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TomViolence
Feb 19, 2013

PLEASE ASK ABOUT MY 80,000 WORD WALLACE AND GROMIT SLASH FICTION. PLEASE.

My two gripes so far with road to 56 is that the USA focus tree is unfinished so there's nothing t odo if you go communist, and that the AI seems to be somehow worse than in vanilla, leaving fronts open, sailing its transports the wrong way round the world and all kinds of dumb poo poo like that.

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Drone
Aug 22, 2003

Incredible machine
:smug:


I was playing with the Great War mod the other day for the first time in awhile. Ran into the same problem with two countries (Italy and USA) where country-specific events that required me to make a decision didn't seem to fire.

Unless those events are gated behind bullshit focuses on the tree. Like, why should I need to take a focus for the US Presidential Election of 1912 or 1916, when those things happened on specific calendar dates? I got all the way up to 1918 and still had Taft as President.

Another sin of the Great War mod: there are national focuses that literally do nothing. No effect whatsoever, besides further delaying you from reaching the focus beneath it in the tree.

Gort
Aug 18, 2003

Good day what ho cup of tea

Drone posted:

Another sin of the Great War mod: there are national focuses that literally do nothing. No effect whatsoever, besides further delaying you from reaching the focus beneath it in the tree.

Why the hell would you do this. Just make the focus you WANT take a long time.

Drone
Aug 22, 2003

Incredible machine
:smug:


Gort posted:

Why the hell would you do this. Just make the focus you WANT take a long time.

The only logical reason I could possibly think of would be if activating the focus set a HIDDEN flag somewhere that is invisible to the player, and is used to determine if events fire. But that just sounds ludicrous.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Gort posted:

France and Poland become much more powerful if they're not forced to follow poor national focus choices. In historical mode France goes down a naval focus route.

Hum, that could be it. I don't know what choices they were making by that point so they could be considerably stronger than they should've been. I'll have to check the next time I get a chance to play and start again with Historical Focus on to see what difference it makes. Didn't want to tag switch or use observer mode to avoid breaking the AI.

Class Warcraft
Apr 27, 2006


If you want to see what a country is up to start a game as them and type "human_ai" into the console. The AI will play as your nation and you can watch and see everything they're doing.

Enjoy
Apr 18, 2009

Drone posted:

The only logical reason I could possibly think of would be if activating the focus set a HIDDEN flag somewhere that is invisible to the player, and is used to determine if events fire. But that just sounds ludicrous.

Even if it does you can still have an effect tooltip or a custom tooltip that says something for the player to read without doing anything in game directly...

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
The Paradox AI seems really touchy at times and in order to avoid breaking or influencing it I just chose a country that was out of the way and let things unfold. There's a certain element of randomness to things as well so a sample size of 1 really isn't enough but I hadn't played in a while so I gave it a shot.

On another note, if you've not yet read today's dev diary you should do so:

https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev-diary-decisive-action.1053930/

It's another doozy and expands things quite a bit, bringing back some of the decisions/events mechanics from games like Victoria and EU, and similar to what was in 3 but also allows you to go much further in developing your country. Another mention of the crisis system is also made. Give it a read.

Also, it sounds like the new DLC will be announced next week with the reveal of the second revamped focus tree. Honestly no idea what it may be but a lot of people seem to think it's Japan.

vanity slug
Jul 20, 2010

Who knows, maybe the Kaiserreich devs will embrace this new functionalitey and not force everything through focus trees.

Probably not.

Raenir Salazar
Nov 5, 2010

College Slice
This is A+.

Funky Valentine
Feb 26, 2014

Dojyaa~an

Jeoh posted:

Who knows, maybe the Kaiserreich devs will embrace this new functionalitey and not force everything through focus trees.

Probably not.

No sorry you see the American Civil War trees need to take four years to fully complete.

Dongattack
Dec 20, 2006

by Cyrano4747

Psychotic Weasel posted:

On another note, if you've not yet read today's dev diary you should do so:

https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev-diary-decisive-action.1053930/

It's another doozy and expands things quite a bit, bringing back some of the decisions/events mechanics from games like Victoria and EU, and similar to what was in 3 but also allows you to go much further in developing your country. Another mention of the crisis system is also made. Give it a read.

Also, it sounds like the new DLC will be announced next week with the reveal of the second revamped focus tree. Honestly no idea what it may be but a lot of people seem to think it's Japan.

drat, this looks really interesting. Finally some DLC that's actually worth it (i hope).

Edit: is the multiplayer scene for this game really that popular? they keep mentioning it in the dev diary

Dongattack fucked around with this message at 17:01 on Nov 8, 2017

HerraS
Apr 15, 2012

Looking professional when committing genocide is essential. This is mostly achieved by using a beret.

Olive drab colour ensures the genocider will remain hidden from his prey until it's too late for them to do anything.



if only I could live in the alternate universe where the most populous nation in the world got its own focus tree instead of some british colony in bumfuck nowhere

ass struggle
Dec 25, 2012

by Athanatos

HerraS posted:

if only I could live in the alternate universe where the most populous nation in the world got its own focus tree instead of some british colony in bumfuck nowhere

I'm almost positive there will be a China DLC. Crazy that it isn't in the base game though.

Democrazy
Oct 16, 2008

If you're not willing to lick the boot, then really why are you in politics lol? Everything is a cycle of just getting stomped on so why do you want to lose to it over and over, just submit like me, I'm very intelligent.

HerraS posted:

if only I could live in the alternate universe where the most populous nation in the world got its own focus tree instead of some british colony in bumfuck nowhere

Imagine the fun they could have with an Asian DLC. Not just a focus tree for the Chinas, but also for the warlords with neat mechanics to simulate the contentious relationship they had, and maybe even something for Siam, which would be an amazing wildcard country.

HerraS
Apr 15, 2012

Looking professional when committing genocide is essential. This is mostly achieved by using a beret.

Olive drab colour ensures the genocider will remain hidden from his prey until it's too late for them to do anything.



the paradox forums posterbase would get mad tho since all they care about is running over untermenschen in their panzers

Gort
Aug 18, 2003

Good day what ho cup of tea
There's another focus tree being shown next week. I'm hoping for Russia or China. A fair bit of Russia's tree (EG the purge and industrial relocation parts) could have been replaced by decisions, so it might be them.

JerikTelorian
Jan 19, 2007



Psychotic Weasel posted:

The Paradox AI seems really touchy at times and in order to avoid breaking or influencing it I just chose a country that was out of the way and let things unfold. There's a certain element of randomness to things as well so a sample size of 1 really isn't enough but I hadn't played in a while so I gave it a shot.

On another note, if you've not yet read today's dev diary you should do so:

https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev-diary-decisive-action.1053930/

It's another doozy and expands things quite a bit, bringing back some of the decisions/events mechanics from games like Victoria and EU, and similar to what was in 3 but also allows you to go much further in developing your country. Another mention of the crisis system is also made. Give it a read.

Also, it sounds like the new DLC will be announced next week with the reveal of the second revamped focus tree. Honestly no idea what it may be but a lot of people seem to think it's Japan.

I am incredibly hyped for this DLC, all of the features they have talked about so far look amazing.

Funky Valentine
Feb 26, 2014

Dojyaa~an

Are you ready for the Liberian focus tree?!

ArchangeI
Jul 15, 2010

Dongattack posted:

drat, this looks really interesting. Finally some DLC that's actually worth it (i hope).

Edit: is the multiplayer scene for this game really that popular? they keep mentioning it in the dev diary

It's big enough to block a number of design ideas that wouldn't work in a hectic MP.

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

ArchangeI posted:

It's big enough to block a number of design ideas that wouldn't work in a hectic MP.

Any examples?

ArchangeI
Jul 15, 2010

xthetenth posted:

Any examples?

The entire crisis system was dependent on having something like the decision system because gently caress getting events about someone having a sniffle while you are microing your volunteers in Spain against another player at speed 4. It was scripted way back as a side project of mine (I think I finished it in January or something), but it just didn't work when it was dependent on events that needed to be dealt with RIGHT NOW.

hhhmmm
Jan 1, 2006
...?
To me, the biggest weakness of the HOI-series is that game mechanics are always a step in front of the AI. New concepts like division planner and decisions and missions are cool, but the human player gets massive advantages by not loving any of these up. And the game ends up being easy, because the AI spends way to much resources on trap choices or simply cannot cope with the complexity (let's send entire armies into hostile waters and not build infantry equipment for our understrength divisions).

Shark Sandwich
Sep 6, 2010

by R. Guyovich

Funky Valentine posted:

Are you ready for the Liberian focus tree?!

Some of us are broken enough to enjoy Kaiserreich 4

Magni
Apr 29, 2009

Jeoh posted:

Who knows, maybe the Kaiserreich devs will embrace this new functionalitey and not force everything through focus trees.

Probably not.

Considering they've been trying to achieve much the same kind of thing through extensive scripted event trees and this is gonna make it a lot simpler for them? I'd be surprised if they didn't.

Magni fucked around with this message at 17:49 on Nov 9, 2017

Funky Valentine
Feb 26, 2014

Dojyaa~an

Shark Sandwich posted:

Some of us are broken enough to enjoy Kaiserreich 4

The Marcus Garvey path isn't even in yet like they promised. The hell is the point?

Class Warcraft
Apr 27, 2006


Hm, I wonder how the war between Germany and the Soviets is going. Let me just take a look over here and...

HOLY poo poo

Soviet AI Operation Uranusing German AI.

Enjoy
Apr 18, 2009
I've been working on a Turkish focus tree mod for a couple of weeks, tell me what you think

http://steamcommunity.com/sharedfiles/filedetails/?id=1197538541

Gort
Aug 18, 2003

Good day what ho cup of tea

Enjoy posted:

I've been working on a Turkish focus tree mod for a couple of weeks, tell me what you think

http://steamcommunity.com/sharedfiles/filedetails/?id=1197538541

Looks excellent at first glance.

spaceships
Aug 4, 2005

i love too dumptruck

guacamole aficionado
i'm trying to implement Global Communism Now and i'm getting wrecked. granted, i've never played this game before, but i will not stop until everyone is communist

Cling-Wrap Condom
Jul 23, 2015

I'm tryna get my peen touched, pants.

spaceships posted:

i'm trying to implement Global Communism Now and i'm getting wrecked. granted, i've never played this game before, but i will not stop until everyone is communist

It is best to implement communism in multiplayer with friends. Just remember after you win all your hell wars to release every vassal to have a perfect utopia of socialist states.

Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.


If I was starting an un-modded Soviet Union game on Normal difficulty, how much + should I give Germany (or whoever else)?

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
Are you playing with historical focuses on or off? I went back and tried another game with Historical Focus turned on and as was predicted Germany blew through everyone and was in Moscow by 1943. They began to stall out after that, however.

I suspect a human player is a lot more competent and if you plan on getting the jump on them rather than waiting for Barbarossa then you may want to give them a 25% bump to make sure they provide at least some resistance.

The Narrator
Aug 11, 2011

bernie would have won

Cling-Wrap Condom posted:

It is best to implement communism in multiplayer with friends. Just remember after you win all your hell wars to release every vassal to have a perfect utopia of socialist states.

The people cannot be trusted to institute communism themselves. A united central administration will ensure true communism

Drone
Aug 22, 2003

Incredible machine
:smug:


Decided to play a game of Millennium Dawn even though it's really lovely.

Does the AI USA always nuke Iraq? It's done so twice so far within the first month of the war. :stare:

Gort
Aug 18, 2003

Good day what ho cup of tea

Drone posted:

Decided to play a game of Millennium Dawn even though it's really lovely.

Does the AI USA always nuke Iraq? It's done so twice so far within the first month of the war. :stare:

By the rules of Hearts of Iron 4, why wouldn't AI USA nuke Iraq?

This is why Hearts of Iron modern day mods are a terrible idea - warfare in the modern world and the World of the 1930s and 40s are fundamentally different things. Iraq and Afghanistan aren't quagmires because US tank production is insufficient.

vanity slug
Jul 20, 2010

Gort posted:

By the rules of Hearts of Iron 4, why wouldn't AI USA nuke Iraq?

This is why Hearts of Iron modern day mods are a terrible idea - warfare in the modern world and the World of the 1930s and 40s are fundamentally different things. Iraq and Afghanistan aren't quagmires because US tank production is insufficient.

It wouldn't be a quagmire if they just nuked the place.

Drone
Aug 22, 2003

Incredible machine
:smug:


Russia sent volunteers to Iraq, so that's kinda neat I guess.

This mod is shiiiiiiiiiiiiiit.

OddObserver
Apr 3, 2009
They've just posted a trailer for new DLC --- China themed.

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Dongattack
Dec 20, 2006

by Cyrano4747
New expansion is called Hearts of Iron IV: Waking the Tiger and is mostly about China/Japan
http://www.paradoxplaza.com/hearts-...all_2017118_ann

Trailer:
https://www.youtube.com/watch?v=eBeLSGr3EVs

Stream today with expansion footage at 16:30 CET:
https://www.twitch.tv/paradoxinteractive

Release date: TBA

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