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Taintrunner posted:So I guess the question is what sort of scenario is Crobberts imagining for ship theft - if someone leaves their ship open and unlocked on a dock, can I stowaway and when they go to sleep on their ship and log off I kill them and take their ship? Can me and my copilot lock down in the bridge and then a boarding party can take control from the engine room? Is there a self-destruct feature so I can take my enemies with me and send us all straight to hell? Can they cut through the door and try to breach the cockpit in a gunfight? Nov 13th 2012 after raising $3.5 million. quote:The goal is to develop a system where player-to-player boarding is an occasional reward rather than something that becomes the focus of the game; we’re not building Grand Theft Starship. As such, we need a high cost of entry: players must dedicate both significant resources and skill to be able to put themselves in a position to board in the first place. 4 days later they added melee combat, heavy weapons, zero gravity simulation, suit HUD options and EVA combat. Docking collars were cancelled somewhere between Nov 2016 and May 2017... so
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# ? Oct 16, 2017 23:27 |
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# ? Apr 26, 2024 19:42 |
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A common misconception is that the stretch goals were meant to aggregate rather than supersede. So each new stretch goal actually cancelled out the one before it. The last stretch goal was abandoning stretch goals. This might clear up a lot of the perceived issues with SC development.
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# ? Oct 16, 2017 23:31 |
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https://twitter.com/SandiGardiner/status/920048855936262144
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# ? Oct 16, 2017 23:38 |
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MilesK posted:Once 3.0 comes out, Star Citizen would only need to release 99 more star systems, 5 more alien races, a tablet companion app, vanduul trading post and alien derelict base types, a kilometer long carrier that crews 1,000, professional mod tools, and a single-player mode with 50 missions, celebrity voice-acting, professional mocap, and a "Mission Disk" called Behind Enemy Lines, to deliver what they said they could when they reached $6,000,000 on Nov 18th, 2012. Need a Linux port as well.
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# ? Oct 16, 2017 23:43 |
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MOONS moons
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# ? Oct 16, 2017 23:43 |
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Dusty Lens posted:A common misconception is that the stretch goals were meant to aggregate rather than supersede. So each new stretch goal actually cancelled out the one before it. Sounds pretty iron clad to me
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# ? Oct 16, 2017 23:43 |
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peter gabriel posted:MOONS
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# ? Oct 16, 2017 23:44 |
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peter gabriel posted:MOONS
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# ? Oct 16, 2017 23:45 |
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# ? Oct 16, 2017 23:46 |
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guys. moons
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# ? Oct 16, 2017 23:52 |
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BeigeJacket posted:The thing that strikes me most about the last 6 months development of Roberts wretched little game is that, if you didn't know anything else about the project, you'd assume that it was a Planetside/Battlefront style combined arms shooter. I’m pretty sure Star Citizen is supposed to be a really cool Call of Duty clone. That’s what I think CR sold it on kickstarter as. “My great space game I’m hand coding from ground up myself with my golden fingers, will be TBDFPSE, which stands for The Best drat First Person Shooter Ever. Because I’m here to save pc gaming and fill that void of terrible, bad games with ridiculously high production values. I’m here to answer your call, to make the worlds most expensive game with not even as much content as a shareware game.” -Chris Roberts, 2011 I’m pretty sure this is an exact quote, too.
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# ? Oct 16, 2017 23:56 |
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(USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Oct 16, 2017 23:56 |
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So what is the difference between OS and OS2? I bought OS awhile ago but only played it for 2 hours.
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# ? Oct 16, 2017 23:59 |
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So I got a response from BFI regarding my FOI request on CIGs submitted documents required for British Video Game certification: “Apologies for the delayed response. We are just waiting for feedback from relevant departments. The delay has been caused by staff absence and sickness. We will aim to provide a response before the 27th of October. Once again Best regards, BFI” I am hopeful.
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# ? Oct 17, 2017 00:16 |
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Thoatse posted:Subnautica -underwater first person base building/exploration... in VR can be downright scary when the sea monsters are on your rear end Does this not make you sick as a dog almost immediately?
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# ? Oct 17, 2017 00:16 |
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Beer4TheBeerGod posted:So what is the difference between OS and OS2? I bought OS awhile ago but only played it for 2 hours.
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# ? Oct 17, 2017 00:23 |
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Beer4TheBeerGod posted:So what is the difference between OS and OS2? I bought OS awhile ago but only played it for 2 hours. Much better writing and story is the biggest difference, it's a lot less silly this time around with some solid laughs. At one point I had to leave a trail of food so a mouse could fall in love with a turtle.
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# ? Oct 17, 2017 00:30 |
thatguy posted:Can we do a Star Citizen themed campaign? I'm having a hard time deciding whether Lethality should be a shining white knight or a necromancer who destroys
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# ? Oct 17, 2017 00:35 |
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Beet Wagon posted:I'm having a hard time deciding whether Lethality should be a shining white knight or a necromancer who destroys
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# ? Oct 17, 2017 00:44 |
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Toops posted:If you wouldn't mind, could you elaborate on how a single server-authoritative physics sim is favorable at scale in a game as complicated as SC? Because physics is so expensive, imo it's completely impossible at scale, like, don't even bother trying it.
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# ? Oct 17, 2017 00:45 |
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Bootcha posted:Namaste/Tane NamasTane
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# ? Oct 17, 2017 00:48 |
thatguy posted:I added you or someone pretending to be you on Steam. Dope. I'm out of time to play tonight but I should be free this weekend.
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# ? Oct 17, 2017 00:52 |
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Beer4TheBeerGod posted:So what is the difference between OS and OS2? I bought OS awhile ago but only played it for 2 hours. basically nothing imo
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# ? Oct 17, 2017 00:56 |
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"Uhhh, I am... adjusting health values... Yeah."
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# ? Oct 17, 2017 01:18 |
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I just skipped some 1700 odd posts someone sum up everything, and it better have the words 'star citizen' and 'good' in it
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# ? Oct 17, 2017 01:22 |
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nawledgelambo posted:I just skipped some 1700 odd posts Star Citizen is not good
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# ? Oct 17, 2017 01:23 |
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Chev posted:Regarding why it's favorable, it's easy: it's the only way to avoid cheating and desynchronization. You're mostly right regarding the scale, though like all physics problems the complexity can at least be brought down somewhat by good clustering of objects. There's that other crowdfunded space game that was linked in here, kinda minecraft in space but with round planets and all, that claimed to do that, they had a nifty demo video with wireframe cubes showing the dynamic clustering but heck if I remember how that was called, though that probably only brings you up to a couple hundreds. Beyond that the only real answer is simpler physics and avoiding direct manipulation so lag matters less, which is why actual MMOs like Wow clones or Eve don't have twitch gameplay. Sounds like you were talking about Dual Universe? That game is also going Eve-like with how weapons work.
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# ? Oct 17, 2017 01:23 |
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Toops posted:- We want to give players the ability to more intuitively interact with items and objects within the game, but also find ways to indicate to the player what type of interaction they would be performing (pick up, start conversation, push button, etc). Star Citizens use system or what ever is god drat awful. Vague floating `Press <<Use>>...` that may or may not be anywhere near the thing you are looking at. Like, inside a ship you randomly hit up against an invisible wall that looks like you should just be able to crouch walk through. Instead you have to wait for a <<Use>> to fade onto the screen floating in nothing space and then play the canned animation to slowly amble through. gently caress, this might be a bad game after all.
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# ? Oct 17, 2017 01:24 |
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Ghostlight posted:Time for an engine change Are you literally trying to kill Chris Roberts??? Do you realize this kind of poo poo causes him incredible anxiety to the point where he needs to take many lines of medicinal cocaine just to get by.
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# ? Oct 17, 2017 01:28 |
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Beet Wagon posted:I'm having a hard time deciding whether Lethality should be a shining white knight or a necromancer who destroys He's a Blight Knight.
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# ? Oct 17, 2017 01:30 |
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I have an anecdote that reminds me somewhat of Star Citizen. Several years ago my wife and I were playing World of Warcraft. We had just killed a crocolisk and after it died, my wife commented that she liked when they flipped over when they died and had their feet up in the air. I looked at the recently killed creature on my monitor - clearly right-side-up with feet tucked underneath. I asked what she was smoking, she asked if I was blind, and this escalated rapidly into a series of increasingly heated insults into the other person's mental faculties until finally one of us thought to look at the other person's monitor. Lo and behold, on one of our monitors the creature was dead right-side-up, on the other, he was upside-down. A light bulb went off in my head - of course it would work this way! What better way to create some simple variation in the gameplay while limiting network overhead then having important states, such as the location of an enemy and its status as alive or dead, transmitted by the server, and unimportant gameplay states, like the noises its making, its attack animation choice, and which model is used for after it's killed, handled by the client? After all, what kind of lunatic would care that everyone saw the exact same thing even if it has absolutely no impact on gameplay? That question was answered by the frantic handwavings of an aging, overweight, autistic man in November of 2012.
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# ? Oct 17, 2017 01:31 |
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thatguy posted:You know I thought for sure I would get a new avatar when I posted all that anthropomorphic spaceship fetish porn. I didn't really expect to get this random one after ironically making fun of Derek. But did you see that banu merchantmangirl one?
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# ? Oct 17, 2017 01:35 |
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Semisponge posted:He's a Blight Knight.
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# ? Oct 17, 2017 01:36 |
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Ugh.
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# ? Oct 17, 2017 01:39 |
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when is citcon? I need to make some time for that disaster.
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# ? Oct 17, 2017 01:40 |
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Jst0rm posted:when is citcon? I need to make some time for that disaster. Friday, October 27, begins at noon UTC (in Offenbach, Germany). Or maybe not, because as usual the RSI site is poo poo and has outdated information compared to this press release. So it may actually begin at 2 or 2:30 UTC. AlbieQuirky fucked around with this message at 01:52 on Oct 17, 2017 |
# ? Oct 17, 2017 01:49 |
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Beet Wagon posted:I'm having a hard time deciding whether Lethality should be a shining white knight or a necromancer who destroys Lethality is the goddamn Typhoid Mario of games.
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# ? Oct 17, 2017 01:50 |
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POOL IS CLOSED posted:Lethality is goddamn Typhoid Mario
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# ? Oct 17, 2017 01:56 |
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So I heard Star Citizen features moons now. Is this the 3D model kind, the sprite on a skybox kind, or the ones you can land on to get to the Crysis level? I’m asking because I’m preparing my “please forgive me for doubting Chris and his vision for I am not worthy!” post as I purchase 4 carriers to make amends for all the money CR didn’t earn from me over the past 5 years. It’s rightfully his and I just need to get it to his pockets.
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# ? Oct 17, 2017 01:56 |
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# ? Apr 26, 2024 19:42 |
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thatguy posted:Chris needs to be Necromancy/Summoning. I'd roll him as illusionist/scoundrel
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# ? Oct 17, 2017 01:58 |