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MilesK
Nov 5, 2015

Taintrunner posted:

So I guess the question is what sort of scenario is Crobberts imagining for ship theft - if someone leaves their ship open and unlocked on a dock, can I stowaway and when they go to sleep on their ship and log off I kill them and take their ship? Can me and my copilot lock down in the bridge and then a boarding party can take control from the engine room? Is there a self-destruct feature so I can take my enemies with me and send us all straight to hell? Can they cut through the door and try to breach the cockpit in a gunfight?

Or is it just going to be some bullshit. Hmm. In X3:AP some enemy pilots will eject when their ship is about to blow and you can send a pilot over to claim it as your own, so you can build a ragtag fleet pretty big that way.

Nov 13th 2012 after raising $3.5 million.

quote:

The goal is to develop a system where player-to-player boarding is an occasional reward rather than something that becomes the focus of the game; we’re not building Grand Theft Starship. As such, we need a high cost of entry: players must dedicate both significant resources and skill to be able to put themselves in a position to board in the first place.

There are two major limitations on docking: 1) the target ship must be COMPLETELY disabled before it can be boarder and 2) docking requires the attacking player to dedicate credits and slots to several gate technologies, including a docking collar and a tractor beam.

Disabling a target ship is a much more difficult task than it was in Wing Commander, where leech weapons would simply wear down the target. In Star Citizen, the player needs to knock down the enemy ships’ shields and then (without causing a hull breach) pick off the individual thrusters. This is the skill barrier: if you can’t shoot well enough to take apart a ship piece by piece then you can’t board an enemy ship.

Tractor Beams are a dangerous technology. They take up a standard gun slot and are designed for collecting material significantly less massive than their host ship (escaped pilots, cargo pallets, bobbleheads, etc.) As such, there’s a constant danger of overloading when using them to dock, especially with cheaper models. Additionally, they require that the target ship be ABSOLUTELY DISABLED – firing a tractor beam at a ship that still has functional thrusters will overload it and severely damage the attacker.

A docking collar is needed to attach ships together. As with tractor beams, different levels are available which will allow connections to different sizes of ships; boarding something large like a carrier is much easier than something your own size, like a Constellation (disabling another Constellation’s thrusters will require a crack shot, to say the least, and a much more accurate collar.) If the game hits the $4 million mark, collarless external ship combat will be added with pilots in pressure suits wearing EMUs able to battle it out in space; explosive charges would be used to open the targeted ship’s airlock.

The standard VDU will not identify whether or not a ship is completely disabled; it will have a gut feel/skill element to it. Higher software upgrades will provide more in-depth scans of a target that will give you a better assurance that no maneuvering remains in place… for a price.

Also note that docking mechanics do NOT apply to ships with a single crewman or certain smaller bombers; the general rule is that if there’s not room to walk around then only the salvage mechanic can apply to it. You need a crewed ship to board in the first place and you can only board crewed ships which are larger than your own (in crew size.)

Combat

Once a ship has successfully tractored in a target vessel, it will dock at a pre-determined location on the hull (ie, you will always dock at one of the same doors on the Constellation.) There will be a 30-second period where the attacking player cuts open the target’s door. The defender can use that time to set up to fire back. Think an interactive recreation of the opening scene of Star Wars, with the Rebels nervously waiting to defend the corvette from Stormtroopers.

Players will have access to a variety of upgrades to help/hinder boarding operations. Armored space suits, hand scanners, explosives, more powerful (or functionally different) weapons and so on will be available to players on both sides of the equations.

Defending players will have upgrade options that can help put the battle in their favor: a self destruct process, a dead man’s switch, automated miniguns they can position in the cockpit and so on. It’s going to be a challenge to get onboard a targeted ship successfully, one that you’ll need to work with your friends to accomplish.

Finally, the cost to recover a boarded ship will ultimately be high. Since you’ve disabled and otherwise crippled it in battle (and cut into the hull to board) you must conduct repairs in deep space if you wish to keep the hull rather than simply looting it… during which the ship is in danger of being boarded by a third party. Boarding parties should plan to carry an advance repair bot with them or to suffer the difficulty of flying in a depressurized cockpit (limited life support time, less responsive controls.) Finally, only one ship can be flown at once: you will need to work with a partner if you wish to keep a boarded ship and your own craft.

4 days later they added melee combat, heavy weapons, zero gravity simulation, suit HUD options and EVA combat. Docking collars were cancelled somewhere between Nov 2016 and May 2017... so :shrug:

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Dusty Lens
Jul 1, 2015

All Glory unto the Stimpire. Give up your arms and legs and embrace the beautiful agony of electricity that doubles in pain every second.

A common misconception is that the stretch goals were meant to aggregate rather than supersede. So each new stretch goal actually cancelled out the one before it.

The last stretch goal was abandoning stretch goals.

This might clear up a lot of the perceived issues with SC development.

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer
https://twitter.com/SandiGardiner/status/920048855936262144

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

MilesK posted:

Once 3.0 comes out, Star Citizen would only need to release 99 more star systems, 5 more alien races, a tablet companion app, vanduul trading post and alien derelict base types, a kilometer long carrier that crews 1,000, professional mod tools, and a single-player mode with 50 missions, celebrity voice-acting, professional mocap, and a "Mission Disk" called Behind Enemy Lines, to deliver what they said they could when they reached $6,000,000 on Nov 18th, 2012.

Need a Linux port as well.

peter gabriel
Nov 8, 2011

Hello Commandos
MOONS


moons

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

Dusty Lens posted:

A common misconception is that the stretch goals were meant to aggregate rather than supersede. So each new stretch goal actually cancelled out the one before it.

The last stretch goal was abandoning stretch goals.

This might clear up a lot of the perceived issues with SC development.

Sounds pretty iron clad to me

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao


:tutbutt:

Dusty Lens
Jul 1, 2015

All Glory unto the Stimpire. Give up your arms and legs and embrace the beautiful agony of electricity that doubles in pain every second.


Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

Toops
Nov 5, 2015

-find mood stabilizers
-also,
guys.




moons

The Titanic
Sep 15, 2016

Unsinkable

BeigeJacket posted:

The thing that strikes me most about the last 6 months development of Roberts wretched little game is that, if you didn't know anything else about the project, you'd assume that it was a Planetside/Battlefront style combined arms shooter.

They've been hyping their planetary tech for so long now, the fact that its supposed to be a deep space sim seems somewhat forgotten. Even the 'fly your chariot seamlessly from space to the surface' (which is something I still legit find impressive in any game) was barely mentioned.

I’m pretty sure Star Citizen is supposed to be a really cool Call of Duty clone. That’s what I think CR sold it on kickstarter as.

“My great space game I’m hand coding from ground up myself with my golden fingers, will be TBDFPSE, which stands for The Best drat First Person Shooter Ever. Because I’m here to save pc gaming and fill that void of terrible, bad games with ridiculously high production values. I’m here to answer your call, to make the worlds most expensive game with not even as much content as a shareware game.” -Chris Roberts, 2011

I’m pretty sure this is an exact quote, too.

Wuxi
Apr 3, 2012



(USER WAS PUT ON PROBATION FOR THIS POST)

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
So what is the difference between OS and OS2? I bought OS awhile ago but only played it for 2 hours.

Warhawk109
Mar 13, 2017
So I got a response from BFI regarding my FOI request on CIGs submitted documents required for British Video Game certification:

“Apologies for the delayed response. We are just waiting for feedback from relevant departments.

The delay has been caused by staff absence and sickness.

We will aim to provide a response before the 27th of October.

Once again

Best regards,

BFI”

I am hopeful.

Sillybones
Aug 10, 2013

go away,
spooky skeleton,
go away

Thoatse posted:

Subnautica -underwater first person base building/exploration... in VR can be downright scary when the sea monsters are on your rear end

Does this not make you sick as a dog almost immediately?

thatguy
Feb 5, 2003

Beer4TheBeerGod posted:

So what is the difference between OS and OS2? I bought OS awhile ago but only played it for 2 hours.
I don't know but I bought it on recommendation from some other people (some from this thread) and I don't usually like RPG games but this one is really addicting and there's so much to do and oops I've wasted 100 hours playing it.

Taintrunner
Apr 10, 2017

by Jeffrey of YOSPOS

Beer4TheBeerGod posted:

So what is the difference between OS and OS2? I bought OS awhile ago but only played it for 2 hours.

Much better writing and story is the biggest difference, it's a lot less silly this time around with some solid laughs. At one point I had to leave a trail of food so a mouse could fall in love with a turtle.

Beet Wagon
Oct 19, 2015





thatguy posted:

Can we do a Star Citizen themed campaign? :lol:

I'm having a hard time deciding whether Lethality should be a shining white knight or a necromancer who destroys enemiesgames with his touch of death.

thatguy
Feb 5, 2003

Beet Wagon posted:

I'm having a hard time deciding whether Lethality should be a shining white knight or a necromancer who destroys enemiesgames with his touch of death.
I added you or someone pretending to be you on Steam.

Chev
Jul 19, 2010
Switchblade Switcharoo

Toops posted:

If you wouldn't mind, could you elaborate on how a single server-authoritative physics sim is favorable at scale in a game as complicated as SC? Because physics is so expensive, imo it's completely impossible at scale, like, don't even bother trying it.
Regarding why it's favorable, it's easy: it's the only way to avoid cheating and desynchronization. You're mostly right regarding the scale, though like all physics problems the complexity can at least be brought down somewhat by good clustering of objects. There's that other crowdfunded space game that was linked in here, kinda minecraft in space but with round planets and all, that claimed to do that, they had a nifty demo video with wireframe cubes showing the dynamic clustering but heck if I remember how that was called, though that probably only brings you up to a couple hundreds. Beyond that the only real answer is simpler physics and avoiding direct manipulation so lag matters less, which is why actual MMOs like Wow clones or Eve don't have twitch gameplay.

Wise Learned Man
Apr 22, 2008

by Jeffrey of YOSPOS
Lipstick Apathy

Bootcha posted:

Namaste/Tane

NamasTane

Beet Wagon
Oct 19, 2015





thatguy posted:

I added you or someone pretending to be you on Steam.

Dope. I'm out of time to play tonight but I should be free this weekend.

Toops
Nov 5, 2015

-find mood stabilizers
-also,

Beer4TheBeerGod posted:

So what is the difference between OS and OS2? I bought OS awhile ago but only played it for 2 hours.

basically nothing imo

Sillybones
Aug 10, 2013

go away,
spooky skeleton,
go away

"Uhhh, I am... adjusting health values... Yeah."

nawledgelambo
Nov 8, 2016

Immersion chariot
I just skipped some 1700 odd posts

someone sum up everything, and it better have the words 'star citizen' and 'good' in it

Foo Diddley
Oct 29, 2011

cat

nawledgelambo posted:

I just skipped some 1700 odd posts

someone sum up everything, and it better have the words 'star citizen' and 'good' in it

Star Citizen is not good

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

Chev posted:

Regarding why it's favorable, it's easy: it's the only way to avoid cheating and desynchronization. You're mostly right regarding the scale, though like all physics problems the complexity can at least be brought down somewhat by good clustering of objects. There's that other crowdfunded space game that was linked in here, kinda minecraft in space but with round planets and all, that claimed to do that, they had a nifty demo video with wireframe cubes showing the dynamic clustering but heck if I remember how that was called, though that probably only brings you up to a couple hundreds. Beyond that the only real answer is simpler physics and avoiding direct manipulation so lag matters less, which is why actual MMOs like Wow clones or Eve don't have twitch gameplay.

Sounds like you were talking about Dual Universe? That game is also going Eve-like with how weapons work.

Sillybones
Aug 10, 2013

go away,
spooky skeleton,
go away

Toops posted:

- We want to give players the ability to more intuitively interact with items and objects within the game, but also find ways to indicate to the player what type of interaction they would be performing (pick up, start conversation, push button, etc).
(what the gently caress does this even mean, what are you talking about, what kind of patch note bullet point starts with "we want to ..." then describes incredibly vague yet contradictory things... this is pure loving cat drugs)

I can't read any more of this bullshit I'm getting pissed off again.

Star Citizens use system or what ever is god drat awful. Vague floating `Press <<Use>>...` that may or may not be anywhere near the thing you are looking at. Like, inside a ship you randomly hit up against an invisible wall that looks like you should just be able to crouch walk through. Instead you have to wait for a <<Use>> to fade onto the screen floating in nothing space and then play the canned animation to slowly amble through.

gently caress, this might be a bad game after all.

The Titanic
Sep 15, 2016

Unsinkable

Ghostlight posted:

Time for an engine change



Are you literally trying to kill Chris Roberts???

Do you realize this kind of poo poo causes him incredible anxiety to the point where he needs to take many lines of medicinal cocaine just to get by.

Semisponge
Mar 9, 2006

I FUCKING LOVE BUTTS

Beet Wagon posted:

I'm having a hard time deciding whether Lethality should be a shining white knight or a necromancer who destroys enemiesgames with his touch of death.

He's a Blight Knight.

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?
I have an anecdote that reminds me somewhat of Star Citizen.

Several years ago my wife and I were playing World of Warcraft. We had just killed a crocolisk and after it died, my wife commented that she liked when they flipped over when they died and had their feet up in the air. I looked at the recently killed creature on my monitor - clearly right-side-up with feet tucked underneath. I asked what she was smoking, she asked if I was blind, and this escalated rapidly into a series of increasingly heated insults into the other person's mental faculties until finally one of us thought to look at the other person's monitor.

Lo and behold, on one of our monitors the creature was dead right-side-up, on the other, he was upside-down. A light bulb went off in my head - of course it would work this way! What better way to create some simple variation in the gameplay while limiting network overhead then having important states, such as the location of an enemy and its status as alive or dead, transmitted by the server, and unimportant gameplay states, like the noises its making, its attack animation choice, and which model is used for after it's killed, handled by the client?

After all, what kind of lunatic would care that everyone saw the exact same thing even if it has absolutely no impact on gameplay?

That question was answered by the frantic handwavings of an aging, overweight, autistic man in November of 2012.

The Titanic
Sep 15, 2016

Unsinkable

thatguy posted:

You know I thought for sure I would get a new avatar when I posted all that anthropomorphic spaceship fetish porn. I didn't really expect to get this random one after ironically making fun of Derek.

But did you see that banu merchantmangirl one?

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

Semisponge posted:

He's a Blight Knight.

The Titanic
Sep 15, 2016

Unsinkable

Ugh.

Jst0rm
Sep 16, 2012
Grimey Drawer
when is citcon? I need to make some time for that disaster.

AlbieQuirky
Oct 9, 2012

Just me and my 🌊dragon🐉 hanging out

Jst0rm posted:

when is citcon? I need to make some time for that disaster.



Friday, October 27, begins at noon UTC (in Offenbach, Germany). Or maybe not, because as usual the RSI site is poo poo and has outdated information compared to this press release. So it may actually begin at 2 or 2:30 UTC.

AlbieQuirky fucked around with this message at 01:52 on Oct 17, 2017

POOL IS CLOSED
Jul 14, 2011

I'm just exploding with mackerel. This is the aji wo kutta of my discontent.
Pillbug

Beet Wagon posted:

I'm having a hard time deciding whether Lethality should be a shining white knight or a necromancer who destroys enemiesgames with his touch of death.

Lethality is the goddamn Typhoid Mario of games.

mdxi
Mar 13, 2006

to JERK OFF is to be close to GOD... only with SPURTING

POOL IS CLOSED posted:

Lethality is goddamn Typhoid Mario

:yeah:

The Titanic
Sep 15, 2016

Unsinkable
So I heard Star Citizen features moons now.

Is this the 3D model kind, the sprite on a skybox kind, or the ones you can land on to get to the Crysis level?

I’m asking because I’m preparing my “please forgive me for doubting Chris and his vision for I am not worthy!” post as I purchase 4 carriers to make amends for all the money CR didn’t earn from me over the past 5 years. It’s rightfully his and I just need to get it to his pockets.

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Soarer
Jan 14, 2012

I JUST CAN'T STOP TALKING ABOUT OTHER PEOPLE'S PONY AVATARS

~SMcD

thatguy posted:

Chris needs to be Necromancy/Summoning.


I'd roll him as illusionist/scoundrel

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