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ProjektorBoy posted:So maybe it's just the increased activity I'm doing in-game from the DLC but does anyone feel like Blood Moons are happening more frequently? I'd typically see a blood moon perhaps once every other session, but as soon as I started hitting all the new DLC I'm getting it twice per session on my Wii U. And by "session" I'm talking 2-3 hours of playing. Have you quit the game entirely in between these sessions? The frequent blood moons was evidence of a memory leak.
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# ? Dec 11, 2017 12:02 |
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# ? Apr 29, 2024 02:00 |
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encountered two blood moons during my DLC playthrough, which is more frequent than normal I suppose.
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# ? Dec 11, 2017 12:12 |
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8-bit Miniboss posted:Have you quit the game entirely in between these sessions? The frequent blood moons was evidence of a memory leak. I religiously hit Home and choose Close Software when I'm done playing. I've had the game since March and I have encountered the random non-midnight Blood Moons but I figure in a game this complicated, the game is running into some error condition and needs to clear itself out.
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# ? Dec 11, 2017 12:34 |
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The game running out of memory is confirmed to instantly cause blood moons, as people found out when they hacked a debug mode into a wiiu emulated version and dropped too many NPCs in one area. I have been seeing more hiccups in the "game pauses while the area loads in" sense (even before the motorcycle) so I would be unsurprised (but disappointed) if they rushed the content for the DLC for the awards thing and it's more unoptimized/leaky than the base game sans DLC now.
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# ? Dec 11, 2017 12:58 |
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I haven't noticed anything on the Wii U version. Though there is still a bug introduced in the first DLC pack that causes a near-guaranteed Emergency Blood Moon every time I visit a certain place in the Zora district. I also just had my first ever fall-through-the-map glitch, but it doesn't seem related to anything caused by the DLC (my horse simultaneously ran into and up on a rock, causing it to sink into the earth when it reared).
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# ? Dec 11, 2017 13:18 |
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ProjektorBoy posted:So maybe it's just the increased activity I'm doing in-game from the DLC but does anyone feel like Blood Moons are happening more frequently? I'd typically see a blood moon perhaps once every other session, but as soon as I started hitting all the new DLC I'm getting it twice per session on my Wii U. And by "session" I'm talking 2-3 hours of playing. Generally any activity in which you disturb the natural order of things will result in increased blood moons. The easiest way to cause one is to go raid a whole bunch of monster camps in quick succession and you should see one rise the next night, or maybe the one after that. If you're just walking around Hyrule, occasionally lifting a rock or two, or just literally leaving the game idle you'll be waiting a long time for that moon.
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# ? Dec 11, 2017 15:41 |
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TFRazorsaw posted:considering most of the other armor in the game you need to build resources to purchase in game, while you pay a real world price for the dlc armor and more or less get it in game where all you have to do is track it down? Yeah, kind of. I mean, don't people expect that content DLC in a game with gear is going to have new gear in it? Horizon Zero Dawn's DLC has new outfits, weapons, and mods. The outfits and weapons are even better versions of the weapons and outfits you can get in the main game, and the mods you can get are really good, too. It also increases the level cap by 10. But it's a content DLC, with new quests and monsters and areas, so I'd kind of expect new gear to be there, and to be useful, which is why it doesn't feel like pay-to-win. Now, some of the Amiibo gear you can get in Breath of the Wild could be pushing it, like the Twilight Bow's ridiculous range. And because it's from Amiibo, there's no new game content surrounding it, either. But I wouldn't have any problem at all with the DLC armor being upgradable so that it's actually comparable with the stuff you get in the base game. Sure, the new sets have better set bonuses than base game armor, but it's explicitly endgame stuff--it should be really good. As it stands now I guess it's a self-imposed challenge or something, trade all your defense for an extra set bonus or two, but the balance really doesn't allow for that. (This is all because Nintendo's completely subtractive defense system is very, very but that's a whole different issue)
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# ? Dec 11, 2017 16:38 |
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How does the post game work in this? Can you go back to do side stuff after beating the main quest?
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# ? Dec 11, 2017 17:56 |
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marktheando posted:How does the post game work in this? Can you go back to do side stuff after beating the main quest? The game plops you back in front of the door to the final boss. No zelda game lets you play beyond the final boss I think
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# ? Dec 11, 2017 17:58 |
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marktheando posted:How does the post game work in this? Can you go back to do side stuff after beating the main quest? After the credits it loads an autosave from just before you entered the final boss, with a couple things unlocked now.
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# ? Dec 11, 2017 18:01 |
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I just beat the game this weekend and I have to say I'm severely bummed by that. This, more than any other Zelda except maybe Majora's Mask, is so much about the world moreso than the actual concept of Ganon as a villain, so I would have liked to see the world reflect his defeat. Even without a postgame, many of the best games in the series do a satisfying world tour through the credits, showing you the people you've helped, the things that are doing better, etc. This has Zelda basically say "good job!" and chat with you a bit and that's it. Which is fine for that character but what about everyone else, it kinda feels like everyone really isn't impacted either way.
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# ? Dec 11, 2017 18:17 |
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Sure do love hunting down smotherwing butterflies. They're pretty much the exact color of the ground so I regularly walk past them even with the sensor on, and you have to drink some kind of elixir to collect them easily since you can't have both fireproof and stealth equipment on simultaneously. Well, you can, but less effectively.
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# ? Dec 11, 2017 19:16 |
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One thing I kind of don't like about the game is that absolutely everything you ever find was planned and placed by the ancient Sheikah, since I think that makes the world feel shallower from both an aesthetic and backstory perspective. Another thing I kind of don't like is that the four zones/dungeons are way too symmetrical in their structure and style. And unfortunately the latest DLC combines both those two things I don't like, by having you follow the exact same process in four zones and do a buttload of Sheikah trials. The boss was kinda neat though.
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# ? Dec 11, 2017 19:22 |
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More Sheikah trials, please. Like, OK the game would have been cooler if [incredibly expensive development thing] but it was deservedly GOTY. I'll take "more of the same" DLC like this all day.
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# ? Dec 11, 2017 19:31 |
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Amppelix posted:Sure do love hunting down smotherwing butterflies. They're pretty much the exact color of the ground so I regularly walk past them even with the sensor on, and you have to drink some kind of elixir to collect them easily since you can't have both fireproof and stealth equipment on simultaneously. Well, you can, but less effectively. Beadle sells them at a couple of locations. I always use him to stock up.
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# ? Dec 11, 2017 20:18 |
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I never even bothered upgrading armor while going through the base game (gently caress if I could be bothered to grind beyond what was required to buy fire and ice-resistant gear. That was enough), so finding the new sets *was* a bit of an upgrade as far as I went
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# ? Dec 11, 2017 20:29 |
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Just upgrading to rank 2 is enough really, that unlocks set bonuses. And it costs very little resources.
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# ? Dec 11, 2017 20:32 |
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The Bloop posted:More Sheikah trials, please. After BOTW's 120 trials and the DLC ones I'm good never playing another Sheikah Trial again. When it comes to meaningless challenges that have no effect on the game world and reuse the same art assets over and over that type of stuff is best left to the fan community to handle, if given the proper tools to do so. But none of the trials have any backstory or advance the story of the game in anyway, all of the Strength ones are poo poo and the rewards in the challenges are pretty bad outside of the orbs. There should have at least been some different themes to the challenges at least, seeing the same blue environment over and over grows so old. At least we could have gotten some palette swaps, but nope, all blue all the time. I probably wouldn't play through BOTW again just because the Shrines aren't worth revisiting, among other things. I really wish the game had a New Game+.
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# ? Dec 11, 2017 20:35 |
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RatHat posted:Just upgrading to rank 2 is enough really, that unlocks set bonuses. And it costs very little resources. I think I upgraded the +attack armor and +stealth armor to 4 on my master mode playthrough for the sake of my sanity and not getting oneshot when I was running around with all stamina and 5 hearts or whatever, but everything else, gently caress that
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# ? Dec 11, 2017 20:40 |
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I upgraded everything to 4 on my first playthrough but now that my completionist urge is out of the way I'm just going to do the ones I like using the most. Somehow I'm still not tired of doing shrines though.
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# ? Dec 11, 2017 20:50 |
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Spergatory posted:Beadle sells them at a couple of locations. I always use him to stock up. At Wetlands Stable and East Akkala Stable if you want specifics.
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# ? Dec 11, 2017 20:54 |
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I was surprised that so many neat mini games were built into the world, like goron golf and shield surfing, but they all rewarded just rupees or random items when in previous games they would have unlocked a piece of heart. Then 170 hours in I found one that DID unlock a shrine and I was kind of shocked.
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# ? Dec 11, 2017 20:54 |
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Tender Bender posted:I was surprised that so many neat mini games were built into the world, like goron golf and shield surfing, but they all rewarded just rupees or random items when in previous games they would have unlocked a piece of heart. Then 170 hours in I found one that DID unlock a shrine and I was kind of shocked. Honestly I appreciate the fact that the minigames weren't "required" for upgrades, like they were for heart pieces or quiver sizes in previous games, but it's a pretty fine line to walk between "so useful that you feel compelled to grit your teeth through a minigame you don't enjoy" and "the minigame doesn't reward anything that feels useful". I honestly don't know what a "better" reward would have been in this situation, in the context of the game as a whole. Weapons and shields would have likely fallen into the same issue as the shrine chests where they're useful for early game and "not even worth picking up" past that point. Maybe some of the more-rare upgrade materials/gems?
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# ? Dec 11, 2017 21:03 |
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Ursine Catastrophe posted:Honestly I appreciate the fact that the minigames weren't "required" for upgrades, like they were for heart pieces or quiver sizes in previous games, but it's a pretty fine line to walk between "so useful that you feel compelled to grit your teeth through a minigame you don't enjoy" and "the minigame doesn't reward anything that feels useful". I honestly don't know what a "better" reward would have been in this situation, in the context of the game as a whole. Weapons and shields would have likely fallen into the same issue as the shrine chests where they're useful for early game and "not even worth picking up" past that point. Maybe some of the more-rare upgrade materials/gems? I don't see why some of the armour pieces couldn't be found in more than one place. You could always sell the extra if you already had it.
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# ? Dec 11, 2017 21:12 |
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I love this stupid motorcycle https://gfycat.com/gifs/detail/VariableZestyFeline
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# ? Dec 11, 2017 21:17 |
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ugh just got a Switch and why can't I transfer my wii-u save file over
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# ? Dec 11, 2017 23:41 |
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Nostalgia4Dogges posted:ugh just got a Switch and why can't I transfer my wii-u save file over My god the list of reasons is like a list of Korok seeds
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# ? Dec 11, 2017 23:45 |
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would just be nice 's all but Switch folks cannot even back up their saves yet period lmao
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# ? Dec 11, 2017 23:48 |
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Sadly, Nintendo has not yet tapped into The Power of the Cloud
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# ? Dec 11, 2017 23:52 |
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Just played the Hidden Stairway shrine in the DLC. That's definitely my favorite puzzle in the whole game now.
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# ? Dec 12, 2017 00:04 |
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Inferior Third Season posted:Just played the Hidden Stairway shrine in the DLC. That's definitely my favorite puzzle in the whole game now. just watched a video and I totally solved that puzzle wrong, lol I used magnesis, threw one of the blocks upward on its track, quickly froze it with stasis before it fell, and then put a cryo block under it while it was frozen. Then I put the small block on top of that one
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# ? Dec 12, 2017 00:18 |
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The great thing is that there IS no wrong way. Cheese it with a spicy pepper updraft if you want. Be the hero!
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# ? Dec 12, 2017 01:16 |
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Augus posted:just watched a video and I totally solved that puzzle wrong, lol lol there’s a right way? I think that shrine has at least 6 possibilities and all of them feel rewarding.
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# ? Dec 12, 2017 01:34 |
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I don't think spicy pepper updrafts work in shrines. I tried it when I was being dumb with the dungeon earlier.
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# ? Dec 12, 2017 02:03 |
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Augus posted:just watched a video and I totally solved that puzzle wrong, lol lol that's exactly what I did, by the time I finished I felt like a loving genius
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# ? Dec 12, 2017 02:21 |
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Augus posted:just watched a video and I totally solved that puzzle wrong, lol that's exactly how I solved that one and I felt like a loving hero, I was ing about it for a while and still haven't looked up any other ways to solve it because goddamnit I'm proud of myself for that one gently caress literally every gyro control puzzle, though.
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# ? Dec 12, 2017 03:19 |
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Balloons. I wasn't fast enough to magnesis it up and then stasising it
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# ? Dec 12, 2017 03:20 |
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I felt like anything involving throwing something with a magnet and catching it with stasis probably isn't an intended solution, though viable. I think my solution involved an ice pillar on both sides, then using the metal box to lift one of the sides up, then letting the upper side pin the box in place against the lower side
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# ? Dec 12, 2017 03:26 |
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Ursine Catastrophe posted:Honestly I appreciate the fact that the minigames weren't "required" for upgrades, like they were for heart pieces or quiver sizes in previous games, but it's a pretty fine line to walk between "so useful that you feel compelled to grit your teeth through a minigame you don't enjoy" and "the minigame doesn't reward anything that feels useful". I honestly don't know what a "better" reward would have been in this situation, in the context of the game as a whole. Weapons and shields would have likely fallen into the same issue as the shrine chests where they're useful for early game and "not even worth picking up" past that point. Maybe some of the more-rare upgrade materials/gems? Hey, some reward horse armor which is cool. Cosmetic stuff like that is a neat reward, and they could have done some more with your house in Hateno and let some minigames give you furniture or trophies for it.
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# ? Dec 12, 2017 03:29 |
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# ? Apr 29, 2024 02:00 |
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I love botw - I'd maybe call it one of my favorite games of all time - but all of the content in both DLCs is kinda bullshit. I'm a Very Skilled Gamer and plowed through it without much trouble, but it's just not much fun and feels like a chore. I hope they stop making stuff for this game and instead work furiously on building an even bigger and cooler map for the inevitable sequel that uses the same engine.
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# ? Dec 12, 2017 03:30 |