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Trying to do the Spain is the Emperor achievement after a couple of years on not playing. The idea is to ally France, rival Portugal and England and declare England. Hopefully use France to win the war and take the two closest provinces to Navarra and whatever I can take from Portugal in order to make vassalizing it easier on following wars. Give nothing to France to curtail their expansion and give them a truce with England. After the Reconquista, punch France in the face. Tell me how dumb that is.
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# ? Dec 6, 2017 10:21 |
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# ? Apr 28, 2024 23:14 |
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Fat Samurai posted:Trying to do the Spain is the Emperor achievement after a couple of years on not playing. France is going to rival you and probably declare war on you for taking their cores from England.
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# ? Dec 6, 2017 10:39 |
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Ally Austria + England, use them to beat up France, then beat up Portugal after while England is still hosed from the war with France. Burgundy can also be handy for this. Or wait for France to go to war with England, then snag the northern provinces from Portugal while England can't help them.
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# ? Dec 6, 2017 11:09 |
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skasion posted:How many centers of reformation are you supposed to be able to spawn with trade policies? I have one running in Bengal and another in Indus, but can’t add another in Malacca because “You already have a center of reformation”. or just buggy. I had two in India as well and it wouldn't let me start a new one in Moluccas - switched the indian ones to another mode, then switched all three to conversion mode and it worked, creating 3 centers of reformation.
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# ? Dec 6, 2017 11:48 |
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I'd really like a notification when an army has reached 100% drill so I can move the general on to an new one and train that up as well. It would be very convenient. edit One of these is unusual. Way too go. Manufactories! Poil fucked around with this message at 14:30 on Dec 6, 2017 |
# ? Dec 6, 2017 13:22 |
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I was doing a Venice game and the early manufactory building makes such a nice difference in how much cash you can earn, it's crazy.
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# ? Dec 6, 2017 23:01 |
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Does anyone have a decent strategy or guide for Gold Rush? I want to try that + I'll Graze My Horse Here... and Here. I don't know how much harder or easier that may have become with the Russian Immersion Pack and CoC's changes to Islam.
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# ? Dec 6, 2017 23:23 |
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Fister Roboto posted:This but unironically. Vastly increased attrition rates, so that pre-modern armies are always shrinking, even in European terrain, would certainly, unironically, be the one thing to change to make EU4 warfare more realistic (those slower historical army movement speeds they measured would have been decided by precarious supply situation, slow baggage trains and constant raiding excursions for forage). However, I might be misremembering a decade old dev diary from one of the earlier games, but wasn't the present low attrition rate decided by the AI's inability to properly account for the dangers of higher rates?
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# ? Dec 7, 2017 00:53 |
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Yeah, the reason attrition is capped so low is because the AI can't deal with it. It used to go up to 20% back in early EU4. AI understanding attrition properly so they could do stuff like that again is legitimately my biggest wish for this game, but I kinda understand that it's hard to do.
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# ? Dec 7, 2017 01:01 |
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The other problem is that it's about a billion times more micro. Because nothing says fun like having to individually move like 7 different stacks in unison for every little conflict to avoid losing half your manpower pool to attrition.
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# ? Dec 7, 2017 01:25 |
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Almost done a "The Buddhists strike back" run (own all of India as Ceylon and convert it all the Theravada) and I've had a few funny things happen so far. First, a decent sized Russia under a PU with France. (It didn't last long). Also featured is french Denmark/Lower Sweden. Second, Brittany who became a tributary of Ming because they had a single colony in Indonesia. Yay for goofy tributary system. I should note that everything else Brittany owns is in Europe, as their one colony (Canada) rebelled against them. For those curious, this is where I'm at. I need to finish off Jaunpur which will be easy, and then I have a hell war with Ming/Orissa to take about a dozen provinces from Orissa. Sadly forming Bahrat isn't allowed, which is a shame as I could have used the Perma claims. Currently I'm building ton of forts on the border to hopefully kill them with attrition. For Ideas I have Defense, Offensive, Quality, and Aristocratic. I also have 100% Army Professionalism so my troops are strong to say the least, it's just a matter of having them run out/die to rebels during their war. Their next heir has low legitimacy, and I'm going to keep a spy ready to support any rebel groups when the war starts, so I think I'll have a decent chance. EDIT: Oh, and this was the aftermath of the France/Russia PU war that eventually hapened. EDIT 2: And now Russia is under Brandenburg. Lagnar fucked around with this message at 01:55 on Dec 7, 2017 |
# ? Dec 7, 2017 01:30 |
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I’m having a bitch of a time doing Savoy->Italy I’ve completely forgotten how to play this game
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# ? Dec 7, 2017 01:56 |
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I'm Pomerania that is holding onto Königsberg so Brandenburg doesn't turn into Prussia.
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# ? Dec 7, 2017 04:01 |
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Node posted:Does anyone have a decent strategy or guide for Gold Rush? I want to try that + I'll Graze My Horse Here... and Here. i would guess obviously harder with third rome and probably easier with this patch because nogai/kazan aren't going to get a strong ally in timurids. what you want is poland/lithuania as an ally and muscovy to rival denmark
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# ? Dec 7, 2017 04:16 |
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So far I've gotten no where since everyone around me allies with each other, and Muscovy is ridiculously powerful with all its vassals. I don't think this achievement was considered with Third Rome. I'm sure you can do it if the stars align and Muscovy gets its poo poo pushed in, some how.
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# ? Dec 7, 2017 04:37 |
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Has there been any change to trade/tax mechanics in this patch? It seems that everyone is a lot richer somehow. I'm having less cash problems with gold with Poland, unlike every other game, and from the midpoint on it felt like everyone I fought it a war had several thousand ducats just laying around for the taking in peace deals. It could be that somehow in this game livestock got RIDICULOUSLY valuable, spending centuries way bordering 5 ducats value. Who needs iron or spices, give me cows any day!
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# ? Dec 7, 2017 05:10 |
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Node posted:So far I've gotten no where since everyone around me allies with each other, and Muscovy is ridiculously powerful with all its vassals. I don't think this achievement was considered with Third Rome. I'm sure you can do it if the stars align and Muscovy gets its poo poo pushed in, some how. As easy as it is to actually play them in 3rd Rome, the AI doesn’t always do a great job. Specifically, Muscovy eats poo poo reasonably often in this patch if 1) Ottos get and integrate Crimea and 2) P-L keeps it together and forms Commonwealth successfully. If this happens, both will inevitably rival Muscovy and if one declares, the damage they will do to Muscovy’s army means the other one will almost certainly declare as well and beat the poo poo out of them. Then Muscovy can get stuck in a nasty truce cycle between the two of them and never recover. However, this usually starts to really bite them in like, 1600 so I don’t think it would be much help for Gold Rush. e: unrelated but the Aisin Gioro managed to sneak onto the throne of Ming somehow in my Mughals game, despite all of Manchuria being eaten by Korea and Japan for centuries as usual. I feel like if the AI can pull that off it should get a free Qing formation — god knows they’re not going to do it any other way. skasion fucked around with this message at 05:34 on Dec 7, 2017 |
# ? Dec 7, 2017 05:11 |
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an income what is nice
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# ? Dec 7, 2017 06:11 |
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Sephyr posted:Has there been any change to trade/tax mechanics in this patch? It seems that everyone is a lot richer somehow. I'm having less cash problems with gold with Poland, unlike every other game, and from the midpoint on it felt like everyone I fought it a war had several thousand ducats just laying around for the taking in peace deals. Sindai fucked around with this message at 07:00 on Dec 7, 2017 |
# ? Dec 7, 2017 06:58 |
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Tahirovic posted:Ally Austria + England, use them to beat up France, then beat up Portugal after while England is still hosed from the war with France. Burgundy can also be handy for this. This is what I did but without allying England; England is known for not helping its allies anyway so gently caress em, Austria is good enough to help you beat up France. Tunnel through France until you reach the HRE, continue taking French and HRE provinces until you're ready to become emperor, then become emperor.
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# ? Dec 7, 2017 07:28 |
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Fat Samurai posted:Trying to do the Spain is the Emperor achievement after a couple of years on not playing. That's a fine way to do it. I did it by doing a marriage with Burgundy and got the Inheritance (as well as the Wedding, so not much messing with Aragon) and kinda just... sidestepped France, granted that's luck based. Carving a bloody path through France is more consistent and you don't need a lot of transports. After that it was just managing colonies while waiting for AE to die down or Austria to be busy so I could vassalize electors. Also fought in a League hellwar to keep my religion being the dominant one. Linear Zoetrope fucked around with this message at 07:35 on Dec 7, 2017 |
# ? Dec 7, 2017 07:32 |
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Sephyr posted:Has there been any change to trade/tax mechanics in this patch? It seems that everyone is a lot richer somehow. I'm having less cash problems with gold with Poland, unlike every other game, and from the midpoint on it felt like everyone I fought it a war had several thousand ducats just laying around for the taking in peace deals. 1. AI actually uses buildings properly now so they're richer because of that. This also means that they make more manufactories so there's more trade value in the world for everyone to enjoy. 2. Trade value of goods in general has gone up due to revamp of trade goods and also there are more price increase events than previously. Livestock having replaced many grain provinces is a big deal as livestock ends up decently valuable.
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# ? Dec 7, 2017 09:13 |
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Lagnar posted:Almost done a "The Buddhists strike back" run (own all of India as Ceylon and convert it all the Theravada) and I've had a few funny things happen so far. This run sounds a lot of fun, how'd you handle the start?
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# ? Dec 7, 2017 14:46 |
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Node posted:Does anyone have a decent strategy or guide for Gold Rush? I want to try that + I'll Graze My Horse Here... and Here. Take the gold mine from Kazan ASAP and dev push it for Feudalism and insane amounts of ducats
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# ? Dec 7, 2017 16:52 |
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Node posted:So far I've gotten no where since everyone around me allies with each other, and Muscovy is ridiculously powerful with all its vassals. I don't think this achievement was considered with Third Rome. I'm sure you can do it if the stars align and Muscovy gets its poo poo pushed in, some how. In one of my Great horde games I managed to at least get Muscovys vassals to break off by supporting their independence (Perm seems the best candidate) while Muscovy was momentarily weakened fighting Novgorod, Poland pushed their poo poo in shortly after that, but that just meant Poland had what was needed for Gold rush now. I did not get the Gold rush achievement but it made getting the Grazing here and there one a breeze. Hordes can expand so explosively if they can stabilize.
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# ? Dec 7, 2017 17:33 |
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hordes own so hardFirebatgyro posted:Take the gold mine from Kazan ASAP and dev push it for Feudalism and insane amounts of ducats you should develop the gold obviously but feudalism should come from ryazan/the caucus guys what got it. make sure you don't raze the feudalism provinces until after you embrace
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# ? Dec 7, 2017 17:43 |
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DDRJake did a very hard run Gold Rush with the last patch and it was crazy to watch.
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# ? Dec 7, 2017 19:35 |
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KoldPT posted:This run sounds a lot of fun, how'd you handle the start? Rushed to conquer as much of the other minors in southern India before Vijayanagar warned me which they would do every time, it was just a matter of when. I found sending 2 diplomats out to fabricate claims, while the third improved relations with Vijayanagar was a good strategy, as it delayed their warning for at least a war or two. I also developed* like crazy when each of the first 3 institutions spawned, even for military (which was super risky in hindsight). For allies, i used Gujarat and Orissa, however whoever is alive north of you will suffice I feel. After the minors were all dead, I called in both of my allies to fight Vijayanagar, promising them land but not giving them any thus resulting in them not getting any bigger, while also having a truce timer with Vijayanagar so they didn't steal any land and thus overwhelm me. Developing is the key here IMO, as it gives you more manpower/forcelimit, while also providing more money to give you higher level advisors to give more MP, etc etc etc you get the idea. I cant imagine doing this run without developing honestly. Shortly after Mandate of Heaven launched, it was possible to become a tributary of Ming and thus have no need to worry about defensive wars, however I haven't been able to do that since cradle of Civilization launched. I mention this, as I believe it is still possible, just very unlikely. I believe, with allies you could also go a colonization strategy, however I didn't bother with it this run. *Important note when developing: Don't accept an institution right away. Wait until you have a shitload of MP (ideally nearly capped) to accept it, as accepting it will result in it spreading through your lands faster, and thus spreading to you nearby enemies faster as well. By saving MP and waiting to embrace, I was able to suddenly go from a tech or two behind, to equal if not ahead in tech which was key in winning wars. Sorry if that was wordy, I can go into more detail RE: ideas and such if you like, however really nailing the first 10ish years is key.
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# ? Dec 7, 2017 19:39 |
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I got Gold rush by 1475, started with Crimea so they wouldnt have time to seek Ottoman protection. Attack Muscovy preferably as they attack Novgorod, and before mil tech 5. Only fight in flat terrain where you get your horde bonuses, goal isnt to take land asap but to weaken Muscovy so Kazaan attacks them. They can still hold out for surprisingly long even if fighting on three fronts, but they will buckle and you can carpet them. Probably release Russian land to orthodox vassals, since you dont really have the time to deal with rebels.
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# ? Dec 7, 2017 20:01 |
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Theoretically if you develop Madurai fast enough you can get Faceting to fire there which would be pretty great, I'm waiting for the inevitable "make India more interesting" pass before trying this though. The requirements (especially the prestige requirement) mean that this almost always fires in Constantinople unless you specifically work to beat them to it. If anyone else thinks that this sounds like a fun idea Hormuz is also a good province to develop for this. RabidWeasel fucked around with this message at 20:16 on Dec 7, 2017 |
# ? Dec 7, 2017 20:11 |
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Got bored so I'm doing an Ainu run where right at the start I tag switched to Ming, console tanked their stability and agreed to the demands of all the separatists to have a fun thunderdome.
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# ? Dec 7, 2017 22:08 |
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Poil posted:Got bored so I'm doing an Ainu run where right at the start I tag switched to Ming, console tanked their stability and agreed to the demands of all the separatists to have a fun thunderdome. Turnabout is fair play.
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# ? Dec 8, 2017 05:54 |
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I usually console tank their mandate & stability and give them max war exhaustion a couple of times per year until they break, even when I play in Europe and don't plan on expanding east (beyond colonizing the spice islands). I think I might still be carrying a grudge from my old Japan game....
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# ? Dec 8, 2017 09:41 |
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AG3 posted:I usually console tank their mandate & stability and give them max war exhaustion a couple of times per year until they break, even when I play in Europe and don't plan on expanding east (beyond colonizing the spice islands). I think I might still be carrying a grudge from my old Japan game.... edit What is wrong with the colonialism institution? It's 1513 and I'm more than halfway to establishing a colonial nation and it still hasn't triggered. Is there a hidden modifier that also needs to be triggered before it spawns? Is the game rolling dice for provinces and if it rolls a province number that isn't eligible it doesn't spawn? Poil fucked around with this message at 12:36 on Dec 8, 2017 |
# ? Dec 8, 2017 11:26 |
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Poil posted:edit It's rolling dice for eligible provinces and it's only a 10% chance per province every year. If only two or three nations have taken Exploration, then there might only be handful of provinces that meet the conditions (12 dev, coastal, same area as capitol).
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# ? Dec 8, 2017 13:17 |
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Various Meat Products posted:It's rolling dice for eligible provinces and it's only a 10% chance per province every year. If only two or three nations have taken Exploration, then there might only be handful of provinces that meet the conditions (12 dev, coastal, same area as capitol).
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# ? Dec 8, 2017 14:24 |
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Poil posted:That's fun too, but I wanted everything set up on the first day of the game. It seems to have a bigger bias towards Europe as well since last patch.
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# ? Dec 8, 2017 15:22 |
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Fun bug: if you get the “Education of a (ruler)” event that fires during regencies and adds 2 to your choice of the ruler’s stats when he reaches majority, and then get the event where an adult ruler seizes the throne from the poor kid, the usurper will still get the education bonus like nothing happened.
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# ? Dec 8, 2017 15:54 |
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Hmm, got a mission to make the Ming like me. Not a bad idea, I've got enough enemies right now. I wonder what Asia looks like at the moment... ...Huh. Looks like Ming is having a tribute war with the entire indochinese peninsula and losing. And the Yan exist. Totally normal.
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# ? Dec 8, 2017 21:54 |
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# ? Apr 28, 2024 23:14 |
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That can happen. Ming has had similar recurring trouble with a large Arakan in my current game. My guess is that the crappy terrain in Indochina makes it difficult for them to bring their superior numbers to bear against a respectable-size enemy. It’s rare to see Chinese minors popping out without the country totally collapsing though, something must really be doing a number on them.
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# ? Dec 8, 2017 22:07 |