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RatHat posted:Uh you start with Saesenthesis... Oh sorry it was the Draug. Hard to keep track since they entirely redid the game in the last 3 months I've been gone.
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# ? Jun 15, 2017 20:54 |
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# ? Apr 26, 2024 19:47 |
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Isn't Priscilla one of the worst golds (cards?) in the entire game?
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# ? Jun 15, 2017 21:14 |
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So It Goes posted:Isn't Priscilla one of the worst golds (cards?) in the entire game? The Dragon is bad as gently caress.
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# ? Jun 15, 2017 21:27 |
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They are doing another round of gold reworks, so it will get changed. It's just bad now.
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# ? Jun 15, 2017 21:32 |
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So It Goes posted:Isn't Priscilla one of the worst golds (cards?) in the entire game? She got a bit better in the patch but yeah she's still pretty bad.
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# ? Jun 15, 2017 21:40 |
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Having crafted enough power cards to run 2 or 3 different types of Skellige decks, I realize now how poorly worded, vague, and otherwise buggy some of the mechanics in the game are. Here's a running list of stupid poo poo that needs to be clarified better in descriptions, reworded, or reworked: Turn End abilities not going off when both players have passed Playing cards/damage priorities and order The following words: "Reset" with regards to only meaning unit's strength, "Discard" with regards to affecting cards not currently in your hand, "Damaged" not meaning "a unit that has been damaged at least one time" The card Summoning Circle (haven't used this one in a long time) Cards that force you to target a certain amount of cards in ways that take away from their own value if you are the one playing them Cards that cause effects from other cards to happen on triggers without clearly displaying those other effects to both players before they happen (like Kambi for instance) What am I missing here?
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# ? Jun 15, 2017 23:12 |
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http://www.gwentdb.com/decks/22027-weather-radovid Weather Radovid Good against everything except Queensguard (why would u still run this) and Spell ST
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# ? Jun 16, 2017 00:30 |
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It's really satisfying when you beat someone who BMs you the entire game, but what's even more satisfying is when you beat them into the dirt enough that they ragequit when you still have 3 cards left in hand. e: Saskia is really good. In other news, Water is wet.
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# ? Jun 16, 2017 00:57 |
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Arrrthritis posted:It's really satisfying when you beat someone who BMs you the entire game, but what's even more satisfying is when you beat them into the dirt enough that they ragequit when you still have 3 cards left in hand. This is really the best. I guess it's the same in every game, but in Gwent with the taunting, it feels really good. Your opponent doing something big, saying "Thanks" as Dandelion or "Aaaugh" as that monster guy, then getting face rolled while you end the game with a "Thanks" yourself is as sweet as sugar.
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# ? Jun 16, 2017 01:04 |
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The game feels a lot different now but in spite of the changes people still love abusing the gently caress out of weather. Just played a dude with a Monster deck that dropped 6 separate weather effects on me.
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# ? Jun 16, 2017 01:42 |
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OMG you guys weren't joking. Priscilla is loving awful. Why does she have an ability that last 4 turns but she auto banishes after 3?!?! How the gently caress does that make sense.
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# ? Jun 16, 2017 02:13 |
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Auugggh I am already so loving tired of these bears. Why in christ's name would anyone think those needed to be buffed.
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# ? Jun 16, 2017 02:28 |
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Grizzled Patriarch posted:Auugggh I am already so loving tired of these bears. Why in christ's name would anyone think those needed to be buffed. They basically want you to run more neutral control cards like thunder, epidemic, shackles, etc.
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# ? Jun 16, 2017 02:46 |
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Arrrthritis posted:It's really satisfying when you beat someone who BMs you the entire game, but what's even more satisfying is when you beat them into the dirt enough that they ragequit when you still have 3 cards left in hand. The true rear end in a top hat opponent plays every card with one second left on the timer once they know they've been beaten.
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# ? Jun 16, 2017 03:40 |
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Lol opened round 2 against a skellige player by consuming his strongest graveyard unit that, along with a shitload of harpies and golems and ekimarra, put me at 54-0 while he had 3 cards
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# ? Jun 16, 2017 05:44 |
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Does any deck actually run MYRGTABRAKKE? Choices are Myrgtabrakke, Grave Hag and Trollololo. I play Dagon/Weather but was gonna grab Grave Hag in the event I ever switch it up to a Consume deck, but gwentify picker says I should grab the dragon.
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# ? Jun 16, 2017 06:27 |
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Xtanstic posted:Does any deck actually run MYRGTABRAKKE? Yeah, Myrg gets run in some stuff I think. It's a card that works well with stuff like axemen and other decks that take advantage of damaging the enemy for additional effects on yourself.
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# ? Jun 16, 2017 06:55 |
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Grizzled Patriarch posted:Auugggh I am already so loving tired of these bears. Why in christ's name would anyone think those needed to be buffed. for some reason they thought they were nerfing them by boosting them to 6 strength. I'm serious, they are on the list of nerfed cards and you get a full refund for milling them...
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# ? Jun 16, 2017 07:04 |
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Subvisual Haze posted:The true rear end in a top hat opponent plays every card with one second left on the timer once they know they've been beaten. nothing in this game genuinely tilts me, with this one exception. when 1 game takes 15 minutes I lose my poo poo
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# ? Jun 16, 2017 07:15 |
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Relentlessboredomm posted:OMG you guys weren't joking. Priscilla is loving awful. Why does she have an ability that last 4 turns but she auto banishes after 3?!?! How the gently caress does that make sense. priscilla is a really wonky closer where you're supposed to play it as your third to last card and i actually think its pretty cool because northern realms is balanced around having dogshit for closing plays
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# ? Jun 16, 2017 07:25 |
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EvilMike posted:for some reason they thought they were nerfing them by boosting them to 6 strength. I'm serious, they are on the list of nerfed cards and you get a full refund for milling them... Before if you played a 1-str unit with a deploy effect and a bear killed it, the deploy effect didn't trigger. Now the deploy goes off. That was the nerf part.
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# ? Jun 16, 2017 07:34 |
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Flipswitch posted:I think Saesenthesis might take that crown tbh. Admittedly I have no idea what Priscilla even does but I still stand by my statement. I'd rather have a dragon.
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# ? Jun 16, 2017 08:25 |
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Dandelion does almost the same thing, although immediately and with more power behind a gold.
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# ? Jun 16, 2017 08:44 |
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The Gorp posted:Dandelion does almost the same thing, although immediately and with more power behind a gold. Also doesn't unintentionally enable enemy Geralt:ignis, nor run away from the table.
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# ? Jun 16, 2017 08:47 |
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Can't quite decide what annoys me more about these dumb bears. That every skellige deck has them, or the broken interactions. They still trigger when they are locked, sometimes even hit you from beyond the grave. Goddam bears.
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# ? Jun 16, 2017 09:14 |
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Electronico6 posted:Can't quite decide what annoys me more about these dumb bears. That every skellige deck has them, or the broken interactions. They still trigger when they are locked, sometimes even hit you from beyond the grave. Goddam bears. Most of those aren't broken, it's just people misunderstanding how they work.
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# ? Jun 16, 2017 09:18 |
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RatHat posted:Most of those aren't broken, it's just people misunderstanding how they work. that's because activation order is really unintuitive in this game in other news, i hate the loving bears. nothing like sitting on three caelano harpies in your opening hand, and the first thing on the board is a bear.
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# ? Jun 16, 2017 09:33 |
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Yeah harpies are basically unplayable in this bear meta. I recommend switching them out for Earth Elementals if you still want the carryover value.
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# ? Jun 16, 2017 09:41 |
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RatHat posted:Most of those aren't broken, it's just people misunderstanding how they work. Pretty sure the bear is no longer suppose to trigger when he is at 0 health, and in the grave. Yet it keeps happening.
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# ? Jun 16, 2017 09:49 |
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This radovid control deck is pretty fun! It has a horrible matchup vs Crach but its solid otherwise! Seven back-to-back morkvag with bears and I think it's time for another patch already.
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# ? Jun 16, 2017 12:25 |
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Electronico6 posted:Can't quite decide what annoys me more about these dumb bears. That every skellige deck has them, or the broken interactions. They still trigger when they are locked, sometimes even hit you from beyond the grave. Goddam bears. I lost a game today because my bears weren't damaging things that were played during round 2, would have swept 2-0 but lost 1-2. the animation was playing whenever my opponent dropped something on the board, but nothing was actually taking the damage. I lost by like 2 points when he dropped at least 5 units that bugged out (including the 3 witcher silvers). I guess it goes both ways. BabyRyoga fucked around with this message at 12:37 on Jun 16, 2017 |
# ? Jun 16, 2017 12:34 |
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BabyRyoga posted:I lost a game today because my bears weren't damaging things that were played during round 2, would have swept 2-0 but lost 1-1. Rethaz mentioned that the bears are one of the biggest source of bugs in the game. I wonder if the reason why is because nobody was playing them in CB(only towards the end), as they damaged your own units so a pile of broken interactions made it through. This patch was super weird and bad. Like there's a handful of changes that were very good, the consume stuff was exactly the kinda of changes the archetype needed and just a pair of tweaks made the deck from weak to solid, but then there's just stuff that makes no sense and a handful of changes really look like Reddit idea of balance(most of NG changes). ST and NR however need a lot more than just str changes that's for sure. Also make Stennis a spy again, his current form is bad and aggravating from a flavour standpoint.
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# ? Jun 16, 2017 12:43 |
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NR is close to ok imo. ST needs a lot of help just like they did before. Not sure what you mean by NG changes, they still seem ok. Idk I guess I'd ask what changes you thought were actively bad.
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# ? Jun 16, 2017 14:50 |
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They are pushing very specific synergies too hard in both NR and ST, as a consequence they both suffer for it. The machine archetype can win a round well enough but after that it’s really shaky - armor is similar but much worse. The only good general bronze card in NR is still reaver hunters even after the change, because they give the faction a better chance at taking 2 rounds. Granted most of this impression is due to skellige and monsters being drat good at threatening powerful boards along with really solid carry over.
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# ? Jun 16, 2017 15:19 |
BabyRyoga posted:I lost a game today because my bears weren't damaging things that were played during round 2, would have swept 2-0 but lost 1-2. This reads like you were maybe playing vs. Foltest and the bear was just taking his +1 buff off.
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# ? Jun 16, 2017 15:35 |
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No Wave posted:NR is close to ok imo. ST needs a lot of help just like they did before. Not sure what you mean by NG changes, they still seem ok. Idk I guess I'd ask what changes you thought were actively bad. NG on the whole lost a whole a lot of power, but nothing changed to how they are suppose to work or expand even. It's main deck got completely gutted with the all changes that got piled on. Golems(the loss of power was understandable, the changes to leader priority not, considering it did not change to the other two), Calviet and Cahir losing 1 str, Rainfarn losing 2, Novices being 1, Peter losing 2 str, all these piled up. By the point the patch hit, the meta was already turning on NG. The only thing that got buffed was Mangonel, something that helped nobody. Basically too many changes at the same time. We're back to CB NG. Impera Brigades don't look that good when SK can grow X-Men from 2 to 10 in just one turn. NR is still the same as it was latch patch. Only decks that resolve around Nenneke and shuffling stuff into deck seem to work. I played with machines at the start and again now, and I'm not sure what CDPR is going with these. During closed beta Punisher Radovid ran Ballistas fine, Henselt loved him his golden towers, and Reinforced Trebuchets were good after a brief spell and changes. But now machines just require too many cards to make them worth. Siege Support will probably be always a NR include, giving crewmen to Scout is nice, but you still run into a common problem that is just drawing too many/not enough machines or too many/not enough crewmen. Right now it's a deck that can dominate 1 round but fizzle out entirely. If you going with a control shell and play then you get more from Adepts/Weather which cut into the Crewmen/machine slots. In terms of real bad changes you have Ciri which CDPR continues to fiddle around aimlessly. She closed CB at 6, on OB at 7, now at 5. She ping pongs between being too good or too useless, which is real bad cause she is one of the more fun cards in the game. Roach working only on golds from hand is good, but going down to 4 is not. Changes to Bear are baffling. Buffing Rainfarn to 7 in one stream then on the second he is at 4 is odd, meaning where one week is not good enough, next he is too good. Changes that I think were good and on the spot: All the monster changes. The nerfs and buffs were all right.(maybe the Wyvern could have been bumped to 7) Out of all factions Monster is the only one where you can make a great deck with any leader and climb the ladder. Weather Eredin plays very different from Dagon too, so it's not all variations on the same gameplan like Skellige with X-Men and Bears right now. Monster is probably the most conceptually solid faction right now in the game. Though nonsense like Draug should be better.
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# ? Jun 16, 2017 15:38 |
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sounds like you mashed two northern realms netdecks together and then complained that your deck was too big, but in 300 words.
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# ? Jun 16, 2017 15:44 |
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I think most of those assertions are premature but we'll find out in a few weeks.
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# ? Jun 16, 2017 15:52 |
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I think the patch has been out for only a few days really and people are maybe overreacting to a changing meta rather than adapting to it. Rather than make deck changes they seem to complain about a card rather than change their deck or gameplay to combat it. I think there are some changes that need to be made, but I also think Savage Bear isn't nearly as oppressive as people make it out to be. So many things deal with it and people just don't like to run them.
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# ? Jun 16, 2017 15:59 |
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# ? Apr 26, 2024 19:47 |
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People still don't know how to form their own opinions on cards, so adapting is a tall order. Avallach is now everywhere for no real reason when he should only really be in mill or arguably axemen at this point. I don't mind, it's fun either way.
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# ? Jun 16, 2017 16:11 |