multiplayer

Ascendant

Cobra RPG can now damage the Ascendant after its Orb is destroyed; on Normal or Bronze difficulty, the Cobra RPG can kill the Ascendant in one shot

Increased effectiveness of powers and weapons that lack extra weak point damage against the Orb

Outlaws

Angaran Saboteur

Increased armor by 33%

Turian Anarchist

Increased armor by 33%

Increased weapon damage by 20%

Salarian Agent

Increased armor by 33%

Now fires more frequently

Asari Pariah

Increased armor by 33%

Increased weapon damage by 20%

Sharpshooter

Increased shields by 60%

Increased frequency of firing at targets in cover

Decreased aiming time against out-of-cover targets at higher difficulties

Decreased sniper rifle damage by 18%

[SP] Fixed a bug that caused Roekaar Sharpshooters to deal 75% more sniper rifle damage than intended

Krogan Berserker

Reduced armor by 20%

Hydra

Increased armor by 38%

Weak point health now scales per difficulty in proportion to base health, effectively making it harder to break the weak point on Hardcore and Insanity difficulties in single-player and on Silver and Gold difficulties in multiplayer

Bonus damage from destroying the weak point now also scales with health

Increased normal shot damage by 67%

Normal shot projectile speed doubled

Bug Fixes

The Destroyer and Hydra’s remains will properly disappear after being defeated

Matches / Missions

Match Medals

Score required to achieve a Support Medal for Bronze, Silver, and Gold difficulties increased from 400/800/1,200 to 800/1,600/2,000

Store

Item Store

Added Experience Boosters to the Item Store

Equipment

Adaptive War Amp

Increased damage bonus from 15% to 30%

Engineering Kit

Increased damage bonus from 15% to 30%

Enhanced Munitions

Increased damage bonus from 15% to 30%

They literally doubled the damage of some of the guns :lol:

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.


They're trying to make the Assault Turret and Remnant VI a thing. Fine, let them keep buffing Eng classes like in ME3 until we've got techsplosion/ crowd control monsters again.

Although it looks like they've done so at the cost of Vanguard viability. The Jugg gear should still make up for it, I hope.

RaspberrySea
Nov 29, 2004
Biotic God time.

AngryBooch
Sep 26, 2009
I think the best thing that can happen for Cryo Beam is for it to be able to blind fired from behind cover. That would make it worthwhile.

edit: Really looking forward to trying out my Crusader again.

AngryBooch fucked around with this message at 17:30 on May 10, 2017

Houdini
Sep 13, 2007


Official terrible game purchaser of the SomethingAwful forums.
I just had a look at the changes in game and it said the Human Sentinel class was out of date and has reset both of them :lol:

The Krogan Vanguard took a real hit on his shields/health. I thought that was kind of the point of them

Relentless
Sep 22, 2007

It's a perfect day for some mayhem!


Napkin math puts incinerate at about 4x more powerful.

That plus the Outlaw armor changes is going to make engineers a great choice for them.

Relentless
Sep 22, 2007

It's a perfect day for some mayhem!


Also...

https://twitter.com/ehlien/status/862343010008387586

Burkion
May 10, 2012

by Fluffdaddy
So why do they hate Krogan Vanguards again?

I didnt' have enough shields to begin with now they're dropping them

lemonadesweetheart
May 27, 2010

These changes seem good.

Dr. Abysmal
Feb 17, 2010

We're all doomed
The kroguard was fine, maybe their logic is that the regen from Rage will make up for the paper shields but it's too slow. Maybe Shock Trooper is the way to go for rank 6 Charge on him now. I don't think they should nerf any class, the asari adept was strong but so what, people like being strong in video games

Owl Inspector
Sep 14, 2011

Will need to try it out to see, but I could see the asari adept shield nerf being fine given that biotic explosions are going to be doing 3 times as much damage on gold as they used to.

Flipswitch
Mar 30, 2010


Hopping into a game now but first impressions are positive, big fan of buying able to buy XP boosts.

CapnBry
Jul 15, 2002

I got this goin'
Grimey Drawer
Note that all my keybindings were reset, so make sure you check those before you hop into a Gold match and wonder why you can't punch anyone.

I think people think because guns are good they can all just do gold now, because I think I spent more time reviving people than punching dudes in the match I played at lunch. Also it was Outlaw so everything seemed overly hard to kill compared to what I am used to.

limited
Dec 10, 2005
Limited Sanity

IcePhoenix posted:

They literally doubled the damage of some of the guns :lol:
I tried out the Venom pre-patch, and while the shots didn't detonate on hitting a target like they do now, they still did some nasty damage when they connected solidly.

Now the damage has been doubled and it explodes when it hits a target, even though the AoE has been nerfed somewhat... :allears: Going to be fun. Nice to see the Carnifex is now actually a decent alternative to the Phalanx now as well.

Still kind of iffy they haven't done anything about observers though. Hell, just tuning down their spawn numbers would be a improvement.

Houdini
Sep 13, 2007


Official terrible game purchaser of the SomethingAwful forums.
Krogan engineer rules now

Put me down as someone who didn't know there were gold level weapon mods. I got two golds in a pack and got excited until I opened a pistol damage booster. At least the other gold card was a revenant

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Digirat posted:

Will need to try it out to see, but I could see the asari adept shield nerf being fine given that biotic explosions are going to be doing 3 times as much damage on gold as they used to.

I'm not too concerned about the Human Punchgard's nerfs either with the increased power damage.

quote:

Now the damage has been doubled and it explodes when it hits a target, even though the AoE has been nerfed somewhat... Going to be fun. Nice to see the Carnifex is now actually a decent alternative to the Phalanx now as well.

I'd have liked a Phalanx buff too just because it's my favorite but oh well

Bruc
May 30, 2006
Asari sentinel built for combo damage/power spam is really goddamn fun and good now.

Relentless
Sep 22, 2007

It's a perfect day for some mayhem!


I'm trying to balance my excitement for getting the Gethfiltrator back with my annoyance that it's a Turian now.

ultrachrist
Sep 27, 2008
But did it fix the crashing???

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
2+ asari teams are going to make a joke of Kett matches now, hell they already were. Those shield debuffs didn't need to happen.

Everything else sounds great.

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Owl Inspector
Sep 14, 2011

Looks like there's a new assault rifle the "X5 ghost." It looks like an avenger with massive mag size and it gets more accurate the longer the trigger is held down.

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