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what happens if you play an NRS game on wifi?
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# ? Sep 23, 2017 19:27 |
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# ? Apr 27, 2024 08:39 |
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Countblanc posted:what happens if you play an NRS game on wifi? John Tobias shows up to your house and crashes on your couch for a week.
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# ? Sep 23, 2017 19:32 |
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Countblanc posted:what happens if you play an NRS game on wifi? The game displays if your opponent is playing connected or wifi so you can righteously and justly shame your foe for using wifi to play fighting games.
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# ? Sep 23, 2017 20:05 |
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A 28.8k Baud connection really should be enough for anyone.
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# ? Sep 23, 2017 20:11 |
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Evil Canadian posted:The game displays if your opponent is playing connected or wifi so you can righteously and justly shame your foe for using wifi to play fighting games. Is that for real? That rules
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# ? Sep 23, 2017 21:18 |
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At least Arcsys's delay netcode is pretty decent now, I had better experiences with it than with Capcom's rollback, monkey paw wish, etc, etc. It sucks that everyone isn't just using fuckin' GGPO like they should've been for the last goddamn TEN YEARS.
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# ? Sep 23, 2017 21:27 |
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I just wish we could go into a "I play fighting games" mode and not match up with auto combo scrubs at launch.
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# ? Sep 23, 2017 23:18 |
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Agoat posted:I just wish we could go into a "I play fighting games" mode and not match up with auto combo scrubs at launch. You can go on Discord anytime you like.
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# ? Sep 23, 2017 23:20 |
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Is doing combos in this game intuitive at all or is it like most fighting games where it feels obnoxious and rigid and you just always do the same one or two memorized ones because anything else is suboptimal?
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# ? Sep 23, 2017 23:28 |
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Clever Spambot posted:Is doing combos in this game intuitive at all or is it like most fighting games where it feels obnoxious and rigid and you just always do the same one or two memorized ones because anything else is suboptimal? There's always gonna be optimal combos, and for a combo system to be intuitive it basically has to be rigid, so idgi? You're gonna need to be more specific on what you're hoping the combo system is. It's not gonna be as flexible as Marvel, probably, but there's plenty of different routes you can take AND there's an easy mode combo starting from autocombo which basically goes autocombo - smash - homing dash - air combo - super.
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# ? Sep 24, 2017 00:17 |
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By rigid i mean just needing to look up what the optimal combo for your character rather than just being able to freeform keep hitting people in a way that logically follows. Rote memorization is the least fun part of fighting games imo and the auto combo sounds like it bandages that a bit but its meaningless if the autocombo is way worse than a normal combo. edit: being able to figure out combos on the fly via just being like "they are above me after this hit so i should use this, which sends them over there so i can dash and do this" with relative quickness without spending a bunch of time in practice mode would be cool Clever Spambot fucked around with this message at 00:38 on Sep 24, 2017 |
# ? Sep 24, 2017 00:25 |
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Clever Spambot posted:By rigid i mean just needing to look up what the optimal combo for your character rather than just being able to freeform keep hitting people in a way that logically follows. Rote memorization is the least fun part of fighting games imo and the auto combo sounds like it bandages that a bit but its meaningless if the autocombo is way worse than a normal combo. Combos usually follow a logical flow of light > medium > heavy > special > super in virtually every game.
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# ? Sep 24, 2017 00:33 |
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You'll learn quickly in anime games (and honestly, most fighters) that while there are optimal combos you should do you'll not always get them in ideal circumstances, which is where a degree of free form becomes nice. Auto combos are designed to be a tool to allow folks to at least play the game without really getting into it, while the highest level of play and tighter confirms are reserved for folks that put in the work. There's nothing wrong with using auto combos as such.
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# ? Sep 24, 2017 00:40 |
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Ok cool thanks, i play fighting games occasionally but they have never really clicked despite me liking the fundamental concept of mind games with anime boys.
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# ? Sep 24, 2017 00:45 |
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Clever Spambot posted:By rigid i mean just needing to look up what the optimal combo for your character rather than just being able to freeform keep hitting people in a way that logically follows. Rote memorization is the least fun part of fighting games imo and the auto combo sounds like it bandages that a bit but its meaningless if the autocombo is way worse than a normal combo. DBFZ gives you a lot of tools that simplifies that process, like a free wallbounce, tag in and homing dash, but optimized poo poo is always gonna be a bit unintuitive because it involves exploiting weird stuff about how the game does hitstun decay. So I guess the answer is, yeah, you can kinda improvise using universal tools but eventually people will figure out what is "optimal" too. But optimal varies a lot because it depends on where you are, what assists you have, how much meter you can spend and even what your other characters are.
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# ? Sep 24, 2017 01:24 |
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Its kinda lame that tien gets chiaotzu but yamcha has to be alone. At least they used the right hair on him tho.
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# ? Sep 24, 2017 04:40 |
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Yeah, Dr. Gero should come along and lend him a hand.
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# ? Sep 24, 2017 04:49 |
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PaletteSwappedNinja posted:Yeah, Dr. Gero should come along and lend him a hand.
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# ? Sep 24, 2017 04:56 |
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Gotdam
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# ? Sep 24, 2017 05:36 |
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Real hurthling! posted:Its kinda lame that tien gets chiaotzu but yamcha has to be alone. yamcha has to be alone so we can get puar as a playable character, duh
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# ? Sep 24, 2017 06:06 |
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PaletteSwappedNinja posted:Yeah, Dr. Gero should come along and lend him a hand. there's a hole in this theory
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# ? Sep 24, 2017 14:47 |
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Where doing this Vegetable Where making monkey time hapen
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# ? Sep 24, 2017 14:57 |
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Clever Spambot posted:Is doing combos in this game intuitive at all or is it like most fighting games where it feels obnoxious and rigid and you just always do the same one or two memorized ones because anything else is suboptimal? To clarify what Dias is saying, it sounds like you're bringing up 2 different things. 1. Are combos varied/intuitive? and 2. Are there optimal combos? Combos being varied/intuitive is what depends on game to game, but generally fighting games released in the past several years or so have all been making execution barriers easier in one way or another. Usually they try to add in new mechanics too that allows for some freedom to play around or make unique choices in what/where you want to do with a combo. So the answer to that is, most likely yeah there's okay variety/intuitiveness in the systems. Optimal combos, on the other hand, will probably always exist. That's just going to be due to the nature of how fighting games are + the nature of competition. You'd have to try really hard to make a system where combos all are functionally the same, and doing that has a very high chance of making the combos actually feel boring/pointless. Like Dj Meow Mix said, generally the higher up in play level you get, the more specific and different combos you need to master to account for different situations. Not every hit confirm will go into your normal BNB, so you need to be prepared for those oddball situations. It sounds like you're just stressed about being told to learn a specific combo. If you're not competitive, then don't let it bother you and just explore on your own and use Auto combo/find a sequence for yourself. If you're competitive...then yeah you probably should do things that will help you win more.
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# ? Sep 24, 2017 15:35 |
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Dreaming about Goku
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# ? Sep 25, 2017 18:18 |
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Lube Enthusiast posted:Dreaming about Goku Same but just
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# ? Sep 25, 2017 22:06 |
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Lube Enthusiast posted:Dreaming about Goku dreaming of android sheep
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# ? Sep 26, 2017 02:14 |
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# ? Sep 27, 2017 02:04 |
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https://www.youtube.com/watch?v=w2VWbCxioGQ androids are good
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# ? Sep 27, 2017 03:50 |
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17 deserves to be his own character and not just an assist.
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# ? Sep 27, 2017 04:30 |
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Chaotic Flame posted:17 deserves to be his own character and not just an assist. Or at least switch between the Androids
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# ? Sep 27, 2017 05:26 |
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fer realz, this game also needs Pikkon in it.
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# ? Sep 27, 2017 07:16 |
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radtiz is in this game, yes?
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# ? Sep 27, 2017 07:26 |
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a.lo posted:radtiz is in this game, yes? we dont know!!!
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# ? Sep 27, 2017 07:35 |
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Raditz is not getting in before Pilaf Gang, I know that much.
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# ? Sep 27, 2017 07:37 |
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you mean simultaneously with the pilaf gang, as they will both be in at launch
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# ? Sep 27, 2017 07:51 |
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Okay, but Raditz needs a super where he goes SSJ3 and crushes the other team with his hair.
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# ? Sep 27, 2017 08:00 |
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Countblanc posted:you mean simultaneously with the pilaf gang, as they will both be in at launch Dude she's not going to be in the game, Toriyama forgot about her, give up.
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# ? Sep 27, 2017 08:06 |
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Fan Favorite Raditz, right up there with Ginyu Force Guy #3.
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# ? Sep 27, 2017 17:28 |
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For real though I'm going to be upset if Cap'n Ginyu isn't in at launch.
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# ? Sep 27, 2017 17:55 |
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# ? Apr 27, 2024 08:39 |
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https://twitter.com/HellPockets/status/912419751481061377 Because the cropping on the embedded tweet sucks: Doggles fucked around with this message at 19:43 on Sep 27, 2017 |
# ? Sep 27, 2017 19:41 |