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grimcreaper posted:Im running pretty much every mod for 8.0 and 8.1a with no issues so far. drat, since when do avatars even get that big?
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# ? Jun 5, 2017 07:08 |
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# ? Apr 27, 2024 13:55 |
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Pavlov posted:drat, since when do avatars even get that big? only mods can do it i think. g0m did it.
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# ? Jun 5, 2017 07:43 |
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Hmpf, and I didn't get to keep my Trump tower which was smaller. Injustice
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# ? Jun 5, 2017 09:43 |
Nexerelin and Dynasector just updated.
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# ? Jun 5, 2017 16:52 |
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Lowen posted:Nexerelin and Dynasector just updated. oh poo poo. there goes my productivity after work tonight. any big changes?
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# ? Jun 5, 2017 17:57 |
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Nexeralin has officer deaths now. You can turn it off in the conf file though.
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# ? Jun 5, 2017 18:35 |
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Dynasector is currently hosed in some fashion, so you might want to hold off on using it.
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# ? Jun 5, 2017 21:54 |
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Nexerelin seems wierd too. Cant seem to save games. Coukd be an issue with using a bunch of .8a mods as well though
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# ? Jun 5, 2017 23:52 |
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Make sure you have the 8.1 R7 version of SS rather than the R6 version that was released yesterday - it fixes some of the oddities with the mods.
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# ? Jun 6, 2017 03:40 |
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Started playing this again after buying it back in... gosh, 2013? And saw then that it was obviously not ready for primetime, yet had excellent production values and QC. Immediately decided to shelve it a few years. Started playing vanilla a week ago. Modded a couple days after that. Found out that most mods aren't even up to the current version yet, then just now found out that Nexerelin (which sounds like it's extremely my poo poo) updated. Just started my 3rd fresh game in a week. This guy is gonna make so much money when he drops it on steam. edit: also protip for any modding newbies like me that get crashes on saving, copy your 64 bit java into the /jre/ folder inside the Starsector directory (or get the path to work right, I didn't because I'm dumb / stupid) and edit your vmparams parameters to say -Xms2g -Xmx4g instead of the defaults. No more saving problems! metasynthetic fucked around with this message at 05:31 on Jun 6, 2017 |
# ? Jun 6, 2017 05:20 |
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A question for anyone who knows about modding: I wanted to try out some pixel art and screw around with a couple ships I wasn't perfectly happy with, so I just edited the image files in graphics/ships. This works for the most part, but there's one anomaly, when the ships "glows", like when its shield is getting hit or its guns are firing, you can see the outline of the old ship image being illuminated. I can't figure out how to change this (including with the ship editor).
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# ? Jun 6, 2017 05:24 |
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metasynthetic posted:edit: also protip for any modding newbies like me that get crashes on saving, copy your 64 bit java into the /jre/ folder inside the Starsector directory (or get the path to work right, I didn't because I'm dumb / stupid) and edit your vmparams parameters to say -Xms2g -Xmx4g instead of the defaults. No more saving problems! Actually, as of 8.1, it comes with 64-bit Java, so all you have to do is edit vmparams!
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# ? Jun 6, 2017 05:40 |
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TastyAvocado posted:A question for anyone who knows about modding: I wanted to try out some pixel art and screw around with a couple ships I wasn't perfectly happy with, so I just edited the image files in graphics/ships. This works for the most part, but there's one anomaly, when the ships "glows", like when its shield is getting hit or its guns are firing, you can see the outline of the old ship image being illuminated. I can't figure out how to change this (including with the ship editor). are you using graphicslib? it adds several texture files you'll also need to update.
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# ? Jun 6, 2017 10:45 |
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Unreal_One posted:Actually, as of 8.1, it comes with 64-bit Java, so all you have to do is edit vmparams! When I tried just that by itself, it didn't work
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# ? Jun 6, 2017 13:21 |
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Prav posted:are you using graphicslib? it adds several texture files you'll also need to update. goddamn that gave me an idea for a neat weapon system, disables weapons and shield, but projects an aura of angry armor melting damage while boosting maneuverability
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# ? Jun 6, 2017 13:26 |
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Prav posted:are you using graphicslib? it adds several texture files you'll also need to update. Thank you!
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# ? Jun 6, 2017 15:04 |
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metasynthetic posted:When I tried just that by itself, it didn't work Do you have a 64bit OS? TastyAvocado posted:Thank you! I was going to say it might be the bounding box on the ship sprite that you weren't changing, but I'm glad someone else found the real answer. Good to know for later.
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# ? Jun 6, 2017 20:48 |
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Tanith posted:Do you have a 64bit OS? Yep, Win 7 Pro 64 bit. I didn't spend a lot of time troubleshooting this, option 2 worked so I just went with it. Tooling around in Nexerelin for the first time, I get a much stronger small fish in a big pond feeling than before. I chose Dassault-Mikoyan Engineering as my starting faction, which is relatively weak but also isolated. Of course, the Knights Templar don't give a gently caress, so one of their doomfleets started cruising up on my 8 frigate, mostly D-class fleet in hyperspace. Til I transverse jumped right out from under them It's worth 3 pointing tech just for Navigation alone.
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# ? Jun 7, 2017 01:57 |
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metasynthetic posted:Yep, Win 7 Pro 64 bit. I didn't spend a lot of time troubleshooting this, option 2 worked so I just went with it. Nexerelin is proving far more frustrating than i anticipated. Every faction just eants to clusterfuck you. Make sure you turn off your transponder begore you attack any remnant probe or ship defenses. Youl get around -30 to all reps every time you forget.
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# ? Jun 7, 2017 03:15 |
I found an Omen floating in space early on in my new game and it's amazing for killing the unshielded Domain surveyor defense ships. What's a good loadout for it? It seems like a ship people don't use very often so I'm not seeing much info about it on the forums.
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# ? Jun 7, 2017 04:55 |
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my kinda ape posted:I found an Omen floating in space early on in my new game and it's amazing for killing the unshielded Domain surveyor defense ships. What's a good loadout for it? It seems like a ship people don't use very often so I'm not seeing much info about it on the forums. The Omen really isn't much of a combat ship, it costs too much and is barely armed. It's far too expensive and fragile to try a close range build to abuse the emp system but without that what are you even bringing to the table? 2 tac lasers and a salamander to keep your horribly rare sensor package from getting itself killed? dis astranagant fucked around with this message at 06:32 on Jun 7, 2017 |
# ? Jun 7, 2017 06:27 |
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my kinda ape posted:I found an Omen floating in space early on in my new game and it's amazing for killing the unshielded Domain surveyor defense ships. What's a good loadout for it? It seems like a ship people don't use very often so I'm not seeing much info about it on the forums. It'll also do a number on unshielded fighters and can sometimes make a notable difference against missile spam. I tend to use it exclusively in fleet engagements, where it gets a single Mining Laser for ranging and whatever defensive options I have available. Ideally I aim for 10 caps, 9 vents, hardened shields, auxiliary thrusters, flux coil adjunct, swarmer launcher, mining laser
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# ? Jun 7, 2017 07:08 |
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Dynasector seems to have bugs so the download link got taken down. Hope it gets fixed for the weekend though! I'm itching to start a grand campaign.
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# ? Jun 7, 2017 07:11 |
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So I installed SCY for the first time and hoooooly poo poo the miniguns are my favorite weapon in the game.
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# ? Jun 7, 2017 08:17 |
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dis astranagant posted:The Omen really isn't much of a combat ship, it costs too much and is barely armed. It's far too expensive and fragile to try a close range build to abuse the emp system but without that what are you even bringing to the table? 2 tac lasers and a salamander to keep your horribly rare sensor package from getting itself killed? Slap some antimatter blasters, chuck on some hardened shields. Actually a great close range combat ship. Not sure I'd trust the AI with it set up for close range, but I could fly through the middle of massive fleet fights and have the manoeuvrability to dodge any actually dangerous weapons.
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# ? Jun 7, 2017 09:57 |
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Real Cool Catfish posted:Slap some antimatter blasters, chuck on some hardened shields. Actually a great close range combat ship. Better not get hit by anything after you pop off 2 antimatter blasters because you don't really have the flux capacity to survive, even with hardened shields. That's also well over half your meager op, leaving you with little room for anything else.
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# ? Jun 7, 2017 10:04 |
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The Omen is a great little class for a player to pilot but I find it needs the Auxiliary Thrusters for the AI to be acceptably survivable to me. Mind you I'm quite fond of putting Auxiliary Thrusters on most things I'll be letting the AI fly that have good front shield coverage (or Accelerated Shields for anything AI piloted with omni shields)
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# ? Jun 7, 2017 11:37 |
Having a really, really tough time starting out now with the new patch. The pirate bounty fleets are like 5x stronger now so I have to face 3-5 destroyers and 5-10 frigates with my handful of frigates for a reward of like 80k. The 120k fleets have Eagles and stuff that I have absolutely no chance of taking down. All of the core planets are now surveyed so if I want survey rewards I have to do a long distance trip. The Domain survey fleets drop a single low level AI core about 1/3 of the time and are much stronger than before. I can't even afford to get a decent freighter so that I can carry enough supplies and poo poo to make a profit from going to the outer systems. It feels like instead of toning down the survey rewards a notch or two he toned down the rewards for every single way of making money a low while simultaneously cranking up the difficulty. The game was already hard enough to start out in, now it just seems miserable.
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# ? Jun 7, 2017 12:03 |
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If it's mostly the early progression that's giving you trouble then consider something like Steiner Foundation
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# ? Jun 7, 2017 12:37 |
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I finished a survey expedition using Nexerelin, so I started heading back to my faction's capital system. I hadn't been paying attention to the popups (or it was one of the million you get when you return to radio range of settled space) and the Knights Templar had declared a crusade there My survey fleet is still pretty barebones, 2 clean destroyers, several mostly D class frigates still, and some civilian craft, so no way I could actually take them on. I was playing cat and mouse with them using go dark, creeping through deep hyperspace, hiding in asteroid fields, selective emergency / sustained burns, all trying to in and out of my home base so I could evac my assets. It reminded me of playing Eve many years ago trying to get my poo poo out of a hostile system. Very cool.
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# ? Jun 7, 2017 15:16 |
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metasynthetic posted:I finished a survey expedition using Nexerelin, so I started heading back to my faction's capital system. I hadn't been paying attention to the popups (or it was one of the million you get when you return to radio range of settled space) and the Knights Templar had declared a crusade there My survey fleet is still pretty barebones, 2 clean destroyers, several mostly D class frigates still, and some civilian craft, so no way I could actually take them on. I was playing cat and mouse with them using go dark, creeping through deep hyperspace, hiding in asteroid fields, selective emergency / sustained burns, all trying to in and out of my home base so I could evac my assets. Sounds like it's all working as intended ... Did you make it?
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# ? Jun 7, 2017 16:13 |
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metasynthetic posted:I finished a survey expedition using Nexerelin, so I started heading back to my faction's capital system. I hadn't been paying attention to the popups (or it was one of the million you get when you return to radio range of settled space) and the Knights Templar had declared a crusade there My survey fleet is still pretty barebones, 2 clean destroyers, several mostly D class frigates still, and some civilian craft, so no way I could actually take them on. I was playing cat and mouse with them using go dark, creeping through deep hyperspace, hiding in asteroid fields, selective emergency / sustained burns, all trying to in and out of my home base so I could evac my assets. The knights templar are a bitch to deal with but ive found the cabal to be the worst. I can atleast avoid the templars whereas the cabal will emergency burn you down and seem to be impossible to run from.
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# ? Jun 7, 2017 16:20 |
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New Blackrock's out ahhhhhhhhhhhhhh http://fractalsoftworks.com/forum/index.php?topic=4018.2730
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# ? Jun 7, 2017 21:31 |
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Dony use it with nex... seems to cause crashes during saves
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# ? Jun 7, 2017 21:43 |
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grimcreaper posted:Dony use it with nex... seems to cause crashes during saves I played for a fairly long time with nex and dyna enabled and no crashes before I released, could be interaction with another mod or another mod entirely
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# ? Jun 7, 2017 22:17 |
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SHAOLIN FUCKFIEND posted:I played for a fairly long time with nex and dyna enabled and no crashes before I released, could be interaction with another mod or another mod entirely Im thinking its the prv works mod. Its the only other new one besides brsy ive put in. I had forgotten about adding it. Ill retest in a bit.
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# ? Jun 7, 2017 22:22 |
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grimcreaper posted:Im thinking its the prv works mod. Its the only other new one besides brsy ive put in. i haven't tested prv with nex (wasn't updated at the time i put out v1), but at the same time it doesn't do anything particularly weird that i can imagine would cause conflicts. if it is the culprit, please tell me and i'll look into it.
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# ? Jun 7, 2017 22:46 |
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I ran into the save lockup and choppiness with PRV disabled. My gut tells me it's likely Nex itself more than any of the other mods.
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# ? Jun 7, 2017 23:26 |
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NightfallGemini posted:I ran into the save lockup and choppiness with PRV disabled. My gut tells me it's likely Nex itself more than any of the other mods. Yeah.. the longer you play the longer it takes to save until it eventually just crashes out. I like nex a lot but i think ill put a hold on it for a week or so. And to prav i think ita nex for sure.
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# ? Jun 8, 2017 00:51 |
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# ? Apr 27, 2024 13:55 |
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Psycho Landlord posted:New Blackrock's out ahhhhhhhhhhhhhh
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# ? Jun 8, 2017 00:55 |