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Dongattack
Dec 20, 2006

by Cyrano4747
How can i get to the faction unit overview in the in game wiki or whatever it's called where i can compare units side by side? Or did they remove it for this game?

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Kaza42
Oct 3, 2013

Blood and Souls and all that
I was doing that Malekith quest battle where you're surrounded (spellshield I think?) by lizardmen, and you have some Dark Elf who tried to kill you set up to flank the ambushers. I won the battle without the reinforcements ever arriving and figured it was a joke that Malekith got betrayed by the same traitor twice. However, they didn't say anything about it so I'm not sure. Has anyone actually had the reinforcements show up in that battle?

Gonkish
May 19, 2004

So the buttons that allow a mage that has spells from multiple schools to swap between those schools is conveniently located directly underneath any in-battle special abilities. So you can't click between the two schools.

I had a High Magic mage in Tyrion's army during a siege after I did the Vaul rite thing, and yeah... I couldn't swap her over to Heavens or whatever in order to cast her lightning vortex because that ability was in the way.

Minor gripe, but a weird oversight on their part. They're literally occupying the same screen space.

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

AI seems way, way more willing to engage in this game, which is nice. Between that and the sheer number of stacks the various delf, helf, and pirate stacks the AI has floating around in my VH Tyrion game, I'm finding fun battles are a much more frequent occurrence. It maybe goes a little too far though as the AI keeps march stancing and parking right next to my stacks to get smashed.

Wafflecopper fucked around with this message at 01:09 on Sep 30, 2017

Ammanas
Jul 17, 2005

Voltes V: "Laser swooooooooord!"

Ra Ra Rasputin posted:

Pre-release I was expecting them to be another case of the luminark of hyst since the projectile looks similar and them being useless and never firing, is that not the case?

They're luminarks with an empire cannon's firing rate and pinpoint accuracy. They do that stupid loving spin-in-place bullshit CA hasn't fixed since, Rome1??

SteelMentor
Oct 15, 2012

TOXIC

Wafflecopper posted:

AI seems way, way more willing to engage in this game, which is nice. It maybe goes a little too far though as the AI keeps march stancing and parking right next to my stacks to get smashed.

I've had multiple Skaven lords dive against my walled+garrisoned settlements with only a few clanrats for support.

It was cute the first time, by the 6th it was getting worrying.

Ralepozozaxe
Sep 6, 2010

A Veritable Smorgasbord!
The first mod I need is one that makes the hand of the gods a armor or magic item for kroq-gar. Why did you give him 2 weapons CA, he can only hold one?

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

Dongattack posted:

How can i get to the faction unit overview in the in game wiki or whatever it's called where i can compare units side by side? Or did they remove it for this game?

The in game encylopedia isn't available for people on the web yet. Here are the urls for the second and first game.

https://wh2enc.totalwar.com
https://whenc.totalwar.com

I don't know if they will bring it back or not because it really sucks browsing it in game.

also re delfs

I love how momrathi requires chaos taint and malakeith does not

MadJackMcJack
Jun 10, 2009

DeathSandwich posted:

-I'll go ahead and say it: The best t1/t2 heavy infantry in the game. Sauruses are gold for gold, one of the killing-est units in either the first or the second game. They have less armor than Dwarf Warriors or Chaos Warriors, but they have significantly higher damage output compared to either and a not-insignificant chunk of that is armor piercing despite them not being dedicated AP.

They sure are. It reminds me of Rome 1 where as the Romans you could make an army of Hastati and faceroll everything for the first half of the game.

madmac
Jun 22, 2010
That unique White Lion Lord you can hire as Tyrion is really cool. He not only has that crazy White Lions bonus but he also has a unique armor item, unique model/stats, and even some unique skills.

Makes me wonder if there's any other secret special characters like that.

BadOptics
Sep 11, 2012

Ralepozozaxe posted:

The first mod I need is one that makes the hand of the gods a armor or magic item for kroq-gar. Why did you give him 2 weapons CA, he can only hold one?

Dude has a tail; he should be able to equip three weapons. :colbert:

SteelMentor
Oct 15, 2012

TOXIC
If Deathmaster Snikch gets added and he doesn't get 3 weapon slots I'll riot.

SteelMentor fucked around with this message at 01:34 on Sep 30, 2017

Gonkish
May 19, 2004

Third World Reggin posted:

also re delfs

I love how momrathi requires chaos taint and malakeith does not

Apparently if you confederate to get her while playing as Malekith, she and her army take damage from her own Chaos corruption. There is no way around this.

thebardyspoon
Jun 30, 2005
What are good army comps for Skaven? Am I supposed to be building a force of say, 5 or 6 clanrats, 4 of the skirmishing ranged units and then a few units of the more specialised units tailored towards fighting whichever factions I'm leaning towards warring with soon?

Feeling like I'm having to relearn everything with the factions in this one, stuff seems to break much quicker but less severely and the battles quickly turn into pure chaos with guys breaking and sprinting off, especially in skaven vs skaven battles. As Skrolk am I supposed to beeline for the settlement to the northeast that has warpstone straight away? I took most of the lizardmen you start next to out and now that settlement has a garrison with a hellpit abomination and shitloads of ranged stuff that I think will be a real fucker to take.

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
Currently running around with two Skaven armies. One is Queek with a bunch of my most elite unlocked troops that wins normal slugging matches with the enemy. The other is a Plague Priest with like 15 slaves and 4 catapults who repeatedly uses the faction ability and his own spells to summon hordes upon hordes of clanrats who valiantly suicide into the enemy while I keep bombarding them with my artillery, before eventually dying as I turn them into warpstone bombs. Needless to say the second army is a million times funner and is the ultimate Skaven experience. Allahu Ratbar!

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
It is really fun to suicide bomb a deployed unit of Clan Rats. The only tricky part seems that the warp bomb doesn't seem to work on routing units.

Still, I managed to pull it off vs clumped high elves and that one bomb killed Luke 350 of them in one shot.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
I noticed underway now cannot pass forests, only mountains. I'm assuming world roots/beast path is the opposite limitation. While I understand it helps balance the factions and make their movement mode more unique, it's irritating for the Skaven because there's not many terribly useful places I've seen to use it.

I'll look forward to invading the world's edge mountains with Queek though. Skaven are gonna turn the badlands into an absolute clusterfuck.

Kaza42
Oct 3, 2013

Blood and Souls and all that
It's also rather annoying that Vaul's Hammer Spell Thing has to target a unit, and then destroys the section of wall it's on rather than targetting a wall/gate/siege directly. Means you can't use it to sneak in on an undefended area

Kaza42 fucked around with this message at 02:09 on Sep 30, 2017

Funky Valentine
Feb 26, 2014

Dojyaa~an

Clanrats can be goddamn heroes; I set like five units of them to keep a Hell Pit Abomination busy while I ran out a capture point timer and they just kept holding on.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from
I am almost done with mazdamundi campaign, should i play tyrion or malekith next?

(saving skaven for last because best for last obvs)

jk nothing is gonna be better than playing a fatass frog

Funky See Funky Do
Aug 20, 2013
STILL TRYING HARD
I think the AI cheats at rituals. I have two ritual resource producing buildings to everyone else's one and while I'm ahead, that lead isn't getting any larger like you'd expect it would.

Sedisp
Jun 20, 2012


Echoing what others have said I think they made the strategic AI too willing to engage with you. Bunches of times I've seen them sally forth on a siege before attrition sets in even if they had next to no chance of winning. My favorite was seeing a doom stack get sent my way causing me to treat causing them to pursue and attack my stack loosing their doomstack in the process. I took decent losses so it held off the siege but it was literally the only stack they had left.

I think the strategic decisions are designed around slowing down the player as much as possible even at the determinant of it's overall goals. Which I guess makes sense since the objective is no longer paint many lands your color but I dunno.

Tarantula
Nov 4, 2009

No go ahead stand in the fire, the healer will love the shit out of you.
Stolen from reddit, 360 no scope from the cold bloods.
https://gfycat.com/gifs/detail/AgitatedEducatedAfricanrockpython

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Arrrthritis posted:

I am almost done with mazdamundi campaign, should i play tyrion or malekith next?

(saving skaven for last because best for last obvs)

jk nothing is gonna be better than playing a fatass frog

I'm in the same boat :) :hf: :) Mazdamundi fat frog rules, now I think I'm gonna try a Tyrion campaign because I wanna save Skaven for last because they're amazing.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

The advisor praising Mazdamundi's bulk proves they know what's what in frogtown.

Tardcore
Jan 24, 2011

Not cool enough for the Spider-man club.
I am waiting for Ikit Claw to get in the game before I play skaven

Rookersh
Aug 19, 2010
Yeah, I'd argue wait on Skaven.

Southlands is a deadzone and completely boring, which makes Queek not fun to play. Skrolk is a lot of fun to play as, but even then you feel the loss of the ranged Skaven units like Jezzails.

It's not that they aren't fun, they are. It's just they'll be 10 times more fun in like a month when you can Queek vs Dwarfs/Goblins/Orks in the Badlands. Or when they get their cool ranged unique poo poo. Or when Tomb Kings/Araby get added in.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Tardcore posted:

I am waiting for Ikit Claw to get in the game before I play skaven

Gimme playable Eshin

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
Tyrion is an extremely chill game, but also a game that, in theory, devolves moreso into naval combat.

I don't think I've actually had any naval battles in mine 90~ turn game so far, but you do a lot of sailing around.

edit: also everyone in this campaign seems to have aversion to one another god drat


skaven hate everyone, lizards are cold-logic and just seem to hate you, delves and helves hate each other. And in race there's the usual factions that hate the player and the rest will happily confederate, eventually.

Makes helf gimmick seem really weak.

Gamerofthegame fucked around with this message at 03:11 on Sep 30, 2017

Tenzarin
Jul 24, 2007
.
Taco Defender
I hate how the AI can move their army from a town being seiged.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
I am on turn 4 and it won't let me end my turn despite having done everything I need to. Does anyone know what is going on? I'm playing the high elf campaign.

Kaza42
Oct 3, 2013

Blood and Souls and all that

Tenzarin posted:

I hate how the AI can move their army from a town being seiged.

They can only do this if it's a port. You can too

Ammanas
Jul 17, 2005

Voltes V: "Laser swooooooooord!"

Tenzarin posted:

I hate how the AI can move their army from a town being seiged.

It has always been able.to do this on port settlements.

Ammanas
Jul 17, 2005

Voltes V: "Laser swooooooooord!"
Spawning a skaven clanrat in a gate opening then exploding them is immensely powerful. I've beaten 2 no-win sieges using this trick. But do upgrade your settlements defences, the rat ogres, warp lightning cannons, etc help immensely.

Tenzarin
Jul 24, 2007
.
Taco Defender
The chaos tribe lands always degrade into rebellions no matter what you to. Can't decide to leave a small army there forever or to just smash them to ruins.

I'm loving the new AI agents too.

Tenzarin fucked around with this message at 04:19 on Sep 30, 2017

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
I realized how to make wood elves and Norscans unique settlement properties work with tent climate system:

Wood Elves wouldn't be affected by climate, they could grow outposts anywhere with no penalty. However by default they can only build a tier 1 outpost still, with the exception of other native elf areas like Ultulan. You can do mid-late game research to unlock the ability to upgrade the outpost settlements further.

Norscans aren't affected by the climate of Port settlements, and have a broader tolerance elsewhere so they'll still face some penalties but it'll be more manageable.

Vargs
Mar 27, 2010

I'm liking my Malekith campaign much more than my Teclis one. Instead of taking over an entire continent, I just stuck to my initial province + 2 settlements next door with everything in extremely close proximity. Made friends with all of the surrounding Dark Elves so I'm in a pretty secure position. I also have an outpost at the High Elf Vaul's Anvil, for the central location and ritual resources. With so few cities, I can actual keep them defended from bullshit chaos doomstacks.

I've mostly just been sailing around loving up rituals and sacking towns with my black ark. While it's kind of a bummer that I can't replace any of Malekith's core infantry if they go down (Black Guards), I can treat everything else as completely expendable since it's so easy to re-recruit them on the move. I just shove a bunch of future replacement units in the ark itself, which also helps keep it defended. Normally a monster like a hydra would be pretty precious since it would take like 8 turns and a ton of cash to globally recruit, but I can easily pop one out in 3 turns on the ark while Malekith is loving up some lizardmen or whatever. I have no problem throwing hydras and harpies to their inevitable deaths if it's helpful to do so, unlike Teclis where I had 2 Star Dragons in his army but barely ever committed them to pitched combat since it would be devastating to lose them.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
I am excited for the southern realm dlc when give you galleons like black arks and then coastal city norse stuff

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


is there a more beautiful sight than warpfire throwers hosing down the backs of fleeing chaos chosen at night?

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Magni
Apr 29, 2009
I'm having a laugh dealing with some of the Norse factions right now. One of them up north turned into the last inheritors of Surtha Ek's legacy. Won't last once the Norsca DLC hits, but drat is it fun to see some nostalgic sights until then. :allears:

Captain Oblivious posted:

This is a really helpful post. What are your feelings on Kroxigor and Temple Guards? It's the only remaining question I have after suvh a comprehensive post.

Temple Guards are the classic elite halberd infantry. They'll stick it out and survive a long time, do solid damage against enemy infantry and wreck monsters and cavalry. They also never rampage, so you can rely on them to hold the line instead of run after routing enemies. Mazdamundi's upkeep reduction and the Fallen Gates landmark plus some other bonuses (Rite of Ferocity, the Beacon of Dawn Landmark and/or the provincial commandment) mean you can later on recruit them at max rank and easily afford to make them the main line in his stack. They won't wreck enemy infantry (especially low-armor chaff) quite as fast as Saurus, let alone blessed Saurus, but their extra beefiness, reliability and ability to deal with any comers more than makes up for it IMO, especially once you get some Kroxigors and/or Stegadons out to gently caress up blobs of infantry with.

Kroxies hit like a freakin' dump truck no matter what you throw them at and have 100 armor and good leadership, but they're pretty slow. They're still really good shocktroops for their cost, and shine in combination with normal infantry because they can bully right through your own line and start smashing into the enemy just like Trolls, Minotaurs etc. I personally really like to use a unit or two of them to beef up Skink-centric rear-area garrison stacks, and frequently use them in my frontline stacks, too.

Magni fucked around with this message at 05:21 on Sep 30, 2017

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