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Comrade Gorbash posted:Clearly you have not been exposed to ad copy for "tactical" blades, firearms, and related accessories. By that measure ultraserrated is admirably sedate.
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# ? Oct 5, 2017 15:45 |
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# ? Apr 27, 2024 03:06 |
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open_sketchbook and LatwPIAT, I just found Enduring Freedom's equipment chapter.
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# ? Oct 5, 2017 15:51 |
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OK, but what's a Doshko meant to be? Like a future axe?
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# ? Oct 5, 2017 15:54 |
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Cassa posted:OK, but what's a Doshko meant to be? Like a future axe? The traditional weapon of the vesk, the doshko is composed of one to four triangular blades arranged in a row and attached to a long haft. Ideal for devastating overhand blows and catching and parrying enemy weapons, its use is a highly respected art form in traditional vesk society, but it also sees use by creatures of other races as a variant axe. Traditionally, doshkos are made of steel, but in recent decades they have been crafted using advanced metallurgic techniques and even quantum technology to improve the stabbing edges. so yes
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# ? Oct 5, 2017 15:57 |
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Cassa posted:OK, but what's a Doshko meant to be? Like a future axe? It's a Traditoinal Vesk weapon, that's basically a bunch of scythes stacked on top of each other. Functionally it's a future axe though.
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# ? Oct 5, 2017 15:58 |
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Alien Rope Burn posted:It does raise of the question of "but what I rob the shop?" Fundamentally the issue is that they just assumed they should keep the treasure system even though it makes no sense for an 'in space' game. So instead they desperately have to staunch the hemorrhaging of giving the players so much money and nothing gameable to spend it. Can't have them spend it on something fun like a spaceship, that would ruin all the GMs planning.
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# ? Oct 5, 2017 16:15 |
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Tactical? They're not even black.
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# ? Oct 5, 2017 16:23 |
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Red Metal posted:The traditional weapon of the vesk, the doshko is composed of one to four triangular blades arranged in a row and attached to a long haft. Ideal for devastating overhand blows and catching and parrying enemy weapons, its use is a highly respected art form in traditional vesk society, but it also sees use by creatures of other races as a variant axe. Traditionally, doshkos are made of steel, but in recent decades they have been crafted using advanced metallurgic techniques and even quantum technology to improve the stabbing edges. It also matches up really well with the gunstock clubs common among Native Americans, especially tribes of the Great Plains. Those typically have a knife type blade on one side, but versions with three blades in a stack exist. If you've seen Last of the Mohicans, think of the weapon Chingachgook (the older Mohican) uses. EDIT: In functionality and game terms all of those examples are pretty comparable to axes. Just that while it sounds pretty goofy in description, there's a real world analog to reference that makes it a bit more interesting. Comrade Gorbash fucked around with this message at 16:55 on Oct 5, 2017 |
# ? Oct 5, 2017 16:47 |
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Getting 10% of retail price for your hastily fenced stolen goods is pretty generous by realism standards. By game standards, spending the time looting vendor trash gets dull quick.
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# ? Oct 5, 2017 16:55 |
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For whatever reason, none of the melee weapons that D&D has invented from scratch have ever been very interesting. (Maybe a couple of the Dark Sun ones?) The trouble is that humans have had millennia to figure out every way of taking a wedge or a paperweight and putting a handle on it. It only changes if the underlying fundamentals change. Technology can do it, like the saw weapons in The Night Land and of course 40k. (Or for real-world examples, swords weren't possibly until metallurgy improved, and modern manufacturing made the collapsible entrenching tool posisble.) In a fantasy world you can have weapons designed for nonhumanoid combatants, or for fighting nonhumans. And you can have really specific situations, like the pellet stunners in Dune. But yeah, D&D never does much with this.
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# ? Oct 5, 2017 17:13 |
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Red Metal posted:The traditional weapon of the vesk, the doshko is composed of one to four triangular blades arranged in a row and attached to a long haft. Ideal for devastating overhand blows and catching and parrying enemy weapons, its use is a highly respected art form in traditional vesk society, but it also sees use by creatures of other races as a variant axe. Traditionally, doshkos are made of steel, but in recent decades they have been crafted using advanced metallurgic techniques and even quantum technology to improve the stabbing edges. So how many players who wield a doshko are going to yield to the temptation to name it Eliza?
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# ? Oct 5, 2017 17:16 |
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RPGs almost always go well overboard with describing weapons at the first opportunity, because nerds love weapons, and weapon nuts are usually writing and/or playing RPGs. It all goes back to the original D&D's polearm list. Problem is, D&D very rarely has any original ideas, let alone good original ideas. And they kinda know this, given how much it rips off everything in sight.
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# ? Oct 5, 2017 17:17 |
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DalaranJ posted:Can't have them spend it on something fun like a spaceship, that would ruin all the GMs planning. Spaceships exist entirely outside of the equipment economy, and groups get them based on their level. Not that they don't cost money - in the setting they have a theoretical price - but their cost at the PC level is entirely abstracted and no prices for them are given. We'll get around to them when their chapter comes up.
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# ? Oct 5, 2017 17:18 |
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GimpInBlack posted:open_sketchbook and LatwPIAT, I just found Enduring Freedom's equipment chapter. One of the things I'm doing with Enduring Freedom is adding a non-combat elements to it, in that there's the idea that between some missions you actually rotate home for a bit, and you actually resolve between sessions how you're doing back home, how your relationships cope, and so forth. Money is an element, in abstracted form, which you can use to smooth things over, pay off trauma, and try to build a life for yourself. Oooor you can blow it on new gear from private companies instead of spending XP. You just have to roll a d6 for each piece, because there's a chance you just bought some tactical-brand bullshit that doesn't work, broke, or never actually shipped to you.
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# ? Oct 5, 2017 17:38 |
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What if I'm a career military technician and I spend all my money on inserting my online RP OC into video games?
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# ? Oct 5, 2017 17:41 |
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Mors Rattus posted:What if I'm a career military technician and I spend all my money on inserting my online RP OC into video games? Reize is like a trainwreck that just keeps on crashing through IPs without stopping.
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# ? Oct 5, 2017 17:42 |
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I've RPed with the dude. It's kind of amazing to watch.
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# ? Oct 5, 2017 17:46 |
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I still love that he has a Wiki for his character that's basically a glorified style guide to ensure that other people don't mess up his character. Does he really burst into a rage if you ask about his Father or Mother that are supposed to be a part of his MYSTERIOUS BACKSTORY!???!?!
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# ? Oct 5, 2017 17:52 |
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What the gently caress are you talking about?
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# ? Oct 5, 2017 17:54 |
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Kurieg posted:I still love that he has a Wiki for his character that's basically a glorified style guide to ensure that other people don't mess up his character. Dunno, I've never asked. It doesn't really come up in conversation so much.
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# ? Oct 5, 2017 17:55 |
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Halloween Jack posted:What the gently caress are you talking about? http://seizui.wikidot.com/reize-seatlan BEHOLD
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# ? Oct 5, 2017 17:57 |
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Halloween Jack posted:What the gently caress are you talking about? Reize is a character some insane person created who's appeared in multiple video games for various reasons (he's a miniboss in Shovel Knight, because said person was one of the people who pleged a large amount to get him into the game). The problem is that Reize has a loving back story nobody besides him could ever give a poo poo about, and his character is never allowed to lose. In Shovel Knight, out of the four or so midbosses who were created by backers. e: my mistake; he's only been in two games and a webcomic, but still. e2: oops, misremembered something. Evil Mastermind fucked around with this message at 18:04 on Oct 5, 2017 |
# ? Oct 5, 2017 18:01 |
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I loved that he was in Shovel Knight, I got to hit him with a shovel.
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# ? Oct 5, 2017 18:05 |
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Jesus h. Christ, the first drat thing you should do in starfinger is have your thief-equivalent totally steal some equipment from schrodenger's weaponshops. Just tie damage to character level, drat.
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# ? Oct 5, 2017 18:07 |
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Inescapable Duck posted:RPGs almost always go well overboard with describing weapons at the first opportunity, because nerds love weapons, and weapon nuts are usually writing and/or playing RPGs. It all goes back to the original D&D's polearm list. One reason why the last DnD game I DMed, I house ruled to simplify weapons. 1h martial weapon? Here's one set of stats, don't care if it's a flail or a katana.
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# ? Oct 5, 2017 18:08 |
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Cythereal posted:One reason why the last DnD game I DMed, I house ruled to simplify weapons. 1h martial weapon? Here's one set of stats, don't care if it's a flail or a katana. One of the numerous things I really liked about Gamma World. Small weapon? Deals 1dFoo. Big weapon? Does 1dBar. You decide if that telephone pole you're brandishing works off DEX or STR, yourself.
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# ? Oct 5, 2017 18:16 |
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Cythereal posted:One reason why the last DnD game I DMed, I house ruled to simplify weapons. 1h martial weapon? Here's one set of stats, don't care if it's a flail or a katana.
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# ? Oct 5, 2017 18:20 |
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Cythereal posted:One reason why the last DnD game I DMed, I house ruled to simplify weapons. 1h martial weapon? Here's one set of stats, don't care if it's a flail or a katana. Hams doesn't care if I have a cavalry saber, a jawbone club, a shovel, or a sword and I appreciate it. Same for Great Weapons. A weapon is only distinct if it is mechanically distinct, like a flail or halberd.
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# ? Oct 5, 2017 18:22 |
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Hams does care if the weapon is Best Craftsmanship, but then it's something that you've put a lot of work into getting and all you're really doing is choosing a special rule to go with it.
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# ? Oct 5, 2017 18:23 |
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wiegieman posted:Hams does care if the weapon is Best Craftsmanship, but then it's something that you've put a lot of work into getting and all you're really doing is choosing a special rule to go with it. That's a (badly thought out) optional rule in Old World Armory that would lead to every PC using a Best Handaxe for a 60 GC one handed Impact weapon with the dualwield/shield free parry, so we never used it ourselves.
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# ? Oct 5, 2017 18:27 |
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Well, core rules also have a Best Craftsmanship bonus. And it's relevant to runesmiths.
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# ? Oct 5, 2017 18:40 |
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I thought OD&D had "all weapons do 1d6 + strength bonus" as a rule, which made perfect sense given how abstract combat rounds and hit points were, and it was only later editions where SCA dorks and milsim weeaboos got their hands on the rules that you started having to choose between a weapon that did 1d6+1 damage or 1D8 damage.
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# ? Oct 5, 2017 18:41 |
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The only difference I would give for weapons is size and type - a club and a knife will have different impact on a person. Like, I'm not a designer - say a slashing weapon cause bleeding, while a blunt weapon can stun/daze, while a piercing weapon does - I don't know, something to differentiate from a slashing weapon
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# ? Oct 5, 2017 18:48 |
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FMguru posted:I thought OD&D had "all weapons do 1d6 + strength bonus" as a rule, which made perfect sense given how abstract combat rounds and hit points were, and it was only later editions where SCA dorks and milsim weeaboos got their hands on the rules that you started having to choose between a weapon that did 1d6+1 damage or 1D8 damage. It did. It didn't even have the +STR damage either, just 1d6 period (except for magical weapons). That said, it's hard to tell how deliberate this was, given that they started moving into variable weapon damage by the first D&D supplement ever.
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# ? Oct 5, 2017 18:50 |
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Yeah, original Brown Box and White Box D&D didn't even have STR bonuses to damage; ability scores didn't do a lot beyond bonus XP. There wasn't even a general mechanic for rolling against your ability score (and there wouldn't be for a long time). However, I do remember there was some apocryphal info about Gygax's house rules floating around here--supposedly he used 4d6 drop lowest, max HP at 1st level, and gave more and better bonuses for high ability scores.Evil Mastermind posted:Reize is a character some insane person created who's appeared in multiple video games for various reasons (he's a miniboss in Shovel Knight, because said person was one of the people who pleged a large amount to get him into the game). I mean, I've seen worse. The one that takes the cake is a personal website I stumbled onto years ago, where this woman writes about her original character do not steal. His name was something like Ren'ee Chen'ferre', and he was a little blue Mewtwo-looking creature that was made of emotion and spoke in illegible baby talk. The page was full of extended rants about how such-and-such was an rear end in a top hat for not wanting this character in their online roleplay. I wish I could find it now--I think the site is still up, but the last time I had the link it vanished as the Online Crazies thread sunk deeper and deeper into archives along with discussions of Jennifer Reitz and Chris-Chan. It's really weird how some bits of Internet 1.0 persisted as others faded.
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# ? Oct 5, 2017 19:00 |
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gradenko_2000 posted:It did. It didn't even have the +STR damage either, just 1d6 period (except for magical weapons).
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# ? Oct 5, 2017 19:04 |
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Mors Rattus posted:Well, core rules also have a Best Craftsmanship bonus. And it's relevant to runesmiths. The normal is just a minor, useful +5% to tests. Very worth it, but I dislike the more expansive version for stepping on the toes of specialist talents.
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# ? Oct 5, 2017 19:06 |
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Halloween Jack posted:I mean, I've seen worse. The one that takes the cake is a personal website I stumbled onto years ago, where this woman writes about her original character do not steal. His name was something like Ren'ee Chen'ferre', and he was a little blue Mewtwo-looking creature that was made of emotion and spoke in illegible baby talk. The page was full of extended rants about how such-and-such was an rear end in a top hat for not wanting this character in their online roleplay. I wish I could find it now--I think the site is still up, but the last time I had the link it vanished as the Online Crazies thread sunk deeper and deeper into archives along with discussions of Jennifer Reitz and Chris-Chan. It's really weird how some bits of Internet 1.0 persisted as others faded. Having been an admin on online chat games in the past, I've seen plenty of folks like this that fixate on one character. Granted, that isn't necessarily an issue, play what you like, right? But it usually also comes up with being fixated on one kind of fantasy or fetish that grows old pretty quick, even if it isn't technically "weird" in and of itself. (But it's often pretty weird.)
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# ? Oct 5, 2017 19:09 |
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Halloween Jack posted:
Oh god, if this Renee uses bad welsh, I know of this person. One of the things that got them into massive trouble is they refuse to change anything, so say if they put Renee from Game A where they're best buddies with Captain Kirk, and move to game B where a different person is playing the same type of character, this person will refuse to treat them like different people and wants to push the relationship they had in game A to game B and throws a fit when the new character's player tells them that no, they never met their stupid blue space monkey before so stop pretending their characters are married or whatever.
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# ? Oct 5, 2017 19:12 |
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# ? Apr 27, 2024 03:06 |
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Night10194 posted:The normal is just a minor, useful +5% to tests. Very worth it, but I dislike the more expansive version for stepping on the toes of specialist talents. I do not disagree.
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# ? Oct 5, 2017 19:14 |