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Well, I'm clearly culturally deficient, because I thought of this: https://www.youtube.com/watch?v=QdGD3Ukb3Q0 Also, you can pretend this cat is a mountain king or something
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# ? Nov 30, 2017 14:30 |
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# ? Apr 29, 2024 09:50 |
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Bootcha posted:Star Citizen dies in 2019. Calling. There’s calling going on!
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# ? Nov 30, 2017 14:38 |
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SCtrumpHaters posted:They dont. That would be pretty unethical of them. I'd bet it probably is kept separate, and a flat percentage of the monthly income gets handed straight to Sandi as a paycheck for being in the videos.
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# ? Nov 30, 2017 14:39 |
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kikkelivelho posted:The subscriptions are mainly used to fund community content, shows and events. They don't go towards the dev budget. It’s like the gang is getting back together for one last jewel heist.
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# ? Nov 30, 2017 14:43 |
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kikkelivelho posted:The subscriptions are mainly used to fund community content, shows and events. They don't go towards the dev budget. Yes of course they are 'only' used for that...
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# ? Nov 30, 2017 14:45 |
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Hobold posted:I'd bet it probably is kept separate, and a flat percentage of the monthly income gets handed straight to Sandi as a paycheck for being in the videos. The backers will never know...
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# ? Nov 30, 2017 14:48 |
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Slow_Moe posted:The backers will never know... Exactly!
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# ? Nov 30, 2017 14:48 |
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D_Smart posted:So I was going to wait until tomorrow, but I may get scooped. So here it is... Link? I'll believe it when I see it.
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# ? Nov 30, 2017 14:51 |
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Ursine Catastrophe posted:Just as long as we're on the same page about which version is the proper version 1:43 even kind of works in this version. Slow_Moe posted:Well, I'm clearly culturally deficient, because I thought of this: https://www.youtube.com/watch?v=QdGD3Ukb3Q0 I'll allow it. The laugh at 1:43 is pretty good too.
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# ? Nov 30, 2017 14:59 |
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Awesome Fidelity posted:Wasn't that Turbulent who dropped that number? Can you link me to the source? For archival purposes. http://massivelyop.com/2016/07/15/star-citizen-has-the-financial-backing-of-500000-fans/ which leads to this https://www.reddit.com/r/starcitizen/comments/4sifhi/interview_with_turbulent_and_some_backers_figures/
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# ? Nov 30, 2017 15:00 |
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2019? Does this mean citizen con 2018 is a go? Hooray for the faithful! If the dreams"fold" into S42 I will laugh myself to sleep at least once.
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# ? Nov 30, 2017 15:10 |
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Hav posted:It’s like the gang is getting back together for one last jewel heist. SD breaks character once in awhile (Tho the nutsack post was pretty epic). Kikk never breaks character.
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# ? Nov 30, 2017 15:11 |
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alf_pogs posted:he spent eight proud and furious hours smashing out that rebuttal It's takes a while when you're a two-finger keyboard pecker...
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# ? Nov 30, 2017 15:12 |
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SCtrumpHaters posted:They dont. That would be pretty unethical of them. Yeah, it would be, wouldn't it?
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# ? Nov 30, 2017 15:12 |
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Raskolnikov posted:2019? Does this mean citizen con 2018 is a go? Hooray for the faithful! My favorite ending is one where they claim everything has been delivered in some form rather than simply refunding what they must and bailing out.
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# ? Nov 30, 2017 15:13 |
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SomethingJones posted:Oooh I never played that, I remember its predecessor Mercenary on the speccy. I just explored in that too, but watched a playthrough of it a while ago and was amazed just how thoughtful and original it actually was Mercenary included a platform that you could fly to in orbit, then jump off. I wonder where I've seen that recently.
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# ? Nov 30, 2017 15:14 |
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Dusty Lens posted:My favorite ending is one where they claim everything has been delivered in some form rather than simply refunding what they must and bailing out. The stuffed toy is "dreams" of course.
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# ? Nov 30, 2017 15:20 |
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Orions Lord posted:I googled suppository at work. No one, however smart, however well-educated, however experienced … is the suppository of all wisdom.
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# ? Nov 30, 2017 15:27 |
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Raskolnikov posted:The stuffed toy is "dreams" of course. Your beast stole my catchphrase. https://www.youtube.com/watch?v=eAKtZ_r0V6E So Star Citizens are arguing that the game isn't P2W because there is nothing to do in it? After all, if there is something to do, you can succeed or fail at it. If you can pay to make success more likely, then the game is pay to win.
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# ? Nov 30, 2017 15:29 |
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Hav posted:Mercenary included a platform that you could fly to in orbit, then jump off.
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# ? Nov 30, 2017 15:30 |
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DrBall_MD posted:Your beast stole my catchphrase. Pay-to-win will be when they implement a 15% restocking fee on your ships when you get a refund.
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# ? Nov 30, 2017 15:32 |
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Codezombie posted:Visually it reminds me of Damocles. I loved that game back in the day, used to spend ages just exploring. I remember the idea of flying from planet to planet being enthralling, but the reality being "Oh - so here I am in another wireframe place much like the last one.". It's a nice idea, but adds only tedious travel time to gameplay. How long will it take for landing and taking off to get old. Five times? Ten? They were still great games for their time though.
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# ? Nov 30, 2017 15:35 |
Golli posted:I get it now. Still catching up but this might not be the case, based on the wording of the FAQ. rsi intern posted:A claim license entitles the holder to claim ownership of a small section of land on a planet, moon, or asteroid controlled by the UEE. rsi intern posted:Once a suitable section of land has been identified, a claim license may be executed at any UEE land management office in order to transfer ownership of the land from the UEE to the license holder. While it doesn't explicitly state that there won't be an addition UEC fee for "executing" your claim license, it does heavily imply it. What I expect to have happen here is exactly what the entirety of reddit has been telling me won't happen for the last few days:
The thing is, reddit has been tripping over itself to say "nah they're gonna make it fair" despite it being an explicitly unfair setup, and I think CIG's gonna go the other way with it. More mechanics are going to be introduced to incentivize backers to become 'land-owners' and more penalties or gates to doing so are going to be placed in the way of non-payers because of the "economy" or "UEE tightening regulations" or some such bullshit.
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# ? Nov 30, 2017 15:42 |
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Beet Wagon posted:Still catching up but this might not be the case, based on the wording of the FAQ. Sandi says "thank you for the money making ideas, guun, but I already thought of them years ago when I was a little girl"
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# ? Nov 30, 2017 15:52 |
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DrBall_MD posted:I remember the idea of flying from planet to planet being enthralling, but the reality being "Oh - so here I am in another wireframe place much like the last one.". I think this might be a laugh for an hour or two. Someone has done a PC clone http://mercenarysite.free.fr/mddclone.htm
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# ? Nov 30, 2017 15:53 |
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Codezombie posted:Recalculate normals, yeah. Normally it's an ok function to use, but not when your are generating 1024 > 4096 12k(ish) poly meshes at one go. Are you using coroutines to generate the tiles/assets? Keeping things off the main thread could help.
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# ? Nov 30, 2017 15:53 |
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Beet Wagon posted:Still catching up but this might not be the case, based on the wording of the FAQ. Looking at it from the perspective of how will CIG get more money- Not all land is of equal value. Buying a claim gets you a claim stick and a license to buy a piece of land (transferring ownership from UEE to the licenseholder). So if you survey a piece of land that is far away from anything interesting and mineral-poor, when you buy the land you pay a lower transfer fee. If you survey a piece of land that is mineral-rich and/or close to UEE security stations, you will pay a MUCH higher transfer fee. In both cases, the claim license purchase price is just the entry fee. For $100 you get the opportunity to pay up to 4x as much in transfer fees as you would for an equivalent $50 claim license. So the bargain really isn't a bargain. Bonus: There is an element of taking advantage of the sunk-cost fallacy here. When you go through the trouble of surveying and deciding to purchase a particular piece of land, you are already so emotionally invested that if you lack UEC to pay the transfer fee when you go register - it's just a quick trip to the cash shop to top off your account. Golli fucked around with this message at 15:57 on Nov 30, 2017 |
# ? Nov 30, 2017 15:54 |
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Beet Wagon posted:The thing is, reddit has been tripping over itself to say "nah they're gonna make it fair" despite it being an explicitly unfair setup, and I think CIG's gonna go the other way with it. More mechanics are going to be introduced to incentivize backers to become 'land-owners' and more penalties or gates to doing so are going to be placed in the way of non-payers because of the "economy" or "UEE tightening regulations" or some such bullshit.
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# ? Nov 30, 2017 15:54 |
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SELLING NEW SUPER MINING SHIP WITH MINERAL RADAR THAT GOES A MILE DEEPER THAN ANY OTHER SHIP COMES WITH FREE CLAIM BEACON
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# ? Nov 30, 2017 15:56 |
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Golli posted:Looking at it from the perspective of how will CIG get more money- (If SC came out as a game, the cash shop driven land grab would be epic enough to make Sandi blush.)
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# ? Nov 30, 2017 16:04 |
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AbstractNapper posted:At the moment, you can also not see someone else's chariot even if it is there for the other person. Wait, you can go into that quantum travel thingy without even pretending to be a ship?
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# ? Nov 30, 2017 16:06 |
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Latin Pheonix posted:The reason is clear as day in that tweet. Take a look at his follow-up where he shows number of new backers; it's gone off a cliff. CIG is becoming more and more dependent on whales but that won't last forever. They're having a fire sale liquidating their biggest ships. The only money going in this sale is, imo, the last of the appreciable whale money. And all that's assuming their funding tracker isn't injected with funny money grâce à Coutts & Co.
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# ? Nov 30, 2017 16:08 |
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Beet Wagon posted:More mechanics are going to be introduced to incentivize backers to become 'land-owners' and more penalties or gates to doing so are going to be placed in the way of non-payers because of the "economy" or "UEE tightening regulations" or some such bullshit. You're putting a lot more thought into this than CIG has, I think. CIG's entire thought process at this point seems to be: 1) Chris sees an interesting new movie, tech, or idea he'd like to incorporate (reality tv contest, blade runner, alien covenant, star wars, face over ip, twitch streaming, dune, procedural generation, discord, radiant AI, grabby hands, whatever) 2) Chris immediately dreams up a dozen new features for Star Citizen. Orders developers to begin work immediately, jumps in front of a camera and promises that the new thing is almost ready and has secretly been planned for years. 3) Later, Chris sits down and actually figures out if the thing is worth any money- how can we sell it as a spaceship? (News van! Dropship! Big game hunter ship! Land construction ship! Mining ship! Space bike!) 4) If he comes up blank on #3 it disappears. Most everything dies at this point having wasted countless hours. 5) Otherwise, it eventually plops out with a stupid spaceship and a price tag attached. The whole thing with land sales seems to be his attempt at monetizing all the work he's had the team spend on procedural generation. But I don't think he actually told the team that the planets were for sale. I think he wanted planets and then later decided to monetize them with a planet-claiming ship and then just sold the claiming part separately. I don't think any of this is being designed for, any more than mining or exploration or farming or whatever-the-gently caress he sold last year. The next thing they sell will be more spaceships and now (possibly) buildings, but only if Chris sees some cool space buildings to steal for his game and only if enough people buy land that he feels like he can sell buildings to them. Personally I'm expecting some really dumb land-based-community spaceships. They've already got the prospector and the constructor and all their recent vehicles have been aimed at "Defend your community" so I'm expecting some really stupid space pickup trucks or something. Alternately maybe they'll start selling atmospheric craft- that'd be a way to keep the single seater train rolling for a while longer. Sarsapariller fucked around with this message at 16:10 on Nov 30, 2017 |
# ? Nov 30, 2017 16:08 |
Golli posted:Looking at it from the perspective of how will CIG get more money- Remember, CIG doesn't give a poo poo about generating in-game economy, they're trying to incentivize people to pay hard cash, which is why I believe that these $50/$100 beacon/claim combos are going to represent an insane value compared to trying to do it "the old fashioned way" in game. Golli posted:In both cases, the claim license purchase price is just the entry fee. For $100 you get the opportunity to pay up to 4x as much in transfer fees as you would for an equivalent $50 claim license. So the bargain really isn't a bargain. I haven't seen that written anywhere. Is there a source for this or are you theorycrafting? Because this is the crux of our disagreement, I think. I don't believe there are any additional transactions required if you purchased a land claim and beacon with real cash. You're simply going to plop your beacon down and go turn in your claim, which essentially amounts to a voucher for ownership of whichever plot you pick.
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# ? Nov 30, 2017 16:12 |
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Sarsapariller posted:You're putting a lot more thought into this than CIG has, I think. Chris is the "How do we spend money?" guy. Ortwin and the Elms brothers are the "How do we create and stash money?" guys - and I am pretty sure they have put plenty of thought into the space real estate market, having seen people drop insane sums on virtual real estate in other (also failed) games.
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# ? Nov 30, 2017 16:14 |
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Toops posted:Are you using coroutines to generate the tiles/assets? Keeping things off the main thread could help. Lord no, coroutines still run on the same core as the main thread, and at best are time slicing as co-routines block the main thread (and vise-versa) I'll be using threaded Task<> objects, that way I can take advantage of the other processor cores. This of course means I cannot make any Unity API calls from those threads, which is another reason to get shot of Recalculate normals. The Unity side is a script on a Gameobject, which idles waiting for the Thread to signal that its done, and at that point the Gameobject script will get back the geometry data. There is a bit of a hiccup regarding using terrain height data doing it this way, I imagine I'll have to precache any such data into memory, as normally doing a height look up is a Unity API call (or texture look up off a compute unit if you are doing GPU generated terrain meshes) Codezombie fucked around with this message at 16:21 on Nov 30, 2017 |
# ? Nov 30, 2017 16:15 |
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Ursine Catastrophe posted:The motivation is always "keep the dream alive". At this point any remaining backers and defenders are easily more emotionally invested in the eventual success of the project than any developer still working on it. Remember, there are backers regularly sending CIG lunch and crap. Whoa whoa. Outside of that creepy Miku dude, there are still people sending CIG gifts and lunches regularly?? For real???
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# ? Nov 30, 2017 16:16 |
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Hav posted:It’s like the gang is getting back together for one last jewel heist. MushMouth's 11
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# ? Nov 30, 2017 16:16 |
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Beet Wagon posted:Remember, CIG doesn't give a poo poo about generating in-game economy, they're trying to incentivize people to pay hard cash, which is why I believe that these $50/$100 beacon/claim combos are going to represent an insane value compared to trying to do it "the old fashioned way" in game. Depends a lot on the amount of liquidity that will be injected from the get go. I suspect that they're going to crash their own economy because there's a lot of ersatz currency floating around. This was one of the things that stopped Dust 514 being integrated fully into Eve was the number of ISK whales looking to drop currency into the shooter. Also, we're _totally_ theorycrafting because they've said some fairly exclusive and contradictory things about how this works, and if that rumor is true that they didn't actually tell the rest of the company, then this has been poo poo out to prove a point. I'd just relax, because at the moment there's literally nothing that CiG can do other than attempt to iterate on something other than the 'game' that was pitched five years ago.
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# ? Nov 30, 2017 16:18 |
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# ? Apr 29, 2024 09:50 |
Charlie (Hall)'s Angels
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# ? Nov 30, 2017 16:18 |