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Sit Tight and see what happens. Worst case that siege cruiser has enough range to linger outside our PDCs range, so we just wander out for enough time to make sure its dead, then wander back into cover.
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# ? Jul 4, 2017 02:48 |
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# ? Apr 27, 2024 04:50 |
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Sit tight.
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# ? Jul 4, 2017 03:44 |
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Joining the Sit Tight brigade. Last thing we want to do is let them get their alpha off while we can't shoot our full missile load back at them. Also ya, way to go mines! Great idea!
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# ? Jul 4, 2017 04:10 |
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Well we could let them fire off an alpha and then scootch back into the umbrella/out of their range, making them waste all their missiles. But thats super risky.
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# ? Jul 4, 2017 04:20 |
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The IC may be clueless techbros, but they're not so stupid as to fire off their entire missile supply unless they're sure we're well in range.
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# ? Jul 4, 2017 04:42 |
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Sit Tight
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# ? Jul 4, 2017 05:10 |
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Don't sit tight We advance, we can always retreat right? A good offense is the best defense. Besides Triton fleet base is more important then Triton fleet!
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# ? Jul 4, 2017 08:45 |
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Sit Tight If the other combat group was further away I'd be all in favour of a sally, however with such a short distance behind all that will happen is the forward group pins us down and softens us in time for the BB to come and finish us off. We need those larger ASMs the PDC has to have even a chance here.
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# ? Jul 4, 2017 11:13 |
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Interlude 5 - It could be worse Triton Fleet Base Alan Ranjani was having a bad day. In reflection it wasn’t actually that unusually awful by his own standards. Alan was what one could consider, unlucky. Alan was used to everything being more difficult for him. The son of immigrant hydroponics technicians to a small freehold dome who had spent his first years in Earth’s crushing gravity he was always noticeably shorter than the proper ‘red blooded’ Martians which for his childhood singled him out for torment over his ‘earther’ heritage. Over the years this had imbued in him a sort of stoic resilience in which he would push onwards towards his goal despite the world seemingly conspiring against him. This carried him through to place second in his engineering class at Mar’s prestigious Valles Marineris university and then, just when wondrous vistas seemed to be opening up for him he was conscripted by the navy. Two years into his six year term he was Alan Ranjani - Chief missile technician (Compulsory service) and continuing his lucky streak he wound up posted to Triton, a backwater widely considered to be a suicide posting if things ever got hot. All this is why on that fateful day in March 2052 when Colonel ‘Crazycryo’ (as he was affectionately known) bustled onto his missile maintenance deck (accompanied by several aides of course) and demanded the impossible Alan Ranjani simply took a deep breath and got on with it. Mate standard (single) missile engines to push a drone filled with delicate electronics and layered in unbalanced armor, sure why not? Tear out the guts of traffic control buoys and refit them with nuclear submunitions, I guess it’s not impossible? Do it all in less than a week? Hmm. Alan didn’t sleep for three days as he and his techs built and rebuilt the prototypes before reprogramming the fabricators and starting them churning out the new designs. Once it was done and rolling he took five steps to the nearest seat and promptly collapsed into unconsciousness. Hundreds of modified buoys rolled off the lines before time was up and the ships had to depart, far exceeding even the most optimistic estimates given by those above. Nobody heard anything for two days. Triton base was awash with rumors but nobody really knew anything until command released a short statement and missile footage showing an IC cruiser tearing apart with special accolades given to Alan and his missile techs. He of course missed this, intent on his dinner and chasing down defect reports from the Trident’s missile stores his first warning was when three dozen cheering sailors burst into the mess, dragged him out and carried him and his junior techs in a triumphant victory lap of the base’s fighter bay. Bobbing along above some cheering ratings in the low gravity of Triton base, Alan, for perhaps the first time in his life felt like he belonged.
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# ? Jul 4, 2017 14:43 |
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Oh boy, more Aurora! Sign me up as officer, please. Anything's fine.
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# ? Jul 4, 2017 15:12 |
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I am a big dumb dummy who got my ship classes confused, ignore what this used to say
Crazycryodude fucked around with this message at 18:18 on Jul 4, 2017 |
# ? Jul 4, 2017 18:14 |
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Space Dorf me please. I'd like a shooty pew pew ship called the Defiant Mammal. I'd edit the spreadsheet but my kindle doesn't want to cooperate.
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# ? Jul 5, 2017 04:50 |
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Not sure my vote is necessary at this point but sit tight. We have those defenses for a drat good reason.
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# ? Jul 5, 2017 13:18 |
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Just in case it wasn't clear the whole of Triton fleet is forward deployed at Psanthe. The 'Dumbo' task force at Triton is just the captured missile boat which hasn't had it's task force renamed yet.
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# ? Jul 5, 2017 15:52 |
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Good to know, but on the whole I still think staying put is best. The only thing worth risking a sally for is the siege cruiser, and it's well back out of our reach. Are they trying to kill the fleet at Psamathe with their combat ships and don't realize that the PDC umbrella covers it? If I were them I'd bring up the siege cruiser escorted by everything else, park at the very edge of its range from Triton, and just lob missiles at the PDC/fleet base to force the Martians into sallying out from under its cover. I've got no idea what they're going for with the formation they're using, it's really fuckin' weird that the siege cruiser is that far away. I loving did it again, confusing Zuckerbergs and Musks. Ignore this. Crazycryodude fucked around with this message at 17:22 on Jul 5, 2017 |
# ? Jul 5, 2017 16:13 |
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Hmm, I have no preference for the tactical situation, but having tried the ship name generator linked earlier, I would like to sign up for a Fleet Scout named Observed Peril.
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# ? Jul 5, 2017 20:26 |
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To quote Tacticus: What to Do If One Army Occupies a Well-fortified and Superior Ground and the Other Does Not: "Endeavour to be the one inside" Stay put.
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# ? Jul 5, 2017 21:12 |
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With sit tight the winner Kommdant General Mukaikubo elects to remain within the PDC's umbrella. 3 April, 0102hrs The marine raiding forces intercept and blow away another Transport. The two IC spearhead forces head north for a rondevous away from the mines. and the cruiser and a destroyer split from the training transports and move to join the IC spearhead at 2300kps 3 April, 0308hrs The IC spearhead forces combine and move towards Psanthe, they seem to have detected Triton fleet on actives. 3 April, 0510hrs After two hours suddenly three EM sources turn on 25m km from Psanthe closing at 5040kps. It looks like the active sensor of the fighters detected earlier attacking FSC Tornado (now renamed to Observed Peril with Colonel Starfyter in charge). The majority of the force runs to avoid the incoming enemy fighters whie the Deimos fighters move to interccept and the anti-fighter frigates hide by Psanthe to ambush. Soon small shields are detected around the active contacts. 3 April, 0535hrs Twenty more shield contacts spring into life to the great dismay of General Mukaikubo, it looks like the Steve Jobs class must be carrier. 3 April, 0605hrs Victory takes two hits from a salvo of 10 size 1 missiles. It must be a ranging salvo as no more follow immediately. Not long after the fighters enter active sensor range of the closing frigates and are id'd at 300 and 350T respectively. The enemy fighters are smaller than the intended resolution of our frigate fire control (500T resolution) so they cannot lock on them just yet with their fire controls. 3 April, 0615hrs The Deimos, seemingly undetected swing into range of the fighters. Plasma fire begins but it is hard to hit the extremely fast targets. Not long after missiles come streaking back at the Deimos's. Three suffer armor penetrations and lose an engine falling behind fast as the chase continues. A second salvo comes in and another ten hits across four Deimos leaves another two limping behind. The enemy fighters break for the IC spearhead at max rate, the seven functional Deimos 25k km behind and slowly losing ground. Salvo fire begins and the Deimos start to burn the enemy fighters from the sky one at a time. No more return fire is evident so it seems likely they have exhausted their missile stocks. One by one the fleeing fighters are destroyed or left crippled but they inexorably pull ahead. 3 April, 0619hrs After several minutes of this the missile sensor on Don't forget to breathe pick up a huge incoming salvo. 130 size 1 missiles are homing in rapidly on the main task force. The Task force turns to flee and prepares its point defenses. Thirty missiles are intercepted by the desperate point defense fire but another hundred bore on, swinging at the last second to target the already damaged VICTORY. Oh.... oh no. Victory is hammered terribly by the wave but emerges intact, however a missile peetrates an already damaged section and nuclear fire tears through her flag bridge.... Certain crew may not have been wearing their regulation vacsuits. Two main engines and half her armament is utterly wrecked by the barrage and Kommdant-General Mukaikubo is killed when the flag bridge is destroyed. 63 other crewmembers are also killed in the conflagration. Mukaikubo Victory is still alive but is in no way fit for combat. If it were not for her previous damage she could probably have weathered the storm, the survivors turn the ship for Triton. The faster IC fighters pull out of combat range from the Deimos, leaving behind half their number. The spearhead force is standing off 130m km from Triton and has slowed to a stop. Much further back the IC is still moving up its reinforcements and the transports. Saros fucked around with this message at 02:28 on Jul 6, 2017 |
# ? Jul 6, 2017 02:13 |
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As expected. AVENGE MEEEEEEE
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# ? Jul 6, 2017 02:42 |
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Alright the fact that they're parked 130 million km away implies we've got siege missiles in the air (vacuum?). Can we get some anti-fighter/missile forces on the trajectory between the IC and Triton? Hopefully we can run their missile stocks dry and force them to either run away or come to the PDC. E: You know, the siege missiles apparently have a lot of fuel and a lot of payload, so I bet they're forced to compromise on engines/speed. We can probably hit them even with just standard ship to ship weapons during their cruise stage, let's get the whole drat fleet picketing the missile approach to Triton. Crazycryodude fucked around with this message at 03:20 on Jul 6, 2017 |
# ? Jul 6, 2017 02:46 |
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As the Big thing appears to be a carrier it could be they are reloading. Are the size one missiles what we expect out of the box launchers? If so it could be they are trying to stop to reload. We may have to sally forth and hit the enemy.
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# ? Jul 6, 2017 03:31 |
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Crazycryodude posted:Alright the fact that they're parked 130 million km away implies we've got siege missiles in the air (vacuum?). Given the way engines work in Aurora, I'm inclined to suggest 'aether'.
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# ? Jul 6, 2017 03:36 |
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FredMSloniker posted:Given the way engines work in Aurora, I'm inclined to suggest 'aether'. Its basically Star Wars/Trek rules for movement. Inertia-less is easier for everyone involved, but means you can't do wacky poo poo like do a high-speed burn, cut engines and coast in until you're really close (space close, obvs), flip and bring engines back up and waste some nerds.
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# ? Jul 6, 2017 03:43 |
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Pash posted:As the Big thing appears to be a carrier it could be they are reloading. Are the size one missiles what we expect out of the box launchers? If so it could be they are trying to stop to reload. We may have to sally forth and hit the enemy. The bullshit Meyers fire Size 3 missiles, all that previous salvo came from the fighters. Fighters that we have now killed half of, and the remainder of which are gonna take forever to rearm aboard the Jobs. They're not exactly out of the fight, but they're a severely reduced threat at the very least. Any sallying out will still have to deal with the Meyers, which is why I wanna sit tight out of their range and intercept the siege missiles. If we can't intercept the siege missiles, the calculus changes and we kinda have to go get them, but it's a last resort. On the bright side, if it does come down to that they have a whole one capital ship built for brawling, everything else out there is either a support ship or destroyer sized. I'd give us about 75-80% odds of winning a direct fight. It wouldn't be pretty though, so let's maybe not until we absolutely have to. E: Saros do you have the exact specs of the Triton PDC on hand? I'm wondering how much armor, PD, and missile tubes it has. Crazycryodude fucked around with this message at 03:48 on Jul 6, 2017 |
# ? Jul 6, 2017 03:43 |
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Crazycryodude posted:The bullshit Meyers fire Size 3 missiles, all that previous salvo came from the fighters. Fighters that we have now killed half of, and the remainder of which are gonna take forever to rearm aboard the Jobs. They're not exactly out of the fight, but they're a severely reduced threat at the very least. Any sallying out will still have to deal with the Meyers, which is why I wanna sit tight out of their range and intercept the siege missiles. Ya I just realized this. We should try to leave our fighters out there to intercept any second wave. Did we get the info right that the escorts for the enemy transports broke off to join their fleet? If so we should take any chance we get with the scout force to take out those transports.
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# ? Jul 6, 2017 03:49 |
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Crazycryodude posted:E: Saros do you have the exact specs of the Triton PDC on hand? I'm wondering how much armor, PD, and missile tubes it has. It's on the first page: code:
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# ? Jul 6, 2017 05:56 |
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Thanks for that, probably should've checked first. Well, nothing for it but to wait and hope at this point, the pieces have all been set in motion. I wonder what Pluto's gonna think of waking up to nuclear detonations strobing all over the place relatively nearby. Or, on that note, to Cyborg Yooper. Might confuse it a bit, if nothing else.
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# ? Jul 6, 2017 18:10 |
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make me captain of a spacebote, any type will do
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# ? Jul 6, 2017 23:17 |
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RIP Mukaikubo. Still, could have been worse. Could have been me. In general though I think we could be cautiously optimistic, we've killed a cruiser and destroyer and still haven't actually lost a ship, plus their carrier's offensive capabilities are severely curtailed. I say we continue to sit tight, until we know for sure that they are going to be able to cripple the PDC without entering it's envelop.
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# ? Jul 7, 2017 00:08 |
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Is there a point at which a ship still technically exists but isn't worth repairing, or will it always cost fewer resources to refurbish a near-wreck than to build a new one? (Obviously at some point the design becomes too outdated to build, but maybe not too outdated to refurb. I'm just looking at the economics of repair vs. replace.)
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# ? Jul 7, 2017 00:27 |
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FredMSloniker posted:Is there a point at which a ship still technically exists but isn't worth repairing, or will it always cost fewer resources to refurbish a near-wreck than to build a new one? (Obviously at some point the design becomes too outdated to build, but maybe not too outdated to refurb. I'm just looking at the economics of repair vs. replace.) As long as something is repairable with the dockyards coming to us it will be worth repairing for us. At least until command tells us not to. Takes a lot longer to build a ship than make some wreak slightly functional.
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# ? Jul 7, 2017 00:40 |
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It's always cheaper to repair a hulked ship as long as it's still technically a ship in game terms than to build a new one. Chalk it up to the basic structural elements still being intact or whatever, and even completely replacing all the components is still cheaper and faster than laying a new Space Keel and paying for all the components. Now, like you said, it may not be worth it to repair a 200 year old hopelessly obsolete ship, but it would still be cheaper than building a new copy of that 200 year old hopelessly obsolete design. For a modern BC/our outer system flagship, it's 100% worth it, though. Crazycryodude fucked around with this message at 01:08 on Jul 7, 2017 |
# ? Jul 7, 2017 00:45 |
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Just make sure that if we win this battle, they name all the poo poo after me. Build a fancy statue. This is a damned Nelson-At-Trafalgar moment and the ship's even named the Victory.
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# ? Jul 7, 2017 01:07 |
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Mukaikubo posted:Just make sure that if we win this battle, they name all the poo poo after me. Build a fancy statue. This is a damned Nelson-At-Trafalgar moment and the ship's even named the Victory. A sculpture called Victory that's of one of our own ships exploding is going to confuse the gently caress out of future schoolchildren on field trips.
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# ? Jul 7, 2017 01:31 |
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Akratic Method posted:A sculpture called Victory that's of one of our own ships exploding is going to confuse the gently caress out of future schoolchildren on field trips. It was a heroic sacrifice to eat a salvo of box launchers so the rest of the fleet could get into position to maul the IC.
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# ? Jul 7, 2017 02:04 |
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So we're all sitting tight even though they have a range advantage to us? What's going to happen is they're going to reload and do this again. My take is they're going to sit at maximum range and pummel us, we need to go at them the second their Marissa meyers blow their load. Question: how feasible is it to have our two escort frigates attempt to attack the iron ladies? Two thirds of their escort left.
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# ? Jul 7, 2017 06:47 |
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We're going to sit tight and see if we can intercept the siege missiles. The fleet is currently parked right along the vector that the siege missiles would have to take to get to Triton, and hopefully they're so big/slow moving they can just get picked off in their cruise phase before they split into their submunitions at the end and overwhelm PD. If we can't, we kinda have to go get them, but no reason to throw away our one advantage (the PDC) until we absolutely have to. If the Meyers shoot, then yeah we'll jump them before they reload, no reason to weather their alpha strike and just sit gormlessly while they've got empty tubes. But there's no need to let them shoot in the first place when we can draw them into the PDC fire and never have to get in their range to begin with, or at least fight them with massive waves of Size 4 missiles at our backs instead of on a level field. Sending out just a few small ships is 100% a suicide mission, there's no way to get around the main body of their fleet at this point, we're just too close to effectively disengage. Crazycryodude fucked around with this message at 12:39 on Jul 7, 2017 |
# ? Jul 7, 2017 12:33 |
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So did our hidden frigates reveal themselves or not? If they did, might as well join them to the main body.
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# ? Jul 7, 2017 14:39 |
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quote:Sending out just a few small ships is 100% a suicide mission, there's no way to get around the main body of their fleet at this point, we're just too close to effectively disengage. I think we have two frigates escorting our scout ship? Those two against a Marissa Meyer? Might be worth losing both to have a shot at four defenceless iron ladies? Also a question for saris: how big exactly is the Martian fleet? Or is this mostly storytelling and you don't want to paint yourself into a corner?
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# ? Jul 7, 2017 15:03 |
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# ? Apr 27, 2024 04:50 |
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Affi posted:I think we have two frigates escorting our scout ship? Those two against a Marissa Meyer? Might be worth losing both to have a shot at four defenceless iron ladies? As one of those frigates, I'm pretty sure my ship can't take 25 missiles to the face, but I'm down for it. I think it's been confirmed that the Martian fleet is bigger than the IC's, so unless the inner system fights are going incredibly poorly for us we should be good as we've been knocking out big ships left and right while not permanently losing any of our own.
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# ? Jul 7, 2017 15:11 |