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Nintendo?
This poll is closed.
Nintendon't 45 22.73%
Nintendoomed 22 11.11%
Nintendrone 13 6.57%
Nintendovahkiin 55 27.78%
Nintend'oh! 63 31.82%
Total: 198 votes
[Edit Poll (moderators only)]

 
  • Locked thread
Cowcaster
Aug 7, 2002



glam rock hamhock posted:

Remember those game boy final fantasy games where literally everything had durability, including your fists? At least I don't think I've ever seen anything every get quite as bad as that.

i just remember robots would repair their weapon's durability at an inn, but would permanently lower the weapon's durability by half when it was equipped on them as a balance.

except, that was every time the weapon was equipped, so by removing and adding a weapon to them repeatedly you could easily disintegrate a weapon into uselessness.

obviously the solution is "don't do that" but just the fact that you COULD do that if you wanted to left even 7 year old me feeling like it was a really loving stupid implementation

Cowcaster fucked around with this message at 17:05 on Aug 8, 2017

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In Training
Jun 28, 2008

DLC Inc posted:

there are way way worse games than DmC, which I enjoyed. it's hardly a cancerous travesty, at best there's way too much platforming. the story...who even cares about the story in a Platinum game

:staredog:

tap my mountain
Jan 1, 2009

I'm the quick and the deadly

glam rock hamhock posted:

Remember those game boy final fantasy games where literally everything had durability, including your fists? At least I don't think I've ever seen anything every get quite as bad as that.

I like to imagine that the martial skills were cheap pamphlets that showed you how to punch and after approximately 100 punches the thing is falling apart and you can't remember how to punch without checking it.

The Colonel
Jun 8, 2013


I commute by bike!

DLC Inc posted:

the story...who even cares about the story in a Platinum game

i do

over-the-top adventure stories with fun characters rule

Sakurazuka
Jan 24, 2004

NANI?

The Colonel posted:

DmC would have been better if more of the marketing crap really was part of the game because at least then dante would have a consistent personality

but anyway, i hope everyone who buys mmlc2 remembers to have a bunch of e-tanks before the last boss

Which last boss

The Colonel
Jun 8, 2013


I commute by bike!

Sakurazuka posted:

Which last boss

last wily

he's literally impossible otherwise because they specifically decided to make him the hardest last boss in the series and literally the only strategy to winning the fight is to intentionally get hit by the weakest projectiles because it's petty much impossible to avoid all of them

In Training
Jun 28, 2008

At a certain point for some reason they made Wiley's final phase the same for every game (after 4 I think?) with the stupid disappearing pill ship. Lame!

Phantasium
Dec 27, 2012

glam rock hamhock posted:

Remember those game boy final fantasy games where literally everything had durability, including your fists? At least I don't think I've ever seen anything every get quite as bad as that.

Yeah and they also had *limited inventory space* so they must be gamer poison which is a shame because they own.

Also let you save literally anywhere for a GB game which was great, especially because that game has 100% random encounter tiles and if you save the game on one you literally get pulled into an encounter when loading your game.

Harrow
Jun 30, 2012

glam rock hamhock posted:

Remember those game boy final fantasy games where literally everything had durability, including your fists? At least I don't think I've ever seen anything every get quite as bad as that.

Yeah, they're SaGa games and a lot of the SaGa games had that. It's, uh, a weird choice.

I don't think SaGa Frontier had it, but Romancing SaGa did I think. The games are great despite that, though.

Motto
Aug 3, 2013

My first trek through BotW's snowy areas was done by relying on a flame sword I couldn't risk actually fighting with much, which was fun enough to justify the durability system to me.

Dr Cheeto
Mar 2, 2013
Wretched Harp
Slime Rancher: is there any downside to just shoving a huge pile of food into an enclosure and leaving it? Does food spoil?

Ometeotl
Feb 13, 2012



It's MISSEL! Or SISSLE!
I confused myself...



Macaluso posted:

Weapon durability is dumb in literally every single game that uses it, no exceptions. Even in WoW oh my sword is 50% durability guess i'll pay a few gold and it's fixed wow what a dynamic interesting system

Have none of you dolts played Dead Rising?


Real hurthling! posted:

Watched the hellblade quicklook. Brad from giantbomb is a huge fan of mediocre enslaved and sub mediocre DmC, calling ninja theory one of the devs who have earned his attention on new games no questions asked.

:psyduck:

Wasn't Brad also the one that went to North Korea on one of those lovely "totally not staged" tours? He doesn't seem to be the smartest of the bunch.

CJacobs
Apr 17, 2011

Reach for the moon!

Dr Cheeto posted:

Slime Rancher: is there any downside to just shoving a huge pile of food into an enclosure and leaving it? Does food spoil?

It doesn't spoil, no, but if you leave food on the ground for long enough it'll eventually turn a brownish color and then start shrinking, and once it's shrunk enough it'll just poof out of existence. It's a really generous time limit though. Sucking the food back up and then spitting it out resets its lifespan iirc in case you have to leave food on the ground somewhere to clear inventory space or something.

Harrow
Jun 30, 2012

I think what BotW's durability system needed in order to really shine would be a combination of a shallower power curve, and more different weapon types. If you cared less about your weapon's attack power (because it doesn't scale that high in the first place) and more about the specific properties of each weapon, its range and speed and any projectiles it shoots or other things like that, then I don't think it'd feel like you just need to stock up on the best weapons always. Less incentive to keep going to the same places to stock up on the strongest weapons, and more variety as you use and break the weapons you find.

I dunno, maybe that wouldn't be any better, but I think it'd be a step up.

Real hurthling!
Sep 11, 2001




Harrow posted:

I think what BotW's durability system needed in order to really shine would be a combination of a shallower power curve, and more different weapon types. If you cared less about your weapon's attack power (because it doesn't scale that high in the first place) and more about the specific properties of each weapon, its range and speed and any projectiles it shoots or other things like that, then I don't think it'd feel like you just need to stock up on the best weapons always. Less incentive to keep going to the same places to stock up on the strongest weapons, and more variety as you use and break the weapons you find.

I dunno, maybe that wouldn't be any better, but I think it'd be a step up.

No you hit on it. Tying damage only to the weapons instead of a factor in tandem with another system like character level for instance is a big part of why it is an issue.

Motto
Aug 3, 2013

Ometeotl posted:

Wasn't Brad also the one that went to North Korea on one of those lovely "totally not staged" tours? He doesn't seem to be the smartest of the bunch.

Wait what

Endorph
Jul 22, 2009

game critics are obligated by law to like DmC, like the one who works at the onion av club who said people only disliked DmC because of homophobia and then called me a nazi and blocked me on twitter when i tweeted the brokeback mountain photoshop @ him

Nate RFB
Jan 17, 2005

Clapping Larry

Ometeotl posted:

Have none of you dolts played Dead Rising?


Wasn't Brad also the one that went to North Korea on one of those lovely "totally not staged" tours? He doesn't seem to be the smartest of the bunch.
That was Drew Scanlon, who no longer works at GB.

Shindragon
Jun 6, 2011

by Athanatos
DmC is meh.. Like the fact the remastered version is only for the PS4. I"m not sure if the upgrades are in the PC version but I never liked the Heavenly Sword inspired combat, with the whole Angel/Devil attack. Like the whole Dante looking like the director was a joke and I thought that was funny. Most of the negative reception was not because of people going not my dante, (at least I like to think so, not that there is hard evidence for this basis) it was journalists being jackasses with their dumb pieces like man it's so cool how the director doesn't care and god it's so great making gamers mad. I never liked Ninja Theories combat. Heaven Sword was meh, DMC was meh, I wouldn't' be surprised if Hellblade is the same. NT's saving grace is their mocap work and Andy Serkis, other than that not really a developer I keep my eyes on.

The story of DMC was nothing to rage over, it was pretty much NT writing. They always put a sidekick character in their games. I can't think of ONE they haven't (maybe Hellbade doesn't) I mean I found it funny how they were poking a little fun at fans with the whole white hair not in a million years thing and they end up doing it at the end anyways. :v:

That and the final fight Vergil also sucked.

Shindragon fucked around with this message at 17:58 on Aug 8, 2017

Raxivace
Sep 9, 2014

I don't think I had realized DmC ever actually came out, let alone seems to have gotten a rerelease.

Man I am out of touch.

CJacobs
Apr 17, 2011

Reach for the moon!

Nate RFB posted:

That was Drew Scanlon, who no longer works at GB.

This was very sad news to hear, but his new solo stuff is pretty drat good and he's making an absolutely insane amount of money on patreon (19,000 dollars a month) to fund it so good for him.

al-azad
May 28, 2009



Harrow posted:

I think what BotW's durability system needed in order to really shine would be a combination of a shallower power curve, and more different weapon types. If you cared less about your weapon's attack power (because it doesn't scale that high in the first place) and more about the specific properties of each weapon, its range and speed and any projectiles it shoots or other things like that, then I don't think it'd feel like you just need to stock up on the best weapons always. Less incentive to keep going to the same places to stock up on the strongest weapons, and more variety as you use and break the weapons you find.

I dunno, maybe that wouldn't be any better, but I think it'd be a step up.

I have never farmed for a weapon or returned to areas to get specific weapons. I take what enemies drop and toss poo poo if there's something better in a chest. If I need more strength I've got an inventory full of potions that do just that.

Tying damage to character levels or abilities will drive the game in the direction as the Bethesda games where it becomes impossible to balance content without scaling everything to your character. This leads to ridiculous scenarios like a bandit wearing full plate or a rat that could decimate an army. The key to Zelda's design is that the world has a consistent rulset with the monsters and Link basically on the same level in relation to each other. What sets them apart is the equipment.

And I think that's great design. You can adjust the difficulty by focusing more or less on hearts or wearing different armor. People will say there's no reason not to wear the Champion's Tunic but a level 1 tunic is the same defense as most of the other shirts and to get to level 2 you have to deliberately farm dragons, a time consuming process that I didn't discover until reading a spoiler and don't want to bother with at all because I have other poo poo to do in the game.

Real hurthling!
Sep 11, 2001




al-azad posted:

I have never farmed for a weapon or returned to areas to get specific weapons. I take what enemies drop and toss poo poo if there's something better in a chest. If I need more strength I've got an inventory full of potions that do just that.

Tying damage to character levels or abilities will drive the game in the direction as the Bethesda games where it becomes impossible to balance content without scaling everything to your character. This leads to ridiculous scenarios like a bandit wearing full plate or a rat that could decimate an army. The key to Zelda's design is that the world has a consistent rulset with the monsters and Link basically on the same level in relation to each other. What sets them apart is the equipment.

And I think that's great design. You can adjust the difficulty by focusing more or less on hearts or wearing different armor. People will say there's no reason not to wear the Champion's Tunic but a level 1 tunic is the same defense as most of the other shirts and to get to level 2 you have to deliberately farm dragons, a time consuming process that I didn't discover until reading a spoiler and don't want to bother with at all because I have other poo poo to do in the game.

Good game systems dont need to get explained in detailed posts. They never come up since nobody complains about them.

Cowcaster
Aug 7, 2002



Real hurthling! posted:

Good game systems dont need to get explained in detailed posts. They never come up since nobody complains about them.

this is provably not true because the entire souls series does in fact exist

Norns
Nov 21, 2011

Senior Shitposting Strategist

Real hurthling! posted:

Good game systems dont need to get explained in detailed posts. They never come up since nobody complains about them.

This statement is false

Harrow
Jun 30, 2012

al-azad posted:

I have never farmed for a weapon or returned to areas to get specific weapons. I take what enemies drop and toss poo poo if there's something better in a chest. If I need more strength I've got an inventory full of potions that do just that.

Tying damage to character levels or abilities will drive the game in the direction as the Bethesda games where it becomes impossible to balance content without scaling everything to your character. This leads to ridiculous scenarios like a bandit wearing full plate or a rat that could decimate an army. The key to Zelda's design is that the world has a consistent rulset with the monsters and Link basically on the same level in relation to each other. What sets them apart is the equipment.

And I think that's great design. You can adjust the difficulty by focusing more or less on hearts or wearing different armor. People will say there's no reason not to wear the Champion's Tunic but a level 1 tunic is the same defense as most of the other shirts and to get to level 2 you have to deliberately farm dragons, a time consuming process that I didn't discover until reading a spoiler and don't want to bother with at all because I have other poo poo to do in the game.

I don't think tying damage to character levels or abilities is a good call, either. What I would have preferred is a shallower power curve--enemies don't scale up in HP as much as they do in BotW now, and you don't scale up in damage as much. That way, the power of your weapon doesn't matter nearly as much as it does now, and it's even more inviting to just pick up and use what you find.

You're right that you definitely don't have to go farm specific areas for specific weapons, but it's very easy to do and even though I like the durability system, I still did it. Knowing that the next time you run into a Lynel you've got a good stock of 45+ damage Guardian++ weapons ready to go is a nice bit of insurance, y'know? Especially when enemy HP starts to reach into the thousands, having high-damage weapons with decent durability on-hand is important enough that I think it's rational to go out of your way sometimes to make sure that you do.

To go with my suggestion, I think armor upgrading can go away. If damage doesn't scale super high like it does in BotW, there's no need for your armor values to scale all that high, either. Actually, ditching armor values entirely would be fine, because enough sets have unique effects that I think there are more interesting decisions to make than "how much does this reduce the damage I take" already. Just removing defense from the equation and balancing weapon damage in accordance with that would be great.

I'm absolutely not advocating Bethesda-izing the game. In fact, I'm advocating quite the opposite: doing away with the idea of a steep power curve in the first place so that scaling isn't even really an issue.

tap my mountain
Jan 1, 2009

I'm the quick and the deadly
I didn't mind the weapon durability in BotW the first time through, but it's extremely limiting in master mode. I was legitimately excited to get the master sword cause that meant I could start fighting enemies in Hyrule Castle

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Endorph posted:

recettear

you guys should try the atelier games

too bad the pc ones are lame

Dr Cheeto
Mar 2, 2013
Wretched Harp

CJacobs posted:

It doesn't spoil, no, but if you leave food on the ground for long enough it'll eventually turn a brownish color and then start shrinking, and once it's shrunk enough it'll just poof out of existence. It's a really generous time limit though. Sucking the food back up and then spitting it out resets its lifespan iirc in case you have to leave food on the ground somewhere to clear inventory space or something.

Does this allow you to reset the lifespans of chickens as well?

FirstAidKite
Nov 8, 2009
Transformers Devastation looks like a fun game and I hope to play it some day and I hope Platinum gets to make another Transformers game.


Maybe a beast wars game :v:

CharlieFoxtrot
Mar 27, 2007

organize digital employees



That had a spider lady in it

precision
May 7, 2006

by VideoGames

Help Im Alive posted:

What do people do when everything is terrible

xanax and weed

Cowcaster
Aug 7, 2002



i know that toyetic properties will always be a part of this sinful capitalist hell we've designed for ourselves but for the life of me i will never understand the enthusiasm for anything that comes out of the transformers intellectual property, something literally developed from the ground up for the sole purpose of selling toys to children in the 80's

Cowcaster
Aug 7, 2002



then again, videogames are literally toys for children, as well

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Cowcaster posted:

i know that toyetic properties will always be a part of this sinful capitalist hell we've designed for ourselves but for the life of me i will never understand the enthusiasm for anything that comes out of the transformers intellectual property, something literally developed from the ground up for the sole purpose of selling toys to children in the 80's

Robits are cool

Jay Rust
Sep 27, 2011

Transformers toys are art

POOL IS CLOSED
Jul 14, 2011

I'm just exploding with mackerel. This is the aji wo kutta of my discontent.
Pillbug
collecting action dolls provides meaning in my life where otherwise there is only void

Jay Rust
Sep 27, 2011

The easiest way to give your life meaning is to have a kid

dogsicle
Oct 23, 2012

sometimes blatantly commercial properties are appealing in their commercialism

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homeless snail
Mar 14, 2007

is it better that the toys transformers was based on already existed and they were like "hey let's make a 30 minute commercial for these sick toys", rather than all the other shows where they decided to make the commercial first and then toys based on that? Probably IMO

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