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I'm certain this doesn't remotely work ruleswise, but hey! I think the much less elegant, but much more sane wording would be something like "Until target spell resolves, you may cast spells as though they had flash, your opponent can't cast spells or activate abilities, and you can't activate abilities of creatures" but pshaw.
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# ? Sep 7, 2017 00:26 |
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# ? Apr 28, 2024 22:09 |
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The tap ability should be tapping the equipped creature, I think. Otherwise it's just pure upside because equipment basically never gets tapped normally.
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# ? Sep 10, 2017 07:34 |
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Procrastinator posted:The tap ability should be tapping the equipped creature, I think. Otherwise it's just pure upside because equipment basically never gets tapped normally. It is pure upside, yes, but once a turn rather than shuffling it around for multiple uses. It's boots that are good at kicking for every definition of kicking.
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# ? Sep 10, 2017 10:24 |
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Contest Closed. Judging to commence after I get back from work.
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# ? Sep 10, 2017 20:35 |
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# ? Sep 10, 2017 21:32 |
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The timing on that is so clever, I'm giving you an honorary mention. Also to all the Yu-Gi-Oh people, you wonderful jerks. And everyone submitted great cards, but these were the ones that most tickled my particular pickle. Third Place: The Lord of Hats posted:
Second Place: Winner is: Weird and intuitive? And flavorful to boot? Bestill my beating heart. Zorajit is our winner.
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# ? Sep 11, 2017 03:33 |
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Literally your first post in the thread gets you a win. Goddamn, Zor, hell of a way to make an entrance!
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# ? Sep 11, 2017 04:03 |
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Holy crap, expected to at least have to pay my dues. Thanks for the win! I've got an idea or two in mind for challenges, give me a day to put a good post together for the next challenge. Thanks again!
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# ? Sep 11, 2017 04:29 |
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Spreadsheet updated.
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# ? Sep 11, 2017 09:04 |
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Did you know there is a bank that suspended its vault over the road in front of its building to make the only means of entry through the normal hallways? Or that many art galleries quietly have a policy of paying ransoms on stolen pieces, because they'll be recouped by their insurers? Or that a quarter million euros worth of wine (which may have turned) was recently stolen by cutting through a wall in the Parisian catacombs? We've had a few fairly complex mechanical-focused rounds now, so this week is more about theme and conveyance. My favorite stories, bar none, are heists. I like the dramatic dynamic of circumventing superior resources through guile. And I like noir-infused con artists and their ilk being too-cool ala Nick and Nora Charles of The Thin Man. So for this week's challenge The Heist is On! Your task this round is to: Present one or more cards for a hypothetical, draftable set themed around a major heist. Magic has a long history of wars, exploration, and horror. Sets like Hour of Devastation are thematically about a very short time period or single event. I'd like to see how you would present a story of burglary through Magic's toolset. Top down designs around this subgenre's tropes are encouraged: pick a mark, assemble a crew, scope the joint, get in and get out, and get away with the loot. Try to go beyond creatures that can't be blocked, loot or rummage effects, or taking control of other player's stuff. Consider the impossible, magical, vaults to be robbed, a dogged investigation of the job, or even dozing guard dogs. Bonus points for elaborating on the mechanics you present and the particulars of the narrative it informs. Finish the job by 11:59 pm CDT, 19 September and I'll let you know who'll be kicking back in Monaco with the filthy lucre.
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# ? Sep 11, 2017 16:06 |
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hell yeah this is my kind of contest!
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# ? Sep 11, 2017 16:24 |
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Any amateur can get into a vault. What takes an expert is getting back out again.
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# ? Sep 11, 2017 16:28 |
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The new set playtested under the dev nickname "Cops & Robbers" and placed a heavy focus on hand information. Early announcements featured odd reprints like Hired Torturer and Friendly Fire before revealing one of the new keywords; Stealthy. If the powerful but conditional evasion wasn't enough to set rich lordlings to worrying about their horde, another new mechanic allowed bold criminals to put the stolen wealth to their gain. Of course such artful thieves needed something to steal. Several cards were printed rewarding players for guarding themselves well. And of course there are interesting characters on both sides of any potential heist.
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# ? Sep 11, 2017 21:22 |
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My entry is here. I stole it >:^)
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# ? Sep 11, 2017 23:44 |
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Ixalan really created the mechanic I wanted to use for this, and I was struggling with it until I realized I could just use that mechanic. In this hypothetical set, Heists are primarily in Blue and Black with some spillover into Red. It'd probably look like Conspiracy 3, with Knights in White/Red/Black with a coup-style mechanic, and there's maybe like a UGW ecoterrorist faction or something. Anyways:
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# ? Sep 12, 2017 02:33 |
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The Human Crouton fucked around with this message at 07:38 on Sep 12, 2017 |
# ? Sep 12, 2017 02:41 |
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Uhhhh.... I don't get it. You choose a card, but it does nothing with that card?
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# ? Sep 12, 2017 06:20 |
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Gynovore posted:Uhhhh.... I don't get it. You choose a card, but it does nothing with that card? Best part is: what happens if they have no permanents??
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# ? Sep 12, 2017 06:55 |
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The worst submarine posted:My entry is here. u fucker!
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# ? Sep 12, 2017 19:56 |
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Did someone say STORY SPOTLIGHT CARDS ? EDIT : Kuiperdolin fucked around with this message at 22:21 on Sep 13, 2017 |
# ? Sep 13, 2017 00:30 |
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Is your opponent attacking during your turn?
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# ? Sep 13, 2017 00:36 |
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Silly me. Got to edit that.
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# ? Sep 13, 2017 00:37 |
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Hey all, the entries so far have been tremendously exciting to see. I'd hope to see a few more, there's plenty of time left in the week. So I just wanted to pop in and make a couple requests for clarification: I know it's been brought up already but these cards need to be edited. I'm not going to be a stickler for getting wording exactly, perfectly correct; and I'm modestly willing to fiat rules changes that would be needed to make cards work. But I can't divine what these are supposed to do. I get what this does, but do you think you could revise the reminder text? It arguably has double negatives and feels complex enough that I would expect to see a promo card with a little flowchart on it to keep everyone on track. I might also recommend you consider the memory issues this mechanic entails. Since Magic, unlike my usual poison, Netrunner, permits note taking, speed of play could be significantly impacted with a volume of hand revealing effects.
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# ? Sep 13, 2017 19:28 |
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ZorajitZorajit posted:Hey all, the entries so far have been tremendously exciting to see. I'd hope to see a few more, there's plenty of time left in the week. So I just wanted to pop in and make a couple requests for clarification: What's wrong with laser field other than it doesn't say "at the beginning of your end step" You need to donate it, attack with your odric, make it block something that doesn't kill it, then steal it back. It's a lot of hoops to jump through, but the card does what it says.
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# ? Sep 13, 2017 19:43 |
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Honestly, I was operating on the assumption that those were not the steps intended by the author. For that matter, Review the Plan does work in that you can choose a permanent without doing anything with it. I'm just asking for clarification, and, if that's the intent, that's the clarification. EDIT: Review the Plan has been edited since my original read of the card. Sorry for the mix up! EDIT again: It probably still needs either an "until end of turn," or a (This effect lasts indefinitely).
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# ? Sep 13, 2017 19:47 |
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And indefinite effects without some kind of on-board reminder are a big no no.
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# ? Sep 13, 2017 21:34 |
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ZorajitZorajit posted:Top down designs around this subgenre's tropes are encouraged: pick a mark, assemble a crew, scope the joint, get in and get out, and get away with the loot. - assemble crew - scope the joint - get away with the loot Could a single card encompass an entire heist story?
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# ? Sep 13, 2017 22:04 |
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A big part of the heist is figuring out ways to get things where they're not supposed to be. Perhaps you have a special way to hide with interesting limitations... ...but sometimes you don't need to hide yourself, just make the things you're carrying more dangerous than they look... ...or take advantage of a team's coordination to break it up into individually unremarkable parts. Of course, there's always the option of just getting yourself an inside man and letting them do the hard work. EDIT: minor clarity edit to Perfidious Sentry Glidergun fucked around with this message at 17:25 on Sep 14, 2017 |
# ? Sep 13, 2017 22:16 |
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Ok, it's fixed. Also :
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# ? Sep 13, 2017 23:11 |
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Nebalebadingdong posted:- assemble crew So you can cast spells from that hand indefinitely? Also, name a land spell.
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# ? Sep 14, 2017 02:22 |
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Dr. Stab posted:So you can cast spells from that hand indefinitely? Also, name a land spell. Hmm, I dont think so. Why would it be indefinite?
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# ? Sep 14, 2017 02:39 |
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ZorajitZorajit posted:
The tricky part is that you can't have the hand revealing as part of the trigger because that means that if two stealthy creatures attacked, the second one would always know what to name. And yes it is a bookkeeping issue. But I really feel that hand knowledge really suits the heist feeling. The clever ways you can get cards revealed to the shrewd guesses based on mana held up. It's like getting the combo to the safe or the password to the terminal. I don't know how to fix it. Maybe I'm just tired, I'll look over it in the morning.
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# ? Sep 14, 2017 04:45 |
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What if the thing you're stealing... is time? I don't really have a unifying theme, yet, I just liked the idea of stealing time counters and am trying to figure out what to do with it.
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# ? Sep 14, 2017 07:39 |
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Not Alex posted:The tricky part is that you can't have the hand revealing as part of the trigger because that means that if two stealthy creatures attacked, the second one would always know what to name. It can't be fixed if it has to reveal the hand every time. Every combat will take a long time to resolve while you play the guessing game, and having constant access to your opponent's hand is incredibly powerful. Like if it was a one-off ability at a higher rarity that would be okay, but as a mechanic that shows up even at common, is ridiculous.
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# ? Sep 14, 2017 13:31 |
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You're not wrong. Resubmitting my first card as:
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# ? Sep 14, 2017 22:20 |
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Let's make sure we know what we're getting into, until our cover is blown. Let's grease a few palms to make sure things go missing or eyes look the other way. Let's slip the guards a Mickey Finn to keep them out of our hair. If that doesn't work, what a good blackjack lacks in hitting power, it makes up for in keeping them out of it. Because at the end of the day, we just want to get away...
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# ? Sep 16, 2017 13:42 |
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Nebalebadingdong posted:Hmm, I dont think so. Why would it be indefinite? I think the less ambiguous wording "you may cast any number of nonland cards revealed this way" What you've written is the same as what's on mind's desire or yawgmoth's will, just without a duration, so the expectation is that it functions similarly. I'm not actually sure what specifically your effect as written would mean, it just feels more like those sorts of effects.
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# ? Sep 16, 2017 17:00 |
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ZorajitZorajit posted:Your task this round is to: Present one or more cards for a hypothetical, draftable set themed around a major heist. Well, first thing we need for a heist is some sort of Macguffin to steal. Wouldn't be a proper heist if there wasn't something worth filching, right? Well, luckily for us Magic has already come up with something like that. The Monarch! The most important part of this will that we can print a version of the token without an embarrassing typo on it (not pictured). In this set, the monarch won't necessarily be the crown of Fiora, but it'll be some other thing that I didn't both figure out because I'll leave that up to creative. Just pretend it's a canvas bag with a dollar sign on it. But the people in charge will not be so happy to give it away. Once you get your hands on power, you don't want to let it go. And some ways of getting the monarch are less... clean than others. Fun fact about this card, it used to be a 2BB instant but then your opponent could steal the monarch after you activated Saiyul's Warden and it would prevent the damage to THEM because it would check who the monarch was on resolution. I still wanted to leave you the option of preventing damage to someone else if they were the monarch, so this set would contain no ways to take the monarch at instant speed. Yes, this could still happen with stuff like Quicken or Vedalken Orrery, but that's beyond the scope of this set and that's fine. Also we got the big Kingpin herself. The bonus draw trigger is at the beginning of the upkeep because it's more important for her to HOLD the monarch. She's greedy like that. But if you lose it, she can rumble on in and get it back. And now we have the actual thieves: pick a mark (and then punch them in the face) scope the joint (from up high) assemble a crew get in and get out, and get away with the loot And who else to pull off this caper, but the Greatest Thief in the Multiverse ™ himself.
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# ? Sep 16, 2017 17:52 |
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Dr. Stab posted:I think the less ambiguous wording "you may cast any number of nonland cards revealed this way" Yeah you're probably right that it could be clearer. Stuff like Talent of the Telepath uses "among them" which is probably what it should be changed to.
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# ? Sep 16, 2017 19:23 |
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# ? Apr 28, 2024 22:09 |
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# ? Sep 17, 2017 17:04 |