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Electric Phantasm posted:Knuckles getting stretchy arms would own. You just described the werehog.
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# ? Aug 17, 2017 11:28 |
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# ? May 11, 2024 10:14 |
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MikeJF posted:The Cutscene at the end of Press Garden implies that Eggman used the Ruby to warp back to the Little Planet in the past and give the ol' Sonic CD Master Plan a second go. I think it's a little more complicated than that--in Lava Reef Act 2, you can see the Little Planet looming in the background. That seems to be why we go from Lava Reef to Metallic Madness. I think Eggman pulled the Little Planet out of wherever it goes when it disappears, rather than going back in time. He probably took control of it and started using the entire planet as a Death Egg, and flew back to Angel Island to make a play for the Master Emerald.
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# ? Aug 17, 2017 12:27 |
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Losing your last life on the final boss feels real bad. God TMZ2 is long.
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# ? Aug 17, 2017 12:50 |
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Apparently you can play the Switch version with a single joy con but I can't figure out how to activate this. I've even tried booting up the game with only one joy con activated but it's still stuck on dual mode. I did learn you can navigate the menus on the touch screen though.
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# ? Aug 17, 2017 12:50 |
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Just got all the chaos emeralds as Sonic + Tails and got the good ending, now to do it with Tails and Chuckles Game owns
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# ? Aug 17, 2017 13:07 |
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Someone said they couldn't do it earlier, but on PS4, to do level select: -Go into secrets (with triangle), activate debug mode -Hold X and Square while you click OK -While still holding X and Square, press start
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# ? Aug 17, 2017 13:33 |
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Further weirdness; I just played CPZ act 2 and beat the boss, after which... I died. I was all wtf, and played again, and won again, and died again. I was again wtf. I resolved to capture a screen of it this time. On the third time, I don't know wtf brain drugs Eggman was on but I got destroyed, and died again but rightfully. At this point I was a bit mad. I played a fourth time; and won. This time I did not die, which if anything only made me madder. Helluva glitch.
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# ? Aug 17, 2017 13:51 |
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Folks, I think Infinite may be your fan character corrupted by the ruby and propelled through spacetime.
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# ? Aug 17, 2017 14:09 |
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Fedule posted:Apparently you can play the Switch version with a single joy con but I can't figure out how to activate this. I've even tried booting up the game with only one joy con activated but it's still stuck on dual mode. Whether your joycon is in paired or single mode is determined by the switch's OS. On the home screen there's a thing that allows you to repair devices, hit that and then press the L and R buttons on the single Joycon and that will pair it with the switch by itself.
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# ? Aug 17, 2017 14:44 |
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Does anyone know how well PS4 Share Play works with this game? I'd love to play some racing with people but we all got it on different systems and my Internet is way too lovely for me to host. I'd imagine even with a good connection it would give the host a huge advantage but it might work for co-op.
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# ? Aug 17, 2017 16:14 |
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How do you get the secret ending I keep hearing about? It's not just when you have all the chaos emeralds and beat eggman and the egg robo, is it? I also saw the & Knuckles ending.
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# ? Aug 17, 2017 16:34 |
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That's all you have to do.
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# ? Aug 17, 2017 16:40 |
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Playing a Knux run and I got all the Emeralds in one run. Feels good. The bonus Master Emerald boss was so cool!
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# ? Aug 17, 2017 16:50 |
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I have historically been terrible at getting chaos emeralds.
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# ? Aug 17, 2017 16:54 |
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I actually like that you can spin dash off and kill yourself easily in Mirage 1. It's authentic to how it was in Sky Chase.
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# ? Aug 17, 2017 17:13 |
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Not sure if these got posted here. But the Sonic twitter account has been on fire lately https://twitter.com/YachtClubGames/status/897535387005997056 https://twitter.com/DeusEx/status/897482203906617344 https://twitter.com/sonic_hedgehog/status/897506044326191109 https://twitter.com/sonic_hedgehog/status/897196715010252800
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# ? Aug 17, 2017 17:16 |
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TFRazorsaw posted:Forces has been in development longer than Mania and Generations Classic Sonic wasn't negatively received by the majority of players when Generations came out. The fandom's perspective isn't always everyone else's, or at least it wasn't three years ago when they started making this game. people had lost their frame of reference for a good classic sonic until mania generations classic sonic was rear end
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# ? Aug 17, 2017 17:24 |
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I reckon Generations Classic was actually more like Adventure, minus the homing attack (until you unlock it), in 2d. The physics felt similar, the amount of air control you get and the way spindash is on a single button that can grind you to a halt and barely needs to be pressed at all for a full charge.
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# ? Aug 17, 2017 17:26 |
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Classic Sonic in Generations was great. It was nearly perfect. It felt only slightly off, but after Sonic 4, it was practically a second coming. And giving him a skateboard in City Escape was great.
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# ? Aug 17, 2017 17:26 |
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It'll probably be fine, just like (almost) every 2d Sonic since Sonic Advance. On the other hand Mania's handling was shockingly good to me, years of latent muscle memory just instantly reactivated. In fact what with the perfect 60fps and smooth sprite rotation it plays even better than the originals.
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# ? Aug 17, 2017 17:33 |
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People absolutely had a fram of reference. It's not like Sega stopped making the classic games available constantly. People kept being vocal about how the old games worked. Classic Sonic in Generations clicked with people based on its own merits.
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# ? Aug 17, 2017 17:38 |
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Mr Phillby posted:It'll probably be fine, just like (almost) every 2d Sonic since Sonic Advance. There's this reputation Sonic has of being unwieldy and difficult to control (which is partially justified from the experience playing most of the 3D efforts and some of the more janky 2D ones) but with the physics done right this concern is shown to be false. Controlling Sonic is simple and feels completely natural at all speeds so as long as one let's go of their predisposition towards Mario-style "flat" platforming.
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# ? Aug 17, 2017 17:38 |
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https://twitter.com/Kekeflipnote/status/898210664992448512
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# ? Aug 17, 2017 17:46 |
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Zand posted:people had lost their frame of reference for a good classic sonic until mania even compared to old sonics, mania is huge step up because of widescreen and the solid framerate
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# ? Aug 17, 2017 17:48 |
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TFRazorsaw posted:That's all you have to do. Alternatively if you don't want to or have trouble getting all the emeralds you can still play the true final battle anyway through the Stage Select menu. Larryb fucked around with this message at 17:53 on Aug 17, 2017 |
# ? Aug 17, 2017 17:49 |
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TFRazorsaw posted:People absolutely had a fram of reference. It's not like Sega stopped making the classic games available constantly. People kept being vocal about how the old games worked. Classic Sonic in Generations clicked with people based on its own merits. classic sonic in generations doesn't have the same physics though it just looks like classic sonic and had god awful zooming and poo poo level layouts Zand fucked around with this message at 18:05 on Aug 17, 2017 |
# ? Aug 17, 2017 18:01 |
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The Classic Generations physics weren't 1:1 Genesis accurate, but they were so very close. I gave it extra leeway too after the tire fire release of Sonic 4. I'm looking forward to Forces.
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# ? Aug 17, 2017 18:11 |
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Super Jay Mann posted:There's this reputation Sonic has of being unwieldy and difficult to control (which is partially justified from the experience playing most of the 3D efforts and some of the more janky 2D ones) but with the physics done right this concern is shown to be false. Controlling Sonic is simple and feels completely natural at all speeds so as long as one let's go of their predisposition towards Mario-style "flat" platforming. the classic games had a great system for determining jumps using the angles of the terrain sprites that sonic is standing on. unlike mario who would always jump "up", sonic's jump would be perpendicular to the one/two sprites his feet touched. at first it doesn't seem too impressive, but with levels like Green Hill Zone that have uneven ground the tiny dips and rises all over the stage can be exploited to make sonic's jumps higher and lower than if he were jumping off of flat terrain. the last video i posted has a good example of this in mania, where i make a large jump from below ground into the goal spinner. i'm timing that jump when i get to a tiny, practically miniscule rise in the collapsable bridge the rise is on. if i were to jump on any other part of the platform i'd slam straight into the crabmeat because my jump height on flat land is nowhere near as high. edit: here's some additional reading if you're interested in what makes sonic move: http://info.sonicretro.org/SPG:Solid_Tiles Dieting Hippo fucked around with this message at 18:28 on Aug 17, 2017 |
# ? Aug 17, 2017 18:13 |
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"Classic" didn't feel nearly as good as Mania or the Genesis games in Generations. I enjoyed the modern levels way more in that and wish Forces focused more on that. Let Sonic Team focus on improving modern Sonic and let the the Mania Bros do anything classic Sonic imo.
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# ? Aug 17, 2017 18:25 |
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I really can't imagine how someone could play Generations Classic Sonic and Mania back-to-back and say the former was "close". It didn't even have proper rolling. It was better than Sonic 4 but that's a low bar to pass
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# ? Aug 17, 2017 18:28 |
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classic sonic generations was different so i can understand if people didn't like it, but once you got used to it, it worked well for what it was. i doubt they'll ever emulate classic sonic in a 3d engine perfectly so adjusting your expectations is required lol if you think the level layouts were bad though
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# ? Aug 17, 2017 18:30 |
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LOCUST FART HELL posted:classic sonic generations was different so i can understand if people didn't like it, but once you got used to it, it worked well for what it was. i doubt they'll ever emulate classic sonic in a 3d engine perfectly so adjusting your expectations is required not my sonic
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# ? Aug 17, 2017 18:33 |
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I'm not saying you had to like Classic Sonic in Generations. If you didn't care for it so be it. But I do take issue with the suggestion that the only reason why it was well received is that "people didn't know any better" and find it to be to be pretty disingenuous.
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# ? Aug 17, 2017 18:33 |
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Classic Sonic in Generations wasn't right, but it was the closest thing we had for a long, long time. It was pretty stiff but still felt way better than the garbage fire that was Sonic 4. The thing that really stands out about Generations is that Spin Dash is also mapped to a button and you can rev one up at any time, even while moving. This means you can spam the spindash like you can in Sonic Adventure 1.
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# ? Aug 17, 2017 18:41 |
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Classic Sonic was good for what it was and the game was designed around it, but it had odd quirks that would have made it unplayable if transferred to a Genesis game, like the jumping and general vertical movement being weirdly truncated and Sonic losing a lot of forward momentum when he bounces off enemies and boxes. I still liked it, but a successor to the Genesis physics it was not.
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# ? Aug 17, 2017 18:46 |
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I really liked Classic Sonic in Generations, but I'm probably bad enough at Sonic that I don't notice any differences physics- or design-wise between it and the Mega Drive games. It's arguable I was mostly just captivated by the art design (it's still a really pretty game even six years on)/music and excellent gimmicks like the homicidal GUN truck, the trolling goal post sign in Crisis City, and the barrel room in Rooftop Run.
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# ? Aug 17, 2017 18:55 |
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I just thought the classic segments were pointless and redundant since the modern segments still had 2D gameplay that barely felt that different other than a boost and a homing attack. I just want Sonic Team to only focus on modern Sonic since I don't think it's bad at all and keeps improving.
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# ? Aug 17, 2017 18:55 |
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I'm not saying it was *bad* but Sonic Mania makes it look like amateur hour and its gonna be disappointing by comparison.LOCUST FART HELL posted:i doubt they'll ever emulate classic sonic in a 3d engine perfectly so adjusting your expectations is required That's kinda the point, though. Why do we still need to emulate classic Sonic in 3D? For Sonic Forces to still be divided into classic Sonic and modern Sonic right after we get a full-fledged classic Sonic game that does everything way better, it doesn't really work. One of Sonic Mania's virtues is its ability to focus on one gameplay style and polish it to perfection. The 3D games could learn from this. They should just be focusing on ,making a good 3D Sonic game, not making it half Modern Sonic, half Classic Sonic, and also Modern Sonic itself is divided in half into 2D and 3D, and also there are stages where you play as the custom character with weird gadgets and poo poo. Sonic Team's games are in dire need of some real focus. What I don't get is how people who call themselves "Modern Sonic Fans" could defend this, because they're kinda the ones getting the shaft with this deal. Augus fucked around with this message at 18:59 on Aug 17, 2017 |
# ? Aug 17, 2017 18:57 |
turns out that sonic is uh.. *checks notes* good
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# ? Aug 17, 2017 18:59 |
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# ? May 11, 2024 10:14 |
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I guess the problem is that if you just have Modern Sonic then you either end up with a really short or really expensive to make game. If not both. Like, it's either Classic Sonic or some other game-padding mechanic like the Werehog, eight other playable characters or those barebones chaos emerald/multiplayer stages from Colours.
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# ? Aug 17, 2017 18:59 |