|
All the best gunpowder is found under random trucks. Considerate zombies piling up corpses is a pleasant change too.
|
# ? Oct 17, 2017 03:38 |
|
|
# ? Apr 29, 2024 15:11 |
|
A big question here is why is the nurse back? Last game it implied that she was working for Morbius, but now that doesn't make much sense.
|
# ? Oct 17, 2017 04:41 |
|
grandalt posted:A big question here is why is the nurse back? Last game it implied that she was working for Morbius, but now that doesn't make much sense. Maybe she's tied to Sebastian being back inside STEM?
|
# ? Oct 17, 2017 05:30 |
|
SgtSteel91 posted:Maybe she's tied to Sebastian being back inside STEM? Considering that it seems like his "safe place" is made out of his memories, possibly the nurse is just another memory of his, too, and she isn't actually involved. So far this feels a bit less off the wall, both in the good way and the bad way. A bit less charmingly insane, but also a bit more coherent, like at the end we're going to have considerably less "wait what was the logic behind that again?"-questions.
|
# ? Oct 17, 2017 06:04 |
|
The nurse represents humanity's deep-seated desire to huff goo and get swole.
|
# ? Oct 17, 2017 10:10 |
|
Wow, it is incredibly easy to get distracted in this game. There's SO MUCH TO EXPLORE. And get spooked by. 5: Train-ing Day/Polsy
|
# ? Oct 17, 2017 16:14 |
|
TEW2 seems to have a bit more of a sense of humour, too, both in Sebastian's dialogue and sequences like the handle breaking off. Also so far the tensest thing about this game is whether you're gonna miss anything. Because I'm like "oh God did he spot that herb HE WALKED PAST THAT GREEN GEL okay he went back for the gel BUT WHAT ABOUT THAT PIPE oh my God this is keeping me on the edge of my seat" because I'm an absolute autist about collecting everything in these games, myself.
|
# ? Oct 17, 2017 18:10 |
|
Same. Heck, the openness and collecting focus combined with the combat and survival elements makes me wonder if Bethesda could be arsed to borrow from this game for their next Fallout. This game even has dialogue options and quests!
|
# ? Oct 17, 2017 18:28 |
|
At 12:55 in part 5 you missed the open door to another car of the train. In fact, you didn't even go down the "hallway" between the two trains.
|
# ? Oct 17, 2017 20:22 |
|
I'll tell you all two things right now. One: I do go back to the train. Two: I'm gonna miss a lot of poo poo and you're gonna have to deal with it
|
# ? Oct 17, 2017 22:03 |
|
dscruffy1 posted:I'll tell you all two things right now. One: I do go back to the train. Two: I'm gonna miss a lot of poo poo and you're gonna have to deal with it Do you at least get the shotgun?
|
# ? Oct 17, 2017 22:06 |
|
dscruffy1 posted:I'll tell you all two things right now. One: I do go back to the train. Two: I'm gonna miss a lot of poo poo and you're gonna have to deal with it But if you miss an herb it's going to ruin my immersion.
|
# ? Oct 17, 2017 22:08 |
|
SgtSteel91 posted:Do you at least get the shotgun? Yes. I haven't finished chapter 3 yet because I'm in a time crunch and I can pretty much only record on weekends, but there's only one spot in Union I haven't gotten to and I'm not planning on going back to it because I couldn't figure it out. I explore this area fairly thoroughly and I haven't tracked down the girl's voice yet.
|
# ? Oct 17, 2017 22:13 |
|
So scruffy spent some time hanging out down the street from where I had a fun glitch happen to me! You can see the bus and Tredwell Trucking from where I am in this video, which may or may not be lightly edited: Sebastian Castellanos: Monster Surfer
|
# ? Oct 17, 2017 23:25 |
|
Some of the enemies in this game are kinda dangerous I guess. 6: The Most Dangerous Game/Polsy
|
# ? Oct 18, 2017 16:18 |
|
The real The Evil Within 2 starts here. Sweet crossbow shot at the end there. Should've dubbed in an congratulatory air horn when her head exploded.
|
# ? Oct 18, 2017 18:12 |
|
1. Foliage becomes see through when you aim your gun from inside it?? 2. This is the content I came here for. This is what I wanted. Scruffy In A Dangerous Spacetime.
|
# ? Oct 18, 2017 19:04 |
|
Do enemies respawn, I wonder? It doesn't look like they do, at least, not rapidly. And it'd make sense if they don't, considering the relatively scarce supplies. On the other hand, Union's gonna end up pretty empty if enemies never respawn. Also how merciless is the game with saves? Do you lose ALL progress since you last manually saved or is there any sort of autosave function?
|
# ? Oct 18, 2017 19:20 |
|
Judging by CJacob's stream there is an autosave but it's not super generous.
|
# ? Oct 18, 2017 20:26 |
|
So this is why Resident Evil 4 started out with slow zombies. It's amazing how fast zombies can make the game difficult.
|
# ? Oct 19, 2017 03:17 |
|
Time to stretch our legs and expand our range with another safe room. And lasers. 7: Saferoom Expansions/Polsy PurpleXVI posted:Do enemies respawn, I wonder? It doesn't look like they do, at least, not rapidly. And it'd make sense if they don't, considering the relatively scarce supplies. On the other hand, Union's gonna end up pretty empty if enemies never respawn. Enemies haven't respawned but I haven't had time to play since last weekend, so I don't know if they'll crop up more later. Someday soon I'll sit down and finish chapter 3. Maybe even this weekend. If I find time.
|
# ? Oct 19, 2017 17:20 |
|
dscruffy1 posted:Time to stretch our legs and expand our range with another safe room. You've missed a document in the underground room where you found the first explosive bolt. You can see it briefly around 6:05 in the video.
|
# ? Oct 19, 2017 18:53 |
I think you can headstomp enemies crawling on the ground, like the one in the basement. Back in a previous video where an enemy surprisingly crawled out from under the car next to the rocking car it looked like the "stomp" prompt came up. It seems like a pretty different game so far, but one of the cool details about the first game was that it was always establishing the rules of the game and then breaking them. I wouldn't be surprised at all if the next chapter throws everything you think you know about this world out the window, always keeping you on your toes. It has already done that with suddenly going from completely linear to sandboxy. Another big difference is that while in the first game everything about the world was a big mystery, in this game it's already established that you're inside a collective mind matrix world where your daughter's brain is the processor.
|
|
# ? Oct 19, 2017 19:15 |
|
PurpleXVI posted:Do enemies respawn, I wonder? It doesn't look like they do, at least, not rapidly. And it'd make sense if they don't, considering the relatively scarce supplies. On the other hand, Union's gonna end up pretty empty if enemies never respawn. They absolutely don't, thankfully. Some of the later enemies are... particularly spooky. Also either the sneak icon isn't there in nightmare difficulty or I've never noticed it. Either way, this game is amazing compared to the first one, it actually kept me coming back to it so I could finish it.
|
# ? Oct 19, 2017 19:33 |
|
Those stealth kills are still amazing, as was that lock break. Need a key? Need to shoot it open? Need a special item to break it? NOPE. JUST A HUGE loving KNIFE. Also, Scruffy, don't worry about not being as entertaining as the first time around, I'm still hype for every update of this LP.
|
# ? Oct 19, 2017 20:19 |
kjetting posted:Another big difference is that while in the first game everything about the world was a big mystery, in this game it's already established that you're inside a collective mind matrix world where your daughter's brain is the processor. I think this is one of the reasons it feels so much tighter and more sensible. They still have a lot of freedom to do weird poo poo, but you know why the weird poo poo is happening so you don't waste your time trying to make guesses as to the true nature of reality before some big reveal. The other is that it seems a lot less like they're trying to find their voice and figure out exactly what the hell they're doing with the concept. The developers went into this game knowing exactly what they were making.
|
|
# ? Oct 19, 2017 20:30 |
|
Surprised you didn't try to break the wooden box with a Mobius symbol on it. Was the sniper rifle barrel supposed to be in the auto shop or somewhere else?
|
# ? Oct 20, 2017 00:25 |
|
That box is seriously taunting you so bad, it's like "look at me I'm a bright-rear end box that looks different from all the others and is well-lit right in your face! Break me! " But you can't. You can't break that box.
|
# ? Oct 20, 2017 00:29 |
|
Motherfucker
|
# ? Oct 20, 2017 00:33 |
Guys, I've figured it out! In the first game, Sebastian was drunk. This is why he barely reacted to anything and just kinda shrugged and went along with whatever crazy poo poo was going on. In this game, he's hungover.
|
|
# ? Oct 20, 2017 02:35 |
|
Why did you to look at the resonance while was playing back scruffy why?
|
# ? Oct 20, 2017 04:29 |
|
The lady in the garage reminds me of one of those screamer videos from like a decade ago
|
# ? Oct 20, 2017 04:44 |
|
That entire ball of chains. Why? Just why?
|
# ? Oct 20, 2017 13:49 |
|
It's a new enemy! Which may or may not be fully explained later! I have no idea! 8: Spooky Ghost Lady/Polsy
|
# ? Oct 20, 2017 15:23 |
|
Well, Spooklady was certainly a goddamn surprise. I just expected, like, poltergeists. Not THIS poo poo. Sebastian's lockpicking remains entertaining because, if you notice, his knife doesn't BREAK the chains. It just makes them clip through the lock and fall to the ground.
|
# ? Oct 20, 2017 20:32 |
|
I guess Sebastian really is the master of unlocking.
|
# ? Oct 20, 2017 20:46 |
|
I am one hundred percent on board for spooky ghost ladies and so far it's the best of the game to me. I think this game might be quite fun to play, but the exploratory part is the greatest to watch (as it in all open-worldiness), and the more set piecey gently caress with your brain bits are what I loved teh most out of the first game and are so far what I love out of this one. Besides Scruffy's Nervous Laughter. I miss the matches though. I liked the idea of never being quite sure if the corpse on the ground was a decoration, potential enemy, or both, or knowing if the guy you knocked out was dead or faking. But on the other hand we've got nice stomping mechanic so there's that. But I'm sticking this on my steam wishlist.
|
# ? Oct 20, 2017 22:32 |
|
...so the Mu Society we found the invites for in that hotel with the red curtains, that's where Mobius got the source minds for Union? I suppose this is just an occupational hazard of getting a bunch of cultists together and telling them they're in heaven. Also I'm guessing you can't, like, leave an ammo cache in safe rooms so you can pick up all your overflow ammo there, Bloodborne-style.
|
# ? Oct 21, 2017 04:22 |
|
My only response to the ghost lady is or perhaps . It will only grow more -y as the game goes on.Glazius posted:...so the Mu Society we found the invites for in that hotel with the red curtains, that's where Mobius got the source minds for Union? I suppose this is just an occupational hazard of getting a bunch of cultists together and telling them they're in heaven. Yes, you will learn more about the Mu Society and how hosed up it really is as we go. And no, you can't leave ammo scattered around at will, but any ammo piles out in the game world or in the locker safes will stay permanently with their remaining contents if you can't pick up all of it in one scoop. CJacobs fucked around with this message at 08:10 on Oct 21, 2017 |
# ? Oct 21, 2017 08:04 |
|
|
# ? Apr 29, 2024 15:11 |
|
We explore some of the Marrow, whatever the hell it is, and find a new toy. 9: Master of Stealth/Polsy
|
# ? Oct 21, 2017 15:40 |