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My two gripes so far with road to 56 is that the USA focus tree is unfinished so there's nothing t odo if you go communist, and that the AI seems to be somehow worse than in vanilla, leaving fronts open, sailing its transports the wrong way round the world and all kinds of dumb poo poo like that.
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# ? Nov 8, 2017 10:11 |
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# ? May 10, 2024 19:41 |
I was playing with the Great War mod the other day for the first time in awhile. Ran into the same problem with two countries (Italy and USA) where country-specific events that required me to make a decision didn't seem to fire. Unless those events are gated behind bullshit focuses on the tree. Like, why should I need to take a focus for the US Presidential Election of 1912 or 1916, when those things happened on specific calendar dates? I got all the way up to 1918 and still had Taft as President. Another sin of the Great War mod: there are national focuses that literally do nothing. No effect whatsoever, besides further delaying you from reaching the focus beneath it in the tree.
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# ? Nov 8, 2017 10:16 |
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Drone posted:Another sin of the Great War mod: there are national focuses that literally do nothing. No effect whatsoever, besides further delaying you from reaching the focus beneath it in the tree. Why the hell would you do this. Just make the focus you WANT take a long time.
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# ? Nov 8, 2017 10:44 |
Gort posted:Why the hell would you do this. Just make the focus you WANT take a long time. The only logical reason I could possibly think of would be if activating the focus set a HIDDEN flag somewhere that is invisible to the player, and is used to determine if events fire. But that just sounds ludicrous.
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# ? Nov 8, 2017 10:53 |
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Gort posted:France and Poland become much more powerful if they're not forced to follow poor national focus choices. In historical mode France goes down a naval focus route. Hum, that could be it. I don't know what choices they were making by that point so they could be considerably stronger than they should've been. I'll have to check the next time I get a chance to play and start again with Historical Focus on to see what difference it makes. Didn't want to tag switch or use observer mode to avoid breaking the AI.
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# ? Nov 8, 2017 14:39 |
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If you want to see what a country is up to start a game as them and type "human_ai" into the console. The AI will play as your nation and you can watch and see everything they're doing.
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# ? Nov 8, 2017 15:52 |
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Drone posted:The only logical reason I could possibly think of would be if activating the focus set a HIDDEN flag somewhere that is invisible to the player, and is used to determine if events fire. But that just sounds ludicrous. Even if it does you can still have an effect tooltip or a custom tooltip that says something for the player to read without doing anything in game directly...
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# ? Nov 8, 2017 16:29 |
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The Paradox AI seems really touchy at times and in order to avoid breaking or influencing it I just chose a country that was out of the way and let things unfold. There's a certain element of randomness to things as well so a sample size of 1 really isn't enough but I hadn't played in a while so I gave it a shot. On another note, if you've not yet read today's dev diary you should do so: https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev-diary-decisive-action.1053930/ It's another doozy and expands things quite a bit, bringing back some of the decisions/events mechanics from games like Victoria and EU, and similar to what was in 3 but also allows you to go much further in developing your country. Another mention of the crisis system is also made. Give it a read. Also, it sounds like the new DLC will be announced next week with the reveal of the second revamped focus tree. Honestly no idea what it may be but a lot of people seem to think it's Japan.
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# ? Nov 8, 2017 16:39 |
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Who knows, maybe the Kaiserreich devs will embrace this new functionalitey and not force everything through focus trees. Probably not.
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# ? Nov 8, 2017 16:44 |
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This is A+.
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# ? Nov 8, 2017 16:47 |
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Jeoh posted:Who knows, maybe the Kaiserreich devs will embrace this new functionalitey and not force everything through focus trees. No sorry you see the American Civil War trees need to take four years to fully complete.
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# ? Nov 8, 2017 16:48 |
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Psychotic Weasel posted:On another note, if you've not yet read today's dev diary you should do so: drat, this looks really interesting. Finally some DLC that's actually worth it (i hope). Edit: is the multiplayer scene for this game really that popular? they keep mentioning it in the dev diary Dongattack fucked around with this message at 17:01 on Nov 8, 2017 |
# ? Nov 8, 2017 16:51 |
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if only I could live in the alternate universe where the most populous nation in the world got its own focus tree instead of some british colony in bumfuck nowhere
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# ? Nov 8, 2017 17:51 |
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HerraS posted:if only I could live in the alternate universe where the most populous nation in the world got its own focus tree instead of some british colony in bumfuck nowhere I'm almost positive there will be a China DLC. Crazy that it isn't in the base game though.
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# ? Nov 8, 2017 17:58 |
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HerraS posted:if only I could live in the alternate universe where the most populous nation in the world got its own focus tree instead of some british colony in bumfuck nowhere Imagine the fun they could have with an Asian DLC. Not just a focus tree for the Chinas, but also for the warlords with neat mechanics to simulate the contentious relationship they had, and maybe even something for Siam, which would be an amazing wildcard country.
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# ? Nov 8, 2017 18:16 |
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the paradox forums posterbase would get mad tho since all they care about is running over untermenschen in their panzers
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# ? Nov 8, 2017 18:18 |
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There's another focus tree being shown next week. I'm hoping for Russia or China. A fair bit of Russia's tree (EG the purge and industrial relocation parts) could have been replaced by decisions, so it might be them.
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# ? Nov 8, 2017 18:35 |
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Psychotic Weasel posted:The Paradox AI seems really touchy at times and in order to avoid breaking or influencing it I just chose a country that was out of the way and let things unfold. There's a certain element of randomness to things as well so a sample size of 1 really isn't enough but I hadn't played in a while so I gave it a shot. I am incredibly hyped for this DLC, all of the features they have talked about so far look amazing.
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# ? Nov 8, 2017 18:35 |
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Are you ready for the Liberian focus tree?!
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# ? Nov 8, 2017 18:38 |
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Dongattack posted:drat, this looks really interesting. Finally some DLC that's actually worth it (i hope). It's big enough to block a number of design ideas that wouldn't work in a hectic MP.
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# ? Nov 8, 2017 18:58 |
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ArchangeI posted:It's big enough to block a number of design ideas that wouldn't work in a hectic MP. Any examples?
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# ? Nov 8, 2017 19:10 |
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xthetenth posted:Any examples? The entire crisis system was dependent on having something like the decision system because gently caress getting events about someone having a sniffle while you are microing your volunteers in Spain against another player at speed 4. It was scripted way back as a side project of mine (I think I finished it in January or something), but it just didn't work when it was dependent on events that needed to be dealt with RIGHT NOW.
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# ? Nov 8, 2017 20:36 |
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To me, the biggest weakness of the HOI-series is that game mechanics are always a step in front of the AI. New concepts like division planner and decisions and missions are cool, but the human player gets massive advantages by not loving any of these up. And the game ends up being easy, because the AI spends way to much resources on trap choices or simply cannot cope with the complexity (let's send entire armies into hostile waters and not build infantry equipment for our understrength divisions).
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# ? Nov 8, 2017 22:26 |
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Funky Valentine posted:Are you ready for the Liberian focus tree?! Some of us are broken enough to enjoy Kaiserreich 4
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# ? Nov 9, 2017 16:56 |
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Jeoh posted:Who knows, maybe the Kaiserreich devs will embrace this new functionalitey and not force everything through focus trees. Considering they've been trying to achieve much the same kind of thing through extensive scripted event trees and this is gonna make it a lot simpler for them? I'd be surprised if they didn't. Magni fucked around with this message at 17:49 on Nov 9, 2017 |
# ? Nov 9, 2017 17:39 |
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Shark Sandwich posted:Some of us are broken enough to enjoy Kaiserreich 4 The Marcus Garvey path isn't even in yet like they promised. The hell is the point?
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# ? Nov 9, 2017 21:59 |
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Hm, I wonder how the war between Germany and the Soviets is going. Let me just take a look over here and... HOLY poo poo Soviet AI Operation Uranusing German AI.
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# ? Nov 10, 2017 06:29 |
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I've been working on a Turkish focus tree mod for a couple of weeks, tell me what you think http://steamcommunity.com/sharedfiles/filedetails/?id=1197538541
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# ? Nov 11, 2017 05:55 |
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Enjoy posted:I've been working on a Turkish focus tree mod for a couple of weeks, tell me what you think Looks excellent at first glance.
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# ? Nov 11, 2017 13:23 |
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i'm trying to implement Global Communism Now and i'm getting wrecked. granted, i've never played this game before, but i will not stop until everyone is communist
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# ? Nov 12, 2017 11:55 |
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spaceships posted:i'm trying to implement Global Communism Now and i'm getting wrecked. granted, i've never played this game before, but i will not stop until everyone is communist It is best to implement communism in multiplayer with friends. Just remember after you win all your hell wars to release every vassal to have a perfect utopia of socialist states.
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# ? Nov 13, 2017 01:00 |
If I was starting an un-modded Soviet Union game on Normal difficulty, how much + should I give Germany (or whoever else)?
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# ? Nov 13, 2017 04:39 |
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Are you playing with historical focuses on or off? I went back and tried another game with Historical Focus turned on and as was predicted Germany blew through everyone and was in Moscow by 1943. They began to stall out after that, however. I suspect a human player is a lot more competent and if you plan on getting the jump on them rather than waiting for Barbarossa then you may want to give them a 25% bump to make sure they provide at least some resistance.
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# ? Nov 13, 2017 05:04 |
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Cling-Wrap Condom posted:It is best to implement communism in multiplayer with friends. Just remember after you win all your hell wars to release every vassal to have a perfect utopia of socialist states. The people cannot be trusted to institute communism themselves. A united central administration will ensure true communism
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# ? Nov 15, 2017 04:37 |
Decided to play a game of Millennium Dawn even though it's really lovely. Does the AI USA always nuke Iraq? It's done so twice so far within the first month of the war.
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# ? Nov 15, 2017 12:38 |
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Drone posted:Decided to play a game of Millennium Dawn even though it's really lovely. By the rules of Hearts of Iron 4, why wouldn't AI USA nuke Iraq? This is why Hearts of Iron modern day mods are a terrible idea - warfare in the modern world and the World of the 1930s and 40s are fundamentally different things. Iraq and Afghanistan aren't quagmires because US tank production is insufficient.
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# ? Nov 15, 2017 13:17 |
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Gort posted:By the rules of Hearts of Iron 4, why wouldn't AI USA nuke Iraq? It wouldn't be a quagmire if they just nuked the place.
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# ? Nov 15, 2017 13:21 |
Russia sent volunteers to Iraq, so that's kinda neat I guess. This mod is shiiiiiiiiiiiiiit.
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# ? Nov 15, 2017 13:25 |
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They've just posted a trailer for new DLC --- China themed.
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# ? Nov 15, 2017 15:05 |
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# ? May 10, 2024 19:41 |
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New expansion is called Hearts of Iron IV: Waking the Tiger and is mostly about China/Japan http://www.paradoxplaza.com/hearts-...all_2017118_ann Trailer: https://www.youtube.com/watch?v=eBeLSGr3EVs Stream today with expansion footage at 16:30 CET: https://www.twitch.tv/paradoxinteractive Release date: TBA
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# ? Nov 15, 2017 15:07 |