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Guy Mann posted:In the overlapping center of the venn diagram of people who are dedicated enough to make an X-COM total conversion and yet lacking in restraint to the point where the whole thing is full of cartoon porn and sexy lady pirates, you get X-Piratez. I think I remember seeing someone mention this on Twitter, saying that it was supposedly pretty good. It's at least a bit fresh to see a mod for the original X-COM (I say that not having played any of the XCOMs)
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# ? Sep 26, 2017 03:07 |
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# ? Apr 27, 2024 07:03 |
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X-Piratez is legitimately a great mod if you can will yourself to overlook the porny art and subject matter, which is hilariously out of place.
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# ? Sep 26, 2017 03:08 |
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Guy Mann posted:In the overlapping center of the venn diagram of people who are dedicated enough to make an X-COM total conversion and yet lacking in restraint to the point where the whole thing is full of cartoon porn and sexy lady pirates, you get X-Piratez. I actually read some about this and it legitimately sounds pretty cool. You run around robbing random people and spaceships instead of trying to save the world, which is a pretty unique take on Xcom from what I've seen.
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# ? Sep 26, 2017 03:45 |
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turn off the TV posted:I actually read some about this and it legitimately sounds pretty cool. You run around robbing random people and spaceships instead of trying to save the world, which is a pretty unique take on Xcom from what I've seen. The basic concept, being a pirate in an alien controlled world, is honestly neat. It's also like the only total conversion of open xcom unless I'm mistaken. The problem arises when the massive amount of porn comes in. I think the only things that don't have some form of nude image related to it are the ships. The guy behind it is really bad at balance and explaining how things work too. You have a billion things you can make while only a few are actually useful.
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# ? Sep 26, 2017 04:07 |
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Brainamp posted:the only things that don't have some form of nude image related to it are the ships. So in that sense they are at least, a bit more restrained than Skyrim modders.
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# ? Sep 26, 2017 04:10 |
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Brainamp posted:The basic concept, being a pirate in an alien controlled world, is honestly neat. It's also like the only total conversion of open xcom unless I'm mistaken. The problem arises when the massive amount of porn comes in. I think the only things that don't have some form of nude image related to it are the ships. The guy behind it is really bad at balance and explaining how things work too. You have a billion things you can make while only a few are actually useful. They even call it the Bootiepedia
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# ? Sep 26, 2017 04:24 |
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Brainamp posted:The problem arises when the massive amount of porn comes in. I think the only things that don't have some form of nude image related to it are the ships. I'm not following that link, but are you seriously telling me they skipped the nose/prow art in a dirty aerospace pirate mod?
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# ? Sep 26, 2017 04:30 |
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Guy Mann posted:They even call it the Bootiepedia To be fair that would probably be the case regardless.
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# ? Sep 26, 2017 12:50 |
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also if I remember right they got lazy with some of the factions. like the "dark ones" are straight up doom monsters ported to x-com engine. http://ufopaedia.org/index.php/Minor_Factions_(Piratez) edit: the humanist faction is wolfenstine 3-D nazis Thefluffy fucked around with this message at 17:26 on Sep 26, 2017 |
# ? Sep 26, 2017 17:23 |
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Dark Souls scripting: https://www.youtube.com/watch?v=PCco2nvH9Tk FutonForensic fucked around with this message at 01:47 on Sep 27, 2017 |
# ? Sep 26, 2017 21:37 |
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# ? Sep 27, 2017 01:55 |
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Thefluffy posted:also if I remember right they got lazy with some of the factions. like the "dark ones" are straight up doom monsters ported to x-com engine. I like the smuggler faction whose women are all busty catgirls
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# ? Sep 27, 2017 02:03 |
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Were gonna have a Dark Souls total conversion mod at some point aren't we? The first one will probably just be DS2 in the DS engine. It'll still be better than actual DS2 though
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# ? Sep 27, 2017 02:05 |
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Leal posted:I like the smuggler faction whose women are all busty catgirls and for that matter the rebels with the bare-chested snakewomen and actual magical anime girls
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# ? Sep 27, 2017 02:17 |
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Thefluffy posted:and for that matter the rebels with the bare-chested snakewomen and actual magical anime girls busty snakewomen are xcom canon
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# ? Sep 27, 2017 02:21 |
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Thefluffy posted:also if I remember right they got lazy with some of the factions. like the "dark ones" are straight up doom monsters ported to x-com engine. someone make this for xcom 2 wotc please thanks
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# ? Sep 27, 2017 02:29 |
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Sexcom: UTI Defense
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# ? Sep 27, 2017 02:53 |
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See the really depressing thing about that is that playing XCom 2 as a Resistance faction, or as a self-interested splinter faction like Exult from XCom: Enemy Within, would be cool as hell. Really it would be awesome regardless of which iteration of XCom it was modded into. Instead we get kitty titties and researchable mutant porn.
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# ? Sep 27, 2017 02:57 |
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Obviously the solution is to make a total conversion of the total conversion. Be extra cheeky and call it X-Puritanz.
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# ? Sep 27, 2017 03:22 |
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PG-13Com
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# ? Sep 27, 2017 04:00 |
Angry Diplomat posted:PG-13Com You joke, but I heard someone is trying to mod a pg-13 version of the mod. Or a safe for work... something. I've 0 clue how that would work, but I've been told that's a thing.
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# ? Sep 27, 2017 04:02 |
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There is a version that tries to replace all the visual smut but I doubt it's kept as updated as the main game is.
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# ? Sep 27, 2017 04:52 |
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Guy Mann posted:Sexcom: UTI Defense Dissapointed you didn't go for IUD defense
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# ? Sep 27, 2017 12:22 |
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Drakenel posted:You joke, but I heard someone is trying to mod a pg-13 version of the mod. Or a safe for work... something. I've 0 clue how that would work, but I've been told that's a thing. It involves not adding the nude artwork ripped shamelessly off fanart sites and Japanese artists that does nudes for a living
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# ? Sep 29, 2017 02:57 |
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https://www.nexusmods.com/fallout4/mods/27059/ How about a good one?
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# ? Sep 29, 2017 03:31 |
Midnight Voyager posted:https://www.nexusmods.com/fallout4/mods/27059/ I never realized I needed this, but I'm glad I do now.
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# ? Sep 29, 2017 14:07 |
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Midnight Voyager posted:https://www.nexusmods.com/fallout4/mods/27059/ Stop posting mods that make me want to reinstall Fallout 4.
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# ? Sep 29, 2017 16:58 |
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Max Wilco posted:Stop posting mods that make me want to reinstall Fallout 4. Oh do you not want to see this one either then? https://www.nexusmods.com/fallout4/mods/26987/ quote:I speak Japanese only.
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# ? Sep 29, 2017 17:08 |
Grizzwold posted:Oh do you not want to see this one either then? The mad max dream is almost realized.
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# ? Sep 29, 2017 17:20 |
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Grizzwold posted:Oh do you not want to see this one either then? Eh, that one's not that exciting. Sorry, but being able to give Dogmeat multiple kinds of hats and sunglasses is a hard act to follow.
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# ? Sep 29, 2017 17:21 |
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The ATV is the right shape but waaaaaay too big. That's weird.
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# ? Sep 30, 2017 02:24 |
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https://www.youtube.com/watch?v=JcubbYO0wLQ
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# ? Sep 30, 2017 06:40 |
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Unsurprisingly, the suits at bethesda are somehow undeterred after failing to learn from the two PR nightmares they caused and have launched their "beta" for skyrim special edition creation club. https://www.rockpapershotgun.com/2017/09/30/skyrim-special-edition-creation-club-survival-mode/
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# ? Sep 30, 2017 10:09 |
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Digirat posted:Unsurprisingly, the suits at bethesda are somehow undeterred after failing to learn from the two PR nightmares they caused and have launched their "beta" for skyrim special edition creation club. Isn't boilerplate survival meters mode normally a normal setting to gate cheevos behind ala New Vegas and Fo4, rather than "Look at this paid mod we're letting you have FOR FREE!"
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# ? Sep 30, 2017 10:25 |
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It wasn't an official thing in skyrim up until now, although of course there's survival mods for skyrim. Someone who's actually up to date on skyrim modding tell me how bethesda's mode shapes up to what you can get from survival mods?
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# ? Sep 30, 2017 10:31 |
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Digirat posted:It wasn't an official thing in skyrim up until now, although of course there's survival mods for skyrim. Someone who's actually up to date on skyrim modding tell me how bethesda's mode shapes up to what you can get from survival mods? Mods already do everything Bethesda did and better. This is essentially a $15 difficulty level for 6 year old Skyrim.
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# ? Sep 30, 2017 19:04 |
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Digirat posted:It wasn't an official thing in skyrim up until now, although of course there's survival mods for skyrim. Someone who's actually up to date on skyrim modding tell me how bethesda's mode shapes up to what you can get from survival mods? Frostfall plus one of the realistic needs/disease mods is a solid survival sim.
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# ? Sep 30, 2017 20:49 |
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What was that video that showcased something weird about how DOOM was put together? Like how you can have hallways sitting on the same spot and go into completely different rooms?
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# ? Oct 1, 2017 15:47 |
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RareAcumen posted:What was that video that showcased something weird about how DOOM was put together? Like how you can have hallways sitting on the same spot and go into completely different rooms? You're thinking of Marathon probably, which is a whole different game, and has several official levels throughout the game that use the effect heavily to create mazes. There is a separate thing with Doom that was recently discovered that can be used to create the effect of looking in on a room that looks much larger than it should: https://www.youtube.com/watch?v=bwjeu1C2-Ok When it was found two years ago the effect only worked on the original Doom executables and engines that seek to perfectly recreate it while running on modern computers, like Chocolate Doom or Mocha Doom, but you can try out the original prrof of concept wad here: http://www.doomworld.com/linguica/hax/portal3.wad
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# ? Oct 1, 2017 16:34 |
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# ? Apr 27, 2024 07:03 |
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That sounds like Marathon, yeah, but Doom uses lots of trickery even in the original offical Wads to produce strange effects. Probably the biggest thing is the lack of verticality in Doom's world; the game world mostly takes place in two dimensions and the dimension of height is just all sorts of janky hacks. Like, a hilarious consequence of this is that when you get to the point that you have bridges crossing over other rooms, those are technically invisible elevators, because there's only one floor for the entire level and you couldn't have two separate traversible areas occupying the same space on the ground plane, as memory serves. I seem to recall this also leads to amusing weirdness like infinite-height collisions with monsters, where, for example, an agitated crowd at the base of an elevator would prevent you from walking off as if there was a wall there. As far as 'portal' effects in Doom (in the mapping sense), those are much more esoteric and I don't have any awareness of people using tricks like that until the last decade or so when people have started putting out weird-rear end mindfuck Wads just to see how far they can push the systems. E: Or as above, maybe only really in the last couple of years. I think earlier wads may have toyed with 'portal' effects, but it could have been illusory or some consequence of engine fuckery. Shady Amish Terror fucked around with this message at 17:31 on Oct 1, 2017 |
# ? Oct 1, 2017 17:28 |