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John Charity Spring
Nov 4, 2009

SCREEEEE

Third World Reggin posted:

first it was a few months

then a few weeks

so like probably 2 months

Every statement they've given about the map except for one mis-spoken sentence has said it'll be a matter of weeks not months. It might slip, who knows, but they've been saying 'weeks' since they first mentioned the combined map and are still saying 'weeks'.

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Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
a few weeks can easily be two months

that is the idea of PR

two months or a few months sounds way worse than a few weeks, even when it is the same amount of time

Riot Bimbo
Dec 28, 2006


Wafflecopper posted:

Why would you feel like a dope preordering? Pretty much everyone agrees the first was a great game right from launch and there's no reason to expect the second will be any different

I love the game myself. I've loved total war games since Medieval.

However, I'm not completely convinced four races and a new map justifies $60. I've despised the DLC pricing. I feel like i'm being suckered and billed as if i were playing the tabletop game.

But at the end of the day I knew I was going to buy it, and I knew I wasn't going to hold out for a sale. So whatever. I'll take the pain now and enjoy this when it comes out, even if it seems like an expansion to me.

This attitude made people mad ITT last time i brought it up, i just want to emphasize i really fuckin' like this game, but the way things are priced has been like, the singular sore point for me.

blindwoozie
Mar 1, 2008

I'm not sure the DLC pricing argument will ever get anywhere. I think they're a good price, many don't. You do you, goon.

Southpaugh
May 26, 2007

Smokey Bacon


I preordered on 2game for like 22 quid less than rrp and got norsca for free. If something doesn't seem like good value for money to you, don't buy it. Simple as that. We all have different priorities.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
You could just wait for it to go on sale. It's not like there's a game shortage.

Mailer
Nov 4, 2009

Have you accepted The Void as your lord and savior?

Third World Reggin posted:

so like probably 2 months

Man I hope not. It's a major bullet point for me. Bigger maps to paint are always fun. Here's hoping there's ridiculous victory conditions (or cheevos, or something other than sandbox mode) to aim for too. Conditions like "Kill all elves" or "Kill all elves and raze their lands".

Riot Bimbo
Dec 28, 2006


Chaos has its issues, but I'm looking forward to awakening the nordic tribes and laying complete waste to the full combined campaign map.

Riot Bimbo
Dec 28, 2006


I probably shouldn't double post but I've been trying to get the hang of Wood Elves for months. I've got the hang of nearly every other faction, but I get my rear end pushed in every single time the 'story' advances to the 5 army group of beastmen. I know i suck, but i cannot get the resources together in time, ever, to sustain even two armies by the time this happens, and my allies are utterly useless at this point as well. Does anyone have some easy tips for this poo poo?

Fellblade
Apr 28, 2009

basic hitler posted:

I probably shouldn't double post but I've been trying to get the hang of Wood Elves for months. I've got the hang of nearly every other faction, but I get my rear end pushed in every single time the 'story' advances to the 5 army group of beastmen. I know i suck, but i cannot get the resources together in time, ever, to sustain even two armies by the time this happens, and my allies are utterly useless at this point as well. Does anyone have some easy tips for this poo poo?

I believe there's no such thing as 'in time', as they only appear when you upgrade the tree to a certain level.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
that is probably why I enjoy the wood elf campaign and nosrca campaign so much

you just do it when you are ready

Riot Bimbo
Dec 28, 2006


Fellblade posted:

I believe there's no such thing as 'in time', as they only appear when you upgrade the tree to a certain level.

oh, that's it then. I'm upgrading the tree as soon as i have the amber. So just take my time with the tree upgrades then?

Perestroika
Apr 8, 2010

basic hitler posted:

oh, that's it then. I'm upgrading the tree as soon as i have the amber. So just take my time with the tree upgrades then?

Pretty much, yeah. You're under almost no outside time pressure as the initial Chaos waves rarely ever get down into your corner of the woods. Build a nice big alliance if you can, confederate the other wood elves, make sure you've got three or four decent stacks around, and only then build the final tree upgrade (note that the stacks spawn the moment you start the final upgrade, not when it actually finishes). Having a few lords skilled into improved ambushes and lightning strike also comes in really handy there. The Beastmen will beeline it straight for the tree, so any ambushes you set up on the way are basically guaranteed to be triggered if they're not spotted.

Southpaugh
May 26, 2007

Smokey Bacon


Much like spending your money, no one is making you upgrade the tree straight away. poo poo bro, much like a steam sale your amber supply shoots right up when chaos invades.

Riot Bimbo
Dec 28, 2006


There was zero chance i was going to wait for a sale. the question was always "will i enjoy this enough to justify the cost". It was never gonna get bought if i felt like it wasn't worth it. I never bought atilla, or a ton of other total war products because they looked like overpriced rushjobs. What sold me was looking at the map and some of the faction details, and the promised combined campaign map.

Anyway it's good to know i can just chill with the wood elves by leaving the tree alone.

Incedentally if anyone wants a stupid rear end challenge, upgrade that tree the second you get the 6 or 7 amber necessary. You will be up to your rear end in goatmen and be lucky to have confederated once with maybe one or two armies.

Gejnor
Mar 14, 2005

Fun Shoe

Memnaelar posted:

Hey, Gejnor. Does using your skill points mod apply it to AI Lords as well or do we get an advantage on whomping them?

It should but it can be hard to tell!

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
easiest way is to confederate and check some other lord

not 100% on this, but I think all of the ones I have used let the lords use it

Stanley Pain
Jun 16, 2001

by Fluffdaddy
As Welves I just straight up murder all the other Welve factions. Ain't nobody got time for confederation. Then I work on the +diplo research trees to get in good with everyone else, sometimes murdering the rear end in a top hat directly west of your start.

Riot Bimbo
Dec 28, 2006


That one elf faction with one province immediately to your west that exists solely to get pissed off if you march off straight away to murder the beastmen? gently caress that guy 100%.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
Mod chat

I'm a fan of Crynsos's mod instant quest items since some times those quests get repetitive this far out in the games life
http://steamcommunity.com/sharedfiles/filedetails/?id=810229378

just found out he has an instant monster hunting mod as well so that you only have to do the fight, none of the recruit / raiding / moving part
http://steamcommunity.com/sharedfiles/filedetails/?id=1110660391

Stanley Pain
Jun 16, 2001

by Fluffdaddy

Third World Reggin posted:

Mod chat

I'm a fan of Crynsos's mod instant quest items since some times those quests get repetitive this far out in the games life
http://steamcommunity.com/sharedfiles/filedetails/?id=810229378

just found out he has an instant monster hunting mod as well so that you only have to do the fight, none of the recruit / raiding / moving part
http://steamcommunity.com/sharedfiles/filedetails/?id=1110660391

These are great QoL mods. Also, you're a dirty, cheating whore.

ChickenWing
Jul 22, 2010

:v:

my welf campaign is on turn 169 and I only just hit oak 3 and confederated one of my welf neighbours


I am bad at war hamber :downs:


at least i'm not a dirty mod using cheater

Comstar
Apr 20, 2007

Are you happy now?
I would spend good money to get Skaven Scribe DLC. I really want to hear what he would say about Archon the Everbland. And every other character.

Nymix
Mar 3, 2013

ChickenWing posted:

my welf campaign is on turn 169 and I only just hit oak 3 and confederated one of my welf neighbours


I am bad at war hamber :downs:


at least i'm not a dirty mod using cheater

This sounds like my first welf campaign, and even though it took a bazillion turns I still snowballed after finally getting everyone to confederate and then did the full tree upgrade.

As soon as I got the victory I went and started an Argwylon campaign and was fully confederated by turn 70 :v:

Spoiler: i'm a scrub that only plays on normal

jokes
Dec 20, 2012

Uh... Kupo?

Third World Reggin posted:

that is probably why I enjoy the wood elf campaign and nosrca campaign so much

you just do it when you are ready

Well, every race can have the same approach. A full stack garrisoned at Altdorf will never lose the battle, and every race is just as good at raiding, sacking, razing, and replenishing as other races. Their campaign victories just have different conditions.

hhhmmm
Jan 1, 2006
...?
I've been a fan of total war since Shogun, but this is the first iteration where I feel really lost in battles. 20 hours in on a empire campaign.

It is really loving hard to see what is going on.

I've had some success just randomly clicking on units telling them to engage other units. I pause liberally. Siege battles are the worst, followed by anything with forests in them.

Any tips?

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Other people can give better tactical advice, but hold down space and turn off foliage always in the menu on the side of the screen

Memnaelar
Feb 21, 2013

WHO is the goodest girl?
I think one thing I'm finding is that pacing myself through a campaign is hard. If I play more than two or so hours in a night, I burn through a good 50 or 60 turns but I also burn myself out a bit. I decided to experiment a bit more with playing Norsca last night as I've only started about three campaigns with them and this time tried just plowing through the North as quickly as possible, not bothering to improve my armies but instead just taking a cheap two stacks on a run of consolidating all the tribes including Wintertooth and then beginning my raiding of the rest of the world.

My economy was grim (basically bankruptcy and rebellions right up until I consolidated Wintertooth's much better economy and began sacking the northern Empire) and I'm still not sure of the proper balance to strike between sacking the North vs. trying to leave more of it standing (I'd say I kept all of it except for westernmost region which I turned into razed offerings). It seemed like the Serpent was the way to go in order to reduce upkeep but I wonder if there's not something bugged there as it seemed like I gained upkeep on my units by gaining that bonus, possibly b/c it overwrote my two lords blue bonuses of reducing upkeep?

By the time I got to turn 60 I'd built a good engine and was returning home to replace my weak stacks of infantry with upgraded units and skin wolves in preparation for future rounds but I couldn't help but feel that I'd played the beginning poorly and that I also had given myself maybe too much of an advantage using the skill points mod -- being able to jump up quickly to reducing upkeep while also getting some early combat bonuses felt a bit... too strong for me in comparison to whatever the AI was doing with those points.

In any case, what I'm saying is that I could use more Norsca pointers. I would've improved my home economy more in the first 30 or so turns but there really was no money with which to do so. Anyone found a better way to balance getting them rolling early? Because a bad battle would've sunk me.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

jokes posted:

Well, every race can have the same approach. A full stack garrisoned at Altdorf will never lose the battle, and every race is just as good at raiding, sacking, razing, and replenishing as other races. Their campaign victories just have different conditions.

lol no, one is an event will trigger after so many turns

the other is the event needs something to happen to trigger

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

basic hitler posted:


However, I'm not completely convinced four races and a new map justifies $60.

Four races and a new map was also what the first warhammer was and it was sixty bucks too.

Plus, all the currently existing races will also be on the new map so it's a hell lot more than four races.

Memnaelar
Feb 21, 2013

WHO is the goodest girl?
There's also the fact that the new races will almost certainly incorporate the learning the team did with their DLC and be more enjoyable to play, out the gate, from a purely mechanical standpoint than their counterparts in the first game.

I mean, the Skaven, never mind being cool-as-gently caress Skaven, look like a joy to play for my personal play preferences.

BadLlama
Jan 13, 2006

I am excited for both the new campaign model they have and also the addition of the gigantic grand campaign in the future.

Mordja
Apr 26, 2014

Hell Gem
Plus even the Vortex map looks loving gigantic.

PlushCow
Oct 19, 2005

The cow eats the grass

Memnaelar posted:

I think one thing I'm finding is that pacing myself through a campaign is hard. If I play more than two or so hours in a night, I burn through a good 50 or 60 turns but I also burn myself out a bit. I decided to experiment a bit more with playing Norsca last night as I've only started about three campaigns with them and this time tried just plowing through the North as quickly as possible, not bothering to improve my armies but instead just taking a cheap two stacks on a run of consolidating all the tribes including Wintertooth and then beginning my raiding of the rest of the world.

My economy was grim (basically bankruptcy and rebellions right up until I consolidated Wintertooth's much better economy and began sacking the northern Empire) and I'm still not sure of the proper balance to strike between sacking the North vs. trying to leave more of it standing (I'd say I kept all of it except for westernmost region which I turned into razed offerings). It seemed like the Serpent was the way to go in order to reduce upkeep but I wonder if there's not something bugged there as it seemed like I gained upkeep on my units by gaining that bonus, possibly b/c it overwrote my two lords blue bonuses of reducing upkeep?

By the time I got to turn 60 I'd built a good engine and was returning home to replace my weak stacks of infantry with upgraded units and skin wolves in preparation for future rounds but I couldn't help but feel that I'd played the beginning poorly and that I also had given myself maybe too much of an advantage using the skill points mod -- being able to jump up quickly to reducing upkeep while also getting some early combat bonuses felt a bit... too strong for me in comparison to whatever the AI was doing with those points.

In any case, what I'm saying is that I could use more Norsca pointers. I would've improved my home economy more in the first 30 or so turns but there really was no money with which to do so. Anyone found a better way to balance getting them rolling early? Because a bad battle would've sunk me.

I had the same problems you did in my Norsca campaign, basically rushing to control the north ASAP caused me a bunch of headaches, and basically every settlement had the +public order building for a long while. I don't know how I could've done anything differently, e.g. raiding the south (but trying to keep my home capital well defended) could have its own headaches.

I also went Eagle god because i wanted to see the Eagle legendary lord, and while he looks cool and is good I don't think it was really worth it. When Chaos invaded I chose to challenge them and I was lucky enough to have my 3 doom stacks right at the eastern chokepoint with Wulfrik, Throgg, and Eagle guy, and fighting Chaos was the most epic large battle I've had in this game. The real fun came afterwards trying to run down/chase the enemy armies :argh:

William Bear
Oct 26, 2012

"That's what they all say!"
Is today the first time we've gotten a close up of Lord Skrolk? He looks good.

toasterwarrior
Nov 11, 2011
Hah, I figured something was weird with how SFO's Dwarf Engineers apply their buff to ranged units, so I did a bunch of testing. Turns out the reload bonus is applied for the duration of the entire battle as long as the recipient unit is within the ability's range of 40m the moment you hit the Start Battle button, and it will never disappear even if the Engineer squad is moved out of range. Conversely, the bonus will not be applied to ranged units that end up inside the ability's range in the middle of battle.

Thus, the most optimal way to deploy is to form up all your ranged units within 40m of the Engineer squad during deployment, start the fight, and then move them to their actual positions. On my part, this frees up one very important slot, which now goes to a good old Gyrobomber for all my artillery-busting/swarm-exploding needs.

William Bear posted:

Is today the first time we've gotten a close up of Lord Skrolk? He looks good.



I can totally him bursting out of the earth and savaging me in some post-apocalyptic gas station.

toasterwarrior fucked around with this message at 19:08 on Sep 6, 2017

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

Mordja posted:

Plus even the Vortex map looks loving gigantic.

this is actually something I worry about

part of me wants just movement to be less so it still feels larger

but that map is huge and lol at the idea of conquering it all or any part of it

then when they combine it, like I am never gonna see not north america and not south america

BadLlama
Jan 13, 2006

A cool mechanic for the grand campaign would be if you could create a "Warband" army at home for all the races, and then sail them over to the new continents but as soon as you take a new city with them you lose the warband status.

Vlex
Aug 4, 2006
I'd rather be a climbing ape than a big titty angel.



William Bear posted:

Is today the first time we've gotten a close up of Lord Skrolk? He looks good.



He better come with the Blind trait by default...

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rockopete
Jan 19, 2005

hhhmmm posted:

I've been a fan of total war since Shogun, but this is the first iteration where I feel really lost in battles. 20 hours in on a empire campaign.

It is really loving hard to see what is going on.

I've had some success just randomly clicking on units telling them to engage other units. I pause liberally. Siege battles are the worst, followed by anything with forests in them.

Any tips?

StashAugustine posted:

Other people can give better tactical advice, but hold down space and turn off foliage always in the menu on the side of the screen

Arrange your troops as you like
Select a bunch
CTRL G to create a locked group
This group will now remember their formation for move commands (if selected together), ALSO you can give attack orders and they will move forward in parallel until meeting an enemy, rather than all rushing for the one enemy you clicked.

Makes battles much less of a headache. Even so, I pause a fair bit.

If things still move too fast, try using a mod to tweak morale so that units are harder to rout. Vanilla Warhammer has units rout much faster than previous Total War games. Some people like it, others don't.

Speaking of mods, if the AI feels stupid or broken, try the Advanced AI Mod.

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