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Chomp8645 posted:Treasure hunting is just half-baked in genral. Yeah, it seems more geared towards a single hero unit doing it instead of a entire army since nothing ever attacks you from the events, just attach it to the scout ruin option that already exists.
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# ? Oct 6, 2017 02:45 |
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# ? Apr 28, 2024 07:29 |
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In my first day playing I honestly thought the ruin exploring mechanic was an elaborate troll and didn't actually exist, since every time I took Mazdamundi up to search for loot, "Surprise! It's me, Toxer!"
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# ? Oct 6, 2017 02:52 |
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started queek campaign I like it, very goblin like also these wood elves need to gently caress right off
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# ? Oct 6, 2017 02:52 |
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Captain Oblivious posted:I seem to recall someone mentioning there's actually a hotkey that will cause cav to cycle charge. Anyone happen to remember what that was? This needs to be in the OP.
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# ? Oct 6, 2017 02:53 |
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Turned graphics up from ~medium to ultra and the campaign screen is suddenly smooth as butter instead of hitching all the time.
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# ? Oct 6, 2017 03:11 |
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I know mortal empires is a thing, but I'm wondering if they'll ever let us play old world races on the vortex map. Factions like the Vampire Coast and the New World Colonies just have an odd distinctiveness in their start positions and banners and such that make them far more interesting than they should be.
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# ? Oct 6, 2017 03:27 |
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I hardly do treasure hunts, but they are kinda neat. I'm usually trying to get past the stack takes the most dmg ever for colonizing hit as fast as possible. I usually make a empty lord just to colonize cause if someone rolls up, your dead.NewMars posted:I know mortal empires is a thing, but I'm wondering if they'll ever let us play old world races on the vortex map. Bet it's gonna only be dlc races that have some reason to try to take the vortex. Tenzarin fucked around with this message at 03:43 on Oct 6, 2017 |
# ? Oct 6, 2017 03:34 |
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Treasure hunts are so stupidly bad when you compare them to how good the sea version is.
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# ? Oct 6, 2017 03:41 |
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I got a lizard named Ss'impssyn.
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# ? Oct 6, 2017 03:45 |
NewMars posted:I know mortal empires is a thing, but I'm wondering if they'll ever let us play old world races on the vortex map. Factions like the Vampire Coast and the New World Colonies just have an odd distinctiveness in their start positions and banners and such that make them far more interesting than they should be. i feel like there's so few races remaining that even if they include stuff like araby they're going to have to rehash a few races from 1 and if they do vampire coast seems logical since they have enough differences from base vampire counts* to justify it i could see them doing a dlc/freelc that has a pack of LLs for the vortex campaign that use mostly old-world rosters, with it maybe being free if you own 1 *zombie pirates with one-shot pistols (too stupid to reload them), cannons, zombie monkeys and parrots; presumably some sort of expanded naval system like dark elves and black arks e: also their boss luthor harkon would have a reason to go for the vortex - his brain got partially melted and partially fused with infinity by some lizardmen poo poo which made him nuts and he wants a way to fix his brain President Ark fucked around with this message at 04:22 on Oct 6, 2017 |
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# ? Oct 6, 2017 04:15 |
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Morathi's starting hydra is just the business.
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# ? Oct 6, 2017 04:21 |
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I thought I would absolutely hate Skaven, I never usually go for quantity over quality. I don't think I've been that wrong in a long time.
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# ? Oct 6, 2017 04:30 |
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Krazyface posted:I got a lizard named Ss'impssyn. Ss'impssyn, eh?
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# ? Oct 6, 2017 04:36 |
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Ra Ra Rasputin posted:Best results I've gotten from treasure hunts were 20% research for 5 turns, 750g or a couple turns worth of ritual currency with some major penalties for choosing wrong. I actually got a Warlock engineer really early on from a ruins. I'm curious how fast you can reasonably complete the ritual. I imagine it takes a bit of luck- getting quests you can easily compete, capturing all the cities with ritual currency, and running your Lord quests ASAP. Though if you do manage to pull it off you'll get a ton of initiative. Not just for the ritual bonuses, but also all the experience from fighting off enemy stacks.
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# ? Oct 6, 2017 04:51 |
i got 250 ritual doohickeys from a ruin on like turn 10 once which let me start the first ritual really fast, which is effectively 5000 gold from the quest
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# ? Oct 6, 2017 04:53 |
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Krazyface posted:I got a lizard named Ss'impssyn. Multiple times I've gotten a Sorceress called "Evyl-Lyn", and every time I've started imagining Malakith speaking his lines as Skeletor.
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# ? Oct 6, 2017 05:06 |
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Got a Skink priest named Ec-chi.
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# ? Oct 6, 2017 05:17 |
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Third World Reggin posted:started queek campaign Skaven are just superior goblins when you think about it Scales inferior, fur superior by the way
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# ? Oct 6, 2017 05:27 |
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Dumping clanrats on elven archers from behind just never. gets. old.
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# ? Oct 6, 2017 05:29 |
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Anyone else think its kinda weird Dark Elves keep their weird slaughter mechanic in multi but Skaven don't keep Meance Below. Wanna summon clanrats without bringing a Plague caster Ruin has all the iconic Skaveny poo poo.
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# ? Oct 6, 2017 05:31 |
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I had a city under siege by one faction and then another faction came and attacked the city, but only the lord with the army there came to the battle, not the garrison of the city under siege.
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# ? Oct 6, 2017 05:34 |
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The menace below would be insanely busted in multiplayer though. It lets you shut down artillery or other squishy stuff literally at will, regardless of positioning.
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# ? Oct 6, 2017 05:35 |
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that plus the suicide rat bomb thing you get in provinces with defenses is insane, by the way blew up an entire unit of phoenix guard for basically free (one mb, one bomb)
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# ? Oct 6, 2017 05:42 |
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The Menace Below more like The Balance B-lown!!!!
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# ? Oct 6, 2017 05:43 |
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Pendent posted:The menace below would be insanely busted in multiplayer though. It lets you shut down artillery or other squishy stuff literally at will, regardless of positioning. Yeah, it would be pretty great. You could probably do charges of it as an expensive lord ability, like 1k a pop, which would give it some trade offs though I understand why they didn't do it.
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# ? Oct 6, 2017 05:47 |
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Tiler Kiwi posted:that plus the suicide rat bomb thing you get in provinces with defenses is insane, by the way It's the best thing. The AI literally rushes everything nearby to deal with the clan rats, then BOOM, everything is dead.
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# ? Oct 6, 2017 05:47 |
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I am not sure how I missed until now that executing captives only gets you one turn of +100 xp as lizardmen unless it's skaven, in which case sotek is on that poo poo like snakes on the hideous ratling abominations
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# ? Oct 6, 2017 05:49 |
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Kaza42 posted:Ss'impssyn, eh? Sounds like a mod, eh?
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# ? Oct 6, 2017 05:57 |
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Ze Pollack posted:I am not sure how I missed until now that executing captives only gets you one turn of +100 xp as lizardmen When you're born from the biggest murder-orgy of rats the world has ever seen, you develop a taste for it. Fun lore fact! Said mass-sacrifice has been burned into the collective Skaven psyche down to a primal level. In Age of Sigmar the first horde of Skaven to witness the reappearance of the reborn
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# ? Oct 6, 2017 05:59 |
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Things suddenly went to poo poo on turn 80 of Kroq's campaign. Through allies or conquest I own pretty much the whole Southlands bar some lovely Vamp enclaves that need cleaning up, but I think I spread myself too thin and was a bit too ambitious in painting the map. The first two rituals had me just defending my starting province which was easy enough, but ritual three came with it defending two other ritual sites halfway across the continent in addition to the Temple of Skulls, plus the High Elfs decided to send an intervention after me that was a 20-strong stack of nothing but dragons. So my economy is still strong and the game isn't lost but I feel a strong urge to restart anyway because...it's just not optimal? Spreading out into the desert was a huge mistake and felt like a bad habit left over from TW1. Might take this chance to try out another race I haven't played yet. Still 0 complete campaigns under my belt.
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# ? Oct 6, 2017 06:00 |
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age of sigmar is NOT MY LORE
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# ? Oct 6, 2017 06:08 |
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High elves are nuts with their Sea Guards and archers, you just rain arrows.
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# ? Oct 6, 2017 06:31 |
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109 turns or so in my Queek Campaign and I finally have Kroq-Gar on the ropes.
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# ? Oct 6, 2017 06:41 |
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Just saw a Lizardman lord named Hybis'Kis lol
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# ? Oct 6, 2017 07:01 |
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I've seen one called Cloa'ca.
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# ? Oct 6, 2017 07:08 |
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NewMars posted:I know mortal empires is a thing, but I'm wondering if they'll ever let us play old world races on the vortex map. Factions like the Vampire Coast and the New World Colonies just have an odd distinctiveness in their start positions and banners and such that make them far more interesting than they should be. https://steamcommunity.com/sharedfiles/filedetails/?id=1158985864&searchtext= *Rituals, Beatsmen, Norsca, Woodelves & RORs are broke.
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# ? Oct 6, 2017 07:13 |
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also sometimes when you order around rats they say something like "rakity ruk" or something every time i hear it it reminds me of this dumb loving singing
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# ? Oct 6, 2017 07:18 |
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"Squirt musk of command!" when Skaven capture a city has gotta be the grossest one I've heard so far.
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# ? Oct 6, 2017 07:25 |
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Fuckin' Necrarch Brotherhood and the Strygos Empire have been a thorn in my side for so long as High Elfs, and they keep sending tons of stacks to Ulthuan just to get murdered by my single defending stack. Tomb Kings and Araby can't come fast enough.
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# ? Oct 6, 2017 07:38 |
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# ? Apr 28, 2024 07:29 |
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So is Skaven territorial expansion basically just you running out of food unless you're selective about where you settle? I took over the whole of the Southlands as Queek, and despite owning an entire content I had like -20 food per turn because I could no longer raid easily and there weren't really armies to fight except the ritual spawns.
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# ? Oct 6, 2017 07:47 |