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Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat
iRend is one of the pinball goons, isn't he? Why wouldn't someone who wanted to watch someone else play videogame golf watch him?

Also, lol if you want to play fps shootman guys but haven't played Titanfall 2 yet.

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iRend
Jun 21, 2004

MOTHER, DID YOU eeeeeayyyyy.... ooooooaaa... ff.



NITROUS DIVISION
no I honestly just want some people to play golf with nobody plays golf come on

Anyway I just played the most amazing round of my life and then noticed i hadn't started the stream so WELP

e: also the game is $12 on kinguin which I think is kinda reputable maybe

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

iRend posted:

e: also the game is $12 on kinguin which I think is kinda reputable maybe

Kinguin is literally the same as g2a

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



iRend posted:

no I honestly just want some people to play golf with nobody plays golf come on

Anyway I just played the most amazing round of my life and then noticed i hadn't started the stream so WELP

e: also the game is $12 on kinguin which I think is kinda reputable maybe

If you were playing Golf With Your Friends I would golf with you. Friend.

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


Or is it Sputnik posted:

Fellow goon Blackadder gifted me Risen 3 - Titan Lords after I whined about how disappointed I was with Risen 2 - Dark Water. I liked it a lot!

I know that they're dumb and probably annoy a lot of players but I can't get enough of the gnomes in these games.

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe
I've played more than my fair share of sandbox crafting survivaly simulators (or I just played a few a lot, I dunno), and aagh it's all that Steam recommends for me.

:negative:

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

MisterBibs posted:

I've played more than my fair share of sandbox crafting survivaly simulators (or I just played a few a lot, I dunno), and aagh it's all that Steam recommends for me.

:negative:

Can we trade? I play one visual novel and now Steam wants me to play every single Sakura game.

A good poster
Jan 10, 2010
To anyone who's tried one of The Void's difficulty patches, do they improve the game or ruin it?

Gort
Aug 18, 2003

Good day what ho cup of tea
I'm most of the way through watching a Let's Play of The Void and I'm a bit worried that the game is just "Collect resources to give to girls to take their clothes off and occasionally beat up a dude" buried under a lot of meandering dialogue.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Gort posted:

I'm most of the way through watching a Let's Play of The Void and I'm a bit worried that the game is just "Collect resources to give to girls to take their clothes off and occasionally beat up a dude" buried under a lot of meandering dialogue.

At the absolute, most surface level reading of the game... yes, it is.

But the dialogue does have a point, the story has a point, and it's not meant to be porny at all.

Gort
Aug 18, 2003

Good day what ho cup of tea

StrixNebulosa posted:

At the absolute, most surface level reading of the game... yes, it is.

But the dialogue does have a point, the story has a point, and it's not meant to be porny at all.

It just seems a bit weird that all the Brothers have these super-cool scary designs (I loved the guy who's a fifty-foot tall music box (Triumphator?) and the giant horrifying stilt-man (Mantid?) for example) while the Sisters are all naked Poser models covered in sparkles you can spend resources to remove, if the game isn't supposed to titillate at all.

It doesn't make the game bad per se, just makes it feel a bit more juvenile than it had to be.

Blattdorf
Aug 10, 2012

"This will be the best for both of us, Bradley."
"Meow."
Golf With Your Friends is great and they've added a bunch of stuff lately. It's the best mini-golf game out there.

Max Wilco
Jan 23, 2012

I'm just trying to go through life without looking stupid.

It's not working out too well...
Dammit, I didn't realize that For Honor had a free weekend, and now it's due to end soon. I've been wanting to try it, but I'm not sure if it's worth the price. $30 is still a lot, and I've heard there some pretty bad microtransactions.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


There are lootboxes in For Honor, you get metal coins or w/e and can buy gear for your character with the option of paying $$$. This can be problematic if you're interested in the 4v4 modes since the gear you buy does increase your character's stats there, but for the competitive modes like 1v1 and brawls your armor is only cosmetic. You can also unlock stuff like emotes, taunts and executions for your character and it's all too expensive.

John Murdoch
May 19, 2009

I can tune a fish.
I burned through Victor Vran and ultimately came out the other side a bit disappointed. Not enough content and the core mechanics are novel but ultimately didn't feel fleshed out enough, IMO.

So against all sense I decided to go back to an old, forgotten friend: Borderlands. As in, the first game.

And...I'm having a load of fun??? While I never hated the game, I remember the early parts being a huge slog, with every single boss fight being a time-consuming clusterfuck, but I've only encountered one significantly bullet-spongey encounter thusfar. Since I only ever played in co-op up until now, I'm led to conclude that the co-op difficulty scaling is probably busted beyond all belief. The fact that you also have to choose between doing quests in order of difficulty and be fairly challenged or do them in order of convenience and get your teeth kicked in probably doesn't help either.

Tezzeract
Dec 25, 2007

Think I took a wrong turn...

Max Wilco posted:

Dammit, I didn't realize that For Honor had a free weekend, and now it's due to end soon. I've been wanting to try it, but I'm not sure if it's worth the price. $30 is still a lot, and I've heard there some pretty bad microtransactions.

I'd say go for it. The game is pretty unique and even though I only had around 20 hours in the game and never touched multiplayer, the sword fighting was worth it.

credburn
Jun 22, 2016

Finally freed up enough room to play Doom. The new Doom. It's fine...I'm pretty disappointed, really. How can I not be, after hearing about it for the last year. But it feels pretty solid. The graphics are wonderful and somehow this rinky dink computer I built for under a grand three years ago can pull it off. I'm not sure if that speaks highly to the game's optimization or just the PC's final escape from the clutches of having to upgrade every six months, as it was some fifteen years ago.

What I don't like is that the game starts by showing you how you have complete control, you can run fast, jump high, climb on poo poo, and it gives you this level that just lets you have fun with that. Then the next level has you on some Marscape and (because I got lost; my own fault) ended up near the beginning where the OVER HERE IDIOT mission indicator was telling me to go to this platform. Well, turns out, you're supposed to go all the way around (which is not a long distance if you went where you were supposed to go) but from this angle all I can see is a mission indicator telling me to get to that place, and I see all around me a thousand ledges and platforms. In trying to get to my destination, I found that a lot of things I could climb on, but inexplicably a lot of things I couldn't. I found a lot of invisible walls where you might expect (say, the edge so your dumb rear end doesn't fall off) but others that are just stupid, like on top of a box or something that is like, as high as my knee. After a lot of Skyrim-esque hopping along slopes and corners and poo poo, I finally got to my destination, but just hit an invisible wall again. Then I went the long way around and got to where I needed to go.

The point of this rant is that...isn't it stupid, to have a game show you how free you are, and then immediately restrict you with invisible walls and platforms that I was just told I could climb on but now cannot? What's the worst game with "invisible walls"? I think the worst offender I can think of is Dirge of Cerberus. First of all, Vincent with his loving elf shoes can jump six feet in the air. There's one level where a street full of debris keeps you from advancing. You could step over most of it, and you can jump like loving Super Mario arrrtuugghhh why do I have to go the loooooong way?

Or is it Sputnik
Aug 22, 2009

Oh, Ho-oh oh oh, oh whoa oh oh oh
I'll get 'em caught, show Oak what I've got

DeadFatDuckFat posted:

I know that they're dumb AWESOME and probably annoy a lot of players but I can't get enough of the gnomes in these games.
Actually, the gnomes are the only character in any game that aren't completely unlikeable. Jaffar best returning character from Risen 2.

Phlegmish
Jul 2, 2011



credburn posted:

Finally freed up enough room to play Doom. The new Doom. It's fine...I'm pretty disappointed, really. How can I not be, after hearing about it for the last year. But it feels pretty solid. The graphics are wonderful and somehow this rinky dink computer I built for under a grand three years ago can pull it off. I'm not sure if that speaks highly to the game's optimization or just the PC's final escape from the clutches of having to upgrade every six months, as it was some fifteen years ago.

What I don't like is that the game starts by showing you how you have complete control, you can run fast, jump high, climb on poo poo, and it gives you this level that just lets you have fun with that. Then the next level has you on some Marscape and (because I got lost; my own fault) ended up near the beginning where the OVER HERE IDIOT mission indicator was telling me to go to this platform. Well, turns out, you're supposed to go all the way around (which is not a long distance if you went where you were supposed to go) but from this angle all I can see is a mission indicator telling me to get to that place, and I see all around me a thousand ledges and platforms. In trying to get to my destination, I found that a lot of things I could climb on, but inexplicably a lot of things I couldn't. I found a lot of invisible walls where you might expect (say, the edge so your dumb rear end doesn't fall off) but others that are just stupid, like on top of a box or something that is like, as high as my knee. After a lot of Skyrim-esque hopping along slopes and corners and poo poo, I finally got to my destination, but just hit an invisible wall again. Then I went the long way around and got to where I needed to go.

The point of this rant is that...isn't it stupid, to have a game show you how free you are, and then immediately restrict you with invisible walls and platforms that I was just told I could climb on but now cannot? What's the worst game with "invisible walls"? I think the worst offender I can think of is Dirge of Cerberus. First of all, Vincent with his loving elf shoes can jump six feet in the air. There's one level where a street full of debris keeps you from advancing. You could step over most of it, and you can jump like loving Super Mario arrrtuugghhh why do I have to go the loooooong way?

I had much the same experience playing Doom 2016 a while back. It's a good game, solid all-around and a worthy successor, but it didn't really blow me away as much as I was hoping. One of the things dragging it down for me is too much platforming, I just do not like platforming at all, least of all in a Doom title.

claw game handjob
Mar 27, 2007

pinch pinch scrape pinch
ow ow fuck it's caught
i'm bleeding
JESUS TURN IT OFF
WHY ARE YOU STILL SMILING

credburn posted:

I think the worst offender I can think of is Dirge of Cerberus. First of all, Vincent with his loving elf shoes can jump six feet in the air. There's one level where a street full of debris keeps you from advancing. You could step over most of it, and you can jump like loving Super Mario arrrtuugghhh why do I have to go the loooooong way?

So here's a fun story about this: the original Japanese release was mad unfinished and full of a bunch of poo poo the dev team hated. As a result, our version got a lot of half-baked "improvements", and the added jump height was one of these in the form of a double jump.

Not a single level was altered to compensate for this, meaning that every single person on earth playing the western version asked the same question you did.

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!

credburn posted:

The point of this rant is that...isn't it stupid, to have a game show you how free you are, and then immediately restrict you with invisible walls and platforms that I was just told I could climb on but now cannot? What's the worst game with "invisible walls"? I think the worst offender I can think of is Dirge of Cerberus. First of all, Vincent with his loving elf shoes can jump six feet in the air. There's one level where a street full of debris keeps you from advancing. You could step over most of it, and you can jump like loving Super Mario arrrtuugghhh why do I have to go the loooooong way?

World of Warcraft is a pain in the rear end in this regard when it comes to the vanilla zones. They gave you the ability to fly in them at a certain point, but the invisible ceiling for each zone is all over the place. There's one zone way high up on a mountain that you should just be able to fly in a straight line right up to. But you can't because you'll hit the ceiling in the zone beneath it and it doesn't rise until you get to the very edge of that zone.

Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!

credburn posted:

Finally freed up enough room to play Doom. The new Doom. It's fine...I'm pretty disappointed, really. How can I not be, after hearing about it for the last year. But it feels pretty solid. The graphics are wonderful and somehow this rinky dink computer I built for under a grand three years ago can pull it off. I'm not sure if that speaks highly to the game's optimization or just the PC's final escape from the clutches of having to upgrade every six months, as it was some fifteen years ago.

What I don't like is that the game starts by showing you how you have complete control, you can run fast, jump high, climb on poo poo, and it gives you this level that just lets you have fun with that. Then the next level has you on some Marscape and (because I got lost; my own fault) ended up near the beginning where the OVER HERE IDIOT mission indicator was telling me to go to this platform. Well, turns out, you're supposed to go all the way around (which is not a long distance if you went where you were supposed to go) but from this angle all I can see is a mission indicator telling me to get to that place, and I see all around me a thousand ledges and platforms. In trying to get to my destination, I found that a lot of things I could climb on, but inexplicably a lot of things I couldn't. I found a lot of invisible walls where you might expect (say, the edge so your dumb rear end doesn't fall off) but others that are just stupid, like on top of a box or something that is like, as high as my knee. After a lot of Skyrim-esque hopping along slopes and corners and poo poo, I finally got to my destination, but just hit an invisible wall again. Then I went the long way around and got to where I needed to go.

The point of this rant is that...isn't it stupid, to have a game show you how free you are, and then immediately restrict you with invisible walls and platforms that I was just told I could climb on but now cannot? What's the worst game with "invisible walls"? I think the worst offender I can think of is Dirge of Cerberus. First of all, Vincent with his loving elf shoes can jump six feet in the air. There's one level where a street full of debris keeps you from advancing. You could step over most of it, and you can jump like loving Super Mario arrrtuugghhh why do I have to go the loooooong way?

I never ran into this problem at all, lmao what the gently caress?

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

John Murdoch posted:

I burned through Victor Vran and ultimately came out the other side a bit disappointed. Not enough content and the core mechanics are novel but ultimately didn't feel fleshed out enough, IMO.

So against all sense I decided to go back to an old, forgotten friend: Borderlands. As in, the first game.

And...I'm having a load of fun??? While I never hated the game, I remember the early parts being a huge slog, with every single boss fight being a time-consuming clusterfuck, but I've only encountered one significantly bullet-spongey encounter thusfar. Since I only ever played in co-op up until now, I'm led to conclude that the co-op difficulty scaling is probably busted beyond all belief. The fact that you also have to choose between doing quests in order of difficulty and be fairly challenged or do them in order of convenience and get your teeth kicked in probably doesn't help either.

what

You're the only person I've ever heard day borderlands is better solo, and I've played a lot of it both solo and co-op

Gort
Aug 18, 2003

Good day what ho cup of tea
I loved the platforming in Doom. Doomguy is so goddamn fast and manoeuvrable, and you feel like you've lost something when you go back to an FPS that doesn't have a double-jump and the ability to grab onto ledges and quickly pull yourself up.

It's an excellent game and at a very good price-point at the moment, everyone should play it.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

My only real platforming problem with Doom is that I'd get so wrapped up in ripping and tearing I wouldn't notice I was ripping my way off a cliff.

Dias
Feb 20, 2011

by sebmojo
I've never had any problems with Doom's "platforming", considering how forgiving and mobile Doomguy was. It made for decent action breaks and it suited the exploration aspect of it, plus I didn't hit any invisible walls as far as I can remember. If I had any criticisms towards that game, it would be the upgrade system, because it does kinda gently caress up the pacing when you need to backtrack a level to get currency since a lot of cool poo poo is hidden behind that system. It's a thing I don't mind in slower games but I just wanted to rip and tear in Doom, and I've had similar issues with other arena shooters (hi Shadow Warrior also who the gently caress let your sequel have loot for gently caress sake).

Gort
Aug 18, 2003

Good day what ho cup of tea
I will say I know exactly where in the game that guy got lost and ended up backtracking, because it happened to me too. Didn't bug me as much as it did him though. I'd say it's more of a "this one spot in this one level was counter-intuitively designed" rather than a "the game is hard to navigate through and it ruins it" thing.

Play more Doom and you'll see it's not a common problem.

Hollenhammer
Dec 6, 2005

Captain Foo posted:

what

You're the only person I've ever heard day borderlands is better solo, and I've played a lot of it both solo and co-op

I also played borderlands solo primarily :cool:

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

It's a few years old at this point but if anyone wants a good co-op game Gauntlet: Slayer Edition's pretty good fun. Especially when you dick everyone over and shoot the god damned food.

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat
Doom16 not as good overall as Titanfall 2. :colbert:
I prefer the movement of TF2.

Hollenhammer posted:

I also played borderlands solo primarily :cool:
gently caress yeah.. :fiesta::hfive::clint:
I was literally crying in agony as I forced myself to finish Borderlands 2, though. For me BL2 was more enjoyable as a TV show than as a shooter.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Borderlands 2 was a lot of fun the first time through NG+, then the DLCs turned it into a garbage show. Especially as the dual-wielding dude because surprise you can't kill any of the snipers now.

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat

RBA Starblade posted:

Borderlands 2 was a lot of fun the first time through NG+, then the DLCs turned it into a garbage show. Especially as the dual-wielding dude because surprise you can't kill any of the snipers now.

I never played NG+ nor did I play the new characters beyond an hour or two of that robot-having lady, but I enjoyed the goofyness of Tiny Tina's DLC.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
Borderlands 2's math just becomes increasingly hosed as you go through different playthroughs. I'm pretty sure it's logarithmic or something close to it, and everything becomes an insane tedious bullet sponge beyond the spaces of reason.

Kragger99
Mar 21, 2004
Pillbug

credburn posted:

Finally freed up enough room to play Doom. The new Doom. It's fine...I'm pretty disappointed, really. How can I not be, after hearing about it for the last year. But it feels pretty solid. The graphics are wonderful and somehow this rinky dink computer I built for under a grand three years ago can pull it off. I'm not sure if that speaks highly to the game's optimization or just the PC's final escape from the clutches of having to upgrade every six months, as it was some fifteen years ago.

What I don't like is that the game starts by showing you how you have complete control, you can run fast, jump high, climb on poo poo, and it gives you this level that just lets you have fun with that. Then the next level has you on some Marscape and (because I got lost; my own fault) ended up near the beginning where the OVER HERE IDIOT mission indicator was telling me to go to this platform. Well, turns out, you're supposed to go all the way around (which is not a long distance if you went where you were supposed to go) but from this angle all I can see is a mission indicator telling me to get to that place, and I see all around me a thousand ledges and platforms. In trying to get to my destination, I found that a lot of things I could climb on, but inexplicably a lot of things I couldn't. I found a lot of invisible walls where you might expect (say, the edge so your dumb rear end doesn't fall off) but others that are just stupid, like on top of a box or something that is like, as high as my knee. After a lot of Skyrim-esque hopping along slopes and corners and poo poo, I finally got to my destination, but just hit an invisible wall again. Then I went the long way around and got to where I needed to go.

The point of this rant is that...isn't it stupid, to have a game show you how free you are, and then immediately restrict you with invisible walls and platforms that I was just told I could climb on but now cannot? What's the worst game with "invisible walls"? I think the worst offender I can think of is Dirge of Cerberus. First of all, Vincent with his loving elf shoes can jump six feet in the air. There's one level where a street full of debris keeps you from advancing. You could step over most of it, and you can jump like loving Super Mario arrrtuugghhh why do I have to go the loooooong way?

I know that area you're talking about, as I experienced the same thing. What really bothered me about the game was that it was really hard finding all the secrets/items even with the 3D mini map with too many "Nope, you can't go there" blockages, but more annoying was the latter half of the game was just:
1. go into the next room.
2. fight this arena-spawn of enemies.
3. repeat.
I had to force-slog through the last 10+ hours of the game just to get it finished, so I could free up that 68 Gig of space. That being said, all the rest was great, and I'd still list it in the top 10 FPS made when it comes to maneuverability abilities, and gun play.

Sininu
Jan 8, 2014

Alien Rope Burn posted:

Borderlands 2's math just becomes increasingly hosed as you go through different playthroughs. I'm pretty sure it's logarithmic or something close to it, and everything becomes an insane tedious bullet sponge beyond the spaces of reason.

I think this was it:

:v:

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:
Honest question for those of you that do it

Why do you continue to play a game you don't enjoy anymore?

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat

KakerMix posted:

Honest question for those of you that do it

Why do you continue to play a game you don't enjoy anymore?
For myself, I was interested in seeing where the story went / hearing the characters banter in Borderlands 2. and I was nearesh to the end - like maybe four or five hours left. I hated the gameplay side of things, it was just so time-wasting - the damage sponge effect was fuckin' brutal.

comedy answer: because I needed to man. I just needed to.

Sininu posted:

I think this was it:

:v:

http://i.imgur.com/dgoyoLX.mp4

Drifter fucked around with this message at 18:00 on Aug 13, 2017

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
Because you gotta chase that dragon. What if that dragon gets away because you weren't chasing it?

Shrecknet
Jan 2, 2005


KakerMix posted:

Honest question for those of you that do it

Why do you continue to play a game you don't enjoy anymore?

Sometimes it's because there's a kernel of awesome hidden behind the bad design.

Sometimes it's because you come back to it later because you know you weren't in the right frame of mind when you first approached it.

Sometimes it's just spite, like "no loving way am I letting this shitass game get the best of me"

Video games are weird, they're the only art form that not everyone can experience fully.

Like, imagine if you were looking at the mona lisa, but only the top 10% of the painting, and then you had to do 25 pushups to look at some more of the painting. "What the gently caress?" you would rightly say, and yet that's video games.

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anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Drifter posted:

I never played NG+ nor did I play the new characters beyond an hour or two of that robot-having lady, but I enjoyed the goofyness of Tiny Tina's DLC.
Probably the best way to enjoy Borderlands. A lot of the poo poo people give to its mechanics here doesn't occur until NG+million.

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