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WhiskeyJuvenile posted:I have no idea how to fight in low supply Build up the infrastructure as you go, just one level at a time at first (going to 10 takes ages and the front line will have moved by the time you get 2 or 3 levels). Also logistics companies are cool. And if you are badly over the limit don't be afraid to manually remove divisions from there and if the enemy is now too strong pause your offensives until the infrastructure is built up more.
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# ? Jun 28, 2017 00:24 |
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# ? Apr 27, 2024 00:13 |
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Also make sure you have a naval base in mainland Asia maxed out to 10.
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# ? Jun 28, 2017 00:32 |
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It's 42 and I'm still in Siberia so gently caress this
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# ? Jun 28, 2017 01:00 |
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Every game I play, Germany gets rolled by UK, then Italy takes over the continent, whether it's in the Axis or not
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# ? Jun 28, 2017 01:01 |
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Also nukes should damage units in the territory they're in I dropped like twenty nukes on Japan as Soviets without a navy to try to get them to surrender because I couldn't get through their 100+ divisions stationed on the home islands
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# ? Jun 28, 2017 01:02 |
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WhiskeyJuvenile posted:I have no idea how to fight in low supply cut down the amount of troops you're using in the area. you might be pushed back by the soviets throwing all their dudes at you but they'll starve to death quickly enough
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# ? Jun 28, 2017 01:05 |
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WhiskeyJuvenile posted:Every game I play, Germany gets rolled by UK, then Italy takes over the continent, whether it's in the Axis or not are you playing with historical focuses on?
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# ? Jun 28, 2017 01:06 |
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WhiskeyJuvenile posted:Also nukes should damage units in the territory they're in They do, they completely destroy organization/strength/equipment of units in the province. You'll only really notice it if you are fighting them at the same time though since they reinforce back pretty quickly if they can. e; dropping a nuke whenever the soviets started grouping up is how I beat them as Germany in the game where I waited until 1946 before declaring war on them. Kainser fucked around with this message at 01:30 on Jun 28, 2017 |
# ? Jun 28, 2017 01:28 |
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WhiskeyJuvenile posted:I have no idea how to fight in low supply Use fewer troops. Supply problems affect both sides, so the other side can't field much more than you can. Aim for VPs, which provide a little supply. Dont worry too much about filling the line. Be wary of terrain and weather.
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# ? Jun 28, 2017 02:04 |
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It's also probably a good idea to not let any allies join your war if possible, because they don't care about your supply problems or your battles. They just want to sit near the front and watch you.
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# ? Jun 28, 2017 02:25 |
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Apoffys posted:It's also probably a good idea to not let any allies join your war if possible, because they don't care about your supply problems or your battles. They just want to sit near the front and watch you. Also, if your allies also border the country you're invading, they can occupy states before you can get to them, which is nightmarish because then you can't build infrastructure there and the AI certainly won't bother.
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# ? Jun 28, 2017 03:43 |
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Main Paineframe posted:Also, if your allies also border the country you're invading, they can occupy states before you can get to them, which is nightmarish because then you can't build infrastructure there and the AI certainly won't bother. Yeah in most of my games as China, the critical weakness in my attacks into Siberia (whether owned by Soviets or Germany) is that United Front Communist China is smack in the middle and supplies have to route around them
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# ? Jun 28, 2017 03:45 |
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Having Spain and Bulgaria join the Axis AFTER I roll through Berlin feels like a bug.
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# ? Jun 28, 2017 04:42 |
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Krazyface posted:Having Spain and Bulgaria join the Axis AFTER I roll through Berlin feels like a bug. My favorite version of this is Switzerland joining the allies after Germany and Italy have already split the continent.
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# ? Jun 28, 2017 04:51 |
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The worst alliance shenanigans I had was when I was playing Apres Moi as socialist Germany and me and my International buddies rolled up the Russian Empire and forced them to capitulate... then for some reason the war didn't end despite them being the only major combatant on the opposing side. The peace conference failed to trigger and instead Spain, Louisiana and the Federal Kingdom of America joined the war, adding three new majors to the fight, each with roughly the same force strength as me and proper bluewater navies to boot. The final straw was getting into a hellwar with Poland that ground off about 2.5 million manpower because the frontline AI throws a shitfit routing troops through eastern Germany for some reason, stalling my offensive. Worse yet, the Central Powers managed to get Ukraine to capitulate, flipping all that occupied Russian territory back to the Russian government-in-exile, meaning that the bloody stump of an army I've got has to blitz through european Russia again before they get a chance to start making GBS threads out divisions en masse. When I get back to it I just know I'm gonna have a bastard of a time because while I was finishing Poland and flipping the Central Powers the Americans and the Spanish were filling up newly liberated Russian territory with their own expeditionary forces and those assholes just have mile-deep wells of manpower. Meanwhile I'm on All Adults Serve and have taken pretty much every manpower-enhancing focus on the socialist tree and I've been fighting wars since literally day one to the point I've got no Germans left to throw at the fight. Still having great fun, props to Enjoy (it is Enjoy that made it, right?) for making such a solid Alt History mod. I don't know what drugs the Kaiserreich team are on that made them think reconstructing HOI2 in HOI4 was a good idea and I'm just glad there's at least one decently playable mod out there where I can play as Nestor Makhno or Pancho Villa.
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# ? Jun 28, 2017 05:17 |
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What is the math behind volunteer limit? The wiki says number of divisions divided by 20, rounded down. Yet I was able to send my 3 tank divisions to Spain as Italy when I had 41 total divisions, but by the math on the wiki the limit would be 2.
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# ? Jun 28, 2017 11:41 |
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Lucky Samurai posted:What is the math behind volunteer limit? Does Italy have a modifier to volunteer limit as one of it's starting ideas or as a focus?
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# ? Jun 28, 2017 11:42 |
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WhiskeyWhiskers posted:Does Italy have a modifier to volunteer limit as one of it's starting ideas or as a focus? Found it in defines.lua VOLUNTEERS_PER_TARGET_PROVINCE = 0.05, -- Each province owned by the target country contributes this amount of volunteers to the limit. VOLUNTEERS_PER_COUNTRY_ARMY = 0.05, -- Each army unit owned by the source country contributes this amount of volunteers to the limit. The real questions is if the two numbers are additive. I had 41 divisions, so does Nationalist Spain have between 19 and 38 provinces, or between 20 and 29 provinces? TO THE GAME! E: NOTHING IS REAL I DON'T KNOW THE MATH Lucky Samurai fucked around with this message at 11:57 on Jun 28, 2017 |
# ? Jun 28, 2017 11:50 |
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Looks like they have brought in 3 new people to the team, all programmers by the look of their bios with at least 1 of them who will be focusing on the AI. Hopefully more hands on deck will help them make the next expansion more robust. Also just 1 more diary before the summer holidays start. No indication on what it will cover but I don't think they'd start releasing new details on what's next only to let them stew for the next 2-3 months.
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# ? Jun 28, 2017 15:39 |
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I really hope they'll look over the ships and planes, even more. Oh and my second game, this time as anime Germany didn't go too well after a dozen divisions were effortlessly kicked out of southern Sweden and the drat meatball fetishists launched naval invasions across to the Baltic and north western Germany at the same time. At some point I lost 90% of my ships without noticing too. I am the worst and least competent HoI4 player ever. At least the French were too le tired to advance and just threw bombers at me instantly thrashing infrastructure everywhere. Someday I need to figure out the plane interface. I thought I had fighters set to shoot down crap but I guess I didn't have enough, or enough places or lacked something else as well.
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# ? Jun 28, 2017 19:57 |
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I realize the one thing I really, really, really wish of the front AI is that it not shuffle troops around to fill a 'hole' if that 'hole' is left by troops advancing into the sole adjacent enemy territory. Because it's not really a hole at all, then, is it.
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# ? Jun 28, 2017 20:00 |
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yeah airfield UI sucks poo poo
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# ? Jun 29, 2017 00:53 |
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Strudel Man posted:I realize the one thing I really, really, really wish of the front AI is that it not shuffle troops around to fill a 'hole' if that 'hole' is left by troops advancing into the sole adjacent enemy territory. Because it's not really a hole at all, then, is it. I really want a better system of dealing with overlapping army frontlines. Trying to set up one army each to hit Netherlands/Belgium/Luxembourg with 2 Panzer armies getting instructions to spearhead through Belgium to targets in France results in a hopeless mess of fronlines within a few days and it's impossible to make the adjustments necessary to get each army to realise just how much of the frontline is supposed to be it's responsibility.
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# ? Jun 29, 2017 14:12 |
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Huh, turns out the defender and attacker in paratrooper fights was actually dependent on what country you were playing:quote:Who counts as attacker and defender in paradrops should no longer be country order dependent (sorry french paratroopers) Poil posted:Oh and my second game, this time as anime Germany didn't go too well after a dozen divisions were effortlessly kicked out of southern Sweden and the drat meatball fetishists launched naval invasions across to the Baltic and north western Germany at the same time. At some point I lost 90% of my ships without noticing too. I am the worst and least competent HoI4 player ever. Unless you're doing something crazy like building 30 extra naval factories in the early game, Germany's fleet should really never leave port unless you control Denmark, and then it should never leave the Baltic. quote:At least the French were too le tired to advance and just threw bombers at me instantly thrashing infrastructure everywhere. Someday I need to figure out the plane interface. I thought I had fighters set to shoot down crap but I guess I didn't have enough, or enough places or lacked something else as well. The air interface isn't that tough. What's giving you trouble? Maybe post a screenshot of what you've got set up. Gort fucked around with this message at 14:33 on Jun 29, 2017 |
# ? Jun 29, 2017 14:30 |
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Drone posted:How does the Wehrmacht coup against Hitler event chain work, anyway? I've never once seen it in-game (though that may be because I've never once played this game as a fascist Germany). I actually had this happened yesterday, where Hitler got popped at the Reichskanzlei when Germany only controlled parts of Bulgaria and the Sinai peninsula Now Himmler is leading the march to defeat
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# ? Jun 29, 2017 14:38 |
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Alchenar posted:I really want a better system of dealing with overlapping army frontlines. Trying to set up one army each to hit Netherlands/Belgium/Luxembourg with 2 Panzer armies getting instructions to spearhead through Belgium to targets in France results in a hopeless mess of fronlines within a few days and it's impossible to make the adjustments necessary to get each army to realise just how much of the frontline is supposed to be it's responsibility. The "best" solution is to have three frontlines and offensive lines until you invade the Low Countries, then delete all the orders and make a new frontline from Luxembourg to the North Sea. Alternately, delete all orders, don't add another battle plan and take manual control of your tank divisions. tl;dr the way to deal with overlapping frontlines is not to have any
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# ? Jun 29, 2017 14:39 |
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A Handed Missus posted:I actually had this happened yesterday, where Hitler got popped at the Reichskanzlei when Germany only controlled parts of Bulgaria and the Sinai peninsula I've always thought that once the player captures Berlin that Nazi Germany should be led by either Donitz or Goering
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# ? Jun 29, 2017 15:01 |
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Democrazy posted:I've always thought that once the player captures Berlin that Nazi Germany should be led by either Donitz or Goering https://www.youtube.com/watch?v=FHnyQXyuTGY
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# ? Jun 29, 2017 15:07 |
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Gort posted:Unless you're doing something crazy like building 30 extra naval factories in the early game, Germany's fleet should really never leave port unless you control Denmark, and then it should never leave the Baltic. After thinking about it I suspect my problems involved using only the starting wings of fighters (my own fault entirely), not making sure they were in the right air zones (is Belgium in a different one from western Germany at the French border?), checking range (this is confusing too) and if it matters I also forgot to set them to intercept and just left them on air superiority (mistake).
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# ? Jun 29, 2017 15:41 |
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Playing the Apres Moi, le Deluge mod, what is a good early strategy for commie Germany? I keep getting my rear end handed to me. I tried taking on both the Teutonic fascists and Westphalian monarchist at the same time, tried taking out the Teutonics first while holding the line in the south, tried taking Westphalia out first... but nothing works for me.
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# ? Jun 29, 2017 15:51 |
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Poil posted:Thanks, I had half the fleet in the eastern North Sea and the other half in the Baltic. Oops. Belgium is included in a Benelux airzone. If you flip over to the airzone map (on the bottom right, the airplane button), you'll see where the airzone are. The range is anything in the circle when you click on the airport. Have you made sure to turn on updates? It sounds like you're not playing with the latest updates.
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# ? Jun 29, 2017 15:55 |
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Molentik posted:Playing the Apres Moi, le Deluge mod, what is a good early strategy for commie Germany? I keep getting my rear end handed to me. I've found focusing on the Teutons, trying to push around Rostok and curl around towards Berlin is usually a winning strategy. The Westphalians will keep pushing you back until they get to around Frankfurt at which point you'll get an event to conscript more people. Hopefully by that time you'll have beaten the Teutons.
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# ? Jun 29, 2017 15:57 |
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Friend Commuter posted:The "best" solution is to have three frontlines and offensive lines until you invade the Low Countries, then delete all the orders and make a new frontline from Luxembourg to the North Sea. Alternately, delete all orders, don't add another battle plan and take manual control of your tank divisions. I like having my planning combat bonus.
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# ? Jun 29, 2017 16:15 |
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Alchenar posted:I like having my planning combat bonus. You just have to have a plan to get the bonus, you don't actually have to use the plan. Though I find that it usually isn't too tough to work with separate frontlines if they're assigned to different armies, it's pretty easy to use the Edit button to tweak the fronts as needed.
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# ? Jun 29, 2017 16:23 |
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Main Paineframe posted:You just have to have a plan to get the bonus, you don't actually have to use the plan. Though I find that it usually isn't too tough to work with separate frontlines if they're assigned to different armies, it's pretty easy to use the Edit button to tweak the fronts as needed. Interesting note with this in the new patch: if you edit your frontline and your units start to shuffle, the AI will know to attack the moving units because they don't have their entrenched bonuses anymore.
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# ? Jun 29, 2017 16:30 |
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Main Paineframe posted:You just have to have a plan to get the bonus, you don't actually have to use the plan. Though I find that it usually isn't too tough to work with separate frontlines if they're assigned to different armies, it's pretty easy to use the Edit button to tweak the fronts as needed. It sometimes works, but other times the frontlines automatically expand to fill all available space every day, undoing your careful edits. It seems fairly random and I don't know what causes it, but it's been far more of a problem when playing Japan for some reason. When this happens, editing is pointless because the game just "fixes" your edits instantly and you end up with overlapping frontlines again.
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# ? Jun 29, 2017 17:42 |
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Molentik posted:Playing the Apres Moi, le Deluge mod, what is a good early strategy for commie Germany? I keep getting my rear end handed to me. Apoffys posted:It sometimes works, but other times the frontlines automatically expand to fill all available space every day, undoing your careful edits. It seems fairly random and I don't know what causes it, but it's been far more of a problem when playing Japan for some reason. When this happens, editing is pointless because the game just "fixes" your edits instantly and you end up with overlapping frontlines again.
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# ? Jun 29, 2017 17:57 |
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Friend Commuter posted:Why do you even want multiple frontlines next to each other? In peacetime, sure, you can only draw a front along the border of one country (and its puppets), but once you're at war you can draw a single line along every country you're fighting. Because I don't want to push equally across the whole front line and because you need to keep armies at max 24 divisions if you want the bonuses from having a competent general instead of a field marshall. For example when I invade China as Japan, I don't want to waste troops on advancing through the mountains in the north. What I'll do is make an army of light infantry, assign them that part of the front and simply never give them the order to attack. I could have used fallback lines instead, but those are inflexible and turn to poo poo if anything whatsoever happens to the front. Then I'll put the proper infantry in a separate army and assign them to the part of the front where it's actually sensible to push (easy terrain and poo poo worth capturing). As long as those two frontlines don't overlap, things work brilliantly. As soon as the AI decides that both frontlines need to completely overlap, my troops start redeploying all over the place and I'm forced to delete the whole thing to control everything manually. Like here: I'll advance the red army manually whenever the Chinese forget to defend their side of the border, but there's no point attacking otherwise. The yellow army will push normally (and quickly become two separate frontlines itself as I encircle Beijing). The blue army will quickly take Shandong, link up with the yellow army and then form the southernmost part of the front.
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# ? Jun 29, 2017 18:36 |
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I just use a field marshal and chuck all my units to him. If I'm feeling extremely fancy, I might have a field marshal with all my infantry divisions, and a general for my tanks. The best commander trait in the game (Offensive Doctrine) belongs to field marshals anyway, and it's better to have a single commander for everything since hoovering up all that XP makes them a higher level than splitting the XP between multiple commanders. If you're desperate to use multiple frontlines on a single front, have you tried using Spearhead? That's designed to not expand as you advance.
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# ? Jun 29, 2017 18:43 |
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# ? Apr 27, 2024 00:13 |
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Friend Commuter posted:Why do you even want multiple frontlines next to each other? In peacetime, sure, you can only draw a front along the border of one country (and its puppets), but once you're at war you can draw a single line along every country you're fighting. It's nice if you only want to push on one particular area of the front while leaving the rest alone, or divide up how much force you're using in particular areas. I'll typically have one army covering the entire front under a field marshal, and a second army with elite forces under a general with a shorter frontline to focus the main push in a particular area.
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# ? Jun 29, 2017 19:03 |