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I went and looked it up on the wiki, because I wanted to be sure. I was wrong, lightning armor does not hurt on contact, only prevents damage. Melee counters do deal damage, just "very little" according to the wiki. A melee counter does shatter frozen enemies in 1 hit though, which we have seen. So, the more you know!
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# ? Oct 10, 2017 22:43 |
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# ? May 21, 2024 03:26 |
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Fun fact: because the Ice Beam did literally nothing to the matured Metroids in M2, I didn't even bother trying it in this game. Battling Gammas without the Ice Beam is annoying as hell. Use the Ice Beam for that automatic counter moment whenever the opportunity arises, just to save your sanity. Of course, even with that, Zetas and Omegas are still way more fun, but we'll come to that. Also, Mass Effect: Andromeda is great fun, it's just that for some reason people were expecting it to not be a Bioware game for some reason. Of course it's a bit janky! It's still great fun, although the grind in the multiplayer has progressed past 'taking the mick' to nightmarish. I got plenty of fun out of it, the same way Mass Effect 3 is magnificent as long as you decide the game ends in the scene transition just before the starchild turns up.
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# ? Oct 11, 2017 10:48 |
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It's weird, because I'm pretty sure the whole point was that the matured metroids lost their ice vulnerability, with the only tradeoff being they weren't completely invulnerable to everything else anymore. I guess someone forgot and nobody reminded anyone.
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# ? Oct 11, 2017 11:27 |
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Cheez posted:It's weird, because I'm pretty sure the whole point was that the matured metroids lost their ice vulnerability, with the only tradeoff being they weren't completely invulnerable to everything else anymore. I guess someone forgot and nobody reminded anyone. They lost most of their cold vulnerability, so they're not just a floating popsicle when exposed to it; this was also a plot point in Fusion.
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# ? Oct 11, 2017 13:15 |
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Just want to make a small note, that 22.2% is the percent of items you've collected in the current area, not total items collected
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# ? Oct 11, 2017 20:00 |
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Cheez posted:It's weird, because I'm pretty sure the whole point was that the matured metroids lost their ice vulnerability, with the only tradeoff being they weren't completely invulnerable to everything else anymore. I guess someone forgot and nobody reminded anyone. This got quietly retconned back when Fusion came out. When you fight the Omega Metroid it's completely immune to all of your weaponry, but getting the Ice Beam allows you to harm it.
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# ? Oct 13, 2017 09:31 |
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Metroid vulnerabilities are whatever the game devs want them to be. In the Prime series there's larval Metroids that can be killed straight-up without freezing, for example.
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# ? Oct 13, 2017 14:58 |
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IIRC, in Metroid Prime you could kill Metroids with any weapon. Ice Beam was simply more effective. Power Bombs were a one-shot.
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# ? Oct 14, 2017 21:57 |
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TooMuchAbstraction posted:Metroid vulnerabilities are whatever the game devs want them to be. In the Prime series there's larval Metroids that can be killed straight-up without freezing, for example. I believe those ones actually have the excuse that they are incomplete clone metroids.
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# ? Oct 17, 2017 01:42 |
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Update Episode 7: How To Play Metroid One replaced PSU later and we're back in the game.
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# ? Oct 17, 2017 03:00 |
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Woo, onto a new area! I loving love the background details in this game. Both this and AM2R had a lot going on in them, but I feel SR does a lot better in making the areas feel desolate and lost, rather than simply unmanned work stations.
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# ? Oct 17, 2017 04:22 |
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In chronological order: There's no shame in dying to Arachnus. M:SR is extremely stingy on e-tanks - you'll notice that that one was your third in two hours, and you really haven't been missing any obvious ones - the enemies hit hard, and it can take a little while to learn an enemy's pattern. I think the main reason they have checkpoints, despite all the frequent save stations, is that they fully expect all the minibosses to kill you once or twice. If you do replay it later, you'll blow through the game in half the real-terms time, in large part because you'll know what to do against all of these nasties. I agree with Olive Branch in large part about XCOM. Enjoyable, great production values, but that hidden info and ambiguity is extremely frustrating to a player like me. There's definitely a reason why Mario & Rabbids has done well (reducing chances to 0%/50%/100% rather than letting you fire a 96% shot and still sometimes miss a lifesaving shot), and why Invisible, Inc. is my preferred stealthy TBS. Klei make a point of avoiding any of that "obfuscating information" nonsense. That "empty area" at 21mins is another part of the Alpha's territory. If you do damage to it but don't kill it quickly enough, it'll flee further into the cavern. And finally, I believe the Chozo's view on war, as far as we can tell, is best summed up as "Don't start poo poo and we won't Power Bomb your planet."
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# ? Oct 17, 2017 17:24 |
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I'm not some huge Metroid aficionado, but I do like the games enjoyed Samus Returns. I only really have two complaints about it, one I can't bring up until pretty much the end of the game, but the other is that early on the counter mechanic seems to really slow down combat. Until you start getting beam weapon upgrades, it takes way too long to kill monsters before they attack, so I found myself sitting around waiting for them to attack so I could counter then kill them. I didn't care for it. Of course, late game you're just blowing most things away with your copious amounts of missiles and beam upgrades, so you really do start becoming an Avatar of Death (Samus would be Khornate) and it gets pretty awesome, but it's just really slow going at first.
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# ? Oct 17, 2017 17:41 |
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It seems a little weird to get both high jump and spider ball. I guess we'll be seeing slime walls all game long.
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# ? Oct 20, 2017 12:44 |
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Glazius posted:It seems a little weird to get both high jump and spider ball. I guess we'll be seeing slime walls all game long. There will still be some walls you can't climb on because of spikes in the way somewhere, but generally it's allowed to go wherever there's a wall from now on. Later things are gated with higher beam upgrades, screw attack blocks etc., so just more direct "can't go there yet, pal" blockades rather than room geometry obstacles.
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# ? Oct 20, 2017 12:51 |
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Update Episode 8: Other M Is [...] Good
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# ? Oct 20, 2017 22:38 |
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I donno how far in advance you are, but the metroid right at the end of the video is easy to miss if you take the wrong path out and forget things were flashing. If you *do* wind up not finding it and one short by the end, check every grid square in the area even if it seems pointless.
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# ? Oct 21, 2017 00:41 |
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I am only about 15 minutes into the video, so forgive me if you figure it out after that point... but you do not have to switch to the Grapple Beam. If you're aiming at a grapple target, it switches automatically. The game told you this and you read it out loud.
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# ? Oct 21, 2017 01:56 |
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Please please please just fight bug swarms by turning on the Lightning Armor and doing a single melee swing
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# ? Oct 21, 2017 05:43 |
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Look, we're not smart men Although I never did think to try the Lightning Armor + Melee Swing for the hordes, I'll be sure to keep it in mind.
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# ? Oct 21, 2017 06:37 |
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The point of the fleeing gammas is 100% to be annoying, yes. Especially for speedruns.
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# ? Oct 21, 2017 10:18 |
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It almost feels like those gammas are more dangerous on the ground, between the lightning channel and the variable charge.
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# ? Oct 21, 2017 10:51 |
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You can also shoot missiles at the bugs! They have a small AoE which doesn't really matter except for this one thing. Basically everything other than your default beam wrecks them. I haven't tried fake Screw Attack but I guess it might work?
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# ? Oct 21, 2017 12:30 |
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Aithon posted:You can also shoot missiles at the bugs! They have a small AoE which doesn't really matter except for this one thing. Basically everything other than your default beam wrecks them. I haven't tried fake Screw Attack but I guess it might work? I've tested that out a number of times; either that technique doesn't work without Space Jump, or you need a stronger beam than what Maple Leaf has right now. Either way, the game counts those swarms as individual enemies, and the pseudo-Screw Attack as an individual attack, so it'd only hit one of them.
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# ? Oct 21, 2017 13:17 |
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Maple Leaf posted:Look, we're not smart men When you got the Lightning Armor it tells you it empowers the melee attack then sics a bug swarm on you. So it's more or less trying to see if you figure it out from there.
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# ? Oct 21, 2017 21:21 |
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Glazius posted:It almost feels like those gammas are more dangerous on the ground, between the lightning channel and the variable charge. No they are more dangerous in the air in my opinion. Grounding them quickly is just best to avoid being killed by their more dangerous attacks. They still do the lightning breath and a shockwave in the air.
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# ? Oct 21, 2017 21:23 |
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Either way, once you have the Plasma Beam (assuming it pierces enemies), the actual Screw Attack, or the Speed Booster, you probably wreck them.
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# ? Oct 21, 2017 21:47 |
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Update Episode 9: We Done Goofed
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# ? Oct 27, 2017 19:34 |
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Part of the big spaces staying big could be the scan pulse as well. They help make it so that a single pulse doesn't reveal a half a dozen upgrades at once so that they can be used sparingly the way yall are. Doesn't change the problem that the rooms are big and empty though.
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# ? Oct 27, 2017 20:24 |
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Olive Branch was completely right about grapple beam swinging: all you really need to do to hit a second grapple point midair is to vaguely move the control stick towards it (in other words, simply diagonally) and press Y. The game knows what you're trying to do, no need to aim with L or anything. I was trying to overthink it in the beginning too though so I'm not surprised to see anyone fumble with it.
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# ? Oct 28, 2017 06:59 |
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Also it shows up, like, three times. Grappling is much more often a tool you can take a breath for than a reflex thing, and even then you're not aiming for a moving (relative to you) target. And you guys aint the only ones for that "done goofed" moment.
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# ? Oct 28, 2017 07:10 |
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One of the things I didn't care for in the game is how enemies respawn. It isn't tied to unloading and reloading the room, it's tied to either some arbitrary distance or time counter. Really irritating when low on health or something else and you have to go somewhere else to try and top it off.
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# ? Oct 28, 2017 13:48 |
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Sometimes I get slightly frustrated when you waste time (although that is the nature of the beast of a blind run), but I couldn't help but laugh when your energy stockpile through the lava ended up being a waste.
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# ? Oct 28, 2017 17:41 |
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Huh. Purple is a pretty significant color for Metroid, come to think of it. Can't think of another game right now that it's so strongly associated with.
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# ? Oct 28, 2017 19:41 |
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Glazius posted:Huh. Purple is a pretty significant color for Metroid, come to think of it. Can't think of another game right now that it's so strongly associated with. Saints Row
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# ? Oct 28, 2017 19:43 |
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get that OUT of my face posted:Sometimes I get slightly frustrated when you waste time (although that is the nature of the beast of a blind run), but I couldn't help but laugh when your energy stockpile through the lava ended up being a waste. You are gonna hate the next episode
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# ? Oct 29, 2017 04:33 |
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Without looking it up, I'm going to guess that the music was made by Kenji Yamamoto. The tracks have that chanting and voices that were all over the Metroid Prime trilogy. Typically, producers don't have a say in the creative process, so I imagine that Nintendo gave Sakamoto that position because of it. So far, it's blissfully free of the bizarre micromanaging decisions that defined Other M. It looks like an old 2D Metroid game, just with graphical tweaks and a new combat element.
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# ? Oct 29, 2017 17:47 |
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Update Episode 10: You've Had Your Fun I realized what I did wrong and why we got so stuck during editing. We're both idiots and I'll get right back on track as soon as I clean up the mess I did at the end of the video. I am so sorry. Feel free to point and laugh, we deserve it.
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# ? Oct 31, 2017 01:08 |
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Maple Leaf posted:Update After watching: Note that there is a map key in the Settings tab of the map screen (the "i"). And IIRC, the empty circles are used pretty much exclusively for Missile packs and maybe Energy Tanks (although I think they have their own icon); actual upgrades appear differently.
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# ? Oct 31, 2017 02:17 |
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# ? May 21, 2024 03:26 |
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I have to wonder how many people were actually stumped by robohead.
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# ? Oct 31, 2017 02:22 |