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U-DO Burger posted:I only just noticed that dorky little dance Nia does during specials With jp voices on she also goes nyanyanyanyanya during specials
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# ? Dec 11, 2017 18:17 |
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# ? May 30, 2024 16:04 |
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Please tell me a story Blade comes with Fortitude because I see that skill check loving everywhere and the gacha has not been kind
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# ? Dec 11, 2017 18:17 |
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Zore posted:Thats dumb considering we get two explicit party member hook ups in XC1's endgame/epilogue. Into the ground? I don't like how you phrased that haha.
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# ? Dec 11, 2017 18:18 |
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U-DO Burger posted:Please tell me a story Blade comes with Fortitude because I see that skill check loving everywhere and the gacha has not been kind Yes. Poppi's second form
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# ? Dec 11, 2017 18:19 |
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Zore posted:Yes. Poppi's second form Also Vess, which is a guaranteed rare blade if you finish her quest.
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# ? Dec 11, 2017 18:20 |
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Chaosfirev posted:Enlighten me? Just the whole Shulk/Melia/Fiora thing Zore posted:Thats dumb considering we get two explicit party member hook ups in XC1's endgame/epilogue. I might be misremembering then, it's been a while.
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# ? Dec 11, 2017 18:21 |
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U-DO Burger posted:Please tell me a story Blade comes with Fortitude because I see that skill check loving everywhere and the gacha has not been kind Pretty sure beastly core man has fortitude and you get him as plot progression
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# ? Dec 11, 2017 18:23 |
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IcePhoenix posted:Just the whole Shulk/Melia/Fiora thing Shulk/Fiora and Reyn/Sharla are couples at the end of the game.
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# ? Dec 11, 2017 18:25 |
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IcePhoenix posted:Just the whole Shulk/Melia/Fiora thing Melia explicitly drops the Shulk thing before the ending and the other two are hanging out at the end
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# ? Dec 11, 2017 18:29 |
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Calaveron posted:Pretty sure beastly core man has fortitude and you get him as plot progression Beastly core has superstrength, which is not the same thing.
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# ? Dec 11, 2017 18:33 |
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I think X only had the prone couple you help get married, though I recall it being pretty heavily implied that your character may have had a relationship with Elma before the events of the game. Also Irina totally had a crush on Elma.
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# ? Dec 11, 2017 18:33 |
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Game is steadily growing on me. Gameplay got way smoother with 3 blades and Arts cancelling into themselves.
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# ? Dec 11, 2017 18:40 |
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I just fought Zeke for the first time and getting to the next area is a real pain. Start off fighting three lizardmen, aggro two more and then aggro the big tail stomper guy and die while trying to hit the plot button. I guess I just need to grind out a few more levels to get through the fights.
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# ? Dec 11, 2017 18:47 |
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Am I weird for thinking that X looks better than XC2? It almost seems like the draw distances in X is better than XC2. Also holy poo poo does XC2 look TERRIBLE in handheld mode. I really hope they can patch in a resolution fix because it's a blurry mess.
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# ? Dec 11, 2017 18:47 |
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I'm about 5 hours in and man this game is weird right? Impulse bought it cause I liked X (Wii U) and it slowly dawned on me that this is not the same type of game at all. Crafted my first blade last night though, gonna stick with it and see where this slice of life anime universe takes me
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# ? Dec 11, 2017 18:48 |
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U-DO Burger posted:I only just noticed that dorky little dance Nia does during specials I like poppi's idle animation too
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# ? Dec 11, 2017 18:50 |
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Xc2 is mountains better in handheld mode than xbx. You just have to zoom in a bit more to watch for your aa cancels. 5 just said ‘I’m really feeling it’ in combat. Love it.
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# ? Dec 11, 2017 18:50 |
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Louisgod posted:Also holy poo poo does XC2 look TERRIBLE in handheld mode. I really hope they can patch in a resolution fix because it's a blurry mess. There's a performance analysis out on youtube where they found the dynamic resolution in handheld mode routinely goes down to like 200p. Yeah they need to patch that poo poo
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# ? Dec 11, 2017 18:56 |
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I feel dumb for never playing through xenoblade chronicles. I bought it when it first came out since I collected video games at the time and I knew if you could only get it by pre-ordering it then it would be worth something in the future. That and The Last Story are the two games I got that I got about 10 hours into then just stopped. I'll probably start going through it after XC2?
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# ? Dec 11, 2017 19:13 |
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Chaosfirev posted:I'll probably start going through it after XC2? Go through both, I loved the Last Story mostly for the characters.
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# ? Dec 11, 2017 19:18 |
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I do remember liking it a lot, I don't remember why I didn't finish it.
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# ? Dec 11, 2017 19:25 |
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Chaosfirev posted:I do remember liking it a lot, I don't remember why I didn't finish it. It stalls out badly several times. I stopped playing too and I was getting close to the end game
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# ? Dec 11, 2017 19:26 |
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Last story is good but the FPS tanks constantly. Also I used my first overcharge yesterday swapping Godfrey off Nia to Four. I then pulled Gorg and Floren on four. Is floren good on nia? He’s useless in four but i don’t wanna burn all my overdrives I’ve had that big ball dude on nia forever and he sucks until you can get in that warehouse to unlock his rank 2
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# ? Dec 11, 2017 19:30 |
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Overbite posted:Last story is good but the FPS tanks constantly. Once you can get into that warehouse though you can instantly max every slot on the guy by just buying food which is pretty rad
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# ? Dec 11, 2017 19:42 |
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This game is probably the hottest mess of schizophrenic design decisions I have ever seen in many years
I could probably keep going but holy poo poo does this game feel like everyone had ~great ideas~ about features and whoever was in charge of making sure they all were congruent with gameplay decided to just take a vacation. It's a good thing that once you get past chapter 3, the combat is a lot of fun, and feels like the only thing they DID nail down properly. Also, as somebody playing exclusively handheld, the game is fine. It stutters when loading in especially intensive areas, but nothing too egregious.
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# ? Dec 11, 2017 19:55 |
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Paths being littered with enemies 50 levels above you is a plus in my book. Exploring large maps just isn't right for me without those "OH gently caress IT SAW ME AHHHHHH" moments
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# ? Dec 11, 2017 19:59 |
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The worst thing about the combat is that it's extremely active between watching the auto-attack cancel moments and QTEs that I can't watch the actual attack animations.
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# ? Dec 11, 2017 20:00 |
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hell, your list is correct and didn't even mention the map, impressiveTae posted:The worst thing about the combat is that it's extremely active between watching the auto-attack cancel moments and QTEs that I can't watch the actual attack animations. worst thing about combat is that your walkspeed with weapon unsheathed is so loving slow you won't get to the health pots in time and they vanish. also love when they fly up in the air and land on an elevated thing I can't reach. why the gently caress did they make health pots a thing in this game, just give me regular healing, jesus.
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# ? Dec 11, 2017 20:00 |
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Oh yeah, items disappearing is loving great when you get into protracted fights and barely have enough time to collect things while still trying to kill enemies. As far as the map is concerned, I've never played a vertical-space intensive game that didn't have a 100% completely useless map, so that one is just a given.
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# ? Dec 11, 2017 20:04 |
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Enemies a billion levels stronger than you is a core part of the Xenoblade experience and gently caress you if you don't like it.
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# ? Dec 11, 2017 20:05 |
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Terper posted:Enemies a billion levels stronger than you is a core part of the Xenoblade experience and gently caress you if you don't like it. Chronicles X didn't make it a massive chore to navigate your way around them, even before you unlock the Skell.
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# ? Dec 11, 2017 20:07 |
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DLC Inc posted:hell, your list is correct and didn't even mention the map, impressive Regular healing is a thing, though. The Potions are basically healing for the DPS to use in emergency.
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# ? Dec 11, 2017 20:07 |
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my journey to the factory in chapter 4 was 90% running from level 80 monsters while cursing up a storm and it owned
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# ? Dec 11, 2017 20:08 |
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^^^ Yeah, fortunately you can outrun most of them in that area. Speaking of the factory, it was the only dungeon so far that I actively disliked. It was so confusing, and some of those loving tirkin would run around, often bringing more into the fight (and Tora was out of the party at the time, so multiple enemies often meant death). Speaking of running around, I really hate enemies that move around, because it causes Rex's 3-hit combos to stop and the enemies often move faster than Rex with his weapon out. So I'm near the end of Chapter 5 I think, and this is possibly the most fun JRPG I've ever played (with the possible exception of Persona 5). Like, the original Xenoblade Chronicles had better characters (and better English voice acting - I'm using the JP voices for this one), but this one has much better pacing and more fun gameplay. The original felt like bursts of plot in between long segments of traversing distances, but this one feels like it never lets you go too long without some sort of plot-related events. The side quests are also far better, and are usually more involved than "kill some things/talk to some people" and often involve multiple steps. Regarding gameplay, I really like the whole blade collection mechanic, and it's fun to try out different blades and see how their specific affinity charts affect things. It's also neat how many/most rare blades have some sort of side quest where they get to actually show up and do things (sometimes alternatively a side quest where you acquire them). Plot-wise, it's definitely "anime," but in a way that I still find really entertaining. Rex is pretty good as far as "fairly stereotypical shounen protagonists" go. I generally eat up the sort of melodrama present in certain plot elements like the whole "blades lose their memories when their owners die" thing (like that one Vess side quest). Probably my biggest gripe gameplay-wise (aside from the mechanical stuff others have mentioned, like having to view affinity charts when they update) is confusion over the efficacy of different aux cores and accessories. I'll often find myself in situations where I'm not sure whether (for example) it's more useful to increase auto-attack aggro by X%, increase arts aggro by Y%, or increase damage by Z% (all of which would increase aggro by varying amounts). How does increasing Special #2's damage by X% compare with some other damage-boosting accessory/core? It's all very confusing, and I've been sticking to really simple cores like "Increase crit chance," "Increase health," etc. I guess I might want to use some of the more specialized ones if I were wanting to fight a specific difficult boss, but I don't really anticipate that happening until the end-game (which begs the question of what practical use stuff like "Water Defense II" aux cores have). edit: By the way, I continue to be baffled by the name changes. So many of these names are Western-sounding to begin with, and then randomly changed to some other Western-sounding thing. Like, I think Indol is "Arcadia" in the Japanese, and I have no clue why that wouldn't be an okay name. It's also a shame how a lot of the blades have names that are references of some sort, which are then lose in pseudo-translation. Tae posted:Regular healing is a thing, though. The Potions are basically healing for the DPS to use in emergency. A bunch (if not most?) healer blades also have affinity chart abilities that make them spit out potions when they attack and stuff. I think potions might actually make up the bulk of healing done? Or at least a lot of it. Ytlaya fucked around with this message at 20:29 on Dec 11, 2017 |
# ? Dec 11, 2017 20:21 |
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U-DO Burger posted:Paths being littered with enemies 50 levels above you is a plus in my book. Exploring large maps just isn't right for me without those "OH gently caress IT SAW ME AHHHHHH" moments Yeah but the higher level enemies seem hyper aggro and none have no indication as to which enemies are docile and which to avoid. XC1 and XCX both were great about giving clues as to which enemies it was okay to hang out with and which to skirt around. Not only does XB2 not do this, but it seems higher enemies more freely will gently caress you up during random battles. Their aggro meter is jacked up to 11 and the lack of well placed fast travel markers makes trekking back to where you were a huge pain in the rear end.
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# ? Dec 11, 2017 20:26 |
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Ytlaya posted:It's all very confusing, and I've been sticking to really simple cores like "Increase crit chance," "Increase health," etc. I guess I might want to use some of the more specialized ones if I were wanting to fight a specific difficult boss, but I don't really anticipate that happening until the end-game (which begs the question of what practical use stuff like "Water Defense II" aux cores have). And no, that wasn't intentional. They're just the obligatory garbage trash poo poo from a butt that better developers have figured out you don't need to have in your drat game. This game is the weirdest mix of super fun and clearly-not-playtested-even-once.
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# ? Dec 11, 2017 20:26 |
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Emalde posted:Chronicles X didn't make it a massive chore to navigate your way around them, even before you unlock the Skell. I distinctly remember some level 50 rear end in a top hat in the jungle that loved running around and wrecking poo poo at all times. And the magic happens when Lin accidentally aggros everything in a mile radius.
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# ? Dec 11, 2017 20:28 |
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Arts regen doesn't stop while you're autoattacking, though. DLC Inc posted:hell, your list is correct and didn't even mention the map, impressive There is regular healing if you use certain healing blades! I played most of the game with the knuckles, which rely the most on potions for healing. You gotta pick the potions up while you're doing a special and can run at full speed. It's the worst to fight on areas where the potions drop behind the monster or consistently fall into pits. At a certain point in the game you just give up on potions for healing, they're bonus HP but not much else. First there's the absurdly strong healing plot blade (it has regular healing which almost fully regens your party HP with a short cooldown). If you need another blade to use in between blade switch cooldowns you can use the b-balls which have pretty good healing as well. The b-ball healing art is almost a regular heal but it relies on the damage you deal (which means that the most you spec for damage, the more you heal). Floren has pretty good abilities that boost your healing and fully heals the party when the driver dies, which is pretty good to avoid wipes. Healer blade specials are also regular healing with no potion shenanigans. Nim is possibly the blade with the best healing specials in the game, though. I tanked a lot of hard fights by simply cancelling the 3 arts and immediately using her level 1 special.
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# ? Dec 11, 2017 20:31 |
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Louisgod posted:Yeah but the higher level enemies seem hyper aggro and none have no indication as to which enemies are docile and which to avoid. XC1 and XCX both were great about giving clues as to which enemies it was okay to hang out with and which to skirt around. Yeah, I have no idea why they didn't somehow indicate which enemies are aggro. You can sometimes guess (stuff like obvious grazing plant-eaters generally don't aggro), but usually it's just luck. Fortunately, unless you're dealing with things way higher level, you can generally just keep running without any risk of getting killed (or often even hit). Dunno what you mean about the fast travel markers, though. I've generally found them to be pretty reasonably positioned, though you sometimes have to find the right ones first. edit: Do other party members take advantage of stuff like cancelling driver arts? Because if they don't, it seems like the optimal role to have the player control for longer fights would be healer, since driver art cancels allow you to use arts at a much higher rate. You can use them almost non-stop as you switch between blades. If you had 3 blades with a healing art, you'd be popping out healing super fast. Ytlaya fucked around with this message at 20:38 on Dec 11, 2017 |
# ? Dec 11, 2017 20:34 |
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# ? May 30, 2024 16:04 |
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I've hit every plot-required field skill check so far (they start in chapter 7 for those that read reviewer's complaints) but I've been sending random blades on merc missions and even with playing blade tetris I have a bad feeling I'm going to hit a field skill test I can't pass because I was managing my common blades willy nilly without paying attention to whether their field skills are leveled up or not For some reason this hasn't gripped me as much as XC1 despite being the better game
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# ? Dec 11, 2017 20:34 |