|
mysterious loyall X posted:focus attack, arcade shock, 8arc, or ettoki. i usually buy crap from arcade shock cuz they're nearby and sometimes they give me vsav stickers that sit on my desk forever in a pile. also u may want to hold out until evo [or ceo which is in a week or two?] because at least one of the stick retailer places will probably have some kind of sale to coincide with the tournament. Oh wow. Found a sweet stick at Arcade Shock. Thanks very much. These sites are getting bookmarked.
|
![]() |
|
![]()
|
# ? Jun 15, 2024 12:15 |
|
I feel a little better about complaining about the box RNG now.... these are all the characters I've gotten items for while playing Josie for ~280 matches. Notice who's missing ![]() ![]() 1500 posted:ok thanks, got the answers I was expecting. Will keep trying them until something clicks or I just find cooler than the others. ![]() ![]()
|
![]() |
|
FallenGod posted:All rebinding those buttons does it make it as easy to hit 1+2 / whatever on a pad as it is on a stick. It is already equally easy to do on both.
|
![]() |
|
dangerdoom volvo posted:If you press triangle in the movelist you can cycle through displaying all the characters inputs. so you can check them out and see if they have cool looking poo poo cool thanks
|
![]() |
|
Brosnan posted:It is already equally easy to do on both. claw grip is really uncomfortable for me personally as i have freakishly huge hands, ymmv
|
![]() |
|
I guess there's no penalty for rage quitting? Just had multiple people rage quit on me back to back to back.
|
![]() |
|
I think I remember reading that there is a penalty, they're just not saying what it is yet? I'm phone posting right now so I can't find anything but I want to say it was either a Twitter post or on the steam community forums.
|
![]() |
|
Foodahn posted:I think I remember reading that there is a penalty, they're just not saying what it is yet? I'm phone posting right now so I can't find anything but I want to say it was either a Twitter post or on the steam community forums. Your name turns yellow, then red eventually. Lets people know you're a big baby(or alternatively, "The Salt must flow"). No point penalty though.
|
![]() |
|
BattleTech posted:Your name turns yellow, then red eventually. Lets people know you're a big baby(or alternatively, "The Salt must flow"). No point penalty though. So your name changes colour and thats it? Man Japanese devs really don't understand the rage quitting problem do they.
|
![]() |
|
Evil Canadian posted:So your name changes colour and thats it? Man Japanese devs really don't understand the rage quitting problem do they. A quick double check and this quote is the only official thing I can find: There is a penalty in place but we don't want to talk about it too much so cheaters don't start to circumvent it even BEFORE the game is released. VIA: https://steamcommunity.com/app/389730/discussions/0/1291817837618657641/
|
![]() |
|
Ugh I will say this game makes you feel really, really stupid when you lose. Lots of times when I lose I don't even know why I lost cause there's just so much to know and a lot of certain things I just won't know unless someone tells me ![]()
|
![]() |
|
yeah playing this game without learning your frames and your opponent's frames is a waste of time
|
![]() |
|
Zand posted:yeah playing this game without learning your frames and your opponent's frames is a waste of time I know my frames-ish but knowing every little detail of all the other characters is a lot to take in. So a move I thought beats sidesteps apparently only beats it to the right, not the the left. I lose to a move that high crushes apparently despite it not even looking remotely so. My biggest lesson of tekken 7 is bring back VF. Even if you don't know your poo poo that game communicates so much visually to you its a big help(plus you know, a tutorial).
|
![]() |
|
Evil Canadian posted:Ugh I will say this game makes you feel really, really stupid when you lose. Lots of times when I lose I don't even know why I lost cause there's just so much to know and a lot of certain things I just won't know unless someone tells me Yeah, I appreciate the sentiment of "getting your rear end kicked is the first step to learning" but Tekken is a drat hard game and I like I said earlier I feel that if the player you're fighting is much better than you (aka. big skill difference) then it becomes really hard to learn anything. There's so much going on in a match of Tekken at once, and when my opponent is just completely wiping the floor with me I just feel like "what's even going on anymore." Not knowing frame data or match-ups also make things more difficult, like I fought a Lee who seemingly attacked forever and I couldn't even get in a sidestep, duck or jab and then I was dead. I just had no idea what he was doing or how to counter it. Likewise, if you're getting your rear end kicked by this One Weird Asuka Mix-Up you can go into practice mode and use the record function to practice on it.... but sometimes it's hard (at least for me) to even know what moves the opponent used because it just felt like one long 100-0 combo and I wouldn't be able to replicate it in practice mode ![]()
|
![]() |
|
yeah, skill gaps make learning hard in everything. you wouldn't learn much playing chess against Bobby Fischer and the little league team isn't going to get any better playing the Yankees. it's just the nature of the beast. but getting completely dominated sure helps some people get a thirst for improvement/"the taste of blood" and do hella self-study finding good competition for your level is important though and it's pretty easy online
|
![]() |
|
Evil Canadian posted:Ugh I will say this game makes you feel really, really stupid when you lose. Lots of times when I lose I don't even know why I lost cause there's just so much to know and a lot of certain things I just won't know unless someone tells me I literally just learned about button buffering today: https://youtu.be/wBpSTK4Sjio
|
![]() |
|
I was playing a bunch of matches VS a friend on Steam and we were trying out different characters. I picked Kuma as a joke but actually wound up winning almost every time I used him. Is he strictly a joke character or is he at all worth using?
|
![]() |
|
Evil Canadian posted:Ugh I will say this game makes you feel really, really stupid when you lose. Lots of times when I lose I don't even know why I lost cause there's just so much to know and a lot of certain things I just won't know unless someone tells me You're probably way better than me, but I've felt like it hasn't been too hard to understand my mistakes even if the solution isn't immediately obvious. Stance characters like Ling and Hwo give me the most trouble but I don't mind slowly figuring stuff out.
|
![]() |
|
Your Computer posted:Yeah, I appreciate the sentiment of "getting your rear end kicked is the first step to learning" but Tekken is a drat hard game and I like I said earlier I feel that if the player you're fighting is much better than you (aka. big skill difference) then it becomes really hard to learn anything. There's so much going on in a match of Tekken at once, and when my opponent is just completely wiping the floor with me I just feel like "what's even going on anymore." Not knowing frame data or match-ups also make things more difficult, like I fought a Lee who seemingly attacked forever and I couldn't even get in a sidestep, duck or jab and then I was dead. I just had no idea what he was doing or how to counter it. Coming from basically zero knowledge of how to play the game, I accept that I'll almost certainly be "good" at Tekken 7. Maybe passable at a handful of characters, but never reaching anything approaching mastery. Unless you've been playing the series consistently for years, every character has so many moves and minor tricks to keep in mind that jumping into it fresh can be really overwhelming. In something like Overwatch, the separation between myself and someone on the pro level mostly comes down to aiming ability and character positioning. Matters of mechanical skill and reflexes mostly, whereas the difference between myself and someone like Knee is that I'm lacking a whole encyclopedia of moves and frame data in addition to pure muscle memory and mechanical skill. I'm still having fun because I'm being matched up against people who are similarly clueless, but I'm sure there will be a point relatively soon when my fundamental lack of knowledge will become more apparent.
|
![]() |
|
Your Computer posted:Likewise, if you're getting your rear end kicked by this One Weird Asuka Mix-Up you can go into practice mode and use the record function to practice on it.... but sometimes it's hard (at least for me) to even know what moves the opponent used because it just felt like one long 100-0 combo and I wouldn't be able to replicate it in practice mode Can you get replays with input display? Tekken is a confusing mess if you're not "in" already, I feel, but at least you can see what they were pressing then. I still haven't got the game, but I did get to play it a bit the last two days. Kazumi is real simple and fun and pretty, and I strongly recommend her if you're bad like me and want a character with simple stuff. I took 30min in training mode and kinda got a couple of punishes down, basically just do f4 into df1 something whenever they fly into the air, and it seemed to be basically it. Played a handful of online matches, won against some other bad people by doing uf2 and magic 4/b1 a lot, lost against people that actually played the series and could punish me just doing whatever tech I mashed. It's a fun game. You can play dress-up with your characters. I spent all of my friends' cash prettying up my Kazumi.
|
![]() |
|
Your Computer posted:Yeah, I appreciate the sentiment of "getting your rear end kicked is the first step to learning" but Tekken is a drat hard game and I like I said earlier I feel that if the player you're fighting is much better than you (aka. big skill difference) then it becomes really hard to learn anything. There's so much going on in a match of Tekken at once, and when my opponent is just completely wiping the floor with me I just feel like "what's even going on anymore." Not knowing frame data or match-ups also make things more difficult, like I fought a Lee who seemingly attacked forever and I couldn't even get in a sidestep, duck or jab and then I was dead. I just had no idea what he was doing or how to counter it. What you're saying is true of any fighting game. If you're getting beat by one thing, go to practice mode and figure out that thing they are beating you with. Before consoles they didn't even have practice mode. So, man up
|
![]() |
|
Booyah- posted:What you're saying is true of any fighting game. If you're getting beat by one thing, go to practice mode and figure out that thing they are beating you with. Before consoles they didn't even have practice mode. "just figure it out" "but it's hard to even know HOW to figure it out" "gently caress you you scrub suck my dick"
|
![]() |
|
Dias posted:"just figure it out" I said how to figure it out. Look at what beats you, and try it in training mode.
|
![]() |
|
Even Aris has said that Tekken 7 is kind of lacking in its tutorialization
|
![]() |
|
Dias posted:Can you get replays with input display? Tekken is a confusing mess if you're not "in" already, I feel, but at least you can see what they were pressing then. Also, heck yes dress-up is very important. NoEyedSquareGuy posted:In something like Overwatch, the separation between myself and someone on the pro level mostly comes down to aiming ability and character positioning. Matters of mechanical skill and reflexes mostly, whereas the difference between myself and someone like Knee is that I'm lacking a whole encyclopedia of moves and frame data in addition to pure muscle memory and mechanical skill. I'm still having fun because I'm being matched up against people who are similarly clueless, but I'm sure there will be a point relatively soon when my fundamental lack of knowledge will become more apparent. ![]() Booyah- posted:What you're saying is true of any fighting game. If you're getting beat by one thing, go to practice mode and figure out that thing they are beating you with. Before consoles they didn't even have practice mode. e: Booyah- posted:I said how to figure it out. Look at what beats you, and try it in training mode.
|
![]() |
|
I will say though that this game would be much better if it had a replay feature. That's really useful in learning about your own matches.
|
![]() |
|
Booyah- posted:I said how to figure it out. Look at what beats you, and try it in training mode. You were just being antagonistic. ![]() edit: wait there ain't even a replay feature? That sucks.
|
![]() |
|
CharlieFoxtrot posted:Even Aris has said that Tekken 7 is kind of lacking in its tutorialization He posted a video about the sample combos at the bottom of the move list being a huge wasted opportunity for combo trial systems. I dont mind cause you can pin them to the screen but gamifying them would certainly get more people to explore the move lists.
|
![]() |
|
I did read itquote:if the player you're fighting is much better than you (aka. big skill difference) then it becomes really hard to learn anything. There's so much going on in a match of Tekken at once, and when my opponent is just completely wiping the floor with me I just feel like "what's even going on anymore." Not knowing frame data or match-ups also make things more difficult, like I fought a Lee who seemingly attacked forever and I couldn't even get in a sidestep, duck or jab and then I was dead. I just had no idea what he was doing or how to counter it. You have to figure out "what's even going on anymore." This is tough without replays! But it's how you have to learn.
|
![]() |
|
Just play and play and play and look up a thing when it makes you mad. I mean unless you got aspirations and need to do hw for serious
|
![]() |
|
Evil Canadian posted:I know my frames-ish but knowing every little detail of all the other characters is a lot to take in. So a move I thought beats sidesteps apparently only beats it to the right, not the the left. Moves that beat sidesteps universally are called homing and have a little spinny icon beside em in the move list. No, the game doesn't actually tell you what the icons mean (outside of maybe mentioning it in a tooltip). Thanks Harada. I totally get the venting tho. Learning how/what to punish seems like an insane amount of knowledge. I mean that's one of the hard things about all fighters, but it seems even harder to me in Tekken because every character has a hundred goddamn moves and a lot of them look kinda similar. "Punish the mid kick with this. No, not that mid kick, the other one." Times that by 30 characters and 100 moves. It's hard not getting paralysed by it but my personal consolation is that I know my fundamentals are garbage and that honestly until I get better with those applying any knowledge isn't gonna do that much for me. I mean obviously you have to know how to punish a bit to play, but there's a million other things that are holding me back besides move knowledge that I can/should work on first. CRISPYBABY fucked around with this message at 01:52 on Jun 10, 2017 |
![]() |
|
Also I learned that homing moves have white sparkles on them. I don't know where I learned that, but I know it wasn't from the game ![]()
|
![]() |
|
Dias posted:"just figure it out" believe in yourself..!
|
![]() |
|
On the other hand it's kinda cool that a lot of the game is based around mobility, because you can kinda overcome the "learn all the strings" thing by just, y'know, sidestepping/backdashing a string and doing a launcher. It makes beginner Tekken a lot easier.
|
![]() |
|
Anyone play Feng? What are his panic moves? I use ss+4 but I read something about auto Parry stance and some other things?
|
![]() |
|
Zand posted:learning how to learn, and learning how you as an individual learn, is part of the path to getting good at basically anything that takes effort or study. nobody here owes anyone else a handholding through their self-improvement. for a lot of people getting good at anything competitive is a deeply personal journey of constant struggle, defeat, and the overcoming of obstacles. I learned that I have a lot of fun calling out obtuse motherfuckers like yourself, and I learned that I learned quite a bit by dispelling the weird "just play and get better, you scrub" mentality early on because this ain't 1997 anymore and people kinda know their poo poo.
|
![]() |
|
Repeatedly losing to obviously bad players online has made me realize just how incredibly bad I am at this stupid lovely game. ![]() That said, it's funny to see how some of my opponents have incredibly specialized skill sets: - One Heihachi with flawless movement, wavedashing and throwing out EWGF's like it was nothing, but couldn't combo at all and kept spamming the power crush. - One extremely aggressive Lars with sick combos that didn't seem to be at all able to block. - One Bryan whose entire movement game consisted of holding back, who was a beast at punishing. - A bunch of people who has obviously only memorized 3 of their character's moves, but one of them is always a 10-string for some reason? ![]()
|
![]() |
|
Real hurthling! posted:He posted a video about the sample combos at the bottom of the move list being a huge wasted opportunity for combos systems. Didn't Dark Ressurection do this? You input the move from the movelist and it says "ding" and you get a little checkmark. I expected to see that when I started inputting stuff in the movelist in T7, so it was pretty unsatisfying when nothing happened ![]() Booyah- posted:I did read it Booyah- posted:If you're getting beat by one thing, go to practice mode and figure out that thing But my point was that a lot of the time, for a total beginner like me, I'm getting stomped and I don't even know what moves the enemy is using. To take another example, let's say I go up against a Nina and she wrecks me completely. In that fight, she might've used 30 different moves. I wasn't being wrecked by "one thing", I was wrecked by everything. Especially without a replay (and even with) it's hard to pinpoint what exactly it was that murdered me, because it was all a blur of arms and legs and then I was dead. I can't very well go into practice mode and input that entire fight into the record feature so what am I supposed to do? And heck, even if the skill levels were more equal a match can last for 5 rounds. There's a lot of moves you can get owned by in that amount of time and trying to remember all of that while also fighting and then finding all the inputs later in practice mode and practicing on it is hella hard! ![]() The more knowledge of everyone's movesets, frame data and whatnot you have the easier this becomes (since you can keep an eye out for "that one thing" that fucks you up) but please understand that to a beginner who probably hasn't even seen half of the moves in the game this might be impossible/less useful.
|
![]() |
|
attackmole posted:I totally get the venting tho. Learning how/what to punish seems like an insane amount of knowledge. I mean that's one of the hard things about all fighters, but it seems even harder to me in Tekken because every character has a hundred goddamn moves and a lot of them look kinda similar. "Punish the mid kick with this. No, not that mid kick, the other one." Times that by 30 characters and 100 moves. Why would you try to punish a generic mid when there's plenty of obvious strings and launchers you can learn to deal with first?
|
![]() |
|
![]()
|
# ? Jun 15, 2024 12:15 |
|
Dias posted:I learned that I have a lot of fun calling out obtuse motherfuckers like yourself, and I learned that I learned quite a bit by dispelling the weird "just play and get better, you scrub" mentality early on because this ain't 1997 anymore and people kinda know their poo poo. i mean even in the post of mine you quoted i didnt say that. i get that you have some sort of crusade or whatever going on but its really not fair to someone asking for advice to tell them that the advice everyone else is giving them is bad and offer none of your own.
|
![]() |