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fatherboxx
Mar 25, 2013

Those centurion looking dudes with knight spears on bikes from the Clone Wars cartoon were great.

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StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

fatherboxx posted:

Same goes for Tiger tank in real life and you still can't escape KRUPP STEEL arguments.
I wonder how much of Empire military budget went into dead end projects.

There's a old EU short story where someone points out that the ATAT has a pretty obvious weakness in the legs and gets reassigned to Tattooine as revenge

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy

Devlan Mud posted:

Laffo if you think Rebels ending means anything. Like Disney won't pump out children's cartoons of the Star Wars until the heat death of the universe just like mediocre spinoff films and new trilogies. Forever.

This. Disney is just going to move on to the trilogy they own outright now that they're almost 2 movies into it.

banned from Starbucks
Jul 18, 2004




Shut up about this dumb poo poo for a minute. New Armada wave announced.

https://www.fantasyflightgames.com/en/news/2017/8/25/the-grand-admiral-arrives/

Devlan Mud
Apr 10, 2006




I'll hear your stories when we come back, alright?
Can anyone explain how you actually use Thrawn? Been out of Armada a while and his text seems like it could be interpreted about three different ways.

Waffles Inc.
Jan 20, 2005

Devlan Mud posted:

Can anyone explain how you actually use Thrawn? Been out of Armada a while and his text seems like it could be interpreted about three different ways.

Sounds like with Thrawn you get 3 opportunities to double activate?

Vitamin P
Nov 19, 2013

Truth is game rigging is more difficult than it looks pls stay ded

banned from Starbucks posted:

Shut up about this dumb poo poo for a minute. New Armada wave announced.

https://www.fantasyflightgames.com/en/news/2017/8/25/the-grand-admiral-arrives/

Did Rebels or whatever ever explain why Thrawn gets a pimped ride? That paint job can't have been cheap.

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady

Vitamin P posted:

Did Rebels or whatever ever explain why Thrawn gets a pimped ride? That paint job can't have been cheap.
I've not noticed his ship being any different at all in Rebels TBH. I think they've realised that people are going to look funny at buying another ISD even with a different paintjob and included some squadrons to up the perceived value.

canyoneer
Sep 13, 2005


I only have canyoneyes for you
I don't play Armada but I'm seeing from the fan there's a Darth Vader card.
Is this the first expansion with Darth Vader in Armada? That would surprise me

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




Arquinsiel posted:

I've not noticed his ship being any different at all in Rebels TBH. I think they've realised that people are going to look funny at buying another ISD even with a different paintjob and included some squadrons to up the perceived value.

It has the paint job in the cartoon too. They never explained it, I just assumed personalisation was a perk of being a Grand Admiral.

canyoneer posted:

I don't play Armada but I'm seeing from the fan there's a Darth Vader card.
Is this the first expansion with Darth Vader in Armada? That would surprise me

No, he's also a fighter ace for the TIE Advanced squadron in the Imperial Fighters I expansion

Sarmhan
Nov 1, 2011

He's also a commander in the original ISD pack.

susan
Jan 14, 2013

canyoneer posted:

I don't play Armada but I'm seeing from the fan there's a Darth Vader card.
Is this the first expansion with Darth Vader in Armada? That would surprise me

He's been an Admiral since wave 1 or 2.

So now that they've officially hit the "same ship, new paint job" phase of the game, do we think that Separatist fleets are that far off?

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
^^^^
There are still a couple of Rebel ships they could include to go. Not many, but some.

NTRabbit posted:

It has the paint job in the cartoon too. They never explained it, I just assumed personalisation was a perk of being a Grand Admiral.
Despite having literally re-watched the whole thing over the summer I totally did not notice that :stare: Time to watch it again I suppose.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




Arquinsiel posted:

^^^^
There are still a couple of Rebel ships they could include to go. Not many, but some.
Despite having literally re-watched the whole thing over the summer I totally did not notice that :stare: Time to watch it again I suppose.

Pretty sure it was only painted underneath rather than on top, but since you never see underneath the ships in Armada I think they switch it around.

susan posted:

He's been an Admiral since wave 1 or 2.

So now that they've officially hit the "same ship, new paint job" phase of the game, do we think that Separatist fleets are that far off?

The Resurgent battlecruiser, "Resistance Bomber", T-70 X-Wing, TIE/fo, and Kylo Ren's personal TIE will be wave 8, to tie in with the new movie.

After that, I hop so.

banned from Starbucks
Jul 18, 2004




Theres some other rebel ship in the background of Rogue 1 and RotJ too. Same size about as the cr90.

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:

banned from Starbucks posted:

Theres some other rebel ship in the background of Rogue 1 and RotJ too. Same size about as the cr90.

This bad boy

Sir DonkeyPunch
Mar 23, 2007

I didn't hear no bell
What are those squadrons you get with the Chimaera?

illectro
Mar 29, 2010

:jeb: ROCKET SCIENCE :jeb:

Hullo, I'm Scoot Moonbucks.
Please stop being surprised by this.
The thing is the movies are really all about ISDs & TIEs vs whatever ships the rebels can find, I think the movies have only shown 3 types of Imperial capital ship right?

illectro
Mar 29, 2010

:jeb: ROCKET SCIENCE :jeb:

Hullo, I'm Scoot Moonbucks.
Please stop being surprised by this.

Sir DonkeyPunch posted:

What are those squadrons you get with the Chimaera?

Oddly enough they're from the Clone Wars series, they're more like troop transporters and are pretty big (over 100 feet long IIRC)

flightless greeb
Jan 28, 2016

Is the Resurgent too big? I would have thought they were holding it back because of redundancy with the ISD but obviously that can't be true lol

I'm just curious why episode 7 got skipped in favor of rebels and rogue one.

banned from Starbucks
Jul 18, 2004




The Resurgent is supposed to be like twice the size of a reg SD. But since its never shown next to anything in the movie for size context they can just make it however big they want so who the hell really cares.

Eimi
Nov 23, 2013

I will never log offshut up.


It's been a while since I played Armada, but I can't imagine the meta being any better now that they added a ship that's even better at ramming. Love the MC75 model, just shame about Armada's rules.

Also I think Thrawn's ability is that you essentially have two command dials to pick from that turn, letting you play around Slicer tools or anything that messes up your command dials. I think.

Eimi fucked around with this message at 02:25 on Aug 26, 2017

blackmongoose
Mar 31, 2011

DARK INFERNO ROOK!
No, I think you get to use both dials. You can take any number of different actions on a turn, it's just before now you had to use tokens to do so because there was no way to have multiple dials. With Thrawn, your ships will be able to take two dial-powered actions (though if they're the same you won't be able to do it twice because each action can only be taken once per turn).

Eimi
Nov 23, 2013

I will never log offshut up.


blackmongoose posted:

No, I think you get to use both dials. You can take any number of different actions on a turn, it's just before now you had to use tokens to do so because there was no way to have multiple dials. With Thrawn, your ships will be able to take two dial-powered actions (though if they're the same you won't be able to do it twice because each action can only be taken once per turn).

Oh, well then, that's even better.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




flightless greeb posted:

I'm just curious why episode 7 got skipped in favor of rebels and rogue one.

Because TFA added basically nothing, whereas RO and Rebels added plenty to use

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
Also Rebels came first.

Icon Of Sin
Dec 26, 2008



With hammerhead corvettes being out now, I had some fun with this list last night.

CR90A:
Turbolaser reroute circuits
Jaina's Pride

CR90A:
Turbolaser reroute circuits
Tantive IV (I'm a sucker for titles, even if they don't do much for me)

Hammerhead scout corvette (x2):
Slaved turrets
TF Organa

MC30 scout frigate:
Leia (admiral)
Ordnance experts
Rapid reload
Foresight

GR75 transport:
Expanded hangar bay
Bright Hope

4x A-Wing squadrons

399/400

Leia's admiral powers + Expanded Hangar Bay let the GR75 command all of my A-Wings at the same time, and everyone else spammed either Concentrate Fire or Nav commands (with an occasional Engineering thrown in to get back a shield or two, thanks to Leia). I played against an ISD, an Interdictor, and a VSD (with a light fighter escort) and ended up killing the last 2 and only taking a single shield away from the ISD. I barely squeaked out the victory, losing my flagship and having my opponent pick Advanced Gunnery (double the VP associated with killing the flagship). I beat him out by only ~20 points, but only lost a single MC30 vs him losing a VSD, an INT, and all his squadrons.

ShineDog
May 21, 2007
It is inevitable!
Force Friday release is a destiny 2 player set.

https://www.fantasyflightgames.com/en/news/2017/8/31/star-wars-destiny-two-player-game/

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


I was hoping it'd be something cooler. My friend who runs my FLGS isn't going to be happy. He was already apprehensive about the mystery Star Wars thing his distributor had pushed for today (having to order something while being given no information about what it is besides "Star Wars" and msrp is dumb as gently caress) and destiny is completely dead here.

Gentleman Blogger
Sep 19, 2003

directions make no sense in the grand scheme of things.
So, I'm about to dive headlong into the world of Imperial Assault, as it's basically Star Wars: HeroQuest, and that will go over well with my group, as we played HeroQuest for AAAAGES. My questions are as follows:

1.) Let's say I want to be some kind of completist weird, and want minis for EVERY stupid chit in the Core Set. What separate minis do I need?

2.) Which, if any, of the expansions are worth picking up?

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
Just buy everything. You know you will eventually :v:

Any of the deployment cards listed here without miniatures mentioned are tokens. I think the Wave 1 releases are all of them, but I might be wrong there.

ShineDog
May 21, 2007
It is inevitable!
The expansions don't really add much to the base game - you basically play them as seperate campaigns, so there's no need to rush for them.

Rad Valtar
May 31, 2011

Someday coach Im going to throw for 6 TDs in the Super Bowl.

Sit your ass down Steve.

Gentleman Blogger posted:

So, I'm about to dive headlong into the world of Imperial Assault, as it's basically Star Wars: HeroQuest, and that will go over well with my group, as we played HeroQuest for AAAAGES. My questions are as follows:

1.) Let's say I want to be some kind of completist weird, and want minis for EVERY stupid chit in the Core Set. What separate minis do I need?

2.) Which, if any, of the expansions are worth picking up?

Did you buy anything yet because I'm about to sell my collection which includes the Core Set and all Wave 1 minis plus the first expansion and all Wave 2 minis. Also a copy of the Bespin Gambit expansion opened but unpunched.

Gentleman Blogger
Sep 19, 2003

directions make no sense in the grand scheme of things.
I have not. Let's talk. PM me.

Iceclaw
Nov 4, 2009

Fa la lanky down dilly, motherfuckers.
Dipping my toes again in armada, what do you think of this list, which is pretty much all I own (+ scums and rogues)?

Faction: Rebel Alliance
Points: 400/400  

Commander: General Dodonna

Assault Objective: Opening Salvo
Defense Objective: Hyperspace Assault
Navigation Objective: Minefields


[ flagship ] MC80 Battle Cruiser (103 points)
-  General Dodonna  ( 20  points) 
-  Mon Karren  ( 8  points) 
-  Gunnery Team  ( 7  points) 
-  X17 Turbolasers  ( 6  points) 
= 144 total ship cost


Nebulon-B Escort Frigate (57 points)
-  Salvation  ( 7  points) 
-  Defense Liaison  ( 3  points) 
-  Enhanced Armament  ( 10  points) 
= 77 total ship cost


Nebulon-B Support Refit (51 points)
-  Yavaris  ( 5  points) 
-  Defense Liaison  ( 3  points) 
= 59 total ship cost


CR90 Corvette B (39 points)
-  Dodonnas Pride  ( 6  points) 
-  Leia Organa  ( 3  points) 
-  Engine Techs  ( 8  points) 
= 56 total ship cost


2 B-Wing Squadrons ( 28 points) 
2 X-Wing Squadrons ( 26 points) 
1 Y-Wing Squadron ( 10 points) 

Orvin
Sep 9, 2006




Iceclaw posted:

Dipping my toes again in armada, what do you think of this list, which is pretty much all I own (+ scums and rogues)?

Faction: Rebel Alliance
Points: 400/400  

Commander: General Dodonna

Assault Objective: Opening Salvo
Defense Objective: Hyperspace Assault
Navigation Objective: Minefields


[ flagship ] MC80 Battle Cruiser (103 points)
-  General Dodonna  ( 20  points) 
-  Mon Karren  ( 8  points) 
-  Gunnery Team  ( 7  points) 
-  X17 Turbolasers  ( 6  points) 
= 144 total ship cost


Nebulon-B Escort Frigate (57 points)
-  Salvation  ( 7  points) 
-  Defense Liaison  ( 3  points) 
-  Enhanced Armament  ( 10  points) 
= 77 total ship cost


Nebulon-B Support Refit (51 points)
-  Yavaris  ( 5  points) 
-  Defense Liaison  ( 3  points) 
= 59 total ship cost


CR90 Corvette B (39 points)
-  Dodonnas Pride  ( 6  points) 
-  Leia Organa  ( 3  points) 
-  Engine Techs  ( 8  points) 
= 56 total ship cost


2 B-Wing Squadrons ( 28 points) 
2 X-Wing Squadrons ( 26 points) 
1 Y-Wing Squadron ( 10 points) 

Nebulon Bs are tricky to use. They really want to be pointed at the enemy, and not exposing their huge sides to the enemy. Salvation really likes spinal armaments to make their forward guns stronger. Even better is quad battery turrets, but those came in the most recent wave.

Defense liaison is a bit of a trap. 3 points to let you spend a token to change your command dial is a lot of moving pieces. Better to just bank a navigate token first turn. If you are that worried about choosing the correct commands a turn early, a much better option is skilled first officer. It only costs a single point and is really good on command 2 ships. Alternate concentrate fire and navigate command dials. If you suddenly need to do the opposite command, use the skilled FO, get to your next command. Then next round you get to pick 2 new commands for your stack.

B-Wings are definitely strong with Yavaris, but without a way to increase their speed, they are going to be frustrating to use properly. A Pelta with the fleet support upgrade All Fighters Follow Me, or the combo of Flight Commander and Fighter Coordination team on the same ship really ups their threat range. Sadly, the second combo cards only come with the Interdictor. A friendly game ought to let you proxie cards though.

al-azad
May 28, 2009



How is Armada as both a game and shelf art? I like giant space combat games like Star Trek but Fleet Battles is too unwieldy for anyone to want to play it with me more than once. I'll probably be the only person buying Armada stuff but I like the design of the ships enough to collect them and I can probably convince people to play because it's Star Wars although there won't be any subsidizing on this, I'm going to be buying everything.

banned from Starbucks
Jul 18, 2004




The models are almost all great* and the game is great as long as you arent doing super meta competitive stuff.



* ISDs baby tower looks goofy

Lake Jucas
Feb 20, 2011

WHAT OF OUR BARGAIN?

Iceclaw posted:

Dipping my toes again in armada, what do you think of this list, which is pretty much all I own (+ scums and rogues)?

Faction: Rebel Alliance
Points: 400/400  

Commander: General Dodonna

Assault Objective: Opening Salvo
Defense Objective: Hyperspace Assault
Navigation Objective: Minefields


[ flagship ] MC80 Battle Cruiser (103 points)
-  General Dodonna  ( 20  points) 
-  Mon Karren  ( 8  points) 
-  Gunnery Team  ( 7  points) 
-  X17 Turbolasers  ( 6  points) 
= 144 total ship cost


Nebulon-B Escort Frigate (57 points)
-  Salvation  ( 7  points) 
-  Defense Liaison  ( 3  points) 
-  Enhanced Armament  ( 10  points) 
= 77 total ship cost


Nebulon-B Support Refit (51 points)
-  Yavaris  ( 5  points) 
-  Defense Liaison  ( 3  points) 
= 59 total ship cost


CR90 Corvette B (39 points)
-  Dodonnas Pride  ( 6  points) 
-  Leia Organa  ( 3  points) 
-  Engine Techs  ( 8  points) 
= 56 total ship cost


2 B-Wing Squadrons ( 28 points) 
2 X-Wing Squadrons ( 26 points) 
1 Y-Wing Squadron ( 10 points) 

Everything Orvin said. You have a good start, but I made some tweaks that should put some polish on that list.

Faction: Rebel Alliance
Points: 395/400

Commander: General Dodonna

Assault Objective: Precision Strike
Defense Objective: Hyperspace Assault
Navigation Objective: Dangerous Territory


[ flagship ] MC80 Battle Cruiser (103 points)
- General Dodonna ( 20 points)
- Mon Karren ( 8 points)
- Gunnery Team ( 7 points)
- X17 Turbolasers ( 6 points)
= 144 total ship cost


Nebulon-B Support Frigate (57 points)
- Salvation ( 7 points)
- Intel Officer (7 points)
- Spinal Armament ( 9 points)
= 74 total ship cost


Nebulon-B Support Refit (51 points)
= 51 total ship cost


CR90 Corvette A (39 points)
- Jaina's Light ( 2 points)
- Leia Organa ( 3 points)
= 49 total ship cost


2 A-Wing Squadrons ( 22 points)
2 X-Wing Squadrons ( 26 points)
1 Han Solo ( 26 points)


I'll walk through my thinking bit by bit.

Objectives: Opening Salvo is a fine choice, but since you only have four ships, you run the real risk of going up against someone using a swarm of smaller ships and end up giving him the edge. First tournament I was in I ended up winning because a guy did this and I have 5 ships and he had 4 and I ended up killing his best ship from long range with all those extra red dice before he could do much damage back. Precision strike might help a good amount because if you're using Dodonna and you pick Structural Damage, you can burn a die from one of your ships and you have a 50/50 chance of triggering structural again. Love it. Hyperspace assault is fine, and most people will pick it when going against this list, so use Salvation or the Jaina's Light behind them and wait to spring it on them. I switched out Minefields for Dangerous Territory because the MC80 might be a little tough to fly without Madine handy, and on top of that people seriously underestimate Dangerous Territory. I did two weeks ago. I got my MC 80 ready with a repair command, all set to land on an asteroid and recover the one measly hull damage, and was ready to be on my way. Unfortunately I landed on the damage card that got rid of all the shields on the hull zone that had the most, and suddenly there goes the 5 in my front arc while I was in the middle of rushing head-long into the center of my enemy's formation. Not good...

MC80: I kept it as is. There are some other builds that really work that you don't have the cards for quite yet, but as is it still does a ton of work, and fewer points means it won't be game-ending entirely if it dies.

Nebulon B 1: Salvation is a good title, but Enhanced Armaments is a waste on it. I traded it out with Spinal Armaments that came with the MC80. I also added the Intel Officer to force your opponent to make some hard choices. Finally, I switched it to a Support refit since you have no reason to blow those extra points for an extra squadron command on this guy.

Nebulon B 2: No need for defense liason, especially not with Leia around. I thought about making this one the Escort refit, but it wasn't worth the points in this build. They were better spent elsewhere. It might even be worthwhile to cut Yavaris, but you might be able to save a squadron token and get the two off you need to have your squadrons finish off an enemy ship at the right time or something like that. And Yavaris adds a lot more damage potential to Han.

CR90 A: Your B was tricked out, but it was too expensive and would want to get in too close. You're better off using Leia as support to make sure your other ships have the commands they need, and then use it as a sniper from distance. If you decide to get more ships in the future, I'd get the MC30 next and use the Turbolaser reroute circuits from it on the CR90A. That upgrade on CR90's is horrendously good. They nerfed it recently, and still it is king of the roost.

Squadrons: B-wings are great, but they were too slow and without a ship with Intel to keep them from getting tied down I think they'd end up being a waste. Instead, I replaced them with A-wings. A black anti-ship dice is pretty good, and their speed coupled with counter make them punch above their weight in holding off enemy squadrons. X-wings are solid and all around good, and while they work at cross-purposes with the A-wing's counter, they can help out Han and are a solid squadron in any capacity. Finally I added Han since he's like a mini-ship all by himself. Be careful not to get him too bogged down with enemy squadrons since those 7 hull vanish quick, but if those X-wings keep him safe you can have him dealing consistent damage better than most of your ships.

Finally, with a 5 point bid that gives you a decent shot of going first, which works great for making sure your MC80 gets the shots off that it wants at the start of a round. If you're going up against a small-ship swarm fleet I'd consider going second, since they can annoyingly out-activate you and force you to move somewhere you don't want to be. However, if they have 6 or more ships then you're hosed with that either way and stick with first.

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Iceclaw
Nov 4, 2009

Fa la lanky down dilly, motherfuckers.
Thank you! Though I own the MC80 Liberty, not Home One, which does not come with Spinal Turbolasers.

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