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madmac
Jun 22, 2010

peer posted:

Lizards, I haven't tried the elf version. I think maaaybe the elves might be better (or higher-tier, anyway) even though that unit is comprised of only 50% dinosaurs as opposed to the 100% of the lizardmen variant

Dark Elf Cold One Riders and Lizardmen Cold Ones with Spears are virtually identical, the Lizard version has slightly more HP vs the Dark Elf having slightly better defense, wpn damage, and charge.

Neither of them are super-great, they're similar to Orc Boar Buys in that they trade reasonably well with enemy Cav but are otherwise mediocre. Plus you know rampage is not great on Cav, so mostly they're just a unit designed to guard your flanks.

Still, you have so few "fast" options with Lizardmen that Cold Ones are about the best you can manage for chasing down archers for a long time.

I haven't used Horned Ones a lot yet but they are considerably stronger. No anti-large bonus but with huge AP damage and a decent charge they don't really need it.

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Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
Lizard cold one riders don't have rampage (but Horned Ones do).

madmac
Jun 22, 2010

Krazyface posted:

Lizard cold one riders don't have rampage (but Horned Ones do).

Huh, never noticed that but you're right.

Also now that I look at it Horned Ones and Dread Knights are also mostly the same unit type, the Horned One just is more expensive/better stats.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
I can see roads being a building slot annoying people from an immersive standpoint but they are good enough to be worth the slot so I don't think it is worth getting worked up over.

Plus "lets focus on roads at the expense of other infrastructure" is such an American libertarian wet dream. Perfect for Delfs.

KPC_Mammon fucked around with this message at 01:57 on Oct 2, 2017

Away all Goats
Jul 5, 2005

Goose's rebellion

I'm just happy province capitals aren't limited to 6 slots anymore.

Rookersh
Aug 19, 2010
I love that in all the other intros, you get various conflicts/splitups that explain who all these people are. Tyrion and Teclis splitting off to the distant corners. Malekith telling Morathi his plan/explaining who this Sorceress is. Queek and Skrolk getting yelled at by the Council of Thirteen.

And then in the Lizardman intro it's just this kumbaya poo poo with a bunch of Skinks going on a spirit journey to eventually find Mazdamundi and save the world, while Kroq'gar is nowhere to be seen.

I'm not complaining, the Skink journey is hilarious. It's just silly to me.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

Away all Goats posted:

I'm just happy province capitals aren't limited to 6 slots anymore.

I keep trying to expand my dark elf lands and I'm like why am I doing this? I'm poo poo at economy and population management in these games unless I'm playing dwarfs and don't leave the mountain for thematic reasons.

I need to start thinking of Nagarroth as my unassailable fortress of evil and just ship slaves into that province while I sack and raze chaos/skaven.

E: like I'll head off to do poo poo and get rebellions unless I park a big army at the altar of ultimate evil and I don't want to consolidate that second territory because I'll have to start a war with a 112 positive de faction.

JBP fucked around with this message at 02:16 on Oct 2, 2017

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
Man, starting that last ritual is pretty savage. I had 6 level 40 auto-stacks of skaven plus the other AI major factions all drop a 10k intervention army on my captital. I've gotten all the intervention armies knocked out and the skaven force marched into my two defensive line armies one by one and I just sallied out and squished them while they were winded.

All that's left now is the countdown to the final fight and I'll have the Krok Gar campaign all zipped up. I pretty much took over all the southlands minus the elves dwarves and bretts who I've military-allianced myself with as an anti-elf firewall. Teclis scourged Clan Pestilens and I bumped off Queek, so the skaven are fully out. I'm basically in the victory lap phase now and I'll be ready to start a new game, thinking Teclis or Morathi for my next run.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
Last ritual is pretty easy.

Just get blue line lightning strike, you win.

President Ark
May 16, 2010

:iiam:

thebardyspoon posted:

What do they actually do? This is one of the things I'd appreciate them giving more details for. I assume the engineer cracks all the walls and destroys the buildings? Does the plague just gently caress up everything in a settlement or a whole province?

the engineer damages every building in the settlement as though you'd sacked it and deals some incidental damage to any troops garrisoned; if you immediately follow it up with starting a seige so they can't repair/replenish it can greatly tip odds in your favor

when you start the plague it infects a city with -50 growth and -50% income for 5 turns and can spread to either nearby cities or armies; if it spreads to an army they get hit with an extremely nasty attrition debuff (affected units lose like 20% of their hp every turn for ~3 turns). if you're feeling particularly saucy you can infect a city, run up one of your own armies to deliberately get them infected, and then have them run deeper into enemy territory to spread the plague further

Tenzarin
Jul 24, 2007
.
Taco Defender
AI plays by different rules, I don't think affecting their income changes anything.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

IIRC, the AI does get affected by income the same way as a player, but they get both percentage income buffs and a fat stack of base income on higher difficulties so it's hard to notice

President Ark
May 16, 2010

:iiam:
if rites still exist in mortal empires i imagine it'll dick over wood elves pretty hard since they're so heavily reliant on a very small core group of provinces

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
Man I love this game but the diplomatic screen is awful. Why does everything have this gigantic chromatic color? Why does it auto scroll to Lustria isntead of just zooming out above my domain?`

Also, I've beaten frogs and elves so much that the Dark Elfs gave me thousands for an alliance and trade rights while the Strigoi dudes up north absolutely love me.

Everyone Loves Queek.

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM
Anyone had any luck with Teclis on very hard?

Not only is it hard to just survive and expand but the intervention armies are just insane - they spam such ridiculous "i cheat and ignore cost" stuff like 8 doomwheels or dragons

Safety Factor
Oct 31, 2009




Grimey Drawer

Mans posted:

Man I love this game but the diplomatic screen is awful. Why does everything have this gigantic chromatic color? Why does it auto scroll to Lustria isntead of just zooming out above my domain?`
They somehow managed to make the diplomacy menu worse when the one in the first game was perfectly fine.

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM

genericnick posted:

HaHAha. The College of Pyrotechnics is a steamtank division.

You laugh but those fuckers cheesed a lot of my fully garrisoned cities with ease

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
I wish the diplomacy menu was just a spreadsheet with a map next to it. I also forget who is who when they declare war on each other and have hosed up more than once not picking the side that was part of my grand design.

New Butt Order
Jun 20, 2017

Cardiac posted:

People complaining about lack of navy have probably forgotten/missed the previous implementations of fleets.
Of those, probably only the Empire version was ok.

I would love a good navy in this game, but somewhere one has to be realistic.

Shogun 2: Fall of the Samurai actually had the best naval implementation because there was a small but real chance that either your or the enemy fleet would explode before getting into gun range so you didn't have to actually do a battle.

That said, while I absolutely do not miss naval battles, I do miss being able to take cities in marine assaults. It was only in for two games but it didn't take long to get addicted.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

KPC_Mammon posted:

I never found storm vermin necessary. Queek can recruit max level clan rats by mid game and with red skills they are nearly as good if not better since you can benefit from the 1 point red talent with fresh recruits. They are also so much cheaper.

Added bonus is it frees up skill points for artillery or weapon teams.

Stormvermin all the way. They never break, even when getting bombarded with warp lightning and poison globes from the rear.

Vargs
Mar 27, 2010

Just did a siege defense against 10k skaven. I ended up getting more slaves than there were Dark Elves defending in total. Whenever I thought surely this battle is over, there were just. more. rats. I think my forces had maybe another 1-2k rat kills in them before they would've been spent. Towards the end I had to use my ammo-less darkshards to hold parts of the wall in melee. If I didn't have a fully upgraded black ark in range it would've been over so quickly.

New Butt Order
Jun 20, 2017
I keep a couple armies with top-tier Skaven units, because they're just barely good enough to let me play them like a normal army. Playing Skaven like Skaven is fun but the battle fatigue is real. Gotta watch spell/skill cooldowns like a hawk and you're constantly maneuvering, respositioning, and bringing rallied units back into position.

Since you always get the food bonus while in raiding stance, regardless of where you're raiding, I've found it somewhat useful to make "pastures" full of slaves raiding burned-down provinces I can't settle well. Teclis' starting islands, for example. I'm sure that'll get patched out, since it makes food irrelevant.

New Butt Order fucked around with this message at 03:46 on Oct 2, 2017

Ralepozozaxe
Sep 6, 2010

A Veritable Smorgasbord!
Does anyone else think Queek's legendary weapon is bad, especially in comparison to some of the other Lords? Even on the combined map it's not much better than some of the rare weapons. It's like they were designing it with launch TW:1 stats in mind. I just want my special rat boy to be the best he can be.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

New Butt Order posted:

I keep a couple armies with top-tier Skaven units, because they're just barely good enough to let me play them like a normal army. Playing Skaven like Skaven is fun but the battle fatigue is real. Gotta watch spell/skill cooldowns like a hawk and you're constantly maneuvering, respositioning, and bringing rallied units back into position.

Since you always get the food bonus while in raiding stance, regardless of where you're raiding, I've found it somewhat useful to make "pastures" full of slaves raiding burned-down provinces I can't settle well. Teclis' starting islands, for example. I'm sure that'll get patched out, since it makes food irrelevant.

On the other hand it's loving amazing thematically.

Dramicus
Mar 26, 2010
Grimey Drawer


Man, I can't wait to swarm the Old World from Skavenblight. Every siege is like a scene out of Starship Troopers.

420 Gank Mid
Dec 26, 2008

WARNING: This poster is a huge bitch!

Ra Ra Rasputin posted:

So, is it just me or do lizardmen kinda stink in multiplayer? 3 out of 4 factions are heavy on archers and siege and the lizardmen seem to have a lack of counters to both of them they trash their expensive, rampaging, low range units.

What kind of armies are you bringing as lizardmen because archers have been the absolute least of my concerns outside of the Darkshards.

One bastilodon w/ solar engine can devastate ranks of elf infantry or otherwise charge into melee with any infantry outside elite halberdiers like Phoenix or Temple Guards and win, even crashing through the Sea Guard more often than not, and even speedy enough to get into the rear to boot. On top of all that its laser beam has a -40% accuracy (and -26 melee defense+attack) debuff so not only can it devastate archer infantry but even the dark shards cant really just sit there trading shots 1v1 since they'll be missing near half their shots.

With the revivification crystal it is a wreckingball that comes with 10 free earthbloods

Carnosaurs or Kroq Gar on one are more than a match for any other monster or cavalry unit with their insanely high damage, armor piercing, and anti-large bonus.

the Cold One Spear riders are slow but also devastating to any large armored units, a must have for dealing with enemy cav to keep your own lord and heroes from getting bogged down

Saurus Warriors insanely beefy murder boys who will devour any low to moderate armored units in melee and still hold impressively long when outmatched by more elite troops

Skinks are not only adorable, but also great at widening your front lines. They are speedy as hell and will outrun any non-rat infantry, and even some faster units if they get their poison ranged attacks off first. Javelin cohorts are great in the left and right wings, they are speedy and can either wrap around the front or run to the back line bogging down enemy missiles. Even the ranged skink and chameleon skirmishers have deceptively good melee stats and can usually come out on top in a melee with other archers (barring some obvious exceptions like the Dark Elf shades or Dwarf Rangers with Great Weapons)

Gonkish
May 19, 2004

My god, the Lizardmen are amazing. Mazdamundi on Zlaaq has like 400 AP damage, but the Scar-Veteran on a Carnosaur had near 700 in the final battle. He just absolutely poo poo on a unit of Phoenix Guard single-handedly. They broke before they did even 10% of his health. Feral Carnosaurs are good, but holy poo poo Scar-Veterans.

Temple Guard are loving AMAZING provided you don't let them get pelted to death by missiles (especially Darkshards) or engaged by AP anti-infantry troops. Watching Hellpit Aboms slam into a line of TG only to get their poo poo wrecked is wonderful.

Mazdamundi is a crazy caster, too. Between both of his bound spells and his incredible winds of magic pool (he had over 200 in reserve during the final battle, which may be a result of the poo poo going on there but still), you can just cast for days, and his spell selection is incredible. Net everything, poo poo on it with Cassandora, drop down vortexes at will, etc. He's amazing.

Lizardmen are great fun.

President Ark
May 16, 2010

:iiam:
has anyone seen any of the AI skaven factions doing well for themselves? it feels like by turn 75 they've all been eliminated except the two big ones and they're usually dead last in the vortex progression

nessin
Feb 7, 2010

President Ark posted:

has anyone seen any of the AI skaven factions doing well for themselves? it feels like by turn 75 they've all been eliminated except the two big ones and they're usually dead last in the vortex progression

In my Skaven game as Queek the Pestilence faction on the other continent has dominated it handily. Save for two lizardman cities and one province of dwarves, they've got everything by the time I was starting the third rite.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
Is there a timeline for new factions/dlc? I want to stick it to these stupid loving elves as dwarfs.

e: a disruptive nuisance with no real goal campaign for beastmen would also own. Get bonuses for shutting down rituals and doing maximum dick moves.

JBP fucked around with this message at 05:47 on Oct 2, 2017

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.

President Ark posted:

has anyone seen any of the AI skaven factions doing well for themselves? it feels like by turn 75 they've all been eliminated except the two big ones and they're usually dead last in the vortex progression

skaven kind of suffer the same sort of thing orcs did in that they have pretty shaky autoresolve chances

but their cities are also largely invisible, so they have more chances to make it work

Xae
Jan 19, 2005

Gamerofthegame posted:

skaven kind of suffer the same sort of thing orcs did in that they have pretty shaky autoresolve chances

but their cities are also largely invisible, so they have more chances to make it work

Auto resolve breaks in their favor with their ambush stance too.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
Krok-Gar campaign complete on turn 167. That last mission is easy, but also really fun. Taking all comers with those 30 second cooldown tactical nukes were hillarious and you could gank a good portion of every other race's force before it even got to you. I'll more than likely give Teclis or Morathi a shot tomorrow to see how the caster lords play.

Scrub-Niggurath
Nov 27, 2007

I think the key as Teclis is to build tall and aggressively use diplomacy to keep pestilens down, because they will conquer the continent if you let them

Ra Ra Rasputin
Apr 2, 2011
One thing I noticed is that highelves get penalties and bonuses for public order being low or high, but lizardmen don't.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Ra Ra Rasputin posted:

One thing I noticed is that highelves get penalties and bonuses for public order being low or high, but lizardmen don't.

That's a High Elf unique mechanic. It's why their order producing buildings also make money.

Luminous Cow
Nov 2, 2007

Well you know there should be no law
on people that want to smoke a little dope.
Well you know it's good for your head
And it relax your body don't you know.

:420:

President Ark posted:

has anyone seen any of the AI skaven factions doing well for themselves? it feels like by turn 75 they've all been eliminated except the two big ones and they're usually dead last in the vortex progression

I'm 82 turns into a Malekith campaign and Queek is doing well, with Skrolk kinda hanging on. Skaven are far behind on rituals, though, alongside me. I've been too busy building up my main region and enslaving the gently caress out of any enemies.

Does anyone know if Black Ark replenishment stacks?

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Eschatos posted:

Stormvermin all the way. They never break, even when getting bombarded with warp lightning and poison globes from the rear.

Nah. My clan rats have 83 leadership, 48 attack, and 41 defense. Those stats are significantly better than stormvermin and they cost 1/3rd as much in upkeep. By the time you get the late game techs that might change this around you've already long since won the game.

SSJ_naruto_2003
Oct 12, 2012



Teclis has a very limited selection of magic but huge bonuses for casting. I wish his flames of the Phoenix thing had more than two charges and he got more lores of magic but I'm sure that will be modded

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NovemberMike
Dec 28, 2008

KPC_Mammon posted:

Nah. My clan rats have 83 leadership, 48 attack, and 41 defense. Those stats are significantly better than stormvermin and they cost 1/3rd as much in upkeep. By the time you get the late game techs that might change this around you've already long since won the game.

Yeah, IIRC Stormvermin will still have better leadership and armor but clanrats can get to be on basically the same tier.

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