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Sorry but the only bad thing about Immersive Engineering is laying everything out so it's not an enormous mess of wires.
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# ? Nov 21, 2017 09:33 |
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# ? Apr 26, 2024 20:59 |
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It's probably because so much time with MS2 has mentally broken me, but now that GTNH has stopped crashing long enough for me to tech up a bit, I'm actually enjoying it. I didn't think I'd be that guy, but GTNH has a great quest book with rewards that don't suck to ease you into the tech tree if you're new to Gregtech. I don't quite get why the guy seems to have some kind of severe allergy to shapeless recipes, though. The tech tree is just such a radically different direction for the game I'm enjoying the learning experience. Despite a pretty clear progression for the pack, the book does a good job of pointing you toward miscellaneous paths to start down if you get bored and need something different to do. The sheer size of the tech progression can be mind boggling. I hear my opinion may be subject to change as I advance into the mid/late game and hit some of the hard time sink walls. We'll see, I guess.
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# ? Nov 21, 2017 09:53 |
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Honestly, having played pretty far into it, my biggest complaint was just the ore distribution. Enormous but sparse ore deposits meant absolute feast or famine balance. Once you find an ore you need you're set almost forever with the size of these deposits, but if you're searching for like, the one metal you don't have, good luck. I installed a noclip/xray pack and blitzed through the world and still spent like an hour trying to find some specific metal to make batteries or whatever.
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# ? Nov 21, 2017 10:00 |
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Serifina posted:Massive understatement. By default they use 8 rf/T and require only periodic water input to put out moderate paced, massive amounts of output. They crazy powerful. They're balanced against early-game IE, which is a pretty bad idea. It's also hilarious that you can hook them up with a sink and never have to worry about water again. Cloches are the easiest way to break early Sky Factory 3 and I wish I had known about them sooner. But I tend to forget that IE exists in packs.
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# ? Nov 21, 2017 14:59 |
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Gwyneth Palpate posted:I've been tooling around with the new direpubname pack too, but I haven't gotten very far, and I haven't done much with the new Thermal Expansion. However, IIRC there's a machine that can straight up extract sap from trees, and in larger quantities, too. I forget what it's called, though. Combining the uses of Sap and Resin into one fluid would help solve the balance (although maybe still require too many sap-suckers) - right now though, the renewable tree-sucking machines make Resin, and enriching regular Phytogro into Rich Phytogro requires Sap, and Sap only comes from the Sawmill processing wood blocks into planks. I don't currently see a way to make a closed-loop automated wood production using only Thermal Expansion. It requires an input of Rich Slag (which I need to process ores to create), or large amounts of Sap which comes from destroying wood (which I'm trying to automate already). But maybe that's a good thing for balance - if you want infinite wood, be prepared to feed some ores into your system too.
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# ? Nov 21, 2017 15:11 |
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Devor posted:Combining the uses of Sap and Resin into one fluid would help solve the balance (although maybe still require too many sap-suckers) - right now though, the renewable tree-sucking machines make Resin, and enriching regular Phytogro into Rich Phytogro requires Sap, and Sap only comes from the Sawmill processing wood blocks into planks. According to https://teamcofh.com/docs/arboreal-extractor/ , you can extract sap from Oak and Dark Oak trees using the Arboreal Extractor.
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# ? Nov 21, 2017 16:28 |
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Also, incidentally, KingLemming, nice job on that wiki. Documentation is such a rare thing these days, and even with Thermal Expansion's excellent JEI integration, the wiki is still answering some questions I had. Thanks!
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# ? Nov 21, 2017 16:44 |
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Gwyneth Palpate posted:According to https://teamcofh.com/docs/arboreal-extractor/ , you can extract sap from Oak and Dark Oak trees using the Arboreal Extractor. Awesome! I didn't realize that different trees would make different things from that, and arboreal extractors production recipes aren't explicitly in the in-game JEI. I am gonna automate the hell out of some Fluxed Phyto-gro
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# ? Nov 21, 2017 16:49 |
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Is there a mod that adds just "magnet" mode for items, like what NEI had? It's probably the one thing I miss most about older minecraft.
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# ? Nov 21, 2017 17:06 |
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Gwyneth Palpate posted:Also, incidentally, KingLemming, nice job on that wiki. Documentation is such a rare thing these days, and even with Thermal Expansion's excellent JEI integration, the wiki is still answering some questions I had. Thanks! I know we all love KingLemming around here, but it is absolutely true that CofH and the Thermal mods are absolutely critical to Minecraft modding.
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# ? Nov 21, 2017 17:07 |
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TwystNeko posted:Is there a mod that adds just "magnet" mode for items, like what NEI had? It's probably the one thing I miss most about older minecraft. Actually Additions and Botania both have magnet items.
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# ? Nov 21, 2017 17:10 |
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TwystNeko posted:Is there a mod that adds just "magnet" mode for items, like what NEI had? It's probably the one thing I miss most about older minecraft. https://minecraft.curseforge.com/projects/simple-magnet I'm partial to Botania's magnet ring, since it's fairly easy to get, doesn't cost anything to operate, and is clever with drops/sneaking. There's also Actually Additions' magnet ring, but it needs to be charged.
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# ? Nov 21, 2017 17:12 |
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Didn't Ender IO or Extra Utilities have a magnet at some point, too?
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# ? Nov 21, 2017 17:58 |
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GTNH is my favorite modpack ever because I am a crazy person. To anyone trying it, do yourself a favor and cheat the best version of the prospector's scanner. It shows you every ore cluster in something like a 17x17 chunk grid. Looking for the thirty different types of randomly spawned vein types is the single worst part of the gameplay, and if you give yourself that scanner you can get on with the excellent and stupidly long progression path.
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# ? Nov 21, 2017 18:03 |
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TwystNeko posted:Is there a mod that adds just "magnet" mode for items, like what NEI had? It's probably the one thing I miss most about older minecraft. EnderIO has a magnet that goes into your bauble slot. It does require RF tho, and while it's not a massive power drain the power requirement might be something you want to consider.
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# ? Nov 21, 2017 18:42 |
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There was a modpack I found a year or so ago built around nature and exploration. It had a bunch of harvest stuff and came with Sildur's shaders. Does anyone know what I'm talking about?
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# ? Nov 22, 2017 03:28 |
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Life in the Woods?Captain Invictus posted:Yep, oftentimes comedy falls flat when you're really, really down. While not something on Steam(of course), in regards to that, when I went through some...bad poo poo, I had just installed the Minecraft: Life In The Woods modpack. It adds thousands of new items, recipes, foods, buffs, animals and monsters, and over a hundred new biomes to the game, as well as more robust villages and villagers with quests and poo poo. It is absolutely less about building absurd machines to automate everything, and more about exploring, farming, and building. If you have a good PC, it also has an optional shader pack that adds dynamic lighting, shadows, water, etc and makes the game look just really great. I put hundreds of hours into it, it really helped me out during a particularly rough time.
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# ? Nov 22, 2017 03:33 |
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Yes! Thank you! It's the only time I've ever really liked Minecraft. That pack just works for me.
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# ? Nov 22, 2017 03:45 |
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So I went back to SF3 after a bit playing around with direwolf's new pack/lp series (oh man I never knew Thermal Dynamics was so easy), and I need some more advice on things. First: my mob grinder collector: Is there a way to filter out the bows or just destroy them? Second, still trying to get my auto-hammer-sieve setup working even remotely efficiently. Lava isn't going into the closest generator. If I can set up some more crucibles, will that increase the lava flow into more generators? I've seen people setting up rows of crucibles so I assume that's the case.
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# ? Nov 22, 2017 04:37 |
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Evil Mastermind posted:Is there a way to filter out the bows or just destroy them? Most item insertion methods will let you set a blacklist that ignores damage and/or NBT data. Additionally, make a drawer key to lock the drawers, so empty spaces don't get filled with whatever random trash happens by.
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# ? Nov 22, 2017 04:46 |
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Gwyneth Palpate posted:Most item insertion methods will let you set a blacklist that ignores damage and/or NBT data. Additionally, make a drawer key to lock the drawers, so empty spaces don't get filled with whatever random trash happens by. My insertion method is a XU2 item transfer node.
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# ? Nov 22, 2017 04:50 |
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Evil Mastermind posted:My insertion method is a XU2 item transfer node. Make an XU2 filter then? Also, sounds slow as hell.
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# ? Nov 22, 2017 04:56 |
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I honestly don't know if it's "slow" or not. It seems to be grabbing things pretty well from a chest and putting them into the drawer controller.
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# ? Nov 22, 2017 04:57 |
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Evil Mastermind posted:Second, still trying to get my auto-hammer-sieve setup working even remotely efficiently. Yeah, crucibles are fairly slow but infinately scalable. Make 2 rows of crucibles with your extraction pipe down the middle, and extend it as you need more lava.
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# ? Nov 22, 2017 05:02 |
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Okay, cool, thought so. I'm not so much worrying about efficiency as getting a steady stream of redstone and diamonds without spending a bunch of time doing it by hand. Then I guess I can move on to the farming/mystic agriculture/chickens stuff.
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# ? Nov 22, 2017 06:00 |
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Evil Mastermind posted:Okay, cool, thought so. I'm not so much worrying about efficiency as getting a steady stream of redstone and diamonds without spending a bunch of time doing it by hand. Then I guess I can move on to the farming/mystic agriculture/chickens stuff. I don't know if you have big reactors in that pack, but if you do you can sift Sand. You can make Yellorium Blocks out of the Yellorium Dust, putting the block under a crucible melts cobblestone 50X faster than lava.
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# ? Nov 22, 2017 07:22 |
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Anyone have any hints on how to get Simple Life 2 working without continual lag and freezing? I have a pretty beefy machine, and haven't had this problem with any other modern game, or mod pack.
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# ? Nov 23, 2017 01:55 |
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yegods posted:Anyone have any hints on how to get Simple Life 2 working without continual lag and freezing? I have a pretty beefy machine, and haven't had this problem with any other modern game, or mod pack. Make sure Mipmaps are off.
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# ? Nov 23, 2017 07:15 |
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Black Pants posted:Make sure Mipmaps are off. It doesn't really feel like a graphics problem, but I tried it anyways, and it made no difference. Thanks for the suggestion, though.
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# ? Nov 23, 2017 07:43 |
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Black Pants posted:Make sure Mipmaps are off. And i think i bumped my ram up to 6gig before it became playable. Seems to be a new thing where packs need 6gig even though i hear its inefficient? I havent been playing much at all recently. After about 10 minutes of any MC my pc shuts down I have now got a totally new one that i need to put win10 onto. But i hate win10....
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# ? Nov 23, 2017 09:32 |
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Has to do with changes that happened to base MC from 1.10 onward, but yeah. Pretty much all 1.10+ modpacks need 5-6 gigs of RAM. The big ones will use even more than that if you let them.
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# ? Nov 23, 2017 09:39 |
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I would think hosting the server on a separate computer would massively help with playing minecraft as well, but that would require another decent computer. What the gently caress happened to my stupid baby avatar?
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# ? Nov 23, 2017 10:02 |
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Toadsmash posted:Has to do with changes that happened to base MC from 1.10 onward, but yeah. Pretty much all 1.10+ modpacks need 5-6 gigs of RAM. The big ones will use even more than that if you let them. No wonder all the packs I tried newer than 1.7.10 ran like poo poo. I give everything 4gigs of RAM and I assumed that was enough for anything! How the hell has Minecraft modding become so bloated? There are no HD textures here this is Minecraft, what is taking up all that RAM?! 1.7.10, the best version.
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# ? Nov 23, 2017 13:21 |
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Rutibex circa 2019 posted:No wonder all the packs I tried newer than 1.12 ran like poo poo. I give everything 6 gigs of RAM and I assumed that was enough for anything! How the hell has Minecraft modding become so bloated? There are no HD textures here this is Minecraft, what is taking up all that RAM?!
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# ? Nov 23, 2017 13:58 |
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just download more ram you scrubs
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# ? Nov 23, 2017 14:03 |
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I can only assume when they bought the company Microsoft instructed Mojang to incrementally make the JAVA version of Mincraft shittier over time, until it is a bloated mess when you want to run mods. This would be to encourage sales of Microsofts new Minecraft 2, written in C++ with many of the features of modded Minecraft built in as default.
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# ? Nov 23, 2017 14:14 |
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Rutibex posted:I can only assume when they bought the company Microsoft instructed Mojang to incrementally make the JAVA version of Mincraft shittier over time, until it is a bloated mess when you want to run mods. This would be to encourage sales of Microsofts new Minecraft 2, written in C++ with many of the features of modded Minecraft built in as default. Yeah it really has nothing at all to do with lots of mods being written and maintained by people with about as much passing Java knowledge as Notch
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# ? Nov 23, 2017 15:30 |
I play the Simple Life 2 with 4 gigs, but adding foamfix anarchy was the biggest thing that made it playable for me.
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# ? Nov 23, 2017 15:42 |
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SugarAddict posted:I would think hosting the server on a separate computer would massively help with playing minecraft as well, but that would require another decent computer. That’s the new baby avatar. Enjoy your demented mango.
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# ? Nov 23, 2017 15:48 |
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# ? Apr 26, 2024 20:59 |
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Rutibex posted:I don't know if you have big reactors in that pack, but if you do you can sift Sand. You can make Yellorium Blocks out of the Yellorium Dust, putting the block under a crucible melts cobblestone 50X faster than lava. Doesn't work in skyfactory 3. Best option is Firewater, which you can get by pumping water into a barrel on a lava block (made with 4 magma creams - not the fluid block!)
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# ? Nov 23, 2017 16:50 |