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Guys, Call of Juarez Gunslinger is really good and I'm glad I listened to sales thread goons in getting it.
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# ? Jul 30, 2017 00:59 |
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# ? May 3, 2024 01:12 |
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House Party is back http://store.steampowered.com/app/611790/House_Party/
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# ? Jul 30, 2017 01:50 |
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The Joe Man posted:House Party is back ... Xander77 fucked around with this message at 11:16 on Aug 2, 2017 |
# ? Jul 30, 2017 01:58 |
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I got one of these and I'm sure I won't use it, anyone interested?
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# ? Jul 30, 2017 01:58 |
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anilEhilated posted:Bwahaha- Sounds like someone doesn't actually want to kill Nazi's to me.
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# ? Jul 30, 2017 02:08 |
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The Joe Man posted:House Party is back Wow, that reads like it was written by a bunch of incels. The AI reacts to "a large number of stimuli" you say? Also, lol at this not being a porn game (from the replies to the last update): quote:Also, still can't order a BJ from madison during blackmail. Bring it back please? Honestly seeing a vid of that from a previous version was half the reason I bought the game thinking you weren't going to wusss out and censor stuff because some people whine too much.
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# ? Jul 30, 2017 02:11 |
Samuringa posted:I got one of these and I'm sure I won't use it, anyone interested? Hm. Has anybody tried Car Mechanic Sim 18 For owning CMS 14 or 15? I find this kind of sim pretty hit or miss, so I'd appreciate some opinions about Car Mechanic Sim 18 For owning CMS 14 or 15 before I take the plunge. Also that's a kinda weird title for a game.
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# ? Jul 30, 2017 03:49 |
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https://www.youtube.com/watch?v=YlQVjxyzX3k
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# ? Jul 30, 2017 04:00 |
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Zereth posted:Hm. Has anybody tried Car Mechanic Sim 18 For owning CMS 14 or 15? I find this kind of sim pretty hit or miss, so I'd appreciate some opinions about Car Mechanic Sim 18 For owning CMS 14 or 15 before I take the plunge. The game itself is real solid but currently suffers from a bunch of bugs. The devs are working real hard and have put out three patches (as of Saturday) already and the game was only released Friday but I would still wait as there are still a number of bugs.
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# ? Jul 30, 2017 04:08 |
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# ? Jul 30, 2017 04:33 |
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Is Deus Ex: Mankind Divided enough shooties, looties, and cyberpunk (mainly cyberpunk) that I'd enjoy a run through it for 16 bucks? I'm not at all a fan of the Deus Ex series (Not that I hate it, it just never snagged onto me), but I'm up for a fully featured game at that price, so whether it's 'not as good of a Deus Ex' game as its predecessor won't bother me.
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# ? Jul 30, 2017 04:38 |
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Morter posted:Is Deus Ex: Mankind Divided enough shooties, looties, and cyberpunk (mainly cyberpunk) that I'd enjoy a run through it for 16 bucks? I'm not at all a fan of the Deus Ex series (Not that I hate it, it just never snagged onto me), but I'm up for a fully featured game at that price, so whether it's 'not as good of a Deus Ex' game as its predecessor won't bother me. It is a perfectly serviceable cyberpunk RPG that has some story and gameplay problems but for the amount of content and the relative quality you could do a lot worse for $16, especially if you don't have anything to make the bad parts worse by association.
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# ? Jul 30, 2017 04:42 |
Spaseman posted:The game itself is real solid but currently suffers from a bunch of bugs. The devs are working real hard and have put out three patches (as of Saturday) already and the game was only released Friday but I would still wait as there are still a number of bugs. EDIT: Oh, Samuringa, I'm just curious, do you know why the gave you a coupon for the game Car Mechanic Sim 18 For owning CMS 14 or 15?
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# ? Jul 30, 2017 04:49 |
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Morter posted:Is Deus Ex: Mankind Divided enough shooties, looties, and cyberpunk (mainly cyberpunk) that I'd enjoy a run through it for 16 bucks? I'm not at all a fan of the Deus Ex series (Not that I hate it, it just never snagged onto me), but I'm up for a fully featured game at that price, so whether it's 'not as good of a Deus Ex' game as its predecessor won't bother me Gonna go ahead and say I thoroughly enjoyed sneaking and hacking and looting around in Kind Man Divided and that yes it's worth that price.
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# ? Jul 30, 2017 05:11 |
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Xander77 posted:I wanted to link the RPS review, but it was removed from youtube due to nudity. I'll take that. Here is my steam name. http://steamcommunity.com/id/SoapBoxie/
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# ? Jul 30, 2017 05:12 |
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Morter posted:Is Deus Ex: Mankind Divided enough shooties, looties, and cyberpunk (mainly cyberpunk) that I'd enjoy a run through it for 16 bucks? I'm not at all a fan of the Deus Ex series (Not that I hate it, it just never snagged onto me), but I'm up for a fully featured game at that price, so whether it's 'not as good of a Deus Ex' game as its predecessor won't bother me. It's well worth $16. there's no denying its problems, but none of them really have to do with the core gameplay which is completely fine.
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# ? Jul 30, 2017 05:18 |
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Alright, I'm going to so something I wasn't expecting to do. I'm going to make a case for Arcen's Skyward Collapse because I've been playing a shitload of it this past week. It's definitely not for everyone, but if you're like me it's weirdly compelling and well worth $1.24. It's not hard to find games with great ideas and poor executions. Having a great or unique concept is only the first step to translating that into a great game, and the path there is rarely clear or easy. That's what I was expecting going into Skyward Collapse, based on what buzz there was surrounding it. But what I got was something far more engaging than that, something that filled its concept out and gave me plenty to do with it. It's still not a perfect or even great treatment, but it's enough to keep me playing. In Skyward Collapse you are some kind of divine force, overseeing a world coming together piece by piece. There are two burgeoning societies in this floating realm, pulled straight from tales of Greek and Norse antiquity. They don't particularly care for each other, though, and given the chance they will wipe the other out as quickly as possible. Your charge is to help them BOTH flourish, without annihilating the other... at least for a time. So yes, the hook here is "turn-based strategy" against yourself. Every turn you have three actions you can perform for the red side, building structures or casting god powers, and then three actions for the blue side. Once you've taken all your actions the little mortals take over, producing their own militaries from the resources and structures you help them set up, and then marching out to murder each other. You have nearly no control over units once they are produced, aside from some basic rally and upgrade powers. That means the challenge is not found in battle, but in the logistics supplying each side. The overly clever readers among you may have already raised a finger to interject, supposing that you could just NOT produce soldiers from either side and live in forced harmony. It's not that simple, of course, because each game takes place over three eras of lots of other poo poo happening. Bandits, warlords, and monsters can (and will) emerge from the forests and caves of the world to destroy the towns you've worked so hard to grow. There are also woes which strike the world every dozen turns or so, inflicting plagues, disasters, and other horrors that may need a military to deal with. And then from the second era, literal gods descend to the continent to take a hand in matters themselves. Rounding things out is a scoring system that gives points for conflict and destruction, and you have quotas to meet to reach future eras and win the game. You can't get by without building troops and defenses for your towns, and as situations spiral out of control you can dig deeper and deeper into your bag of frankly ridiculous divine tricks. On a basic level you can upgrade key units, bless your settlements with emergency resources, or lay new tiles of land to benefit the side in need. Once you get more established you can drop mythical creatures like minotaurs and valkyries to bolster your armies, or divine blessings that provide huge bonuses to the troops that reach them (and we're talking like 100x damage or 5x attacks per turn here). And then there are special tokens and god powers with global effects, like cloning every unit on the map, dropping 20 invulnerable minotaurs randomly, or annihilating every unit in existence. Your insane god powers are the real highlight of the game, and also what illustrate Skyward Collapse's greatest weakness. In my first game I combined those clone and minotaur powers with another one that returned dead units and filled the entire map with mythical murderbeasts over the course of five turns. It was wild and hilarious but obviously I lost the game as they razed all of existence to the ground. And that's the problem... to win, you have to work as hard as you can NOT to let things get that wild. Your score targets require you to foment conflict but not TOO much conflict, lest one side get out of control and destroy the other. To succeed you have to hold back as much as possible, only expanding your forces enough to handle bandits and maintain the balance, and that's disappointing in light of all the ridiculous chaos you could be sowing. Add to that the fact that most of your time is spend building towns and managing resource quotas, and the game can start to drag once you're taking long turns to plan out new settlements or calculate how to distribute blessings to make a pitched battle a draw. That brings me to my one big knock against Skyward Collapse, that games are just too long for what they are. The standard game length is over a hundred turns, where each one could take five minutes or more to plot out necessary developments. I don't mind the challenge of balancing conflict, in fact that's what sucked me in, but it gets tiresome after three hours in the same game. On the bright side, there are a boatload of options in customizing your games and shorter eras is definitely an option everyone should explore there. In the end, Skyward Collapse turned out to be a great idea that works well, just not perfectly. Its flaws are big enough that they should give people pause, but specific enough that they won't spoil the game for everyone. It's also a really nice-looking game, with some excellent landscape and building art and decent enough units that make it one of Arcen's most attractive titles to me. The soundtrack is oddly jazzy and relaxing which works better with the theme than I expected, and surely made it easier to while away hours building cities to be razed. Skyward Collapse isn't for everyone, but if you think it might be then it's definitely worth a shot.
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# ? Jul 30, 2017 05:48 |
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Oh, hello other person on Earth that likes Skyward Collapse. What a beautifully bizarre game with some of the most hilariously weird co-op sessions I've ever done.
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# ? Jul 30, 2017 05:51 |
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Too Shy Guy posted:Arcen.txt God, I love Arcen as much as I shake my head at them. I need to try Skyward again, as once I realized it was chess against myself (kind of) I lost interest? But I could always spin it up again - and I just might, thanks to this review. Orv posted:Oh, hello other person on Earth that likes Skyward Collapse. What a beautifully bizarre game with some of the most hilariously weird co-op sessions I've ever done. Please, please tell me more about this. I can't imagine co-op in this game without it turning into classic PVP gameplay.
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# ? Jul 30, 2017 05:56 |
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Orv posted:Oh, hello other person on Earth that likes Skyward Collapse. What a beautifully bizarre game with some of the most hilariously weird co-op sessions I've ever done. Hey, I've gone to bat for Arcen's weird experiments for years, don't pretend I'm some kind of dog-hounding ghost
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# ? Jul 30, 2017 06:11 |
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END ME SCOOB posted:Hey, I've gone to bat for Arcen's weird experiments for years, don't pretend I'm some kind of dog-hounding ghost You go to bat for the weirdest poo poo, you don't count. StrixNebulosa posted:Please, please tell me more about this. I can't imagine co-op in this game without it turning into classic PVP gameplay. So it is kind of PvP, but it's also co-op because you both lose if it goes to hell, and before we really understood the game we spent a couple hours trying to gently caress up as spectacularly as possible. The dead unit cloning tree played a large part in many of our gambits, but we eventually figured out a way to prolong a hellwar that lasted almost the entire game without causing a loss but ending hundreds of virtual lives every few turns. It was essentially a combination of the cloning tree and a melange of various cataclysms. Good times.
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# ? Jul 30, 2017 06:16 |
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Orv posted:So it is kind of PvP, but it's also co-op because you both lose if it goes to hell, and before we really understood the game we spent a couple hours trying to gently caress up as spectacularly as possible. The dead unit cloning tree played a large part in many of our gambits, but we eventually figured out a way to prolong a hellwar that lasted almost the entire game without causing a loss but ending hundreds of virtual lives every few turns. It was essentially a combination of the cloning tree and a melange of various cataclysms. Good times. This sounds incredible.
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# ? Jul 30, 2017 06:23 |
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Morter posted:Is Deus Ex: Mankind Divided enough shooties, looties, and cyberpunk (mainly cyberpunk) that I'd enjoy a run through it for 16 bucks? I'm not at all a fan of the Deus Ex series (Not that I hate it, it just never snagged onto me), but I'm up for a fully featured game at that price, so whether it's 'not as good of a Deus Ex' game as its predecessor won't bother me. I had no issues with the gameplay of DE:MD, solid stuff if you liked Human Revolution. It just did absolutely nothing for the overall ~lore~ of the series and felt like it had a fair bit of cut content. Well worth it at that price.
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# ? Jul 30, 2017 07:24 |
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a few hours ago I grabbed a random key from the gifting thread and it turned out to be Dark Matter, which bills itself as an "amazing remake of the classic arcade game Asteroids!" at first I was kinda jazzed because I worked at a retro arcade one summer in college with as many free plays as I wanted (awesome for sure, but the owner was a nightmare person, so that was a tradeoff) and asteroids was one of my jams, but Dark Matter... I mean technically it seems to play fine, but it's so cheap & ugly in art & sound design that I won't load it up again this got me wondering, what is the best feeling and/or looking asteroids-y game on the market? free clones of the original abound, which are preferable to whatever dark matter is trying to be, but I'm curious if anyone's done something cool with the formula maybe it's just aged its way out of relevance like all of us lol
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# ? Jul 30, 2017 07:30 |
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VodeAndreas posted:I had no issues with the gameplay of DE:MD, solid stuff if you liked Human Revolution. Does it do anything about Jensen's brain damage during cutscenes?
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# ? Jul 30, 2017 07:32 |
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flesh dance posted:a few hours ago I grabbed a random key from the gifting thread and it turned out to be Dark Matter, which bills itself as an "amazing remake of the classic arcade game Asteroids!" at first I was kinda jazzed because I worked at a retro arcade one summer in college with as many free plays as I wanted (awesome for sure, but the owner was a nightmare person, so that was a tradeoff) and asteroids was one of my jams, but Dark Matter... I mean technically it seems to play fine, but it's so cheap & ugly in art & sound design that I won't load it up again https://www.youtube.com/watch?v=r5omF0VszTc
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# ? Jul 30, 2017 07:33 |
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wait, hold on, asteroids is literally just that one gamemaker tutorial I managed to finish isn't it hahaha woah
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# ? Jul 30, 2017 07:47 |
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Too Shy Guy posted:Alright, I'm going to so something I wasn't expecting to do. I'm going to make a case for Arcen's Skyward Collapse because I've been playing a shitload of it this past week. It's definitely not for everyone, but if you're like me it's weirdly compelling and well worth $1.24. this became my 500th steam game
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# ? Jul 30, 2017 08:24 |
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corn in the bible posted:obviously its this game i made i love you
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# ? Jul 30, 2017 09:15 |
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corn in the bible posted:obviously its this game i made Hollow Knight is really pretty and addictive, but drat if that stuttering isn't annoying.
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# ? Jul 30, 2017 09:22 |
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Flimf posted:Here's the Giant Bomb quick look: https://www.giantbomb.com/videos/quick-look-sundered/2300-12408/ quote:When I think roguelike elements, I think... like... Dark Souls
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# ? Jul 30, 2017 09:31 |
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nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnNO NO THAT IS NOT WHAT A ROGUELIKE IS AT BEST DARK SOULS IS A ROGUELIKE HYBRID BUT IT'S NOT A ROGUELIKE!
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# ? Jul 30, 2017 09:37 |
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I see "elements" there. Everything's gonna be okay.
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# ? Jul 30, 2017 09:52 |
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But Dark Souls does have roguelike elements that are a large part of its overall mechanical makeup. It's not actually a roguelike, and I think that's what they're saying.
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# ? Jul 30, 2017 09:53 |
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same Anyway I love playing my way out of big scrambles in Doom/like games or the rare moment when I'd pull too many enemies in Dark Souls and this reminds me of that so I might pick it up when I knock some stuff out of my backlog
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# ? Jul 30, 2017 09:55 |
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Orv posted:But Dark Souls does have roguelike elements that are a large part of its overall mechanical makeup. It's not actually a roguelike, and I think that's what they're saying. Not really unless you consider RNG being a large component of boss behavior procedural generation
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# ? Jul 30, 2017 09:56 |
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Yeah like I din't want to start a big argument over the definition of roguelike or anything, but I can't really think of any roguelike elements in DS. e: Dark Souls contains the exact opposite of permadeath. And its whole world is very particularly designed and not random. Olive! fucked around with this message at 10:04 on Jul 30, 2017 |
# ? Jul 30, 2017 10:02 |
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Yeah let's not. Suffice to say that it has it, but most of it is like, loose (highly subjective) inspirational stuff rather than directly taking systems.
Orv fucked around with this message at 10:07 on Jul 30, 2017 |
# ? Jul 30, 2017 10:05 |
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It'd be how they handled the death thing, mostly. Permanently losing progress (instead of the character) as a looming threat if you don't play carefully. Well, the difficulty is a big factor too. Also, it's hack-and-slash.
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# ? Jul 30, 2017 10:07 |
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# ? May 3, 2024 01:12 |
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What progress do you permanently lose?
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# ? Jul 30, 2017 10:09 |