- Tiggum
- Oct 24, 2007
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Your life and your quest end here.
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The Chasm of Doom posted:You are in combat with a Vassagonian horseman who is now on foot. You cannot evade him and must fight him to the death.
Bandit Horseman: COMBAT SKILL 17 ENDURANCE 24
Lone Wolf: COMBAT SKILL 29 ENDURANCE 30
Bandit Horseman: COMBAT SKILL 17 ENDURANCE 24
Combat Ratio: 11+
We roll: 10
Lone Wolf: COMBAT SKILL 29 ENDURANCE 30
Bandit Horseman: COMBAT SKILL 17 ENDURANCE 0
The Chasm of Doom posted:You run half-crouched to the barricade and prise a bow from the hand of a dead soldier. You have spotted the leader of the bandit cavalry—a tall, dark-skinned warrior with a thin, chiselled nose, rallying his horsemen at the foot of the stone watchtower. You know you must kill him before he can regroup his troops, or D’Val and his hard-pressed men will be ridden down and mercilessly slaughtered.
You notch an arrow and draw back the bowstring. The straining cord bites into your fingers as you take aim.
Healing: +1 EP (31/32).
You release the arrow, and it whistles through the air and buries itself deeply into the mail-clad shoulder of the Bandit Leader. You hear his scream of pain ring out above the din of battle, but even though he is badly wounded he still attempts to rally his men. You stoop to take another arrow, but, to your horror, the dead soldier’s quiver is empty. Looking up you see two dismounted Vassagonian horsemen clambering across the barricade towards you. You throw down your bow and run to a large water cask defended by a stout Sommlending sergeant. The ground around the cask is carpeted with enemy dead.
‘Shoot the leader!’ you command, pointing towards the enemy officer. The sergeant aims and fires his bow with one swift and fluid movement. The arrow arcs through the battle-smoke and pierces the officer’s shiny breastplate. Slowly his cruel eyes flicker and close as he slips from the saddle, the shaft lodged deep in his heart.
Healing: +1 EP (32/32).
‘To me! To me!’ Captain D’Val’s voice booms out above the battle noise. ‘Rally to me, Sommlending.’
The brave captain draws about him a shielded wedge of soldiers and charges into the flank of the horsemen. They reel and buckle as the shield-wedge hews its way through their company. A Vassagonian herald, his crimson armour torn and his face smeared with blood, breaks free from the battle and sounds the retreat. You watch as the surviving bandits spur their mounts to the gallop, desperate to escape through the ragged hole in the barricade. Gripped by panic and fatigue, they ride through their own foot soldiers who are advancing to support them. The infantry falter and collapse as the cavalry ride them down.
Captain D’Val leads his men to the barricade and directs a lethal volley of arrows into the shattered infantry. It is the last straw. They throw down their weapons and flee from the clouds of arrows raining down on them from out of the smoke-filled sky.
A battle-cry, proud and strident pursues them across the plain: ‘For Sommerlund, for Sommerlund!’
All around the barricade the enemy are retreating in disorder; bandit war-horns announce the withdrawal, exhorting their defeated warriors to flee the battlefield. A jubilant Captain D’Val emerges from the war-smoke, his eyes shining like jewels beneath the rim of his battered helmet. ‘We have triumphed, Lone Wolf. We have vanquished the foe!’
All around you, the captain’s men are rebuilding the barricade and tending to their wounded comrades. It sorrows you to see Sommlending dead, but you take heart at how few they are beside the enemy’s losses.
The captain ushers you to the watchtower where your wounds are cleaned and dressed with Laumspur. The herbs restore 6 ENDURANCE points.
‘We have beaten this foe, but I fear that it is but a temporary reprieve,’ says the captain, his face now composed and sombre. ‘The sacrifice of Baron Vanalund’s daughter must be stopped if we are to avoid catastrophe, for our strength will not avail us against a foe freshly risen from the grave.’
The words of the verse flood into your mind and a chill runs down your spine as you realize what may lie ahead. In three days’ time, when the moon is full, Barraka will sacrifice the Baron’s daughter at the buried temple of Maaken, a sacrifice that will unleash the dead of Maakengorge—the Chasm of Doom. You know you must prevent the sacrifice.
Fifty miles south of Ruanon, the ruined city of Maaken teeters on the brink of Maakengorge. A cold sweat breaks out upon your brow as you contemplate the difficulty of your mission, for you are separated from your goal by fifty miles of enemy-held territory. But there is still a flicker of hope; with the enemy in confusion and retreat, your chances of success will be far higher now than before battle.
Before you set off on your perilous mission, Captain D’Val offers you the choice of the following equipment and provisions:- Enough food for 3 Meals
- Rope
- Potion of Laumspur—Restores 4 ENDURANCE points when swallowed after combat
- Sword
- Spear
Dusk soon enshrouds the beleaguered outpost of Ruanon and you use the cover of darkness to cross the body-strewn plain towards the south. An old highway trails off to Maaken but it is choked with Vassagonian warriors. They stand about in sullen groups, tending their wounded and brooding on their defeat; however, even demoralized and dejected, they are still a deadly foe. It will be too dangerous to risk passing through their ranks, so you must use the forest to conceal your passage.
After we choose which items to take (and which to discard to make room, if necessary) we'll set off through the trees. But will we travel to the left or the right of the highway?
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Oct 20, 2017 15:06
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ADBOT LOVES YOU
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Apr 26, 2024 15:36
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- Guy Fawkes
- Aug 1, 2014
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Lvl 62, +5 meadow defense
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Laumspur and Rope.
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Oct 20, 2017 19:20
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- Kangra
- May 7, 2012
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Take the rope and laumspur, but go right.
This was always one of the best-written battles, and the images are some of my favorite of the series (especially the exploding shell).
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Oct 20, 2017 19:59
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- achtungnight
- Oct 5, 2014
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I get my fun here. Enjoy!
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A Cabin in the Woods?
I will not homage what I consider a terrible movie.
Keep moving.
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Oct 21, 2017 02:37
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- Kanthulhu
- Apr 8, 2009
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NO ONE SPOIL GAME OF THRONES FOR ME!
IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.
BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!
(Dany shits in a field)
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Go inside.
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Oct 21, 2017 02:55
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- WhiskeyWhiskers
- Oct 14, 2013
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Investigate.
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Oct 21, 2017 04:15
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- Comstar
- Apr 20, 2007
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Are you happy now?
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Keep Moving.
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Oct 21, 2017 04:47
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- Ratatozsk
- Mar 6, 2007
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Had we turned left instead, we may have encountered something like this...
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Will you light my candle?
Yes
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Oct 21, 2017 06:09
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- Avalerion
- Oct 19, 2012
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Go inside, might have loot.
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Oct 21, 2017 07:50
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- Kangra
- May 7, 2012
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Little pig, little pig, let me come in!
But weren't we supposed to find another house first?
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Oct 21, 2017 13:04
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- achtungnight
- Oct 5, 2014
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I get my fun here. Enjoy!
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I'm fine with just taking the money. On the next decision, let's get things over with here.
Loot the cellar, Lone Wolf!
achtungnight fucked around with this message at 15:42 on Oct 21, 2017
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Oct 21, 2017 15:14
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- Avalerion
- Oct 19, 2012
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Course we want to investigate.
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Oct 21, 2017 15:35
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- Leraika
- Jun 14, 2015
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Luckily, I *did* save your old avatar. Fucked around and found out indeed.
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Nah, let's leave, the loot here sucks
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Oct 21, 2017 15:58
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- Guy Fawkes
- Aug 1, 2014
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Lvl 62, +5 meadow defense
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Descend in the cellar!
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Oct 21, 2017 19:07
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- The_White_Crane
- May 10, 2008
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The only thing better than going left is going down on a smoking-hot Sommlending sausage I mean into a cellar.
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Oct 21, 2017 20:24
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- Tiggum
- Oct 24, 2007
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Your life and your quest end here.
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Nah, let's leave, the loot here sucks
In fact, there's no loot at all in that cellar. If we'd gone down there we'd have been locked in, failed to stop the rise of the undead, and been killed by them when they arose and swarmed across the countryside.
The Chasm of Doom posted:You quickly leave the hut far behind and press on through the trees. By morning, you have reached the edge of the forest. Staring out across the fields of tall crops, you see a small village lying at the base of a shallow valley. The fields are only separated by narrow tracks, which are alive with flying insects hovering in swarms.
You are walking along the track when you suddenly spot bandits ahead. They are wandering idly up the track towards you, their spears slung over their shoulders.
Healing: +1 EP (31/32).
Lifting your feet high, you step into the tall crops, taking care to part them first with your hands. You allow the stalks to close again behind your back before you crouch down and hold your breath. You have completely vanished from sight; it is as if the stalks have never been disturbed.
Thanks to your skill of Camouflage, the bandits amble past barely inches from where you hide, oblivious to your presence. When you are sure they have gone, you emerge from the crops and hurry away.
Healing: +1 EP (32/32).
You bypass a village with orange-wood cabins and stone walls, and climb through the tall fields towards a wooded ridge. Beyond the ridge, you enter thick forest and discover a bubbling freshwater stream. You drink deeply and realize how hungry you are. You stop to catch and eat a fish.
As night falls you reach the city of Maaken. The gaunt, weed-infested ruins of this shattered city are spread like a vast graveyard and bathed in the eerie light of a near-full moon. A sound fills the air like the wailing of lost souls; it is the cry of Maakengorge.
It has been nearly two days since you last slept and fatigue begins to overwhelm you. Drawing your Kai cloak about your shoulders, you settle down to sleep; you will need all your strength for the daunting task that lies ahead.
Dawn arrives, rain-swept and gloom-laden. A pall of drizzle hangs over the ghost city and the gruesome discord of the wailing winds of Maakengorge makes you feel uneasy. You watch and wait, your Kai cloak drawn close about your shoulders to keep out the chill, damp air.
It was here, during the Age of the Black Moon, that King Ulnar of Sommerlund killed the mightiest of the Darklords—Lord Vashna. In mortal combat upon the very brink of the abyss, the Darklord was slain by the Sommerswerd. It is said that his death-cry when he fell will echo through the gorge until the day he rises to wreak his vengeance on Sommerlund and the House of Ulnar. Your stomach contracts at the thought that this could be that very day.
For five hours you observe and take in every detail of the ruined city. The first line of the strange verse keeps repeating itself in your mind. ‘When the full moon shines o’er the temple deep … ’ The temple must be underground and there must be an entrance to it—but where?
You study every crack in the broken ground and eliminate all but two possibilities: a crypt door guarded by two Vassagonian warriors and a flight of marble steps descending into the earth between two columns of fractured pillars.
Do we try to get past the guards and through the door, or attempt the apparently unguarded route by going down the stairs?
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Oct 22, 2017 02:24
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- WhiskeyWhiskers
- Oct 14, 2013
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Can you at least copy the section where we get loving bamboozled and trapped? It's a fun death.
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Oct 22, 2017 05:19
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- Avalerion
- Oct 19, 2012
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If it's unguarded there's probably nothing worhtwile down there, door.
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Oct 22, 2017 08:05
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- achtungnight
- Oct 5, 2014
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I get my fun here. Enjoy!
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That cellar is the bs instant death I recalled earlier. I thought for sure we’d suffer it. Glad we didn’t.
I vote for The Stairs.
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Oct 22, 2017 09:05
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- Comstar
- Apr 20, 2007
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Are you happy now?
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Check the stairs.
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Oct 22, 2017 13:14
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- Tiggum
- Oct 24, 2007
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Your life and your quest end here.
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Blow past those assholes and take the door.
Both paths end up at the same place but you face a different obstacle each way. If we'd gone the other way it would have been a monster. This way we've got to get past the guards.
The Chasm of Doom posted:You manage to reach a tangle of briars growing near the crypt door, and from here you can observe the Vassagonian guards undetected. More soldiers appear on horseback, riding into Maaken from the north. They dismount and approach the door.
‘Password!’ shout the crypt guards.
‘Lohn,’ reply the soldiers. The door opens and they are allowed to enter.
Armed with the password, you decide to try to enter in the same way. Keeping the hood of your cloak raised and your Sommlending features in shadow, you walk boldly towards the guards.
Your bravado (and training in Camouflage) has paid off. The guards accept the password and allow you to enter the crypt. As the stone door is drawn shut, you find yourself in a wide torchlit corridor heading towards the east.
The corridor ends at a flight of steps that descends a hundred feet into the earth. At the bottom, a short passage leads to a junction where a tunnel runs from north to south. To the north you can see a torchlit cavern with what appear to be observation slits carved into the wall; to the south a passage leads towards a low balcony.
Do we go north to the cavern, or south to the balcony?
There's a luck roll to get past the guards, to which you get a pretty hefty bonus for having Camouflage. It's pretty tough without it, but you can still get past by fighting them. The monster you face by going the other way, on the other hand, simply cannot be defeated if you don't have the Sommerswerd, and gets a nasty surprise attack in if you don't have a Firesphere. Having both those items, as we do, would have made it a pretty safe option, but if this is your first book then it's certain death.
Can you at least copy the section where we get loving bamboozled and trapped? It's a fun death.
Sure.
The Chasm of Doom posted:You are at the bottom of the cellar ladder when the trapdoor slams shut and you hear a bolt slide across and lock. You hammer on the trapdoor desperately trying to escape, but your captors cover the trapdoor with a heavy oak cask and keep guard in the room above. Four days pass before the lock slides back, but the hands that open the trapdoor are bony and fleshless.
Your life and your mission end here.
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Oct 22, 2017 15:05
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- achtungnight
- Oct 5, 2014
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I get my fun here. Enjoy!
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South to the balcony. Check out the view!
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Oct 22, 2017 15:17
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- Kanthulhu
- Apr 8, 2009
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NO ONE SPOIL GAME OF THRONES FOR ME!
IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.
BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!
(Dany shits in a field)
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Cavern sounds more like where the hidden temple would be.
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Oct 22, 2017 18:04
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Apr 26, 2024 15:36
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