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Beasteh posted:Thoughts from my Knuckles playthrough (all emeralds) Can you see the &knuckles ending without playing all the way through no-save mode?
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# ? Aug 17, 2017 20:53 |
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# ? May 11, 2024 23:03 |
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So one thing. I basically never used the drop dash for the entire game. It never seemed like something I'd ever need or would provide an advantage for me. Was that other people's experience? But I kept finding myself trying to activate insta shield because Sonic 3 is basically programmed into my bones.
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# ? Aug 17, 2017 20:56 |
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Yorkshire Tea posted:So one thing. I basically never used the drop dash for the entire game. It never seemed like something I'd ever need or would provide an advantage for me. Was that other people's experience? I found it to be incredibly helpful for situations where I needed to get a quick burst of speed and stopping to rev up would be tricky. Worked great for conveyor belts, for instance. Or the Stardust Speedway. And it's a must-have for speedrunning of course.
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# ? Aug 17, 2017 20:58 |
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Hrist posted:A better Beta build was used for in-store demos. Say wha? I need to see this.
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# ? Aug 17, 2017 20:59 |
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Yorkshire Tea posted:So one thing. I basically never used the drop dash for the entire game. It never seemed like something I'd ever need or would provide an advantage for me. Was that other people's experience? it becomes essential in time attack for bursts of speed while moving, which you can't get with the spindash.
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# ? Aug 17, 2017 21:00 |
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Not a Children posted:Can you see the &knuckles ending without playing all the way through no-save mode? Nope only way to fight the true final boss as tails or knuckles is via the stage select screen.
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# ? Aug 17, 2017 21:01 |
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ChaosArgate posted:Say wha? I need to see this. I've heard legends that the castle level for either Sonic or Shadow existed as a Toys R Us store demo at some point. I've never seen footage myself though. But people said the stage played differently (built different, made more sense), and Sonic didn't do the weird face first dive off of jump pads like he does in Wave Ocean. He instead had a proper in air roll animation for those jumps. Edit: also the mach speed wasn't a touch the stick at all and die situation. It was actually controllable like it was intended to be. So I guess it had to be the Sonic version of the level.
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# ? Aug 17, 2017 21:03 |
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ChaosArgate posted:Say wha? I need to see this. IIRC it was only the first half of Sonic's Kingdom valley before the mach speed section, and it was only marginally less buggy because that's the only area of comparison we have.
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# ? Aug 17, 2017 21:05 |
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360 and PS3 were extremely capable of large game patches, why not distribute that to users after launch?
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# ? Aug 17, 2017 21:05 |
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I don't think I get the tails flying mechanic. I can make tails fly by jumping, pressing up and jumping again, but every time sonic grabs his hands they both just float slowly down. Only one time did I get tails to actually lift sonic, so I know it's possible, but I don't know what I did to make it work. What am I doing wrong here?
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# ? Aug 17, 2017 21:05 |
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You have to mash jump to make Tails fly up when you're holding on to him, same as if you were playing him alone.
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# ? Aug 17, 2017 21:09 |
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The package has arrived https://www.youtube.com/watch?v=QQUszbavp1U
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# ? Aug 17, 2017 21:11 |
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Twerk from Home posted:360 and PS3 were extremely capable of large game patches, why not distribute that to users after launch? Probably because prior to 2013 Microsoft charged developers $40k to patch their games, regardless of how big or small the patch was.
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# ? Aug 17, 2017 21:19 |
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Twerk from Home posted:360 and PS3 were extremely capable of large game patches, why not distribute that to users after launch? Because that would mean working on the game some more and I don't think anyone wanted to go near that tire fire for anything more than the hard mode DLC. Kurieg posted:Probably because prior to 2013 Microsoft charged developers $40k to patch their games, regardless of how big or small the patch was. Oh, that too, why pay that much to attempt to fix a broken game. Jim Silly-Balls posted:I don't think I get the tails flying mechanic. I can make tails fly by jumping, pressing up and jumping again, but every time sonic grabs his hands they both just float slowly down. Once you grab onto Tails, you're controlling him and not Sonic, basically.
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# ? Aug 17, 2017 21:21 |
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ChaosArgate posted:Because that would mean working on the game some more and I don't think anyone wanted to go near that tire fire for anything more than the hard mode DLC. Also: What likely happened was they polished the gently caress out of 1/3rd of a level that one of the three characters plays through. Those engine improvements likely would not have transferred over to the other levels, and by the time they would have been in a position to release such a patch the damage would have long since been done to their sales numbers. Releasing a patch in 07 that makes 06 suck slightly less would not have improved their image any.
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# ? Aug 17, 2017 21:26 |
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Is there any references to that Sonic 3 barrel in this? I kept expecting it but dunno if I missed anything. Started my second playthrough picking up chaos emeralds I missed, I love the COPE on trains in Studiopolis. Do we even know what was originally supposed to mean in Springyard?
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# ? Aug 17, 2017 22:10 |
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Sonic Forces doesn't seem to be on Amazon yet.
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# ? Aug 17, 2017 22:22 |
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SeANMcBAY posted:Started my second playthrough picking up chaos emeralds I missed, I love the COPE on trains in Studiopolis. Do we even know what was originally supposed to mean in Springyard? "English word we think sounds cool", in all likelyhood. There's also "OFF" "ON" and "CPU", and beta versions had "GOGO" and Signs with cursive "Good Luck" and "Good bye"
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# ? Aug 17, 2017 22:23 |
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The level of references in this game....if you do a Tails only run, Sonic is piloting the plane in the beginning, wearing goggles. The unused goggles sprite from Sonic 2.
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# ? Aug 17, 2017 22:32 |
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LOCUST FART HELL posted:classic sonic generations was different so i can understand if people didn't like it, but once you got used to it, it worked well for what it was. i doubt they'll ever emulate classic sonic in a 3d engine perfectly so adjusting your expectations is required The level layouts in Generations were, imo, extremely good. They were a little more setpiece-based than the classic games ever were but it worked for what it was and allowed them to do some new things. I will forgive a lot of flaws in a Sonic game if you nail the important things--big levels with multiple paths and a sense of control. Classic Sonic in Generations didn't control like the classics no, but you still felt in control of him at all times, and none of the stages, classic or modern, were simple, straight shots to the end of a course. There's variance and a sense of exploration. That's what Unleashed, Colors and Generations got right to me.
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# ? Aug 17, 2017 22:33 |
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ThisIsACoolGuy posted:Nope only way to fight the true final boss as tails or knuckles is via the stage select screen. There's actually something a little extra if you do Titanic Monarch's boss as Knuckles & Knuckles rather than stage selecting to Egg Reverie.A third Knuckles is piloting the Eggrobo car and THEN it shows you the & Knuckles ending
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# ? Aug 17, 2017 22:42 |
nerdbot posted:There's actually something a little extra if you do Titanic Monarch's boss as Knuckles & Knuckles rather than stage selecting to Egg Reverie.A third Knuckles is piloting the Eggrobo car and THEN it shows you the & Knuckles ending
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# ? Aug 17, 2017 22:46 |
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Help I can't stop flipping the on switch on the Sonic Mania Statue
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# ? Aug 17, 2017 22:59 |
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Do sonic tails and knuckles actually have different physics?
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# ? Aug 17, 2017 23:01 |
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Zelder posted:Do sonic tails and knuckles actually have different physics? Yes, knuckles jump is slightly shorter than Sonics, just like it was in S3&K.
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# ? Aug 17, 2017 23:02 |
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I remember when I first heard about Sonic Mania I was out with friends and I saw tweets that the next game was going to be an "official fangame" and I scoffed at it. I figured Sonic Mania was going to be the next Mega Man x Street Fighter, like a very cheap copout. I realized how wrong I was the moment I got home and watched the trailer, but it's still very funny to reflect on now that we're all here.
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# ? Aug 17, 2017 23:09 |
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nobody answered. why do i have to wait two extra weeks on pc.
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# ? Aug 17, 2017 23:23 |
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Groovelord Neato posted:nobody answered. why do i have to wait two extra weeks on pc. tuning up game
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# ? Aug 17, 2017 23:25 |
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Groovelord Neato posted:nobody answered. why do i have to wait two extra weeks on pc. Adding playable Princess Elise
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# ? Aug 17, 2017 23:28 |
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Groovelord Neato posted:nobody answered. why do i have to wait two extra weeks on pc. They're tightening up the graphics.
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# ? Aug 17, 2017 23:30 |
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nerdbot posted:There's actually something a little extra if you do Titanic Monarch's boss as Knuckles & Knuckles rather than stage selecting to Egg Reverie.A third Knuckles is piloting the Eggrobo car and THEN it shows you the & Knuckles ending I did this with Debug Mode and lemme tell ya it is so fuckin' worth it to go through Titanic Monarch as a level. At least do Act 2 since that's a bit easier to finagle and doesn't have that one tower elevator boss thingy. Also, I think a combo of Debug Mode/Level Select just straight locks cheevos. Also also, can I just get Titanic Monarch's soundtrack tia
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# ? Aug 17, 2017 23:38 |
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What is the deal with Original/Mania Blue Sphere? I assume Mania just has you play through the stages from the normal game (so, the S3 and S&K stages plus the new ones) and Original is the procgenned ones from NO WAY! NO WAY! NO WAY! NO WAY! NO WAY?. On a related note, I would like to register my interest in murdering whoever came up with the Blue Sphere stage that's just one big long spiral toward the middle with jumps.
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# ? Aug 18, 2017 00:02 |
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Fedule posted:What is the deal with Original/Mania Blue Sphere? I assume Mania just has you play through the stages from the normal game (so, the S3 and S&K stages plus the new ones) and Original is the procgenned ones from NO WAY! NO WAY! NO WAY! NO WAY! NO WAY?. Mania is new stages with new mechanics including purple spheres that teleport you and green spheres that you have to touch twice.
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# ? Aug 18, 2017 00:06 |
Detective No. 27 posted:They're tightening up the graphics. Hopefully now also fixing the small raft of bugs that have popped up in the console releases.
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# ? Aug 18, 2017 00:08 |
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widespread posted:I did this with Debug Mode and lemme tell ya it is so fuckin' worth it to go through Titanic Monarch as a level. At least do Act 2 since that's a bit easier to finagle and doesn't have that one tower elevator boss thingy. yes you can
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# ? Aug 18, 2017 00:12 |
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Bloody Pom posted:Hopefully now also fixing the small raft of bugs that have popped up in the console releases. I got a really weird glitch in a special stage where the UFO suddenly rubberbanded backwards while Knuckles the Enchilada just stayed running in place. Game is still GOTC i need more sanics.
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# ? Aug 18, 2017 00:19 |
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This hasn't been posted yet? Shameful. https://www.youtube.com/watch?v=7z1Hjtklq60 Yes, the video is that short. Yes, he beats all Special Stages in that timespan.
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# ? Aug 18, 2017 00:19 |
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Stink Terios posted:This hasn't been posted yet? Shameful. what is happening
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# ? Aug 18, 2017 00:24 |
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The special stages are really fun. Turns out the Sonic CD approach is pretty cool if you have actual depth instead of pseudo Mode-7. I love that the backgrounds have elements from Sonic 1's special stage with the weird bird and fish imagery.
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# ? Aug 18, 2017 00:28 |
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# ? May 11, 2024 23:03 |
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Bloody Pom posted:Hopefully now also fixing the small raft of bugs that have popped up in the console releases. The Switch version needs some serious work with how the game interacts with outside Switch stuff. Luckily, Tantalus did the port for Switch, so that shouldn't affect the PC team.
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# ? Aug 18, 2017 00:28 |