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Crazycryodude posted:It's gonna be loving Terrans, just you watch. Everything wrong with this universe comes back to them. I can't speak for anyone else, but I'm pretty sure the precursor species were wiped out before Homo sapiens even evolved, let alone developed spaceflight. On the other hand, that means there's less competition for planets and we get neat ruins to plunder, so you might still be right.
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# ? Nov 5, 2017 06:21 |
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# ? Apr 26, 2024 16:00 |
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I'm all for disassembling everything but the jump drives, given the new information
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# ? Nov 5, 2017 08:54 |
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If there is anything even remotely untoward with that comet I want our ships ready to turn it from a dirty snowball to a dirty ball of rapidly expanding vapor.
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# ? Nov 5, 2017 09:12 |
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Saros posted:Scientists on Ranginui have performed initial investigations on one of each of the components recovered with the following results. Those RP are now at ranginui. Every colony has it's own RP counts, if don't have any of the techs presently researched at earth and it seems we should be able to get the tech from the ranginui components alone, we should now disassemble them at ranginui until we get the tech.
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# ? Nov 5, 2017 09:15 |
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Oh hey, here I am! First assignment and I'm already in the thick of things. This bodes well. (Resumes lurking)
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# ? Nov 5, 2017 10:04 |
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Mikl posted:Oh hey, here I am! First assignment and I'm already in the thick of things. This bodes well. Oh Hell no. We expect some calls to nuke the UT before you finish exploration, kid! Plus Minus Fanatics 4 Lyfe
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# ? Nov 5, 2017 12:13 |
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Where's the Atrocity Exhibition at? Still chilling at Pluto?
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# ? Nov 5, 2017 12:35 |
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HiHo ChiRho posted:Oh Hell no. We expect some calls to nuke the UT before you finish exploration, kid! Plus Minus Fanatics 4 Lyfe Ah, fine then. *Clears throat* Can an entire planet glow in the dark of space? What? You don't know? Me neither, in fact. Let's find out! Is this good?
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# ? Nov 5, 2017 12:49 |
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sebmojo posted:Where's the Atrocity Exhibition at? Still chilling at Pluto? Ranginui V with most of Triton fleets light units that can be maintained there.
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# ? Nov 5, 2017 12:59 |
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Mikl posted:Ah, fine then.
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# ? Nov 5, 2017 13:00 |
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While this was going on you dug up some more stuff. Oh goody, more fusion drives! Tech readouts on the recovered components.
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# ? Nov 5, 2017 15:30 |
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How's Maxcom?
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# ? Nov 5, 2017 16:14 |
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Calling it now, Ghost Putin lives on the comet...
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# ? Nov 5, 2017 16:39 |
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Disassemble all those drives for sweet research points.
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# ? Nov 5, 2017 16:54 |
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Sweet, first assignment and we're going into The Pit. Let's see what happens to my jump cruiser in a nebula! two_step posted:Calling it now, Ghost Putin lives on the comet... Only because Ghost Tango made the nebula and put the comet there, of course.
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# ? Nov 5, 2017 17:33 |
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drat it people look at this thing, just look at it okay. When these come swarming out of the Nebula I will be giving off a hearty "told you so" before being shortly vaporized. (Seriously though looking forward to seeing what we find and the results so far have been great.)
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# ? Nov 5, 2017 19:38 |
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Is it just me or did anyone else noticed that no less then 6 planetoids/whatever have the exact same temperature of 61,6 (I assume Kelvin)? This does not seem to be, at first glance, a naturally occuring temperature distribution.
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# ? Nov 5, 2017 19:58 |
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That's just aurora being aurora I'm afraid. They are around the same size, have no atmosphere and orbit the sun at the same distance.
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# ? Nov 5, 2017 20:02 |
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Ah ok, nevermind then.
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# ? Nov 5, 2017 20:42 |
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They would probably have very similar albedo to each other to make that happen. Which is... unusual given how varied many of our moons are around our system's planets, but isn't strictly speaking impossible in reality.
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# ? Nov 5, 2017 22:55 |
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They're probably all covered in nebula dust and have similar albedos thanks to that
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# ? Nov 5, 2017 23:50 |
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Crazycryodude posted:Is... is that a stock option? I just want to clarify for the record that it is not.
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# ? Nov 6, 2017 03:52 |
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6 January 2054 The first Destroyer squadron closes with the comet. Jan, 2326hrs The squadron closes to 50m km with nothing detected, the comet is still a hazy blob in the opticals thanks to the dust density and the active sensors - currently off - are only working at half their rated distance. 7 Jan, 0152hrs Nearly four million kilometers away an active sensor blazes to life, the signal is alien, not matching anything recognised by humanity. The FTL pulses are extremely tightly modulated and likely have a more efficient return rate than those of Mars which no doubt helps in the confines of the nebula. The contact suddenly moves, at 3750kps matching the speed of the destroyer squadron it extends the lead to 5 million km and begins to pace the destroyers. The Azrael class are capable of 5000kps in the nebula but Rorac elects to not make any sudden moves towards the contact. Since the Aliens are pinging them with their own actives Rorac elects to turn on his own. [Don't mind the changed name in the screenshot, it's the game auto-naming classes when they are detected.] The contact is only 1000 Tons. Rorac relaxes slightly as his own TF totals more than twenty-five times as much. 7 Jan, 0213hrs The task force doesn't deviate course as the accompanying scientists start to beam out a pre-prepared first contact package using both radio and laser comms. There is no response from the Alien ship but it continues to maintain the 5m km distance. As they close on the comet the fine resolution sensor comes into range and reveals another five identical contacts lying just off the surface. There appears to be some sort of small surface installation but at present the ships cannot determine what it is. 7 Jan, 0236hrs After some time the contacts on the comet ignite drives and head towards the Destroyers at half the speed of the Destroyers. The first contact kicks up to 3750kps and makes for a rendezvous with the others. 7 Jan, 0251hrs Rorac slows to 2500kps to reduce any impression of threat. So far the aliens have been eerily quiet with no transmissions or visible response to the attempts by the Destroyers to make contact. As the alien ships pass the 5m km mark they increase speed to 3750kps and make directly for the Destroyers. That's enough for Rorac, he turns his ships away and heads in the general direction of the rest of the fleet which is still heading insystem. Unfortunately they are over 750m km away and well out of the range to provide support. 7 Jan, 0258hrs The Alien ships are just under 2m, km away and have suddenly increased speed to 5000kps. Saros fucked around with this message at 15:33 on Nov 6, 2017 |
# ? Nov 6, 2017 15:25 |
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well lets kite them then. We've got spines, they probably don't.
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# ? Nov 6, 2017 15:38 |
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Hm...I wonder if there's actually organic crew on these ships or if we're looking at alien drones. The lack of contact and sudden aggression might indicate that's the case, especially given that everyone else we've found is already long dead.
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# ? Nov 6, 2017 15:44 |
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Don't shoot unless fired upon. We outweigh them by a lot, so we can afford to take a hit if need be, unless they have significantly better tech than us. In which case shooting first probably wont matter.
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# ? Nov 6, 2017 16:02 |
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Give them laser tech, one pew at time, from max range to 0. Come about and open up with everything.
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# ? Nov 6, 2017 16:05 |
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Are warning shots possible things to do?
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# ? Nov 6, 2017 16:10 |
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Don't shoot unless they shoot first. We do not want to start our first interstellar war on a misunderstanding.
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# ? Nov 6, 2017 16:13 |
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Mikl posted:Don't shoot unless they shoot first. We do not want to start our first interstellar war on a misunderstanding. +/- fanatics
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# ? Nov 6, 2017 16:17 |
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Don't shoot until shot at, retreat at best speed maintaining attempts to contact the whole time.
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# ? Nov 6, 2017 16:19 |
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I am away until the weekend so you have until then to agree on a doctrine and how to handle the situation.
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# ? Nov 6, 2017 16:21 |
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I mean... if we HAPPENED to stumble into an extraterrestrial threat and start a war, we could always trigger the mutual defense treaty with Earth. Maybe with their weakened government state we can use that as an avenue for taking over... We start by commanding the joint task forces... I mean, Mars DID find the baddies first.
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# ? Nov 6, 2017 16:23 |
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Open fire immediately, the aliens are out to get us and we should have investigated the spider penguins damnit.
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# ? Nov 6, 2017 16:27 |
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I've read like, all of a few dozen posts here and there and I vote we Open Fire!
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# ? Nov 6, 2017 16:32 |
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Jack2142 posted:Open fire immediately, the aliens are out to get us and we should have investigated the spider penguins damnit. Empty quoting because don't give a gently caress
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# ? Nov 6, 2017 16:32 |
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They're six thousand tons total. Unless they're Keep retreating towards the rest of the fleet at current speed (don't speed up unless it comes down to combat). Let's not reveal all our cards. Keep trying to make contact. Let's try to talk before shooting. Do not fire unless they shoot first in which case return fire. If in the near future we get obliterated with antimatter and then gassed at least we'll be able to say that we didn't start it. If it comes down to weapons, aim to disable if possible. I think our scientists would very much like to get their grubby hands on those things.
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# ? Nov 6, 2017 16:33 |
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Do we have any idea how quickly we might be able to take out a ship that size with the destroyers? If they're the kind of ships we can potentially alpha strike, it's worth letting them get slightly closer to see if they start slowing down/stopping as we step out of their yard. We really don't want to start a fight in this Nebula if we don't have to. If I were on the bridge of one of those ships in reality (rather than a game) I'd err on the side of opening fire as soon as we had a pretty solid chance of hitting them, interstellar war be damned. I also wouldn't have gone into this nebula, though. We elected to go in here, and lord only knows what else is lurking out in the space-fog. We could only even detect these guys because they went active initially, we know they can detect us further than we can detect them, and at the very least keep pace with our fastest ships. Starting a fight in here is liable to end poorly, as we could easily be surrounded on all sides and end up getting our fleet Robocop'd.
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# ? Nov 6, 2017 16:33 |
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Don't give the talky people a chance or we'll end up with some absurd city state filled with aliens, cocaine-binging hypercapitalists, and predictably, traitors and weapon smugglers.
RA Rx fucked around with this message at 16:38 on Nov 6, 2017 |
# ? Nov 6, 2017 16:34 |
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# ? Apr 26, 2024 16:00 |
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Definately DO fire first Missile don't work in nebulas, right? So any possible confrontation will be decided by beam range & max ship speed. These guys can at least match our speed, maybe exceed it. This means that there are two possiblilties: They are at least as fast as us & have farther ranged weapons - We're screwed as they can dictate range & fire on us from outside ours. They are at least as fast as us & have shorter ranged weapons - We have the advantage as long as we start firing at max range & try to maintain it (if possible). I recommend we continue running away at 3750 kps & broadcasting messages of peace, until they get to our max beam range. The we accelerate & try to maintain range & start shooting.
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# ? Nov 6, 2017 16:38 |