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Boxman
Sep 27, 2004

Big fan of :frog:


Maybe just normal camera mounts with 3M strips? that's what I'm doing and although the camera has only been up for a couple days it's holding steady. I figure if something tugged on the cable hard enough to yank the 3M strip off itd be hard enough to have done damage to the connection if it were screwed into the wall anyway.

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GutBomb
Jun 15, 2005

Dude?
hanger bolts 1/4"-20 thread

house of the dad
Jul 4, 2005

Bhodi posted:

There's nothing on oculus that's currently a better deal than steam except for arizona sunshine. Their packs are bad and absolutely not worth the price.

Action pack is bad, you'll play fantastic contraption once and never load it up again, some people like wilson's heart but superhot is honestly the only game worth buying in that bundle
Supper pack is bad, I expect you to die is a fairly fun 4 hour experience, the climb is OK, but there's no reason to ever play raw data when you get robo recall for free, and sports bar vr is just dumb
Explore pack is bad, everest VR is just a movie, SPT is the same price and you can't get unspoken on steam.

I buy everything I can on steam, but honestly it doesn't matter that much because how much am I really going to be playing launch-quality games in the future? Already games like fantastic contraption and job simulator seem quaint & trite; development is moving very fast so it's unlikely I'll ever go back and replay any of the games I bought because there's going to be a ton of newer, better stuff that I can spend my time on.

Eh, I'd argue the adventure pack is a pretty darn good deal. The Climb has been my favorite thing from it so far (except they really should patch it so you just rechalk by reaching to your belt instead of having to wave your hands around like an idiot) but Raw Data is enjoyable enough in coop and sports VR is decent for pool despite everything else in there being a bit half baked. Definitely worth the extra $30 if you're planning on getting The Climb.

PerrineClostermann
Dec 15, 2012

by FactsAreUseless

Boxman posted:

Maybe just normal camera mounts with 3M strips? that's what I'm doing and although the camera has only been up for a couple days it's holding steady. I figure if something tugged on the cable hard enough to yank the 3M strip off itd be hard enough to have done damage to the connection if it were screwed into the wall anyway.

Well, like I said, there's just insulation on the walls. White plastic sheets surrounding insulation. They're not firm surfaces, and the sensors wouldn't be fully stable.



Yay for murder basements.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:
The other thing about buying from the Oculus store is there are no refunds.

PerrineClostermann posted:

Well, like I said, there's just insulation on the walls. White plastic sheets surrounding insulation. They're not firm surfaces, and the sensors wouldn't be fully stable.



Yay for murder basements.

Just get some camera light stands, I steal my wife's ones from her studio when I set up my Vive in the living room and those have spinny bits in them and they are plenty stable. As long as nobody moves it. For the Rift it should be ultra-stable since there are no moving parts.

EDIT
https://www.amazon.com/CowboyStudio-Photography-Light-Stands-Cases/dp/B001WB02Z4
Like these

Boxman
Sep 27, 2004

Big fan of :frog:


PerrineClostermann posted:

Yay for murder basements.

Oh hm. I was imagining insulation packed between wood studs.

Yeah the frestanding light mounts are probably your best option other than sticking things on the ceiling. And I have no idea if the sensors appreciate being turned upside down

PerrineClostermann
Dec 15, 2012

by FactsAreUseless

KakerMix posted:

The other thing about buying from the Oculus store is there are no refunds.


Just get some camera light stands, I steal my wife's ones from her studio when I set up my Vive in the living room and those have spinny bits in them and they are plenty stable. As long as nobody moves it. For the Rift it should be ultra-stable since there are no moving parts.

EDIT
https://www.amazon.com/CowboyStudio-Photography-Light-Stands-Cases/dp/B001WB02Z4
Like these

Man, those things have a two foot footprint. I was hoping to have it against the walls as much as possible to maximize play space.

I've never messed with roomscale though, so I don't know how much that would eat up.

somethingawful bf
Jun 17, 2005

PerrineClostermann posted:

Man, those things have a two foot footprint. I was hoping to have it against the walls as much as possible to maximize play space.

I've never messed with roomscale though, so I don't know how much that would eat up.

You could probably get some PVC piping and mount it to like a 2x4 and it would be fine since the cameras are super light and it would be really cheap.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC

PerrineClostermann posted:

Man, those things have a two foot footprint. I was hoping to have it against the walls as much as possible to maximize play space.

I've never messed with roomscale though, so I don't know how much that would eat up.
Could pick up a couple Harbor Freight cargo bars and put them floor to ceiling in the corners, then clamp camera mounts to them.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

PerrineClostermann posted:

Man, those things have a two foot footprint. I was hoping to have it against the walls as much as possible to maximize play space.

I've never messed with roomscale though, so I don't know how much that would eat up.

I find that the footprint of them doesn't intrude in any realistic way because the real limits are your arms in front of you and unless you are a really weird looking person your arms are longer than your feet.
Otherwise yeah those floor to ceiling light posts from a place like harbor freight would be best.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:
Quote isn't edit ff

Stick100
Mar 18, 2003

Boxman posted:

Oh hm. I was imagining insulation packed between wood studs.

Yeah the frestanding light mounts are probably your best option other than sticking things on the ceiling. And I have no idea if the sensors appreciate being turned upside down

They do fine upside down. A number of people that have both Vive and Oculus have used the tripod mount on the bottom of the Lighthouses to screw in their Oculus Cameras for a 360 setup. I did it for a while myself.

EX. https://imgur.com/E2wiljJ.jpg

PerrineClostermann
Dec 15, 2012

by FactsAreUseless

Stick100 posted:

They do fine upside down. A number of people that have both Vive and Oculus have used the tripod mount on the bottom of the Lighthouses to screw in their Oculus Cameras for a 360 setup. I did it for a while myself.

EX. https://imgur.com/E2wiljJ.jpg

What has science done? :stonk:

Ordered some light stands, apparently they can get the cameras within 8" of the wall. Good enough for me

Boxman
Sep 27, 2004

Big fan of :frog:


Stick100 posted:

They do fine upside down. A number of people that have both Vive and Oculus have used the tripod mount on the bottom of the Lighthouses to screw in their Oculus Cameras for a 360 setup. I did it for a while myself.

EX. https://imgur.com/E2wiljJ.jpg

VR porn is way weirder than I expected :v:

Tom Guycot
Oct 15, 2008

Chief of Governors


JazzFlight posted:

Well, any exclusive game or app (anything that says that Oculus had a part in making the game) is only available on the Oculus Store, so definitely feel alright buying that stuff.

As for games that are on both, I'd check their Steam forums to see if your Steam friends list is what's used for multiplayer. I don't have any friends on Oculus, so that would suck if I bought one that doesn't support cross-play with all headset users. Also, I think I heard that Oculus doesn't keep your saves if you delete the game from your HDD, while Steam has Cloud Saves, so that's a definite plus in Steam's favor...

The oculus store has actually had cloud saves for over a year if I'm not mistaken, its just up to the individual games if they decide to use it or not.

PerrineClostermann posted:

I could also get two shorter poles and go from ceiling to wall, which saves about ten bucks. Any other ideas?

This is literally exactly what I did for my room where I didn't want to permanently mount anything and it works like a charm. I have them right in the corners, and a couple pole clamp mounts for the sensors.



EDIT: Oh... you already ordered light stands :v: well if that doesn't work out for you, the contractor poles right in the corner works with minimal floorspace used.

EDIT2: Actually, looking more at your space, I really wouldn't use light stands that have a tripod leg to them, its going to eat up a lot of space and lead to something you might kick or bump and shift around. If your order hasn't shipped yet, and the price is the same I'd do the pole with a tiny footprint instead. Also is there any reason you can't just screw a camera mount into the 2x4's running across the ceiling, up in the corners? Thats going to be way better than light stands, or even a pole in the corner.

Tom Guycot fucked around with this message at 22:03 on Jul 26, 2017

PerrineClostermann
Dec 15, 2012

by FactsAreUseless

Tom Guycot posted:


This is literally exactly what I did for my room where I didn't want to permanently mount anything and it works like a charm. I have them right in the corners, and a couple pole clamp mounts for the sensors.



EDIT: Oh... you already ordered light stands :v: well if that doesn't work out for you, the contractor poles right in the corner works with minimal floorspace used.

I would love to do that, but the costs of a pole or poles long enough to do it, plus clamp mounts...

We'll see how the stands go.

Tom Guycot
Oct 15, 2008

Chief of Governors


PerrineClostermann posted:

I would love to do that, but the costs of a pole or poles long enough to do it, plus clamp mounts...

We'll see how the stands go.

Ah, yeah I was thinking those light stands would be as expensive as a couple tele props and clamps. Still, the cheapest would just be a simple screw in mount. Is there something I'm missing in your picture why you couldn't just screw them up to your ceiling?

PerrineClostermann
Dec 15, 2012

by FactsAreUseless

Tom Guycot posted:

Ah, yeah I was thinking those light stands would be as expensive as a couple tele props and clamps. Still, the cheapest would just be a simple screw in mount. Is there something I'm missing in your picture why you couldn't just screw them up to your ceiling?

It's plywood held up by 2x8s, and the 2x8s are a foot and a half in from the wall. I'd rather not mount them inward so much, I suppose.

Boxman
Sep 27, 2004

Big fan of :frog:


I'm having two problems but I'm not even sure if the second is the Rift's fault or my computer's.

The real nasty thing first - at some point between yesterday and today, my tracking became glitchy as poo poo. Not drift or anything like that - it's like the system thinks i'm constantly twitching, and it'll sometimes display a frame or two from a completely random perspective (if someone can link me to an appropriate program I'd be more than happy to make a video). It makes doing anything pretty impossible. How likely is it I got a bum sensor/how easy is the RMA process? I plug my sensor in and it reports USB 3.0, then at some point it turns into USB 2.0. Also, I just put my headset on and while I was looking around Home it lost connectivity with my sensor entirely. It's worth noting that I have the HMD plugged into the same USB bracket as the sensor, and I've tried a number of different USB ports, so I don't think there's anything wonky going on there.

Second problem is that my audio keeps cutting out. It happens randomly. I feel like this might be a Windows problem, because disabling it then re-enabling it in the Windows audio device manager brings the sound back for a while. That being said, the audio on my speakers and headset never cuts out, so I'd like to figure out what the conflict is with my Rift that's causing it.

EDIT: Also, audio mirroring isn't working. I just don't get sound out of my speakers sometimes.

USB and audio drivers for my mother board have been updated to the newest versions. I'm on an Asus Z170-AR, running Windows 10.

Boxman fucked around with this message at 22:47 on Jul 26, 2017

somethingawful bf
Jun 17, 2005

PerrineClostermann posted:

It's plywood held up by 2x8s, and the 2x8s are a foot and a half in from the wall. I'd rather not mount them inward so much, I suppose.



It looks like these would work perfectly

https://www.amazon.com/Hyperkin-Clamp-Mount-Vive-Oculus-Rift/dp/B01MG4D3O5/

PerrineClostermann
Dec 15, 2012

by FactsAreUseless

Boxman posted:

I'm having two problems but I'm not even sure if the second is the Rift's fault or my computer's.

The real nasty thing first - at some point between yesterday and today, my tracking became glitchy as poo poo. Not drift or anything like that - it's like the system thinks i'm constantly twitching, and it'll sometimes display a frame or two from a completely random perspective (if someone can link me to an appropriate program I'd be more than happy to make a video). It makes doing anything pretty impossible. How likely is it I got a bum sensor/how easy is the RMA process? I plug my sensor in and it reports USB 3.0, then at some point it turns into USB 2.0. Also, I just put my headset on and while I was looking around Home it lost connectivity with my sensor entirely. It's worth noting that I have the HMD plugged into the same USB bracket as the sensor, and I've tried a number of different USB ports, so I don't think there's anything wonky going on there.

Second problem is that my audio keeps cutting out. It happens randomly. I feel like this might be a Windows problem, because disabling it then re-enabling it in the Windows audio device manager brings the sound back for a while. That being said, the audio on my speakers and headset never cuts out, so I'd like to figure out what the conflict is with my Rift that's causing it.

USB and audio drivers for my mother board have been updated to the newest versions. I'm on an Asus Z170-AR, running Windows 10.

Sounds like some sort of USB issue. You don't happen to have an add-in card you can use to help remove the motherboard's built-in controllers from the equation, do you?



I got one for my third sensor (when that finally ships in August), but I don't think it'd be wide enough for the right 2x8. And again, the 2x8s are kinda far from the wall...

somethingawful bf
Jun 17, 2005

PerrineClostermann posted:

Sounds like some sort of USB issue. You don't happen to have an add-in card you can use to help remove the motherboard's built-in controllers from the equation, do you?


I got one for my third sensor (when that finally ships in August), but I don't think it'd be wide enough for the right 2x8. And again, the 2x8s are kinda far from the wall...

I was thinking more clamping it to the metal

PerrineClostermann
Dec 15, 2012

by FactsAreUseless

Poetic Justice posted:

I was thinking more clamping it to the metal

The I-Beam is over 3ft in from the bumpout, which just kills the space in another direction. I'm looking to maximize the tracking volume.

That said, I'll be able to move the stands around. Maybe a smaller volume will be fine, and I'll do something like that in the future. I've never tried roomscale stuff before.

Boxman
Sep 27, 2004

Big fan of :frog:


PerrineClostermann posted:

Sounds like some sort of USB issue. You don't happen to have an add-in card you can use to help remove the motherboard's built-in controllers from the equation, do you?

Unfortunately not. I have two extra USB 3.0 headers on my motherboard besides the ones on the back. One set of headers runs to the front of my case, the other I have a bracket to give me two extra ports in the back. I've tried all 3 "sets" and nothing helps.

Oh, also, there aren't any large mirrors in the room that might be screwing with the tracking. What glass there is, I had when I initially set up the rift two days ago and things were fine.

somethingawful bf
Jun 17, 2005

PerrineClostermann posted:

The I-Beam is over 3ft in from the bumpout, which just kills the space in another direction. I'm looking to maximize the tracking volume.

That said, I'll be able to move the stands around. Maybe a smaller volume will be fine, and I'll do something like that in the future. I've never tried roomscale stuff before.

Ah, I gotcha. Yeah the stands will be fine especially since you can easily move them around to get the cameras in the best position while setting things up.

Boxman posted:

Unfortunately not. I have two extra USB 3.0 headers on my motherboard besides the ones on the back. One set of headers runs to the front of my case, the other I have a bracket to give me two extra ports in the back. I've tried all 3 "sets" and nothing helps.

Oh, also, there aren't any large mirrors in the room that might be screwing with the tracking. What glass there is, I had when I initially set up the rift two days ago and things were fine.

I had my position glitch out with the Rift ages ago. It would be fine for a few hours, then my view would start randomly jumping around. I was able to fix it for a few hours at a time by unplugging and replugging the sensors. That was using my MB's ports and it cleared up when I got the Inatech card.

somethingawful bf fucked around with this message at 22:58 on Jul 26, 2017

mellowjournalism
Jul 31, 2004

helllooo

Bhodi posted:

but there's no reason to ever play raw data when you get robo recall for free

Just to be fair--because I also totally knocked raw data in the face of robo recall--they added PVP and I got physically teabagged by a ninja lady last night so that is an experience no other game can offer atm


Thats




adorable

Boxman
Sep 27, 2004

Big fan of :frog:


Sorry to spam the thread. I got better tracking quality when I hook my sensor up to a USB 3.1 port, and I even have an explanation for this - it's the only one that's under my ASMedia host controller. The other USB ports are all in my board's intel controller. This is good-ish news, but I was planning on using one of those other ports when my Touch came in.

That being said, eventually my sensor gave a "disconnected" then bounced into USB 2.0 so I don't know.

Nothing more disheartening than not being sure what's wrong with your very expensive new gadget. :/

Tom Guycot
Oct 15, 2008

Chief of Governors


PerrineClostermann posted:

It's plywood held up by 2x8s, and the 2x8s are a foot and a half in from the wall. I'd rather not mount them inward so much, I suppose.



What about something like this or this mounted in either of these spots (or both with 3 sensors) plus one opposite off camera from the picture?:






EDIT:

Boxman posted:

Nothing more disheartening than not being sure what's wrong with your very expensive new gadget. :/



Have you tried plugging your headset into a 2.0 port? I know they say 3.0 but I've seen several people online do fine with 2.0 or actually have that fix their issue. Also it might be worth jut doing a shuffle of ports, trying them in different spots, or unplugging 1 sensor and seeing how it does as a test.

Double Edit:

That makes a lot of sense having them on different USB controllers, but I think I misunderstood, it looks like you only have the headset and one sensor at the moment? I would still just try different combinations of ports. Headset in 2.0, sensor in 2.0, headset in the 3.1, sensor in a 3.0/2.0, etc. Also if you only have 1 sensor at the moment, where is it sitting and how far away? If you have it mounted high and far away and its the only one, its going to start having some wobble at like, 9' away most likely. The second (and 3rd) eliminate this, but with one 1 it doesn't have another point of reference when you get too far away.

Triple Edit:

Oh, also in addition to making sure your USB drivers are up to date, you should make sure you don't have any power down, or sleep or suspend setting enabled for them under power management.

Mmmmonster Edit:

If you have the Tray tool installed, it has options right in there to make sure that stuff is disabled and you're on high performance settings for USB.

Tom Guycot fucked around with this message at 23:30 on Jul 26, 2017

PerrineClostermann
Dec 15, 2012

by FactsAreUseless

Tom Guycot posted:

What about something like this or this mounted in either of these spots (or both with 3 sensors) plus one opposite off camera from the picture?:


.

That actually looks perfect, that first one. But that ship date...

I'll bookmark them

Tom Guycot
Oct 15, 2008

Chief of Governors


PerrineClostermann posted:

That actually looks perfect, that first one. But that ship date...

I'll bookmark them

What about this screwed right into the plywood?

GutBomb
Jun 15, 2005

Dude?

Tom Guycot posted:

What about this screwed right into the plywood?

Or a hanger bolt instead. Like 30 cents. 1/4-20 thread hanger bolt is all you need. I have 3 of them in my ceiling and they are perfect.

Songbearer
Jul 12, 2007




Fuck you say?

Tom Guycot posted:

Interested to see. Medium is still one of the most interesting applications of VR I've seen, and the latest update added so much meaty new features.

Here you go, my first Oculus Medium creation. I do terrible doodles at work while I'm waiting for customers to get a move on so I slapped it in Medium as a reference (which is the coolest and best poo poo in the world) and got to work.

Slapped on some tunes and man it was a lot of loving fun, I had a great time and I'm really happy how it turned out. Got rid of the doofy face tentacles and gave it doofy eyes and antenna instead. Reference picture for, uh, reference:



I was struggling with the colourscheme and was originally making it a boring brown critter when the missus stepped in and suggested something a bit more fun. We then co-operatively worked on it, her picking out colourful insects for references and dragging them into Medium so I could blow them up and put them next to me in-app. It was amazing.

Of course the best part is taking selfies with it afterwards:



Tom Guycot
Oct 15, 2008

Chief of Governors


Songbearer posted:

Here you go, my first Oculus Medium creation. I do terrible doodles at work while I'm waiting for customers to get a move on so I slapped it in Medium as a reference (which is the coolest and best poo poo in the world) and got to work.

Slapped on some tunes and man it was a lot of loving fun, I had a great time and I'm really happy how it turned out. Got rid of the doofy face tentacles and gave it doofy eyes and antenna instead. Reference picture for, uh, reference:



I was struggling with the colourscheme and was originally making it a boring brown critter when the missus stepped in and suggested something a bit more fun. We then co-operatively worked on it, her picking out colourful insects for references and dragging them into Medium so I could blow them up and put them next to me in-app. It was amazing.

Of course the best part is taking selfies with it afterwards:





Thats awesome, has a real funky alien look to it. The colours were a good call. Also... by any chance when you say you worked on it co-operatively, do you mean you have 2 headsets and were physically both there at the same time while you were working on it? Because thats one of the neatest things they just added with the last update and I can't imagine how cool it would be to virtually collaborate like that.

Songbearer
Jul 12, 2007




Fuck you say?
Haha, I wish I was rich enough to run two headsets. Nah, she was at the computer in meatspace while I was on the grid, I gave her an idea of what to look for and she dragged the pictures onto the program so the reference image would pop up on my pallette in-app. Then she watched me work on the monitor and gave her feedback as I tried things, it was super neat. One of my friends is getting a Rift soon so I'd love to try collaborating with him on something.

Boxman
Sep 27, 2004

Big fan of :frog:


Tom Guycot posted:

What about something like this or this mounted in either of these spots (or both with 3 sensors) plus one opposite off camera from the picture?:






EDIT:




Have you tried plugging your headset into a 2.0 port? I know they say 3.0 but I've seen several people online do fine with 2.0 or actually have that fix their issue. Also it might be worth jut doing a shuffle of ports, trying them in different spots, or unplugging 1 sensor and seeing how it does as a test.

Double Edit:

That makes a lot of sense having them on different USB controllers, but I think I misunderstood, it looks like you only have the headset and one sensor at the moment? I would still just try different combinations of ports. Headset in 2.0, sensor in 2.0, headset in the 3.1, sensor in a 3.0/2.0, etc. Also if you only have 1 sensor at the moment, where is it sitting and how far away? If you have it mounted high and far away and its the only one, its going to start having some wobble at like, 9' away most likely. The second (and 3rd) eliminate this, but with one 1 it doesn't have another point of reference when you get too far away.

Triple Edit:

Oh, also in addition to making sure your USB drivers are up to date, you should make sure you don't have any power down, or sleep or suspend setting enabled for them under power management.

Mmmmonster Edit:

If you have the Tray tool installed, it has options right in there to make sure that stuff is disabled and you're on high performance settings for USB.

Thank you so much for all this advice. I'll work through it, change one thing at a time, see what works.

You're correct that I only have one sensor. It's wall mounted, about 6 feet up, and about 6 feet away from my play space. It's good to know that the wobble is expected behavior, which just leaves the massive perspective shifts...of course, that might be another thing that a second sensor fixes. My Touch still says "to be shipped" on Amazon, but the day is coming quick where I'm going to bother them to ask where the shipment is.

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius

Lol, that's a great resell. I bought this last year. You get two of the probably the same exact product for a dollar less.

https://www.amazon.com/gp/product/B012B2VR6A/

PerrineClostermann
Dec 15, 2012

by FactsAreUseless
Is there a way to see the image the Oculus sensors see, to better facilitate sensor setup?

Stick100
Mar 18, 2003

PerrineClostermann posted:

Is there a way to see the image the Oculus sensors see, to better facilitate sensor setup?

Almost certainly not, since they go out of their way to make them not work easily as cameras but there are apps that can help you see the vision cones.

Tom Guycot
Oct 15, 2008

Chief of Governors


PerrineClostermann posted:

Is there a way to see the image the Oculus sensors see, to better facilitate sensor setup?

indeed there is, well, a way to facilitate setup anyways.


Download this Its a little environment that shows the position and exact fov of each sensor, its what I use to fine tune the position. It works very well. It has some nice modes to show you a wire frame of it, a shaded space, and even show you the area where multiple sensors intersect.




EDIT: ^^^^^^^ Oh yeah, thats certainly true. The only way anyone has gotten a direct feed out of them was by using linux and a hacked firmware.

Tom Guycot fucked around with this message at 21:42 on Jul 27, 2017

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rage-saq
Mar 21, 2001

Thats so ninja...

Tom Guycot posted:

indeed there is, well, a way to facilitate setup anyways.


Download this Its a little environment that shows the position and exact fov of each sensor, its what I use to fine tune the position. It works very well. It has some nice modes to show you a wire frame of it, a shaded space, and even show you the area where multiple sensors intersect.




EDIT: ^^^^^^^ Oh yeah, thats certainly true. The only way anyone has gotten a direct feed out of them was by using linux and a hacked firmware.

And removing the IR filter.

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