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all the wily stages are bad except the one with the magnets gimmick imho. which is real funny since the judges who made them kept doing the same thing they were complaining about the past 81 (?) entries. stages too long, too punishing, uninteresting visuals, overstay their welcome, wide jumps, enemy spam, etc.
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# ? Nov 7, 2017 21:47 |
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# ? May 26, 2024 21:38 |
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the boss of wily 5 (I think) was extremely cool
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# ? Nov 7, 2017 22:57 |
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Wily 1 was pretty cool, but it got a bit difficult at times. Still, it was a good level, and the boss was a bunch of fun. Wily 2 was mostly just bland with some tricky segments. I didn't like that last section up to the boss with all the spikes. It just felt so bland and boring, more than anything. Wily 3 was probably the best overall of the fortress stages. The lever gimmick was good. It had some tricky parts, but wasn't too difficult and didn't overstay it's welcome. Boss was a bunch of fun. Wily 4 is The Worst. There's worse levels in this game, but this was drat atrocious. Wily 5 was really good, with Seven Force being one of the best bosses in the game. Wily 6 is really good overall, but it's loooooooooooooooong.
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# ? Nov 8, 2017 00:28 |
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Yeah that gunstar heroes homage blew me away, it's one of the coolest things I've seen done with the engine. The final maze level kinda lost me over time because it started putting up barriers that you had to backtrack around in roundabout ways and the result of mashing up a lot of stages from a contest is that it ends up feeling very uneven in quality and there aren't enough checkpoints either. Same with the optional second mash-up level, some of the sections of that were just really buggy and horribly designed.
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# ? Nov 8, 2017 06:17 |
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Might as well give my two cents. Not going to focus on bosses, not going to go into too much detail: Wily 0 is basically a different game, so it's hard for me to evaluate. The randomized enemies were a bit awkward. Wily 1 has really excellent escalation and conveyance- elements were introduced one at a time and gradually combined to teach new behaviors. That said, it just kept getting harder- it'd have worked better as the final stage, especially given its theme. Wily 2 was just reliant on some mechanical assumptions that didn't match other stages well. The key part was especially strange. Something of a slog. Wily 3 was enjoyable. I feel as if the switch mechanic could use more complete and consistent development- a number of rooms were one-off uses, where I'd like to have seen a clearer sense of progression or escalation. Going for the no damage challenge? Use this stage. Wily 4 is..well, several things happened together here. First, it assumes knowledge of all sorts of mechanical tricks that players have no way of knowing or learning from the stage, the worst in my case being the "fire super arrow while in the first part of a jump and land on it at the same time" trick. Second, each section goes on for a considerable margin further than it needs to. The most egregious of these is the wheel cutter, just for transitioning the player onto another screen, then surprise! More death. Third, navigation wasn't well planned out, with optional areas and the main route not clearly marked. I had to run the stage 4 times to find all the nickels, simply because I didn't understand the side room mechanic by the vertical gate, nor the "go left" at the start, nor the execrable triple path teleporter. Finally and most importantly, most of these mechanics didn't need to be taught with instadeath- but that's all they are. ever. Always. Super arrow is the biggest offender, but the jewel shield blind drop segment also deserves credit here. By contrast, Hardocre Parkour, a later level, also has problems with its conveyance and massive overuse of instadeath, but it at least has frequent checkpoints and tries to communicate techniques to the player. ...It doesn't help all of this that the maker of this level was consistently the most negative and least informative or specific in his judgements - lots of "level design was good/bad". I cringed rereading his intro, where he said his primary criterion of evaluation was "fun factor". Wily 5...there's a reason ACESpark is coming back as a judge in the next entry in the series. Dude's just able to do a lot of stuff with the engine, and that ultimately helps. Plus, y'know, really good at level design. I personally didn't like the inclusion of the magnets in the boss fight, they seemed like a separate gimmick. Wily 6 had a ton of implementation issues for me, including that crash bug, so I can't really evaluate it clearly. Some of the "hub" areas weren't properly designed to be navigated from either direction. As with almost all of the fortress stages, it assumes player knowledge of the entry stages that players may not have, which is a significant issue.
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# ? Nov 8, 2017 07:32 |
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Inti Creates news: Blaster Master Zero (Switch version only) is getting a local two-player battle mode: https://www.youtube.com/watch?v=sJ_wY8DA97w The retail version of Gunvolt Striker Pack for Switch came out in NA today - it's the first two games in 60FPS with all DLC, full translation, UI/display changes, system changes for the original game, etc, $40: https://www.youtube.com/watch?v=jFFtTK_5Svc Fangamer's putting out a Gunvolt shirt: https://twitter.com/IntiCreatesEN/status/933159364432560128
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# ? Nov 22, 2017 06:16 |
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i'm sad that pc probably won't get the gunvolt striker pack or any of the gv1 improvements cause steam's sunk itself as a good platform for smaller companies while the switch is totally dominating that space
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# ? Nov 22, 2017 06:54 |
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They kinda sunk the viability of the Steam version on their own, by releasing the port in such a crappy state.
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# ? Nov 22, 2017 07:16 |
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Yeah that was the first game I refunded.
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# ? Nov 22, 2017 14:53 |
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So I almost have all the items with Call in Mighty Gunvolt Burst, but I can't seem to reach this one with her. Her hover doesn't get high enough.
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# ? Nov 27, 2017 23:38 |
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LemonLimeTime posted:So I almost have all the items with Call in Mighty Gunvolt Burst, but I can't seem to reach this one with her. Her hover doesn't get high enough. Call has two aerial actions (but you can only have one equipped at a time), switch to her air dash and jump from the platform on the left.
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# ? Nov 27, 2017 23:46 |
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Mega Man 30th anniversary live stream December 4th Probably be a whole lot of nothing. What ever happened to that cartoon anyway?
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# ? Nov 30, 2017 13:19 |
The Merkinman posted:Mega Man 30th anniversary live stream December 4th Delayed until next year.
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# ? Nov 30, 2017 13:25 |
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Capcom is doing their best to build up buzz as if this will be a new game or something, but anyone who would care is all "we won't get fooled again - it'll be an iphone port of Mega Man 1-3 bundle or something". The biggest optimist in me says Mega Man X Collection with X1-6 but doubt it. Mega Man 11, mayyyybe but that still sounds like too much work. Anything Legends or Zero/ZX, no chance.
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# ? Dec 1, 2017 21:41 |
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I swear it's exactly the same stuff they sent around for the 25th. Why even bother mentioning it if the franchise is obviously dead? I think they're just trying to remind everyone that Mega Man exists since they must have some investment in the delayed cartoon still.
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# ? Dec 1, 2017 21:44 |
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Electromax posted:Capcom is doing their best to build up buzz as if this will be a new game or something, but anyone who would care is all "we won't get fooled again - it'll be an iphone port of Mega Man 1-3 bundle or something". Mega Man X Collection is my only hope. But most likely it'll just be X1-X3 and then a second collection will come out in 2.5 years with X4-X6 and the rest of the games will never be acknowledged. Or translated Mega Man & Bass (SNES) DLC for the Legacy Collection 2. Though, that's a real loving pipedream.
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# ? Dec 1, 2017 22:13 |
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Stopping at X6 would be for the best anyway
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# ? Dec 1, 2017 22:18 |
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RockBoard but it's a phone game driven by microtransactions
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# ? Dec 1, 2017 22:20 |
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"So hey, guess what! We're bringing back Xover! We know you're all so excited!"
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# ? Dec 1, 2017 22:21 |
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Airspace posted:"So hey, guess what! We're bringing back Xover! We know you're all so excited!" I think a new phone game might be a real possibility. Gatcha's are good money and Mega Man is a brand that exists.
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# ? Dec 1, 2017 22:48 |
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i want the xover pimp coat in a real game
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# ? Dec 1, 2017 22:51 |
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They'll announce some merchendise that their loyal fans will buy and maybe something about the upcoming cartoon. Mega Man's deader than disco.
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# ? Dec 1, 2017 23:12 |
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Battle Network Collection
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# ? Dec 1, 2017 23:21 |
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XavierGenisi posted:Battle Network Collection A cyber monkey's paw curls a cyber finger, and every game has been dubbed over with the voice acting from Double Team.
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# ? Dec 1, 2017 23:26 |
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You say that like that’s a bad thing.
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# ? Dec 1, 2017 23:29 |
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LET'S DO IT, LAAAN
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# ? Dec 1, 2017 23:30 |
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Star Man posted:They'll announce some merchendise that their loyal fans will buy and maybe something about the upcoming cartoon. Disco at least has revivals now and again and competent people using it as an influence. Megaman's been so poorly handled that I don't even want it to come back.
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# ? Dec 1, 2017 23:36 |
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Screaming Idiot posted:Disco at least has revivals now and again and competent people using it as an influence. Megaman's been so poorly handled that I don't even want it to come back. Hence Mega Man is deader than disco. Because I have to explain it to you.
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# ? Dec 1, 2017 23:37 |
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No joke a Battle Network Gacha game where you roll characters to use and it plays the same as the GBA games would get me plunking down 20$
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# ? Dec 1, 2017 23:45 |
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Star Man posted:Hence Mega Man is deader than disco. I was agreeing with you.
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# ? Dec 1, 2017 23:47 |
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TheKingofSprings posted:No joke a Battle Network Gacha game where you roll characters to use and it plays the same as the GBA games would get me plunking down 20$ Battle Network already had gacha with the Chip Traders!
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# ? Dec 1, 2017 23:55 |
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Screaming Idiot posted:Disco at least has revivals now and again and competent people using it as an influence. Megaman's been so poorly handled that I don't even want it to come back. gently caress are you saying about Mighty Gunvolt Burst?
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# ? Dec 2, 2017 03:32 |
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Meh MGB was lukewarm for me. I hated customizing my own bullets personally, as well as retreading stages to unlock said customization options. Also, leveling up and wrecking the difficulty curve halfway through kinda seemed like bad design (yes I know I can limit my bullets and their CP as much as I'd like but now you have an even shallower game whose main gimmick you just disabled) The boss battles were neat though
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# ? Dec 2, 2017 03:49 |
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Sakurazuka posted:Stopping after X4 would be for the best anyway Guys, the announcement is obviously Battle Chip Challenge 2. LemonLimeTime fucked around with this message at 05:17 on Dec 2, 2017 |
# ? Dec 2, 2017 05:15 |
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If you are doing x4 you have to do 5 and 6. Its a single era. But who in their right mind would buy 7, 8, and command mission. Two lukewarm games and a turd. A battle network collection could be really cool but I don't know if I want to support a battle network revival in this world where they could bring it back with microtransactions and random packs.
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# ? Dec 2, 2017 05:20 |
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I'd at least enjoy a decent accessible way to play X8. I've always heard it's decent enough but never had a chance to play it. And I just don't care enough to go looking for it.
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# ? Dec 2, 2017 06:07 |
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Hemingway To Go! posted:A battle network collection could be really cool but I don't know if I want to support a battle network revival in this world where they could bring it back with microtransactions and random packs. They could even possibly port and translate the two Japan-only cellphone titles as part of it as well, though that would require extra effort on Capcom's part so I doubt that's gonna happen.
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# ? Dec 2, 2017 06:17 |
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Dabir posted:gently caress are you saying about Mighty Gunvolt Burst? That it's not a Megaman game, isn't as good as the Megaman games, and that Star Man is absolutely correct.
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# ? Dec 2, 2017 06:18 |
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A Battle Network collection would be awesome on the condition that the cut content was added back in for the international release and some things were changed so that you weren't required to trade with another player or need the Boktai games to unlock content.
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# ? Dec 2, 2017 07:36 |
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# ? May 26, 2024 21:38 |
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Spelling Mitsake posted:I'd at least enjoy a decent accessible way to play X8. I've always heard it's decent enough but never had a chance to play it. And I just don't care enough to go looking for it. X8 isn't bad in the way that X7 is but two of its maverick stages are garbo ride armour auto scrollers so there's that.
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# ? Dec 2, 2017 08:16 |