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resistentialism
Aug 13, 2007

Next you're going to say you shouldn't be able to power down your hacking drones mid-flight and inch them forward during the split second where the other guy's defence drones are pointing the other way.

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StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Rapacity posted:

It's pretty strange to me that a lot of the roguelike lists people put together these days miss out the 2 classics of nethack and adom. Most of the comments about nethack (and adom) seem to put too much stress on arcane keybindings and the 'need' for spoilers. Anyone taking these comments at face value are seriously likely to miss out on 2 of the greatest games ever put together. The very fact that they are so arcane is what makes them so great and very unlikely to be repeated in this era of gaming.

Both games have great and extensive wikis if you want spoilers but I very much recommend that any fan of dungeon crawling doesn't get scared off because the sheer inventiveness and depth of either game is pretty much unmatched.

If you want the purest dungeon crawler of them all I'd highly recommend angband. Still updated to this day and constantly being made more accessible, angband is, in my opinion, the most 'sandbox-y' of rogues and something I play when I want to chill.

My gripes against Nethack aside, uh, I haven't played ADOM or Angband! :shobon: I'll check Angband out, thanks!

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

resistentialism posted:

Next you're going to say you shouldn't be able to power down your hacking drones mid-flight and inch them forward during the split second where the other guy's defence drones are pointing the other way.

This has been and will always be super-dumb, and the fact that the devs think it's legitimately cool is disappointing. :(

vorebane
Feb 2, 2009

"I like Ur and Kavodel and Enki being nice to people for some reason."

Wrong Voter amongst wrong voters
Hype for other games:

Enter the Gungeon is a twin stick roguelike hybrid similar to Binding of Isaac, wherein five floors of goofy gun and bullet themed undead stand between you and a gun that can kill your sordid past. Along the way you'll find lots of weird and punny guns, along with active and passive items, also punny. There is progression in the sense that you can unlock items for your future runs by spending credits, earned by defeating bosses. I have died way too many times in it. There is a thread for it!

Cryptark is another twinstick hybrid that places you as a mercenary contracted to infiltrate and forcibly deactivate ancient derelict ships, ultimately disabling the titular flagship of an alien fleet. You'll balance your suit's kit between stealth and destruction, against the money you have and the money you could earn by achieving secondary objectives, which often ask you to restrict what you bring, or spare or destroy particular systems. There is progression from run to run in the form of artifacts, letting you buy new paintjobs and new robots. I am bad at it.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

vorebane posted:

Hype for other games:

Added, thanks!

(Is anyone good at Cryptark?)

Songbearer
Jul 12, 2007




Fuck you say?
I was tempted to reinstall Darkest Dungeon having only played six hours when the game was in the early stages of early access, but there's been a lot of negative talk about it which has kind of put me off. Is it really as bad as people say? A lot of the ire seems to come from how quickly the game takes away valuable members of your party. I kind of thought that was the point.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Songbearer posted:

I was tempted to reinstall Darkest Dungeon having only played six hours when the game was in the early stages of early access, but there's been a lot of negative talk about it which has kind of put me off. Is it really as bad as people say? A lot of the ire seems to come from how quickly the game takes away valuable members of your party. I kind of thought that was the point.

It's actually really good, and considering that all you have to do is reinstall it, do it! There's the new corpse mechanic that makes the back-line more fun to play with, and they've added a ton of other things. (My main gripe with the game came with the grindiness, and apparently there's a new radiance mode that does away with that complaint - heck, I should reinstall it!)

Count Uvula
Dec 20, 2011

---

Songbearer posted:

I was tempted to reinstall Darkest Dungeon having only played six hours when the game was in the early stages of early access, but there's been a lot of negative talk about it which has kind of put me off. Is it really as bad as people say? A lot of the ire seems to come from how quickly the game takes away valuable members of your party. I kind of thought that was the point.

It's fine...? The DLC has some trap poo poo going on that could gently caress you over (e.g. giving you access to a boss on like week 5 that will guaranteed wipe your party unless you know a lot about the game beforehand) but it's a good game.

vorebane
Feb 2, 2009

"I like Ur and Kavodel and Enki being nice to people for some reason."

Wrong Voter amongst wrong voters

Serephina posted:

Ok, I shall expound upon my apparently controversial options on Convoy. For giggles, let's see how it describes itself:

Those are fair points, though I took quite a few tries to complete the campaign. If you're willing to try wringing out some more game out of Convoy, maybe try unlocking and using different mcvs and starting escorts, most of those seem to be in some way not as good as the default. Or just vow to only kill opponents by knocking them into terrain.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Apparently the thing that really burned some folks about Darkest Dungeon - from what my buddy, who finished it and then told me not to bother, tells me - is the fact that the final dungeon has multiple phases, and a given adventurer will only ever tackle the Darkest Dungeon once, meaning you have to painstakingly grind up three full endgame parties to do it (and God help you if one of your attempts wipes).

I found it fun and atmospheric but it really does start to feel like a terrible grind after a while.

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



Angry Diplomat posted:

Apparently the thing that really burned some folks about Darkest Dungeon - from what my buddy, who finished it and then told me not to bother, tells me - is the fact that the final dungeon has multiple phases, and a given adventurer will only ever tackle the Darkest Dungeon once, meaning you have to painstakingly grind up three full endgame parties to do it (and God help you if one of your attempts wipes).

I found it fun and atmospheric but it really does start to feel like a terrible grind after a while.

Four, actually. I adore Darkest Dungeon but it really suffers for being too long for what it is. Of course, they rebalanced a bunch of stuff and added a mode that speeds everything up based on that criticism so it's not like they're unaware or ignoring it.

Hooplah
Jul 15, 2006


In the ~6 hours I've played of it I really enjoyed the theme and visual design, but I didn't much care for the core gameplay loop. It felt like mistakes/bad luck were very harshly punished, and on top of that, they led to more bad things happening in like a bad news snowballing effect. Instead of getting excited for how my characters would grow and develop from missions, I was worrying about which of my best would be incapacitated or outright eliminated. Kind of like XCOM, another game I've tried really hard to like, but just end up hating every time I try to play it.

CAPTAIN CAPSLOCK
Sep 11, 2001



Hooplah posted:

In the ~6 hours I've played of it I really enjoyed the theme and visual design, but I didn't much care for the core gameplay loop. It felt like mistakes/bad luck were very harshly punished, and on top of that, they led to more bad things happening in like a bad news snowballing effect. Instead of getting excited for how my characters would grow and develop from missions, I was worrying about which of my best would be incapacitated or outright eliminated. Kind of like XCOM, another game I've tried really hard to like, but just end up hating every time I try to play it.

:ssh: The town is your main character. All your recruits are just fodder.

vorebane
Feb 2, 2009

"I like Ur and Kavodel and Enki being nice to people for some reason."

Wrong Voter amongst wrong voters
I'm on a roll!

Blacksea Odyssey sets you on a jetski in space, hunting horrible spacemonsters, armed with a harpoon and an endless supply of throwing spears. Pretty much every monster can be delimbed with the harpoon once you inflict enough damage, and runes and consumables will make you desperately hope for keys to open all those shiny shiny chests laying around. Unfortunately, this game is buggy, I can't see the pregame menus in this, so test out the demo first. If it works, I recommend it.

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

Angry Diplomat posted:

Apparently the thing that really burned some folks about Darkest Dungeon - from what my buddy, who finished it and then told me not to bother, tells me - is the fact that the final dungeon has multiple phases, and a given adventurer will only ever tackle the Darkest Dungeon once, meaning you have to painstakingly grind up three full endgame parties to do it (and God help you if one of your attempts wipes).

I found it fun and atmospheric but it really does start to feel like a terrible grind after a while.

Having three full parties isn't really a big deal, though, and it's certainly not stopping to painstakingly grind them up. I have like twenty usable dudes in my party right now, and a party is limited to four people. You also, in the worst case, don't have to grind them up from the bottom; your stagecoach can be upgraded to bring you people with Resolve 3, out of a max of 6 (iirc).

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

vorebane posted:

I'm on a roll!

Blacksea Odyssey sets you on a jetski in space, hunting horrible spacemonsters, armed with a harpoon and an endless supply of throwing spears. Pretty much every monster can be delimbed with the harpoon once you inflict enough damage, and runes and consumables will make you desperately hope for keys to open all those shiny shiny chests laying around. Unfortunately, this game is buggy, I can't see the pregame menus in this, so test out the demo first. If it works, I recommend it.

Added!

Toadsmash
Jun 10, 2009

Dave Tate's downsy face approves.
Darkest Dungeon also has some seriously questionable tuning going on for champion dungeons that add to the slog of the late game.

Hooplah
Jul 15, 2006


CAPTAIN CAPSLOCK posted:

:ssh: The town is your main character. All your recruits are just fodder.

Don't you need your guys to level up and stuff if you want to take on the harder areas? Maybe I was just playing the game wrong.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
you aren't actually supposed to lose dudes constantly in darkest dungeon but when you do, it's almost always just a loss of the time invested in them

if you're having trouble, darkest dungeon optimal play is preventing dudes from doing bad things to your characters with action denial (stunning or just killing them before they can act this round). a lot of moves are poor use of your action economy. action type priority is basically killing/stunning/damaging/healing/judicious use of moving enemies to enable other characters to do same

CAPTAIN CAPSLOCK
Sep 11, 2001



Hooplah posted:

Don't you need your guys to level up and stuff if you want to take on the harder areas? Maybe I was just playing the game wrong.

Yes, eventually. But at the start just worry about getting maximum loot back so you can upgrade your stagecoach to hold more people / spawn more recruits(also you can eventually get upgrades so that recruits start at higher levels). If your level 0-1 team returns with high stress and or a ton of terrible afflictions, just dump their asses and get 4 fresh bodies to toss into the grinder.

After a while you can have a roster or 3-4 teams then alternate them going into dungeons.

victrix
Oct 30, 2007


I really don't understand the padding in Darkest Dungeon either, because the core gameplay is pretty tight, and the atmosphere was great.

But the devs were like 'yeah clearly our players want to repeat everything 50x'

Awesome!
Oct 17, 2008

Ready for adventure!


im pretty sure all the important values are easily edited in a text file if you want to make it less grindy or whatever

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.
What is the Radiance mode and what it does exactly? I played like 7-8 hours of normal mode before burning out.

victrix
Oct 30, 2007


Since he doesn't do proper shameless self promotion; our very own madjackmcmad is streaming Ludum Dare for 48 hours

https://www.twitch.tv/playdungeonmans

He's working on some weird rear end combination of a shooter and tetris :v:

If you want to see a game put together in realtime in Unity, come watch.

(it's roguelike because if he stays up too long he might die, permadeath)

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS

Angry Lobster posted:

What is the Radiance mode and what it does exactly? I played like 7-8 hours of normal mode before burning out.

radiant mode basically just removes some grind

Thirsty Dog
May 31, 2007

Tollymain posted:

radiant mode basically just removes some grind

It also removes restrictions on higher level guys doing lower level dungeons

genericnick
Dec 26, 2012

Thirsty Dog posted:

It also removes restrictions on higher level guys doing lower level dungeons

Which helps with the grind because you don't need a full team of recruits to level the few you need on the higher difficulty.

ToxicFrog
Apr 26, 2008


StrixNebulosa posted:

Added, thanks!

(Is anyone good at Cryptark?)

I'm not good at it but I've beaten normal mode a few times and unlocked all the exosuit types. Haven't beaten roguelike mode or unlocked excavation mode yet, though.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
Doesn't it make enemies easier and heroes tougher?

PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off

Tremis posted:

Any basic cogmind tips?

I feel like most of my runs end in a cycle of getting spotted (which I almost always have no control over if I don't have a tracking module thingy), followed by a series of protracted battle in which I pull more and more aggro until I escape to the next floor or die.

I can't seem to figure out how to reverse the situation once it starts unless I happen to be extremely speedy.

I guess I don't understand how patrols work and how enemies respawn after you've wiped a patrol.

I'd really recommend coming to the roguelikes discord for this one - there's an extremely active #cogmind channel there that will be able to give you better advice than I can.

That being said, your strategies are going to vary. If you're a flight/hover build, you can outrun pretty much anything, as long as you don't get stuck in a corner. Legs/treads have to fight, but you can still pick your spot; be very careful near Garrisons (where patrols spawn) and big corridors & intersections - since a lot of traffic goes through there normally, things tend to snowball! The trick is to anticipate where fighting could start and avoid unfavorable locations as much as possible, I think.

Patrols spawn in regularly from Garrisons on different routes, and can be summoned directly to your current location by various kinds of distress calls (from conveyors, engineers, etc). After a few floors, Programmers will also start hunting you down; they're the 'clock'. Have fun!

Bert of the Forest
Apr 27, 2013

Shucks folks, I'm speechless. Hawf Hawf Hawf!
As long as folks are making lists here and since I have no shame, I'd love to plug my own home-brewed roguelike rogue-lite rogue-adjacent game We Need To Go Deeper. :v: It's a co-op submarine crew simulator with a procedural generated undersea trench and crew-wide permadeath, so make of it what you will, but speaking as one of the creators, I think it's just dandy. :smug:

Some of the fine folks in this thread helped us stress-test it in its pre- Early Access state, so hopefully some of them could vouch for it. We've been feeling that Darkest Dungeon-like balance problem heat lately too, though like they did before us, we're working on finally implementing custom game options for those who dislike some of our recent difficulty changes! Along with giving our procedural generation a much-needed spit-shine after it's more or less stayed the same since alpha.

Speaking of which, I too have not heard of their new "Radiant" mode. That sounds precisely up my alley since I love Darkest Dungeon's atmosphere and world so much but just have never had the patience to do the grind-work necessary to see it through to the end. Re-installing that poo poo immediately.

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

I can easily vouch for We Need To Go Deeper, it was hella fun in a broken and glitchy state way back when and I'm sure it's even more fun now. (Me and my buddies keep meaning to play it more, but... you know how it goes.) It updates frequently, and is similar to Overcooked in that if you don't have a plan, you end up running about while yelling at your friends.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

Rapacity posted:

It's pretty strange to me that a lot of the roguelike lists people put together these days miss out the 2 classics of nethack and adom. Most of the comments about nethack (and adom) seem to put too much stress on arcane keybindings and the 'need' for spoilers. Anyone taking these comments at face value are seriously likely to miss out on 2 of the greatest games ever put together. The very fact that they are so arcane is what makes them so great and very unlikely to be repeated in this era of gaming.

Both games have great and extensive wikis if you want spoilers but I very much recommend that any fan of dungeon crawling doesn't get scared off because the sheer inventiveness and depth of either game is pretty much unmatched.

If you want the purest dungeon crawler of them all I'd highly recommend angband. Still updated to this day and constantly being made more accessible, angband is, in my opinion, the most 'sandbox-y' of rogues and something I play when I want to chill.

I'm fine with arcane poo poo and needing to explore the game to learn it and all, but you can do arcane better than Nethack. Like having in-game clues, lore and mechanics interactions that make internal sense. Like, if there were an entire floor of poisoned water you needed to swim through, you obviously need water breathing and poison resist.

If a way to do that was to have an amulet of clean air (a breathe amulet, with the poison element) that is a guaranteed find and then enchanting that amulet with a water spell, that would be cool. This works best if there's not also expressly an item of water breathing laying around. You'd want to have a hint somewhere, or have introduced similar mechanics earlier. Maybe later you'd enchant it with fire for lava and earth for mud, etc. Ideally, there'd be other workarounds for that poison water floor, also engaging other major or minor mechanics in a sensible manner.

Maybe I've gone soft in my old age, or I play too much tabletop stuff. I try not to murder my players Tomb of Horrors style.

fishmech
Jul 16, 2006

by VideoGames
Salad Prong
The idea of calling basic information "spoilers" is so 80s USENET geek it hurts.

occamsnailfile
Nov 4, 2007



zamtrios so lonely
Grimey Drawer

fishmech posted:

The idea of calling basic information "spoilers" is so 80s USENET geek it hurts.

It really is. I guess it let the turbo-nerds who could just open the source code to read it separate themselves from the herd of "people who had access to a computer" that kept growing and infringing on their once-sacred grounds.

vorebane
Feb 2, 2009

"I like Ur and Kavodel and Enki being nice to people for some reason."

Wrong Voter amongst wrong voters
Road Redemption is a early access roguelike hybrid in the vein of Road Rash. Smack, shoot, wrassle and kick anyone you meet for dollar bills, then buy admittedly bare bones upgrades between stages, with objectives of survival, racing, or assassination. Sometimes cars fall from the sky, it's a bad scene. You get double money for causing crashes, or just plain old decapitation by sword.

Ok I should stop this now.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

vorebane posted:

Road Redemption is a early access roguelike hybrid in the vein of Road Rash. Smack, shoot, wrassle and kick anyone you meet for dollar bills, then buy admittedly bare bones upgrades between stages, with objectives of survival, racing, or assassination. Sometimes cars fall from the sky, it's a bad scene. You get double money for causing crashes, or just plain old decapitation by sword.

Ok I should stop this now.

Added!

Should schmould. You should write up more and put together your own rec list. :D

TOOT BOOT
May 25, 2010

It seems like back in the day you were expected to go into complex roguelikes completely blind which seems absurd.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Years ago, someone showed up in the Nethack Usenet newsgroup claiming to have beaten Nethack without any spoilers whatsoever. If their claim is to be believed, it took them ten years to get an ascension.

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Mithross
Apr 27, 2011

Intelligent and bright, they explored a world that was new and strange to them. They liked it, they thought - a whole world just for them! They were dimly aware that a God had created them, was watching them; they called out to him, thanking him in a chittering language, before running off.

PMush Perfect posted:

Years ago, someone showed up in the Nethack Usenet newsgroup claiming to have beaten Nethack without any spoilers whatsoever. If their claim is to be believed, it took them ten years to get an ascension.

I mean, I'd believe it. It took me about 10 years to beat ADOM the first time, and that was with spoilers (although there were some really long breaks in there)

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