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Blazing Ownager
Jun 2, 2007

by FactsAreUseless

steinrokkan posted:

He's genuinely a worse film maker than Wiseau, and probably not smarter either.

Wing Commander is kind of amazing because not only does it suck, it shits on the universe the director created

Pennywise the Frown posted:

I played a game a long time ago (maybe early 2000's) called WWII Online. I was younger then but I remember driving a tank, completely by myself so I had to man all stations, for about an hour real-time to a bridge.

An enemy tank showed up on the other side of the bridge and I was dead within a minute. It was awesome.

Then I got sick of doing that after maybe.... the first loving time and stopped playing.

I came back just a few years ago to try it out. I would fly air cover for a little while since no one in that game apparently has ever played a flight sim. And again, same results. loving boring... quit.

That really is or at least was a weird game.

ArmA's grandfather Operation Flashpoint was the perfect balance with realism and insanity. It was glitchy as gently caress and had some oddities, but it was amazing.

Not only that every enemy in the entire game world has to come from somewhere. There's no spawning back in ArmA. One of my favorite moments in the entire game was playing a mission that was supposed to be:

- Wait for the convoy you need to destroy
- Hit it with mines
- Assault it and capture some specific truck and make sure they don't get to their destination

My friends and I played that mission (along with the town defense mission which frequently had moments straight out of Saving Private Ryan) so many ways, one time we just immediately hiked to town, grabbed a civilian car and headed for a military base on the map. THis is where I get to my favorite moment that, honestly, even by today's standards is mind blowing: When we got there, the helicopters that assault you during the ambush.. were still in the military base. All the pilots were milling around a barracks room, awaiting a trigger to spring into action.

One of us snuck in and murdered the pilots with a silencer while the rest of the team snuck in and jacked helicopters out from under the guards nose, and promptly took the helicopters out to destroy the convoy who was almost there.

I think the thing that modern sandboxes gently caress up is they just spawn enemies all the time and don't really worry about long-term effects like that. Flashpoint's "everything exists and comes from somewhere" had some of the most compelling sandbox gameplay I've ever seen. Like I think I have more awesome multiplayer memories of that game and hundreds of cool things like this. You could NEVER sneak in and blow away the pilots in modern sandbox games while they're just standing around the barracks because they'd just spawn in next to you.

PS: I wish more games had the balls to model leg and spinal damage. Nothing was more atmospheric than taking a shot in the legs and CRAWLING to a truck on a battlefield, climbing in and getting a slumped-over-the-steering-wheel view and then try to drive while blood fills your eyes. My favorite was when a covered truck got raked with gunfire, and most of the players I was with died, then I climb out of the truck and hit the ground with a CRUNCH and start dragging myself away from the burning wreck.. even the latest ArmA's don't capture that.

Blazing Ownager fucked around with this message at 13:12 on Dec 10, 2017

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nonathlon
Jul 9, 2004
And yet, somehow, now it's my fault ...

Blazing Ownager posted:

ArmA's grandfather Operation Flashpoint was the perfect balance with realism and insanity. It was glitchy as gently caress and had some oddities, but it was amazing.

I think the thing that modern sandboxes gently caress up is they just spawn enemies all the time and don't really worry about long-term effects like that. Flashpoint's "everything exists and comes from somewhere" had some of the most compelling sandbox gameplay I've ever seen. Like I think I have more awesome multiplayer memories of that game and hundreds of cool things like this. You could NEVER sneak in and blow away the pilots in modern sandbox games while they're just standing around the barracks because they'd just spawn in next to you.

Lord, yes, Flashpoint. I remember a mission where I had to blow up a compound full of tanks. I snuck inside, on a whim climbed in a tank and discovered it was fully functional. So I started firing on the other tanks and ended up escaping from a blazing compound amid panicking enemies.

Other memories include crawling back to base on two broken legs and being killed by a stray round from a firefight in the distance.

drat, I'm off to play Flashpoint.

spacetoaster
Feb 10, 2014







I'm sure these guys will be perfectly fine when Chris/Sandi run off with the money.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

outlier posted:

Lord, yes, Flashpoint. I remember a mission where I had to blow up a compound full of tanks. I snuck inside, on a whim climbed in a tank and discovered it was fully functional. So I started firing on the other tanks and ended up escaping from a blazing compound amid panicking enemies.

Other memories include crawling back to base on two broken legs and being killed by a stray round from a firefight in the distance.

drat, I'm off to play Flashpoint.

I was thinking that sounds familiar, then realised it's basically a Hitman game with choppers and tanks.

I need to play more Hitman.

Lord Frankenstyle
Dec 3, 2005

Mmmm,
You smell like Lysol Wipes.

FrozenVent posted:

Star Trek Online didn't really have PVP and goons still wrecked havoc. loving with the auction house, just being disruptive idiots and so on.

My proudest moment was when we got a bunch of role players to complain because we were role playing aliens playing Dungeon and Dragon in their space tavern.

My two favorites were throwing shields up to trap guys doing the hoverboard races on Risa, and turning the Spock memorial into a disco with party balls.

Jesus Christ
Jun 1, 2000

mods if you can make this my avatar I will gladly pay 10bux to the coffers

Darth Freddy posted:

So besides playing freespace or wing comander is there any even semi current space dogfight games?

EVERSPACE is actually really decent. Haven't played in about a year but I'm gonna re-download it later tonight. It's a space combat roguelike with really fun flight mechanics.

Dapper_Swindler
Feb 14, 2012

Im glad my instant dislike in you has been validated again and again.

spacetoaster posted:







I'm sure these guys will be perfectly fine when Chris/Sandi run off with the money.



like jesus, i just feel bad sorta for these people. the game is probably never coming out and even if it does. it will be glitchy at best.


Blazing Ownager posted:

Wing Commander is kind of amazing because not only does it suck, it shits on the universe the director created


ArmA's grandfather Operation Flashpoint was the perfect balance with realism and insanity. It was glitchy as gently caress and had some oddities, but it was amazing.

Not only that every enemy in the entire game world has to come from somewhere. There's no spawning back in ArmA. One of my favorite moments in the entire game was playing a mission that was supposed to be:

- Wait for the convoy you need to destroy
- Hit it with mines
- Assault it and capture some specific truck and make sure they don't get to their destination

My friends and I played that mission (along with the town defense mission which frequently had moments straight out of Saving Private Ryan) so many ways, one time we just immediately hiked to town, grabbed a civilian car and headed for a military base on the map. THis is where I get to my favorite moment that, honestly, even by today's standards is mind blowing: When we got there, the helicopters that assault you during the ambush.. were still in the military base. All the pilots were milling around a barracks room, awaiting a trigger to spring into action.

One of us snuck in and murdered the pilots with a silencer while the rest of the team snuck in and jacked helicopters out from under the guards nose, and promptly took the helicopters out to destroy the convoy who was almost there.

I think the thing that modern sandboxes gently caress up is they just spawn enemies all the time and don't really worry about long-term effects like that. Flashpoint's "everything exists and comes from somewhere" had some of the most compelling sandbox gameplay I've ever seen. Like I think I have more awesome multiplayer memories of that game and hundreds of cool things like this. You could NEVER sneak in and blow away the pilots in modern sandbox games while they're just standing around the barracks because they'd just spawn in next to you.

PS: I wish more games had the balls to model leg and spinal damage. Nothing was more atmospheric than taking a shot in the legs and CRAWLING to a truck on a battlefield, climbing in and getting a slumped-over-the-steering-wheel view and then try to drive while blood fills your eyes. My favorite was when a covered truck got raked with gunfire, and most of the players I was with died, then I climb out of the truck and hit the ground with a CRUNCH and start dragging myself away from the burning wreck.. even the latest ArmA's don't capture that.

gently caress. i wish they made games like that now a days.

DogonCrook
Apr 24, 2016

I think my 20 years as hurricane chaser might be a little relevant ive been through more hurricanws than moat shiitty newscasters
They do, the new arma's are far better. That campaign was pretty solid but its been ported by the community so you can play it in the new engine wirh the new features.

Moridin920
Nov 15, 2007

by FactsAreUseless

Bogus Adventure posted:

So the Star Wars Original Trilogy mod for Freespace 2 is kind of meh. The only mission I can get to run is Battle of Endor---which is fun!---but it doesn't give you much to do other than KILL EVERYTHING. If you want something with more depth and don't hate Battlestar Galactica, I recommend Diaspora:

http://www.hard-light.net/forums/index.php?topic=81859.0

It really needs a joystick to play properly, but it loving rules.

I played this and it was good. Even with M + KB.

Pennywise the Frown
May 10, 2010

Upset Trowel

Blazing Ownager posted:

ArmA's grandfather Operation Flashpoint was the perfect balance with realism and insanity. It was glitchy as gently caress and had some oddities, but it was amazing.

I loved Operation Flashpoint. I still play, well log into briefly then quit, Arma 3 today. My laptop can't really handle it and online games are so hard. I'll be running out with my squad and then I hear gun shots from 1,000 yards away and I'm dead. Rinse and repeat.

One cool thing about the game is that it was a scale map. Something like 10x10 km or something. So in multiplayer you generally want a ride in a helicopter. Hoofing it isn't even an option.

Zippy the Bummer
Dec 14, 2008

Silent Majority
The Don
LORD COMMANDER OF THE UKRAINIAN ARMED FORCES
The original Flashpoint has an amazing editor with basically endless possibilities. I wasted months of time tinkering around with it. And it's so easy to import mods and stuff people make online.

I recently bought Arma 2 because it was on sale on Steam but haven't played it yet, so I don't know if the editor is still the same (or better)

Pennywise the Frown
May 10, 2010

Upset Trowel

Zippy the Bummer posted:

I recently bought Arma 2 because it was on sale on Steam but haven't played it yet, so I don't know if the editor is still the same (or better)

:same:

steinrokkan
Apr 2, 2011



Soiled Meat

outlier posted:

Lord, yes, Flashpoint. I remember a mission where I had to blow up a compound full of tanks. I snuck inside, on a whim climbed in a tank and discovered it was fully functional. So I started firing on the other tanks and ended up escaping from a blazing compound amid panicking enemies.

Other memories include crawling back to base on two broken legs and being killed by a stray round from a firefight in the distance.

drat, I'm off to play Flashpoint.

My favorite was a mission where you were a captured US pilot, taken in an Mi24 Hind to a Russian base. When you land and the crew dismounts to escort you away, you can - before the captors can even unsling their rifles - run away to board the still warmed up Hind and immediately take off, then proceed to destroy the whole base.

Zippy the Bummer
Dec 14, 2008

Silent Majority
The Don
LORD COMMANDER OF THE UKRAINIAN ARMED FORCES
I think the most absurd custom "mission" I ever came up with (using mods and addons) was Operation Tiger Anthem in which Santa Claus descends from the realm of the Forms (stone platforms five kilometers in the sky) with Gimli from LOTR to help a band of African rebel fighters overthrow Hitler and his army of hellhounds and fireball-slinging vampires

I imported a bunch of Amon Amarth tracks for the score

Harold Stassen
Jan 24, 2016
And in Star Citizen you will be able to do ALL of this and more!!!!!!!!!!!!!!!!!!!!!!!!!

autism ZX spectrum
Feb 8, 2007

by Lowtax
Fun Shoe
Best flashpoint glitch in multiplayer was helicopters not exploding when they touched water, provided you turned the motor off beforehand. You could hover over water, turn off the helicopter and it would disappear into the sea and off the radar entirely. It was a great way to ambush.

Serak
Jun 18, 2000

Approaching Midnight.

cool new Polack jokes posted:

And in Star Citizen you will be able to do ALL of this and more!!!!!!!!!!!!!!!!!!!!!!!!!

In Star Citizen, the pilots milling around the space ready room will be actual players, who sign in for 8 hours a day to sit around and wait for a call, and then they go home to their space-wife, have a tepid space-conversation over space-dinner, and then sit around and watch space-TV, before going to bed early because they need to get up to mill around the space ready room again tomorrow.

Dapper_Swindler
Feb 14, 2012

Im glad my instant dislike in you has been validated again and again.
just reading half the promices sound slike they are trying to do a ready player one meets Heinlein.

hell you might as well play this. https://thewaether.itch.io/ready-player-gently caress

Fashionable Jorts
Jan 18, 2010

Maybe if I'm busy it could keep me from you



Pennywise the Frown posted:

I loved Operation Flashpoint. I still play, well log into briefly then quit, Arma 3 today. My laptop can't really handle it and online games are so hard. I'll be running out with my squad and then I hear gun shots from 1,000 yards away and I'm dead. Rinse and repeat.

One cool thing about the game is that it was a scale map. Something like 10x10 km or something. So in multiplayer you generally want a ride in a helicopter. Hoofing it isn't even an option.

My friend and I played some ArmA3 online, on a massive map. I think we played for about 6 hours, and I never once fired my gun, as we would spend the entire game loving around trying to get to the front lines.

Steal truck. Truck hits landmine.
Get on a helicopter, helicopter gets hit by AA fire because the pilot is an idiot.
Take an ATV. Crash and die.
Each one of us take our own ATV. Still crash and die.
Managed to get a light tank, I drove and my buddy shot and we managed to actually see combat before exploding. (didn't do anything in the tank, just managed to see combat)

We finally caught up to the main fighting force of our side as we pushed back the enemy and claimed the objective. My friend thought the game was over, so he shot me about 6 times (somehow not killing me). Then a new objective was placed on the map, several kilometers away, and I had to limp my way over to it.

It was a goddamn blast, even though we spent an afternoon accomplishing literally nothing. 10/10

Beet Wagon
Oct 19, 2015





Serak posted:

In Star Citizen, the pilots milling around the space ready room will be actual players, who sign in for 8 hours a day to sit around and wait for a call, and then they go home to their space-wife, have a tepid space-conversation over space-dinner, and then sit around and watch space-TV, before going to bed early because they need to get up to mill around the space ready room again tomorrow.

Don't forget the players who clean the ready room because they are working for a rich spaceship baron and saving up to afford the thing they couldn't afford to pay $2500 real human dollars for in real life.

No. 6
Jun 30, 2002

So I messaged my friend who supported SC. He originally tried to get me to buy in.

old beast lunatic
Nov 3, 2004

by Hand Knit

Fashionable Jorts posted:

My friend and I played some ArmA3 online, on a massive map. I think we played for about 6 hours, and I never once fired my gun, as we would spend the entire game loving around trying to get to the front lines.

Steal truck. Truck hits landmine.
Get on a helicopter, helicopter gets hit by AA fire because the pilot is an idiot.
Take an ATV. Crash and die.
Each one of us take our own ATV. Still crash and die.
Managed to get a light tank, I drove and my buddy shot and we managed to actually see combat before exploding. (didn't do anything in the tank, just managed to see combat)

We finally caught up to the main fighting force of our side as we pushed back the enemy and claimed the objective. My friend thought the game was over, so he shot me about 6 times (somehow not killing me). Then a new objective was placed on the map, several kilometers away, and I had to limp my way over to it.

It was a goddamn blast, even though we spent an afternoon accomplishing literally nothing. 10/10

This is the best review of an Arma game I've ever read from a real person. Key point here is real person not one of those MilSim sperg mutants.

EL BROMANCE
Jun 10, 2006

COWABUNGA DUDES!
🥷🐢😬



Yeah I can definitely see the fun in that, although probably not to the point where I’d want to do it for more than a day. When my housemates all got addicted to Call of Duty 1 over our LAN it just felt a bit pointless as youd just respawn straight away after dying in about 30 seconds, so there wasn’t much to it other than run around blasting each other like quake. Just didn’t feel like actual warfare, so I’m glad something like ArmA exists.

Fashionable Jorts
Jan 18, 2010

Maybe if I'm busy it could keep me from you



EL BROMANCE posted:

Yeah I can definitely see the fun in that, although probably not to the point where I’d want to do it for more than a day. When my housemates all got addicted to Call of Duty 1 over our LAN it just felt a bit pointless as youd just respawn straight away after dying in about 30 seconds, so there wasn’t much to it other than run around blasting each other like quake. Just didn’t feel like actual warfare, so I’m glad something like ArmA exists.

ArmA is definitely a thing you want to play online with friends; either people you know in person, or a good group of reliable internet friends. Playing it solo the sheer size of the game, amount of downtime, and lack of accomplishment can quite often be frustrating and lead to you getting bored pretty quick. The campaign isnt bad, but not worth the price tag, multiplayer is where that game shines.

old beast lunatic posted:

MilSim sperg mutants.

Much like paintball and airsoft, those folk ruin everything they touch.

PiCroft
Jun 11, 2010

I'm sorry, did I break all your shit? I didn't know it was yours

VictorianQueerLit posted:

I have such sights to show you
https://www.youtube.com/watch?v=blPpnnSOiwk

Straight from the man himself. First question by the squeaker voiced furry that is featured in my all time favorite Star Citizen video.

https://www.youtube.com/watch?v=n-AJ9d6A2Yk

From a whole lotta pages back, but I just had to say

There is no God and if he existed we would have to put him on a permanent suicide watch

John_A_Tallon
Nov 22, 2000

Oh my! Check out that mitre!

No. 6 posted:

So I messaged my friend who supported SC. He originally tried to get me to buy in.



Don't torment your friend dude.

spacetoaster
Feb 10, 2014

So, I said in the OP that it's the end times for CIG.

The legal stuff has begun: https://www.scribd.com/document/367101474/Crytek-v-CIG

And will probably take a while to fully come to an end.

Let's lol a bit.





VictorianQueerLit
Aug 25, 2017

spacetoaster posted:

So, I said in the OP that it's the end times for CIG.

The legal stuff has begun: https://www.scribd.com/document/367101474/Crytek-v-CIG

And will probably take a while to fully come to an end.

This is like a 50 point raw loving. I guess the worst part of this is that the dreamers will think their dream was only stopped by greedy corporations and if they hadn't dared to try and make their savior fulfill his contractual obligations they would have gotten the Space Matrix they always wanted.

quote:

Section 2.1.2 of the GLA expressly states that CIG has a license only to "embed CryEngine in the Game and develop the Game." The GLA limits the use of the CryEngine computer program to a single video game called Star Citizen.

21. Exhibit 2 of the GLA states that "the Game does not include any content being sold and marketed separately," such as content "sold and marketed as a separate, standalone PC game."

22. On December 16, 2015, Defendants announced that "Squadron 42," a single-player video game involving space combat, would be sold separately from Star Citizen.

23. On January 29, 2016, Defendants made a further public announcement about Squadron 42, stating that it would be made available for purchase as a stand-alone video game.

24. On February 5, 2016, Crytek notified Defendants that their plan to distribute Squadron 42 as a standalone game was not covered by the GLA's license, because the GLA did not grant Defendants a license to embed CryEngine in any game other than Star Citizen.

25. On February 14, 2016, Defendants moved forward with their plan for Squadron 42 notwithstanding their failure to obtain a license and began offering the video game for separate purchase. As a result, Defendants are intentionally and willfully using CryEngine without a license and in violation of copyright laws.

26. On December 23, 2016, in reference to Star Citizen and Squadron 42, Defendants announced that "[b]oth games are currently in development and are backed by a record-breaking $139 million crowd funded effort."

27. Crytek has not been compensated for Defendants' unlicensed use of Crytek technology in the Squadron 42 game, and has been substantially harmed by being deprived of that compensation, which would ordinarily include a substantial up-front payment as well as a substantial royalty on game sales.

quote:

B. Defendants Removed Crytek Trademarks and Copyright Notices from Their Games and Marketing Materials Without Permission
28. Sections 2.8.1, 2.8.2, and 2.8.3 of the GLA contained promises by Defendants that they would prominently display Crytek's trademarks and copyright notices in the Star Citizen video game and related marketing materials.

29. Section 2.8.1 of the GLA expressly states that the "splash screen, credits screen, documentation and packaging (if any) as well as the marketing material" shall include "Crytek's copyright notice."

30. Section 2.8.2 of the GLA further states the "splash screen, credits screen, documentation and packaging (if any) as well as the marketing material" shall prominently display both the "Crytek" and "CryEngine" trademarks.

31. Section 2.8.3 of the GLA states that any changes to Crytek's trademarks and copyright notices in these materials requires "Crytek's prior written approval" and a ten day approval period.

32. In accordance with those provisions of the GLA, the Star Citizen video game initially contained a splash screen that included Crytek's trademarks and copyright notices:

33. Defendants knew Crytek's right to display its trademarks and copyright notices in the Star Citizen video game and related marketing materials was a critical component of the GLA. Yet, by at least September 24, 2016, Defendants' co-founder Chris Roberts publicly sought to minimize Crytek's contribution to Star Citizen, stating that "we don't call [the video game engine] CryEngine anymore, we call it Star Engine" (https://www.youtube.com/watch?v=fDROliuDczo).

quote:

40. Section 7.3 of the GLA contained a promise that Defendants would provide bug fixes and optimizations to CryEngine on at least an annual basis.

41. Section 7.3 of the GLA states that "[a]nnually during the Game's development period, and again upon publication of the final Game, Licensee shall provide Crytek with any bug fixes, and optimizations made to the CryEngine's original source code files (including CryEngine tools provided by Crytek) as a complete compilable version."

42. On November 16, 2015, Crytek requested long overdue bug fixes and optimizations from Defendants. Defendants did not make a good faith effort to provide Crytek with the promised bug fixes and optimizations to the CryEngine as a complete compilable version.

43. On November 24, 2016, Crytek informed Defendants that they were in breach of Section 7.3 of the GLA. Although Defendants claimed that they were ready and willing to comply with their obligations, they did not comply.

44. On June 22, 2017, Crytek sent another letter to Defendants, again requesting the bug fixes and optimizations that were promised under the GLA. To date, Defendants have not made a good faith effort to provide Crytek with the promised bug fixes and optimizations to the CryEngine as a complete, compilable version.

45. Crytek has been damaged by Defendants' breach of Section 7.3 of the GLA, including for the reason that Defendants have failed to provide the technology to Crytek that they promised to Crytek under the GLA, and Crytek accordingly has not benefited from use of that technology.

quote:

46.

Sections 2.2.1, 2.2.2, and 2.6 of the GLA contained a promise by Defendants that they would keep the underlying technology for CryEngine (including computer source code) confidential and not share it with anyone else without first disclosing that third party and obtaining prior written approval. 47.

Section 2.2.1 of the GLA states that Defendants shall not "publish or distribute the CryEngine in any way, be it in source code or object code." 48.

Section 2.2.2 of the GLA states that Defendants shall not "use CryEngine in any manner which may disclose the CryEngine source code or other Crytek proprietary information to any third party not otherwise authorized herein." 49.

Section 2.6 of the GLA states that a third party developer is permitted to access the Crytek technology so long as Defendants obtain "prior written approval" from Crytek and the third party developer enters into non-disclosure and non-competition agreements with Crytek. 50.

On May 6, 2015, Defendants began posting a series of videos online titled "Bugsmashers." The videos contain excerpts of information from CryEngine that were confidential, in breach of the GLA, and should not have been shown to the public. The series continues today.

All we need is a bitcoin explosion now.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

spacetoaster posted:

So, I said in the OP that it's the end times for CIG.

The legal stuff has begun: https://www.scribd.com/document/367101474/Crytek-v-CIG

And will probably take a while to fully come to an end.

Let's lol a bit.

Jesus, that owns. They're going to bite it hard.

DogonCrook
Apr 24, 2016

I think my 20 years as hurricane chaser might be a little relevant ive been through more hurricanws than moat shiitty newscasters
Breach of contract in germany hahahahahaha
Rip nerds, this is gonna hurt ahahaha

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



I am glad that the "Squadron 42" bait-and-switch, my favorite part of he saga, is at the center of the downfall.

I hope Mark Hammil and all the recognizable actors they crowed about publicly jump ship and leave him scrambling to finish his masterpiece with mush-mouthed interns flatly doing line reads in front of a green screen.

Fried Watermelon
Dec 29, 2008


I thought all the actors were done with this already?

Like they got paid, read their lines, then went home. There is nothing to jump ship from because it's just a job, not like they got Hamill to sign a 5 year contract for this "game"

BexGu
Jan 9, 2004

This fucking day....
I would be shocked if any of the actors even remembered working on Squadron 42.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



I didn't know if they'd wrapped up "principle photography" yet. As slapdash and behind schedule as this is I figured they were still.doing mocap and shooting

The Skeleton King
Jul 16, 2011

Right now undead are at the top of my shit list. Undead are complete fuckers. Those geists are fuckers. Necromancers are fuckers. Necrosavants are big time fuckers. Skeletons aren't too bad except when they bleed everyone in the company. Zombos are at least not too bad.


Pac-Manioc Root posted:

Desert Space Bus.

A 20 year playthrough for the Let's Players; 4 million years for everyone else.

Mozi
Apr 4, 2004

Forms change so fast
Time is moving past
Memory is smoke
Gonna get wider when I die
Nap Ghost
No way, they did all of this first because it's fun and you can get to hang out with the stars!

Then it's just a matter of taking the results and putting them in a game - a piece of cake.

Pennywise the Frown
May 10, 2010

Upset Trowel

Pac-Manioc Root posted:

I am glad that the "Squadron 42" bait-and-switch, my favorite part of he saga, is at the center of the downfall.

I hope Mark Hammil and all the recognizable actors they crowed about publicly jump ship and leave him scrambling to finish his masterpiece with mush-mouthed interns flatly doing line reads in front of a green screen.

I didn't even know Squadron 42 was a different game. Holy poo poo they really were going to pull a bait-and-switch. They could put out a lovely game and all the dorks will fawn over it while still waiting for the perfect game to be made. Since they are so broke brained that they'll accept this and allow a few more years to go by for SC to be developed.

This new lawsuit development is pretty spicy though.

:discourse:

spacetoaster
Feb 10, 2014

https://www.youtube.com/watch?v=Y4-oHfJNrr0

spacetoaster
Feb 10, 2014

https://www.youtube.com/watch?v=4BV7rc9CJvc


https://www.youtube.com/watch?v=CXJZbPI5nKE&t=310s

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MarcusSA
Sep 23, 2007

Star Citizen really is the best game.

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