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Next you're going to say you shouldn't be able to power down your hacking drones mid-flight and inch them forward during the split second where the other guy's defence drones are pointing the other way.
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# ? Jul 29, 2017 00:06 |
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# ? Apr 28, 2024 22:19 |
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Rapacity posted:It's pretty strange to me that a lot of the roguelike lists people put together these days miss out the 2 classics of nethack and adom. Most of the comments about nethack (and adom) seem to put too much stress on arcane keybindings and the 'need' for spoilers. Anyone taking these comments at face value are seriously likely to miss out on 2 of the greatest games ever put together. The very fact that they are so arcane is what makes them so great and very unlikely to be repeated in this era of gaming. My gripes against Nethack aside, uh, I haven't played ADOM or Angband! I'll check Angband out, thanks!
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# ? Jul 29, 2017 00:15 |
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resistentialism posted:Next you're going to say you shouldn't be able to power down your hacking drones mid-flight and inch them forward during the split second where the other guy's defence drones are pointing the other way. This has been and will always be super-dumb, and the fact that the devs think it's legitimately cool is disappointing.
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# ? Jul 29, 2017 00:37 |
Hype for other games: Enter the Gungeon is a twin stick roguelike hybrid similar to Binding of Isaac, wherein five floors of goofy gun and bullet themed undead stand between you and a gun that can kill your sordid past. Along the way you'll find lots of weird and punny guns, along with active and passive items, also punny. There is progression in the sense that you can unlock items for your future runs by spending credits, earned by defeating bosses. I have died way too many times in it. There is a thread for it! Cryptark is another twinstick hybrid that places you as a mercenary contracted to infiltrate and forcibly deactivate ancient derelict ships, ultimately disabling the titular flagship of an alien fleet. You'll balance your suit's kit between stealth and destruction, against the money you have and the money you could earn by achieving secondary objectives, which often ask you to restrict what you bring, or spare or destroy particular systems. There is progression from run to run in the form of artifacts, letting you buy new paintjobs and new robots. I am bad at it.
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# ? Jul 29, 2017 00:42 |
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vorebane posted:Hype for other games: Added, thanks! (Is anyone good at Cryptark?)
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# ? Jul 29, 2017 00:44 |
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I was tempted to reinstall Darkest Dungeon having only played six hours when the game was in the early stages of early access, but there's been a lot of negative talk about it which has kind of put me off. Is it really as bad as people say? A lot of the ire seems to come from how quickly the game takes away valuable members of your party. I kind of thought that was the point.
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# ? Jul 29, 2017 00:50 |
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Songbearer posted:I was tempted to reinstall Darkest Dungeon having only played six hours when the game was in the early stages of early access, but there's been a lot of negative talk about it which has kind of put me off. Is it really as bad as people say? A lot of the ire seems to come from how quickly the game takes away valuable members of your party. I kind of thought that was the point. It's actually really good, and considering that all you have to do is reinstall it, do it! There's the new corpse mechanic that makes the back-line more fun to play with, and they've added a ton of other things. (My main gripe with the game came with the grindiness, and apparently there's a new radiance mode that does away with that complaint - heck, I should reinstall it!)
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# ? Jul 29, 2017 00:54 |
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Songbearer posted:I was tempted to reinstall Darkest Dungeon having only played six hours when the game was in the early stages of early access, but there's been a lot of negative talk about it which has kind of put me off. Is it really as bad as people say? A lot of the ire seems to come from how quickly the game takes away valuable members of your party. I kind of thought that was the point. It's fine...? The DLC has some trap poo poo going on that could gently caress you over (e.g. giving you access to a boss on like week 5 that will guaranteed wipe your party unless you know a lot about the game beforehand) but it's a good game.
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# ? Jul 29, 2017 00:56 |
Serephina posted:Ok, I shall expound upon my apparently controversial options on Convoy. For giggles, let's see how it describes itself: Those are fair points, though I took quite a few tries to complete the campaign. If you're willing to try wringing out some more game out of Convoy, maybe try unlocking and using different mcvs and starting escorts, most of those seem to be in some way not as good as the default. Or just vow to only kill opponents by knocking them into terrain.
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# ? Jul 29, 2017 01:09 |
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Apparently the thing that really burned some folks about Darkest Dungeon - from what my buddy, who finished it and then told me not to bother, tells me - is the fact that the final dungeon has multiple phases, and a given adventurer will only ever tackle the Darkest Dungeon once, meaning you have to painstakingly grind up three full endgame parties to do it (and God help you if one of your attempts wipes). I found it fun and atmospheric but it really does start to feel like a terrible grind after a while.
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# ? Jul 29, 2017 01:15 |
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Angry Diplomat posted:Apparently the thing that really burned some folks about Darkest Dungeon - from what my buddy, who finished it and then told me not to bother, tells me - is the fact that the final dungeon has multiple phases, and a given adventurer will only ever tackle the Darkest Dungeon once, meaning you have to painstakingly grind up three full endgame parties to do it (and God help you if one of your attempts wipes). Four, actually. I adore Darkest Dungeon but it really suffers for being too long for what it is. Of course, they rebalanced a bunch of stuff and added a mode that speeds everything up based on that criticism so it's not like they're unaware or ignoring it.
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# ? Jul 29, 2017 01:47 |
In the ~6 hours I've played of it I really enjoyed the theme and visual design, but I didn't much care for the core gameplay loop. It felt like mistakes/bad luck were very harshly punished, and on top of that, they led to more bad things happening in like a bad news snowballing effect. Instead of getting excited for how my characters would grow and develop from missions, I was worrying about which of my best would be incapacitated or outright eliminated. Kind of like XCOM, another game I've tried really hard to like, but just end up hating every time I try to play it.
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# ? Jul 29, 2017 01:56 |
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Hooplah posted:In the ~6 hours I've played of it I really enjoyed the theme and visual design, but I didn't much care for the core gameplay loop. It felt like mistakes/bad luck were very harshly punished, and on top of that, they led to more bad things happening in like a bad news snowballing effect. Instead of getting excited for how my characters would grow and develop from missions, I was worrying about which of my best would be incapacitated or outright eliminated. Kind of like XCOM, another game I've tried really hard to like, but just end up hating every time I try to play it. The town is your main character. All your recruits are just fodder.
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# ? Jul 29, 2017 02:00 |
I'm on a roll! Blacksea Odyssey sets you on a jetski in space, hunting horrible spacemonsters, armed with a harpoon and an endless supply of throwing spears. Pretty much every monster can be delimbed with the harpoon once you inflict enough damage, and runes and consumables will make you desperately hope for keys to open all those shiny shiny chests laying around. Unfortunately, this game is buggy, I can't see the pregame menus in this, so test out the demo first. If it works, I recommend it.
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# ? Jul 29, 2017 02:05 |
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Angry Diplomat posted:Apparently the thing that really burned some folks about Darkest Dungeon - from what my buddy, who finished it and then told me not to bother, tells me - is the fact that the final dungeon has multiple phases, and a given adventurer will only ever tackle the Darkest Dungeon once, meaning you have to painstakingly grind up three full endgame parties to do it (and God help you if one of your attempts wipes). Having three full parties isn't really a big deal, though, and it's certainly not stopping to painstakingly grind them up. I have like twenty usable dudes in my party right now, and a party is limited to four people. You also, in the worst case, don't have to grind them up from the bottom; your stagecoach can be upgraded to bring you people with Resolve 3, out of a max of 6 (iirc).
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# ? Jul 29, 2017 02:14 |
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vorebane posted:I'm on a roll! Added!
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# ? Jul 29, 2017 02:28 |
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Darkest Dungeon also has some seriously questionable tuning going on for champion dungeons that add to the slog of the late game.
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# ? Jul 29, 2017 02:29 |
CAPTAIN CAPSLOCK posted:The town is your main character. All your recruits are just fodder. Don't you need your guys to level up and stuff if you want to take on the harder areas? Maybe I was just playing the game wrong.
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# ? Jul 29, 2017 03:33 |
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you aren't actually supposed to lose dudes constantly in darkest dungeon but when you do, it's almost always just a loss of the time invested in them if you're having trouble, darkest dungeon optimal play is preventing dudes from doing bad things to your characters with action denial (stunning or just killing them before they can act this round). a lot of moves are poor use of your action economy. action type priority is basically killing/stunning/damaging/healing/judicious use of moving enemies to enable other characters to do same
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# ? Jul 29, 2017 04:22 |
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Hooplah posted:Don't you need your guys to level up and stuff if you want to take on the harder areas? Maybe I was just playing the game wrong. Yes, eventually. But at the start just worry about getting maximum loot back so you can upgrade your stagecoach to hold more people / spawn more recruits(also you can eventually get upgrades so that recruits start at higher levels). If your level 0-1 team returns with high stress and or a ton of terrible afflictions, just dump their asses and get 4 fresh bodies to toss into the grinder. After a while you can have a roster or 3-4 teams then alternate them going into dungeons.
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# ? Jul 29, 2017 04:30 |
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I really don't understand the padding in Darkest Dungeon either, because the core gameplay is pretty tight, and the atmosphere was great. But the devs were like 'yeah clearly our players want to repeat everything 50x'
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# ? Jul 29, 2017 07:45 |
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im pretty sure all the important values are easily edited in a text file if you want to make it less grindy or whatever
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# ? Jul 29, 2017 08:05 |
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What is the Radiance mode and what it does exactly? I played like 7-8 hours of normal mode before burning out.
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# ? Jul 29, 2017 08:09 |
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Since he doesn't do proper shameless self promotion; our very own madjackmcmad is streaming Ludum Dare for 48 hours https://www.twitch.tv/playdungeonmans He's working on some weird rear end combination of a shooter and tetris If you want to see a game put together in realtime in Unity, come watch. (it's roguelike because if he stays up too long he might die, permadeath)
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# ? Jul 29, 2017 08:20 |
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Angry Lobster posted:What is the Radiance mode and what it does exactly? I played like 7-8 hours of normal mode before burning out. radiant mode basically just removes some grind
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# ? Jul 29, 2017 09:15 |
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Tollymain posted:radiant mode basically just removes some grind It also removes restrictions on higher level guys doing lower level dungeons
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# ? Jul 29, 2017 10:48 |
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Thirsty Dog posted:It also removes restrictions on higher level guys doing lower level dungeons Which helps with the grind because you don't need a full team of recruits to level the few you need on the higher difficulty.
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# ? Jul 29, 2017 11:03 |
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StrixNebulosa posted:Added, thanks! I'm not good at it but I've beaten normal mode a few times and unlocked all the exosuit types. Haven't beaten roguelike mode or unlocked excavation mode yet, though.
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# ? Jul 29, 2017 13:05 |
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Doesn't it make enemies easier and heroes tougher?
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# ? Jul 29, 2017 13:05 |
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Tremis posted:Any basic cogmind tips? I'd really recommend coming to the roguelikes discord for this one - there's an extremely active #cogmind channel there that will be able to give you better advice than I can. That being said, your strategies are going to vary. If you're a flight/hover build, you can outrun pretty much anything, as long as you don't get stuck in a corner. Legs/treads have to fight, but you can still pick your spot; be very careful near Garrisons (where patrols spawn) and big corridors & intersections - since a lot of traffic goes through there normally, things tend to snowball! The trick is to anticipate where fighting could start and avoid unfavorable locations as much as possible, I think. Patrols spawn in regularly from Garrisons on different routes, and can be summoned directly to your current location by various kinds of distress calls (from conveyors, engineers, etc). After a few floors, Programmers will also start hunting you down; they're the 'clock'. Have fun!
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# ? Jul 29, 2017 16:25 |
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As long as folks are making lists here and since I have no shame, I'd love to plug my own home-brewed Some of the fine folks in this thread helped us stress-test it in its pre- Early Access state, so hopefully some of them could vouch for it. We've been feeling that Darkest Dungeon-like balance problem heat lately too, though like they did before us, we're working on finally implementing custom game options for those who dislike some of our recent difficulty changes! Along with giving our procedural generation a much-needed spit-shine after it's more or less stayed the same since alpha. Speaking of which, I too have not heard of their new "Radiant" mode. That sounds precisely up my alley since I love Darkest Dungeon's atmosphere and world so much but just have never had the patience to do the grind-work necessary to see it through to the end. Re-installing that poo poo immediately.
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# ? Jul 29, 2017 19:49 |
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I can easily vouch for We Need To Go Deeper, it was hella fun in a broken and glitchy state way back when and I'm sure it's even more fun now. (Me and my buddies keep meaning to play it more, but... you know how it goes.) It updates frequently, and is similar to Overcooked in that if you don't have a plan, you end up running about while yelling at your friends.
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# ? Jul 29, 2017 20:37 |
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Rapacity posted:It's pretty strange to me that a lot of the roguelike lists people put together these days miss out the 2 classics of nethack and adom. Most of the comments about nethack (and adom) seem to put too much stress on arcane keybindings and the 'need' for spoilers. Anyone taking these comments at face value are seriously likely to miss out on 2 of the greatest games ever put together. The very fact that they are so arcane is what makes them so great and very unlikely to be repeated in this era of gaming. I'm fine with arcane poo poo and needing to explore the game to learn it and all, but you can do arcane better than Nethack. Like having in-game clues, lore and mechanics interactions that make internal sense. Like, if there were an entire floor of poisoned water you needed to swim through, you obviously need water breathing and poison resist. If a way to do that was to have an amulet of clean air (a breathe amulet, with the poison element) that is a guaranteed find and then enchanting that amulet with a water spell, that would be cool. This works best if there's not also expressly an item of water breathing laying around. You'd want to have a hint somewhere, or have introduced similar mechanics earlier. Maybe later you'd enchant it with fire for lava and earth for mud, etc. Ideally, there'd be other workarounds for that poison water floor, also engaging other major or minor mechanics in a sensible manner. Maybe I've gone soft in my old age, or I play too much tabletop stuff. I try not to murder my players Tomb of Horrors style.
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# ? Jul 29, 2017 21:14 |
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The idea of calling basic information "spoilers" is so 80s USENET geek it hurts.
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# ? Jul 29, 2017 22:07 |
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fishmech posted:The idea of calling basic information "spoilers" is so 80s USENET geek it hurts. It really is. I guess it let the turbo-nerds who could just open the source code to read it separate themselves from the herd of "people who had access to a computer" that kept growing and infringing on their once-sacred grounds.
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# ? Jul 30, 2017 05:42 |
Road Redemption is a early access roguelike hybrid in the vein of Road Rash. Smack, shoot, wrassle and kick anyone you meet for dollar bills, then buy admittedly bare bones upgrades between stages, with objectives of survival, racing, or assassination. Sometimes cars fall from the sky, it's a bad scene. You get double money for causing crashes, or just plain old decapitation by sword. Ok I should stop this now.
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# ? Jul 30, 2017 07:34 |
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vorebane posted:Road Redemption is a early access roguelike hybrid in the vein of Road Rash. Smack, shoot, wrassle and kick anyone you meet for dollar bills, then buy admittedly bare bones upgrades between stages, with objectives of survival, racing, or assassination. Sometimes cars fall from the sky, it's a bad scene. You get double money for causing crashes, or just plain old decapitation by sword. Added! Should schmould. You should write up more and put together your own rec list.
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# ? Jul 30, 2017 07:45 |
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It seems like back in the day you were expected to go into complex roguelikes completely blind which seems absurd.
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# ? Jul 30, 2017 08:28 |
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Years ago, someone showed up in the Nethack Usenet newsgroup claiming to have beaten Nethack without any spoilers whatsoever. If their claim is to be believed, it took them ten years to get an ascension.
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# ? Jul 30, 2017 08:34 |
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# ? Apr 28, 2024 22:19 |
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PMush Perfect posted:Years ago, someone showed up in the Nethack Usenet newsgroup claiming to have beaten Nethack without any spoilers whatsoever. If their claim is to be believed, it took them ten years to get an ascension. I mean, I'd believe it. It took me about 10 years to beat ADOM the first time, and that was with spoilers (although there were some really long breaks in there)
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# ? Jul 30, 2017 08:46 |