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Robhol posted:It's bugged. You currently can't restore any megastructures. This bug and whatever's nerfing planetary capital buildings (I assume it's a bug? It makes the Expansion Tradition that adds +1 Unity to them not do anything as far as I can tell) were driving me nuts until I found a mod to fix them.
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# ? Sep 27, 2017 04:15 |
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# ? May 22, 2024 13:45 |
hobbesmaster posted:The spiritualist faction will also take a nose dive if you have synthetic ascension path stuff. I think AI rights and flesh is weak are -40% on their own. Do Materialists have a similarly rough time if they start playing with brain powers? I don't recall the materialist faction taking issues with any of the requirements for it.
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# ? Sep 27, 2017 04:21 |
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Daraken posted:Hey, so I'm not sure if this is a bug of sorts. They have the wreath, they're the primary.
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# ? Sep 27, 2017 04:23 |
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Bloody Pom posted:Do Materialists have a similarly rough time if they start playing with brain powers? I don't recall the materialist faction taking issues with any of the requirements for it. http://www.stellariswiki.com/Factions#Technologist Materialists only get angry if you fail to give robots rights. If you page down to the spiritualist faction they get angry over a lot of stuff. (seems like robotic workers shouldn't be a -10 anymore now that you have the non sentient worker option? Maybe only a -5? )
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# ? Sep 27, 2017 04:28 |
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IAmTheRad posted:Are you able to make fanatic spiritualist robots? okay so i've got this ck2-eu4 conversion game going on where some austrian satanist made an HRE that kinda looks like the austro-hungarian empire, then i merged with the byzantines and added romanian as a melting pot culture so everyone is chilling out in the sfantul imperiu roman which is sort of italy, bavaria, hungary, balkans & anatolia. catholic church is a foreign policy tool, reformation has been crushed, islam is on the ropes, and there are colonies in parts of asia, africa, and sunset invasion gunpowder new world. i like to imagine that after the eu4 timeline, in between one of the world wars with superchina, this alt-history HRE made a catholic-themed skynet which is cool and good except that unfortunately it discovered that God is real and great!!! and the people must be saved!!! so it dropped some nukes and terminatored the armies and sent all the surviving people to convents where they sweep and pray forever! whoa no way!! this is the origin story of!!! the one!!! the only!!! the Reverend Mother MADONNA!!! the in-game background is of course that one candle room with the bible in it now the robot nuns of the Penitent Cloister are expanding into space to save all the souls! all the people get raptured up into habitats and ring worlds which are correctly called Penitentiaries, and the sinful worlds get converted into machine holes which the robots mine and extract battery juice from to keep it all going! swedish prison irish catholic school for everyone!!! haha yes!!! so good!! Soup du Journey fucked around with this message at 04:41 on Sep 27, 2017 |
# ? Sep 27, 2017 04:38 |
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Daraken posted:Hey, so I'm not sure if this is a bug of sorts. I don't think they wardecced you, but the primary instead (even though you probably did all the work.) The primary will peace out eventually.
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# ? Sep 27, 2017 04:45 |
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Playstation 4 posted:They have the wreath, they're the primary. wiegieman posted:I don't think they wardecced you, but the primary instead (even though you probably did all the work.) The primary will peace out eventually.
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# ? Sep 27, 2017 05:05 |
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I thought the end game crisis stuff was a little more balanced these days. I turned it down to 50% for this game and was worried they'd be too easy which was my experience in the past. When the zerg showed up I had a huge over-cap fleet at 80k and defender of the galaxy. They showed up with about 12 80k fleets of their own. At the same time a fallen empire woke up and decided to declare war on me and took their 200k fleet to my other border. I'm playing on a small galaxy. Things are fully developed and no one has a fleet over 20-30k other than me with my 80k. Crisis should probably be balanced a bit more as there's no way the combined fleets of the galaxy, fallen empires included, could even stand up to the threat. I guess I could have waited things out and seen if the scourge and awaked empire would duke it out, but they both spawned on opposite ends of my territory so I assume I'm hosed. How exactly are end game crisis strengths calculated? Does it take stuff like .25x habitable planet map setting into account for instance?
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# ? Sep 27, 2017 05:07 |
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How are machine worlds? I just got voidborne and next up for my servitors is either that, or maybe get deeper into megastructures.
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# ? Sep 27, 2017 05:13 |
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hope and vaseline posted:I really, really like bombers lately and having those PD slots with hangars in cruisers and battleships means I never have to build destroyers. I've always vaguely considered creating a Corvette core with an early hanger slot in place of one or even two of the weapon slots and hangers on various stations. Too much TIE Fighter on the brain+The thought that the basic Scout Wing is vaguely OK as a 'weapon', except it sees no use because you can't use it till Cruiser, at which time you almost immediately get your actual Fighter/Bomber tech. Maybe I should actually do it. I did the stations previously as a private thing, but never the core.
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# ? Sep 27, 2017 05:16 |
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THE loving MOON posted:How are machine worlds? I just got voidborne and next up for my servitors is either that, or maybe get deeper into megastructures. Machine worlds are a flat 15% to every single resource, they own pretty hard. As a bonus no one else can colonize them except other robots, which means that even if you lose one in a war, your enemy is unlikely to be able to do anything useful with it.
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# ? Sep 27, 2017 05:18 |
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ugh its Troika posted:Machine worlds are a flat 15% to every single resource, they own pretty hard. As a bonus no one else can colonize them except other robots, which means that even if you lose one in a war, your enemy is unlikely to be able to do anything useful with it. Ah, well when you put it that way. I've already got all of my planets organized into robot worlds and trophy worlds so after I snag it I should be able to start turning them over right away. The Enforcers to my immediate south just woke up though soooo...
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# ? Sep 27, 2017 05:22 |
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Reveilled posted:Funnily enough it was exactly that idea, an egalitarian hive mind, that made me want this! I made a hive mind where the flavour was that it was a single person that through cruel experimentation ended up in control of multiple bodies, and so in my head this hive would talk about itself in the singular ("I" rather than "we") and have a deep respect for the rights of individuals, even ones billions of times smaller. Of course the vanilla game doesn't really allow for that and when she appears in my games Sarah just acts like any other old regular hive mind. Yo sorry for the late reply. The one I use is: http://steamcommunity.com/sharedfiles/filedetails/?id=916490946 but that has other effects as well you may not want, namely adding more trait points and stuff. e; Well that's a bug. Half my empire just broke off as a machine uprising. I have spent the entire game as faithful spiritualists, pursuing psionics and the shroud, and both AIs and even regular robot workers are outlawed, with none ever being in my empire. I reloaded a couple of times and watched, the game actually spawns an assload of robot pops in empty tiles (We've just become more xenophobic and have displaced a bunch of aliens). Ms Adequate fucked around with this message at 05:56 on Sep 27, 2017 |
# ? Sep 27, 2017 05:29 |
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By the way, I think Gulli reads this thread so the new precusor modifiers and wonder planets are cool as hell and Paradox should steal the idea.
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# ? Sep 27, 2017 06:09 |
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wiegieman posted:By the way, I think Gulli reads this thread so the new precusor modifiers and wonder planets are cool as hell and Paradox should steal the idea. He do, and this is cool and good information because it was already a real good mod so once I get through one or two more Ironman games I will look forward to trying the new version!
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# ? Sep 27, 2017 06:19 |
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This game has some good music. Is there a way to win fleet battles against overwhelming numbers? For example if I have a 2k fleet is there any way I can defeat a 6k fleet? For instance can I have a bunch of fast-moving "glass cannons" - no armor/shields, decked out in super long range weaponry - that "kite" the enemy fleet and keep it at range while destroying it? Or is it more like you set the fleet to attack and it does its thing?
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# ? Sep 27, 2017 07:57 |
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You can pick away at a larger fleet if you have range advantage. Engage and then retreat before you take too many losses then jump back into the system etc. It's the best way to deal with a lot of end game threats too since they will for the most part wreck you if you just get into a fistfight with them.
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# ? Sep 27, 2017 08:04 |
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Can Rogue Servitors build Machine Worlds? What happens to one's Bio-Trophies afterwards? Can you even start with a mahine world? Sorry if these are dumb questions- my actual computer's in the shop and I'm currently using my laptop at the moment, so I can't play to find out
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# ? Sep 27, 2017 08:41 |
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CommissarMega posted:Can Rogue Servitors build Machine Worlds? What happens to one's Bio-Trophies afterwards? Can you even start with a mahine world? Machine worlds are an ascension perk. They also require at least 3 other perks in order to get them. Mastery of Nature is still amazingly powerful. It just reduces the cost to 50%, but saving all that tech. Especially for machine populations who don't care about food or anything and can live anywhere. Tomb world? Go for it. Machine world? Well if you get an event that turns a formerly barren world into a machine one... You can't start with a machine world, even if you don't have any organics in your entire empire. The entire galaxy loves my race of robots. Nobody hates me. And I only had a machine world pop up from a random event. Wasn't going to take it because it has 7 slots, when a very nice planet next door has a nice 24.
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# ? Sep 27, 2017 08:58 |
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I always do my best to keep the stupid gas dudes alive but this... is a little bit much.
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# ? Sep 27, 2017 09:30 |
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CommissarMega posted:Can Rogue Servitors build Machine Worlds? What happens to one's Bio-Trophies afterwards? Can you even start with a mahine world? I haven't tried converting a world with bio trophies on it onto a machine world but I'd assume it will start to kill them off. E: bio trophies aren't like slaves, they don't actually need to be on the same planet as your robots to get the bonuses so I have a few planets dedecated to them and a ton of habitats + some ringworlds and every thing else is a machine world.
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# ? Sep 27, 2017 09:43 |
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IAmTheRad posted:Mastery of Nature is still amazingly powerful. It just reduces the cost to 50%, but saving all that tech. Yeah, MoN is still my first perk just for the research savings. Infinitely more valuable than saving resources on clearing poo poo.
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# ? Sep 27, 2017 09:56 |
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Blocker researches are very cheap technologies, so unless you're very bad in research, the tech ascendancy perk will give you a lot more bang for buck if you care that much about science.
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# ? Sep 27, 2017 10:14 |
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why not both? and 10% research boost really isn't a lot when the research your getting is like 20 at most when you get the first ascension perk.
Roobanguy fucked around with this message at 10:21 on Sep 27, 2017 |
# ? Sep 27, 2017 10:18 |
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To be honest, I never took Master of Nature. There's always a perk who gives me something better when it comes time to select a new one.
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# ? Sep 27, 2017 11:13 |
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Roobanguy posted:why not both? and 10% research boost really isn't a lot when the research your getting is like 20 at most when you get the first ascension perk. Sure, go both. But 10% research boost is probably on average a month or two off every single research you'll ever do. For every 10 researches you do, you'll get back the worth of 1-2 blocker researches, and it also works in the yellow and blue science trees, which are arguably more important. When not expanding as fast as robotically possible, takin MoN over tech ascendancy is terrible, if just looking at the science aspect. The discount is still extremely good even after the nerf when going for quick early expansion though, since you'll be clearing a lot of blockers while your economy is probably not the best yet and it can save you a lot of headaches about not getting the correct blocker research card on shuffles.
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# ? Sep 27, 2017 11:37 |
How do you check Awoken Empire decadence?
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# ? Sep 27, 2017 11:51 |
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Truga posted:Sure, go both. But 10% research boost is probably on average a month or two off every single research you'll ever do. For every 10 researches you do, you'll get back the worth of 1-2 blocker researches, and it also works in the yellow and blue science trees, which are arguably more important. Master of Nature is still the better pick if you're expanding into multiple biomes. It's basically a no brainer for machines as well. The advantage of MoN is that you can exploit all your tiles any time instead of waiting for the appropriate tech to show up or miss out on researching something else. Basically it's the better pick because Tech Ascendancy is a long term value choice but that doesn't matter cause rapid growth at the start of Stellaris or any 4X game is much stronger. It's like grabbing one of the Adaptive traits on a Fanatic Purifier run. Sure, you can research habitability techs or terraform but having it traited let's you expand faster and earlier so by the time you even get terraforming you'll be way ahead if you chose something else with more overall value.
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# ? Sep 27, 2017 12:21 |
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MoN got a considerable proxy buff by the removal of some the terraforming cost reductions, making World Shaper relatively less appealing. Putting those reductions at least partially into WS would go some way towards making it competitive again.
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# ? Sep 27, 2017 12:39 |
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Yeah don't get me wrong, MoN is the better pick most of the time, but if I'm building tall, I'll just get the tech one and research the 2-3 blockers I get on my worlds.
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# ? Sep 27, 2017 12:45 |
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^ if you're going tall, i still probably think its a better choice if only because it will free up the research choices to not be useless tile blockers instead of more useful things.Truga posted:Sure, go both. But 10% research boost is probably on average a month or two off every single research you'll ever do. For every 10 researches you do, you'll get back the worth of 1-2 blocker researches, and it also works in the yellow and blue science trees, which are arguably more important. 10% is nice, but not that great as a first ascendancy perk is what i'm saying. as a second or third one its great, but Mastery of Nature at the beginning saves you literal years of researching, which is much more useful than the 1-2 extra research points that tech ascendancy gives you at the beginning would. Roobanguy fucked around with this message at 12:50 on Sep 27, 2017 |
# ? Sep 27, 2017 12:47 |
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Am I supposed to expect a reply to bug reports submitted on the paradox forums or does QA just silently read them like some sort of bug destroying phantom?
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# ? Sep 27, 2017 12:52 |
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Kitchner posted:Am I supposed to expect a reply to bug reports submitted on the paradox forums or does QA just silently read them like some sort of bug destroying phantom? It depends. I only read dev posts from the paradox forums and I've seen a lot of bug acknowledgements, but not necessarily every single report.
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# ? Sep 27, 2017 13:11 |
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enraged_camel posted:This game has some good music. You set the fleet to attack and it does its thing. If you know what your enemy's fleet design is like, you can specialize your equipment to counter them (for example, taking point defense against missiles or shields against lasers), but I don't think that'll hold up against three times your fleet power. The AI's dumb as bricks, though. It's pretty easy to break the strategic AI and buy yourself plenty of time to build up a fleet.
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# ? Sep 27, 2017 13:38 |
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An opt-in beta for 1.8.1 is available on Steam.quote:###################
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# ? Sep 27, 2017 14:48 |
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If I opt in, will any of the fixes work on a game started pre-patch? I forget how Stellaris handles this stuff
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# ? Sep 27, 2017 14:55 |
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Captain Oblivious posted:If I opt in, will any of the fixes work on a game started pre-patch? Same, excited about the fixes. I juuuust started a new game to try to follow this going tall/early habitat strategy.
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# ? Sep 27, 2017 15:10 |
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Varies from issue to issue, I'm afraid. Anything in particular you were thinking of?
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# ? Sep 27, 2017 15:10 |
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Most of the fixes will work on an already started game. Some might not. Shouldn't do any harm, either way.
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# ? Sep 27, 2017 15:12 |
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# ? May 22, 2024 13:45 |
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LordMune posted:Varies from issue to issue, I'm afraid. Anything in particular you were thinking of? Nothing in particular, just want the game to work nice. I'm not particularly married to this start I started last night so I think it's best to start fresh with the patch if that's best. Also if I encounter any wierd bugs I want to make sure I can report them properly and not have the situation contaminated by using an older save. Also as much as I bitch about this game I find I'm actually having fun with it again despite it all. If/when we get a big shake up in war/movement akin to eu4's big shake up up when forts were added and I think things could become pretty ok. Additional also: civ4 had a quick easy option to re-roll a map with the exact same settings, I'd love something like that with stellaris. It's so nice that the game remembers your settings but you still need to go back and go to the main menu again each time. Sometimes I'm hoping for a particular sort of map to form, or start in a particular type of location and wish I could look at the galaxy and hit "restart map", even as a console command or something, until I get what I'm looking for. Baronjutter fucked around with this message at 15:21 on Sep 27, 2017 |
# ? Sep 27, 2017 15:18 |