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Nodosaur
Dec 23, 2014

Xad posted:

Oh hey uhh--plot...question??? Endgame spoilers obviously

So...after S3K, Sonic and Tails come back to Angel Island and the Heavies have unearthed...a Time Stone? Or something? It looks like it bends time and space since it warps you to Green Hill from Angel Island, and then eventually you end up on Little Planet (past), end up going to the future (aka the present, Stardust Speedway Act 2 is definitely Present, not Good/Bad Future), and then you fight all the Heavies, and fight the last Heavy while Robotnik and it fight over the purple time stone...infinity stone maybe...thing? And then Sonic wins and probably gets warped to Sonic Forces maybe?

Am I the only one that cares/is thinking about this? I always really liked how S3K told its story without any words, and this one is no different, albeit maybe a little less straightforward than "Knuckles got tricked, Eggman stole the Master Emerald, go get it back"

It's not a Time Stone, it's called the Phantom Ruby. In addition to teleporting everyone everywhere, it makes the same sounds as Infinite does when using his powers in Forces.

It's also what transformed the Hardboiled Heavies from normal Eggrobos to their original form. Considering the ending has Sonic sucked into a portal and the special ending has Sonic assuming the pose from the first Forces trailer, and the fact that the final boss theme is a remix of Force's Fist Bump, it's pretty safe to say the plot of Forces and Mania are linked.

Presuming the Phantom Ruby's power to warp time and space, corrupt or empower things, and the fact Infinite and Eggman have past villains as minions, and that the thing has SOME connection to Infinite, I think we can extrapolate just why some characters like Chaos and Shadow are working for the bad guys in Forces too.

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Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Hrist posted:

Went back and got all the gold coins in Blue Spheres today. Had 14 silvers by the time I beat them all originally. That 4 sphere; 16 rings stage is a bastard to figure out. I had to use unintended things to get it finished. At the end of my third playthrough now. Knuckles was very good. Anyway that my sonic mania story, thanks for reading.

Yeah I did 3 corners of that and bounced through the center to get at the last side, not sure how you're "supposed" to do that one.

Super Jay Mann
Nov 6, 2008

Ursine Catastrophe posted:

Yeah I did 3 corners of that and bounced through the center to get at the last side, not sure how you're "supposed" to do that one.

Get the first set of rings and the blue sphere while moving backwards. Press forward once you get the sphere and the rest should play itself.

No Mods No Masters
Oct 3, 2004

Here's the official ranking of the zones, I'm glad it's been settled objectively

Flying Battery - Both acts are great, and the section with the storm was the highlight of the whole game. The act 2 boss is pretty bad though I admit.
Stardust Speedway - The classic, start to finish. You gotta love it.
Oil Ocean - Good all around stage. One of the best redone stages for making a kind of blah original level feel good and fresh.
Studiopolis - It was fun, and did a good job amalgamating the best of all the casino type levels in the series. Another weak act 2 boss though.
Metallic Madness - The foreground/background and big/small gimmicks are pretty shallow but fun and cute. It's a good stage.
Lava Reef - Much better than I thought it would be, but a little too much pointless button pushing and exploding rock enemy spam.
Mirage Saloon - The most creative stage, gotta give it points for that even if it's clunky in spots.
Press Garden - I like the rope gimmick a lot. I also like the ninja robot boss. Didn't really feel like it had a coherent theme though. Crates? Really??
Green Hill - :geno:
Hydrocity - Some good ideas, but it didn't address the original hydrocity problem: it still goes on way too long. The act 2 boss is probably the single worst boss in a game with some bad ones.
Chemical Plant - I like injecting the goo but it's overused. The DNA thing is barely even a gimmick. Felt the least original of the redone stages to me.
Titanic Monarch - Too few gimmicks stretched out way too long. Not a good note to go out on.

SeANMcBAY
Jun 28, 2006

Look on the bright side.



It's amazing how I pretty much remember every single Blue Sphere layout I've played in this so far.

Xad
Jul 2, 2009

"Either Sonic is God, or could kill God, and I do not care if there is a difference!"

College Slice

TFRazorsaw posted:

It's not a Time Stone, it's called the Phantom Ruby. In addition to teleporting everyone everywhere, it makes the same sounds as Infinite does when using his powers in Forces.

It's also what transformed the Hardboiled Heavies from normal Eggrobos to their original form. Considering the ending has Sonic sucked into a portal and the special ending has Sonic assuming the pose from the first Forces trailer, and the fact that the final boss theme is a remix of Force's Fist Bump, it's pretty safe to say the plot of Forces and Mania are linked.

Presuming the Phantom Ruby's power to warp time and space, corrupt or empower things, and the fact Infinite and Eggman have past villains as minions, and that the thing has SOME connection to Infinite, I think we can extrapolate just why some characters like Chaos and Shadow are working for the bad guys in Forces too.


Ohhhhh okay, I just guessed because the sprites looked the same. And that is some intense attention to detail on the developers' part, dang.

anime was right
Jun 27, 2008

death is certain
keep yr cool

TFRazorsaw posted:

It's not a Time Stone, it's called the Phantom Ruby. In addition to teleporting everyone everywhere, it makes the same sounds as Infinite does when using his powers in Forces.

It's also what transformed the Hardboiled Heavies from normal Eggrobos to their original form. Considering the ending has Sonic sucked into a portal and the special ending has Sonic assuming the pose from the first Forces trailer, and the fact that the final boss theme is a remix of Force's Fist Bump, it's pretty safe to say the plot of Forces and Mania are linked.

Presuming the Phantom Ruby's power to warp time and space, corrupt or empower things, and the fact Infinite and Eggman have past villains as minions, and that the thing has SOME connection to Infinite, I think we can extrapolate just why some characters like Chaos and Shadow are working for the bad guys in Forces too.


oh so thats how classic sonic got in a 3d game got it

i wish they came up with a plot that was just..... not that

Augus
Mar 9, 2015


The Knuckles playthrough was extremely good
The Knuckles and Knuckles run, on the other hand, is the best thing ever.


Seems like at least some of the Knuckles routes are missable? I don't think I went through one in Flying Battery.



Knuckles

Nodosaur
Dec 23, 2014

anime was right posted:

oh so thats how classic sonic got in a 3d game got it

i wish they came up with a plot that was just..... not that

I'm not really sure what's bad about it. I mean it's not like something super deep or anything, and it has fleshes out the next game's story a bit.

Motto
Aug 3, 2013

anime was right posted:

oh so thats how classic sonic got in a 3d game got it

i wish they came up with a plot that was just..... not that

tbh it sounds silly if you type it out like it's some grandiose thing but it's just some cute lowkey references like the mix of the final boss theme

Augus
Mar 9, 2015


I think there's just an inherent problem with the fact that a few months after Mania shows everyone how its done we're gonna get bargain bin Classic Sonic again. They really didn't plan this well.

Nodosaur
Dec 23, 2014

Forces has been in development longer than Mania and Generations Classic Sonic wasn't negatively received by the majority of players when Generations came out. The fandom's perspective isn't always everyone else's, or at least it wasn't three years ago when they started making this game.

absolutely anything
Dec 28, 2006

~As for dreams, she has enough and more to spare~
it was disliked by me and that's all that matters

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Augus posted:

I think there's just an inherent problem with the fact that a few months after Mania shows everyone how its done we're gonna get bargain bin Classic Sonic again. They really didn't plan this well.

Classic sonic in Generations was not bargain bin what are you talking about.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Xad posted:

Ohhhhh okay, I just guessed because the sprites looked the same. And that is some intense attention to detail on the developers' part, dang.

Yeah my assumption was "Time Stone" as well, what with the Sonic CD interpolation.

I for one look forward to Mania being retroactively lessened because the plot reminds people of Sonic Forces once that inevitably flops.

No Mods No Masters posted:

Here's the official ranking of the zones, I'm glad it's been settled objectively

Flying Battery - Both acts are great, and the section with the storm was the highlight of the whole game. The act 2 boss is pretty bad though I admit.
Stardust Speedway - The classic, start to finish. You gotta love it.
Oil Ocean - Good all around stage. One of the best redone stages for making a kind of blah original level feel good and fresh.
Studiopolis - It was fun, and did a good job amalgamating the best of all the casino type levels in the series. Another weak act 2 boss though.
Metallic Madness - The foreground/background and big/small gimmicks are pretty shallow but fun and cute. It's a good stage.
Lava Reef - Much better than I thought it would be, but a little too much pointless button pushing and exploding rock enemy spam.
Mirage Saloon - The most creative stage, gotta give it points for that even if it's clunky in spots.
Press Garden - I like the rope gimmick a lot. I also like the ninja robot boss. Didn't really feel like it had a coherent theme though. Crates? Really??
Green Hill - :geno:
Hydrocity - Some good ideas, but it didn't address the original hydrocity problem: it still goes on way too long. The act 2 boss is probably the single worst boss in a game with some bad ones.
Chemical Plant - I like injecting the goo but it's overused. The DNA thing is barely even a gimmick. Felt the least original of the redone stages to me.
Titanic Monarch - Too few gimmicks stretched out way too long. Not a good note to go out on.


Metallic Madness is bumped down a bit for me just because of the (same as the original) overdone momentum breaking, imo. Sonic CD overall was a bit of a departure to begin with in terms of bosses and non-speed-based stage gimmicks in the first place, but MM it feels like the entire thing just exists to make you go as slow as possible with right angles and spike traps everywhere, and that didn't really change in Mania.

OOZ 2 was okay, it felt like most of the uninteresting parts of Sandopolis zone put together, but the boss was :discourse:

Titan Monarch felt like a combination of the worst parts of Carnival Night 2 and Death Egg 2 from S&K, with the special zone orbs and side-warps replacing any of the more fun mechanics.

Augus
Mar 9, 2015


MonsterEnvy posted:

Classic sonic in Generations was not bargain bin what are you talking about.

Yeah it was. Compare it with Mania, the difference is enormous

Nodosaur
Dec 23, 2014

It was different but I don't think it was in any way bad.

No the physics aren't the same but neither is Classic Mario vs. New Mario.

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

Mania has me actually interested in Forces what is happening :negative:

Spoilers for Mania's true final boss It's fairly obvious that the Phantom Ruby is basically a evil version of the master emerald and Infinite actually has it on his chest so I guess the reason he's able to whip Sonic is because blue dude is trying to punch out a evil super sonic. Heck the fact that the Phantom Ruby has the power to beat the poo poo out of Super Sonic is pretty intense even in itself as I *think* that's the first time anythings ever been able to just hit him like no big thing.

Makes me think that Infinite is going to wind up being friendly and is just corrupted by the Ruby as it can apparently corrupt things and use them however it wants (Heavy King)

I also wonder if it's going to be how your OC goes "super" in Forces. Apparently Hedgehogs are the only ones allowed to go super in """canon""" so having something that's just as good seems like a easy write in.


Really curious to see where it goes.

Evil Eagle
Nov 5, 2009

woo



Time to jump into time trial mode

IkeTurner
Apr 19, 2002
Are there any guides that cover all the basics of the game? This is my first time playing a Sonic game since I was 10 years old playing the original Sonic on Genesis. A lot of the things that are probably obvious by now aren't so clear. Such as:

  • What the various power-ups do (beyond the immediate obvious) and why and where you'd want to use them.
  • Character control pro-strats (can you cancel out of Tails' flight mode, how to avoid losing rings so often to random collisions, how to avoid the slow chug back up to full speed, etc.)
  • What the blue ring means when it shows up in the UI.
  • Holding 25+ rings at a checkpoint post opens the star portal to the bonus stage. What other things are triggered based on ring count.
  • All the other stuff that I don't know I don't know that is probably common knowledge to anyone that has followed the series.

Bonus question: Is there some secret related to the stage end signposts? I noticed as it floats down you can hit it, keeping it in the air and scoring 100 points. When I discovered this I repeatedly bonked it and after 100 times there was a sound cue and the music changed.

absolutely anything
Dec 28, 2006

~As for dreams, she has enough and more to spare~

the noise these make when you turn over all the letters was driving me crazy when i found this last night because i recognized it from something and i could not remember what, and i was about to post asking if anyone knew when it came to me: it's the sound effect that plays when you enter the combi catcher in knuckles chaotix

MikeJF
Dec 20, 2003




Xad posted:


So...after S3K, Sonic and Tails come back to Angel Island and the Heavies have unearthed...a Time Stone? Or something? It looks like it bends time and space since it warps you to Green Hill from Angel Island, and then eventually you end up on Little Planet (past), end up going to the future (aka the present, Stardust Speedway Act 2 is definitely Present, not Good/Bad Future), and then you fight all the Heavies, and fight the last Heavy while Robotnik and it fight over the purple time stone...infinity stone maybe...thing? And then Sonic wins and probably gets warped to Sonic Forces maybe?

The Cutscene at the end of Press Garden implies that Eggman used the Ruby to warp back to the Little Planet in the past and give the ol' Sonic CD Master Plan a second go.

I kinda hope the heavies become recurring minions. Robotnik can fix 'em up and make more cool new ones.

MikeJF fucked around with this message at 07:43 on Aug 17, 2017

Evil Eagle
Nov 5, 2009

IkeTurner posted:

Are there any guides that cover all the basics of the game? This is my first time playing a Sonic game since I was 10 years old playing the original Sonic on Genesis. A lot of the things that are probably obvious by now aren't so clear. Such as:

  • What the various power-ups do (beyond the immediate obvious) and why and where you'd want to use them.
  • Character control pro-strats (can you cancel out of Tails' flight mode, how to avoid losing rings so often to random collisions, how to avoid the slow chug back up to full speed, etc.)
  • What the blue ring means when it shows up in the UI.
  • Holding 25+ rings at a checkpoint post opens the star portal to the bonus stage. What other things are triggered based on ring count.
  • All the other stuff that I don't know I don't know that is probably common knowledge to anyone that has followed the series.

Bonus question: Is there some secret related to the stage end signposts? I noticed as it floats down you can hit it, keeping it in the air and scoring 100 points. When I discovered this I repeatedly bonked it and after 100 times there was a sound cue and the music changed.

Electric Shield: Draws rings towards you, allows Sonic to double jump
Fire Shield: Protects you from fire and lava, allows Sonic to air dash
Bubble Shield: Keeps you from drowning underwater, allows Sonic to bounce
Regular Shield: Keeps you from losing rings for 1 hit. all other shields do this too
The Blue Ring, or Combine Ring: When you get hit and drop rings, they'll show up as bigger versions that are worth more than 1 ring.
Speed Shoes: They make you run really, really fast
Invincibility: self explanatory

You get an extra life at every 100 rings and 50000 points, and having 50 rings allows you to do something once you've gathered all of the Chaos Emeralds.
Each act has a 10 minute time limit.
If you game over or quit mid zone, you will start at act 1 of that zone when you start playing again.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

ThisIsACoolGuy posted:

Bonus question: Is there some secret related to the stage end signposts? I noticed as it floats down you can hit it, keeping it in the air and scoring 100 points. When I discovered this I repeatedly bonked it and after 100 times there was a sound cue and the music changed.

The sound cue is pretty :allears: but really it's because the end area in every act 1 has some spots where if the signpost hits the ground there it'll make an item box pop out of the ground.

Motto
Aug 3, 2013

Generations classic isn't bad in a vacuum but it's definitely kinda generic platforming rather than anything much like the classic games, which will prob be way more noticeable for people after mania.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Oh cool, I managed to oneshot my way to Oil Ocean, where I had my last life somehow crushed under one of those green flame platforms.

Thankfully, that run also got me Debug Mode. And unless it's all medals, I think I can get Level Select? Or have we not confirmed anything about the level select yet.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

widespread posted:

Oh cool, I managed to oneshot my way to Oil Ocean, where I had my last life somehow crushed under one of those green flame platforms.

Thankfully, that run also got me Debug Mode. And unless it's all medals, I think I can get Level Select? Or have we not confirmed anything about the level select yet.

The only level select is like S3, where you clear the game first.

if you go into debug mode you can plant end of act flags and spin them to complete it instantly though :v:

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Ursine Catastrophe posted:

The only level select is like S3, where you clear the game first.

if you go into debug mode you can plant end of act flags and spin them to complete it instantly though :v:

So basically unless otherwise proven, assume the only Level Select is the File thing? I can dig it.

I'll cheese Knuckles and Knuckles tomorrow.:ssh:

School Nickname
Apr 23, 2010

*fffffff-fffaaaaaaarrrtt*
:ussr:

I'm unemployed, I have no excuse. I'm just bad. :negative:

Evil Eagle
Nov 5, 2009

Ursine Catastrophe posted:

The only level select is like S3, where you clear the game first.

if you go into debug mode you can plant end of act flags and spin them to complete it instantly though :v:

There's a level select code: B,Y and + simultaneously on the title screen: on Switch of course. There's some other way to do it on other consoles

Also I just got my first 1st on the Switch leaderboards in Metallic Madness Zone Act 1

https://www.youtube.com/watch?v=jTTcSkU6T2U

Definitely not the best run ever but I'm going to improve it in the morning.

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

I can now get super sonic at the end of Chemical Plant Zone. Feelin pretty good about that one

Dieting Hippo
Jan 5, 2006

THIS IS NOT A PROPER DIET FOR A HIPPO
time trials is fun as hell. i'm currently sitting pretty at #35 on green hill zone act 1 with 32.81 seconds. two people are #1 with 30.74 and i'm trying to figure out where they got the extra two seconds from.

https://www.youtube.com/watch?v=5gdoP6HMNkc

Paul.Power
Feb 7, 2009

The three roles of APCs:
Transports.
Supply trucks.
Distractions.

widespread posted:

Oh cool, I managed to oneshot my way to Oil Ocean, where I had my last life somehow crushed under one of those green flame platforms.
From the streams I've watched so far, those things have ended more lives than anything.

I like how the Act 1 mechanic boss looks super doofy and seems relatively easy to take down before he gets to do his thing, but at the same time if you do give him a chance he can cheerfully one-shot you. Is he the only boss with an insta-kill? Not counting losing at Dr. Robotnik's Mean Puyo Puyo Machine or drowning in Hydrocity Act 2, I guess.

Tamayachi
Sep 25, 2007

Did you think about it?


Yes. Yes you did.
Ugh, this 6th Chaos emerald level is a bitch


widespread posted:

Oh cool, I managed to oneshot my way to Oil Ocean, where I had my last life somehow crushed under one of those green flame platforms.


I have a very healthy respect for those things from Sonic 2, I know to take my time and steer clear of them until I know it is safe.

Evil Eagle
Nov 5, 2009

Dieting Hippo posted:

time trials is fun as hell. i'm currently sitting pretty at #35 on green hill zone act 1 with 32.81 seconds. two people are #1 with 30.74 and i'm trying to figure out where they got the extra two seconds from.

https://www.youtube.com/watch?v=5gdoP6HMNkc

Yep I'm going to spend a ton of time on it

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

Paul.Power posted:

From the streams I've watched so far, those things have ended more lives than anything.

I like how the Act 1 mechanic boss looks super doofy and seems relatively easy to take down before he gets to do his thing, but at the same time if you do give him a chance he can cheerfully one-shot you. Is he the only boss with an insta-kill? Not counting losing at Dr. Robotnik's Mean Puyo Puyo Machine or drowning in Hydrocity Act 2, I guess.

My favorite thing about that boss is it's the lumberjack from 3+K just with a different job :v:

Frankston
Jul 27, 2010


Lol @ people having problems with Mirage Saloon Zone Act 1. Did you not learn from Sky Chase Zone??

Edit: Chase, not sanctuary

Frankston fucked around with this message at 11:22 on Aug 17, 2017

Oxygen Deficiency
May 19, 2008



I'm kind of obsessed with the music track for mirage act 1. Both it and the track for act 2 are probably my faves from the soundtrack.

Paul.Power
Feb 7, 2009

The three roles of APCs:
Transports.
Supply trucks.
Distractions.

Frankston posted:

Lol @ people having problems with Mirage Saloon Zone Act 1. Did you not learn from Sky Sanctuary Zone??
Haha, first time I saw footage of MS1 I thought of some of the things people have said about Sky Chase in this thread and went "oh no".

(although you've got to love the train. And Robotnik having the time of his life driving it)

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MikeJF
Dec 20, 2003




I dunno if that's meant to be the Phantom Ruby on Infinite, it's a totally different shape.

Also oh my god I only just noticed that Infinite is wearing sneakers. But edgy sneakers.

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