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MrJacobs
Sep 15, 2008

RagnarokAngel posted:

You actually made me legitimately curious if someone could ever model that. Im sure it'd be exhausting.

Model? Just have a live-action someone in the corner like a live stream. Who cares if it makes sense or matches the game aesthetic it will be funny. More so if a lot of profanity and slang are involved or they wore costumes to reflect the game they are signing for.

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Who What Now
Sep 10, 2006

by Azathoth
Couldn't they mocap someone signing the script and use the animations for whatever character was speaking?

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Who What Now posted:

Couldn't they mocap someone signing the script and use the animations for whatever character was speaking?

So long as you can be certain that absolutely no cutscenes involve a character holding something and generally having both their hands available, sure.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!
I feel like sign language would be really reliant on a consistent framerate and animations. Anything gets in the way of smooth presentation and it's totally thrown.

Dr Snofeld
Apr 30, 2009

BioEnchanted posted:

I think I've got to the actual final level in Ape Escape now, Spectreland - I quite like that this last stand is basically Spectre wanting to play - he just thought of it, and quickly had it built during the TV Tower boss fight, at least according to his reaction "Wait, I've just thought of something.... I'll call you later, look forward to it. :haw:" At this point I don't even know if Spectre has a coherent plan, he just seems to be doing bullshit. It's fun though. Also I like the map - all the other worlds have 3 levels in a tight circle for the map select screen, but Spectreland takes up the entire wheel on it's own, being the largest level - 24 monkeys, 10 coins and Spectre all await.

I can infer from your posts that you're playing the UK English version, wherein Specter sounds like a cut-rate Bond villain rather than some nasally guy from the SCEA offices. Weirdly the whole series has an entirely different localisation and cast between the US and UK versions.

Tardcore
Jan 24, 2011

Not cool enough for the Spider-man club.

MrJacobs posted:

Model? Just have a live-action someone in the corner like a live stream. Who cares if it makes sense or matches the game aesthetic it will be funny. More so if a lot of profanity and slang are involved or they wore costumes to reflect the game they are signing for.

The Cheap Trick approach, I like it.

https://www.youtube.com/watch?v=HmAScmfIcQw

Danaru
Jun 5, 2012

何 ??

Dr Snofeld posted:

I can infer from your posts that you're playing the UK English version, wherein Specter sounds like a cut-rate Bond villain rather than some nasally guy from the SCEA offices. Weirdly the whole series has an entirely different localisation and cast between the US and UK versions.

Ape Escape 3 is on PSN, and I bought it but remembered the voice acting being ear bleedingly bad. Turns out it's the PAL version which I had no idea they dubbed seperately. It took me like four levels before I finally figured out why every character was WAY more likeable than I remember. Somehow the accents didn't tip me off :thunk:

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.

Cleretic posted:

I feel like sign language would be really reliant on a consistent framerate and animations. Anything gets in the way of smooth presentation and it's totally thrown.

Oh man, imagine a game with a little sign language box in the lower corner except it's running at 10FPS

It's a total 21st Century thing tho, having to download a mod for a game to fix the framerate so you can understand the signs.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Wrong thread.

Inspector Gesicht has a new favorite as of 01:19 on Dec 25, 2017

Stick Figure Mafia
Dec 11, 2004

Moss has a signing mouse
https://twitter.com/foofinu/status/892916386162331650

Lord Lambeth
Dec 7, 2011


RagnarokAngel posted:

You actually made me legitimately curious if someone could ever model that. Im sure it'd be exhausting.

Half Life 2 episode 3 was going to have a character that communicated via sign language IIRC.

haveblue
Aug 15, 2005



Toilet Rascal

You can pet the mouse with the controller and she responds :kimchi:

Reubenesque Sandwich
Aug 1, 2006
Their flashing tongues, spitting out blood and poison.
Fun Shoe

haveblue posted:

You can pet the mouse with the controller and she responds :kimchi:

Moss is the one VR game I’m really looking forward to. The demo is just amazing.
My little moment with it was realizing that I could lean forward quite a bit sticking my head into the game, and look down the corridor of the first dungeon. From the normal vantage you can’t see that far, and a wall blocks your sight. It was kinda mind-blowing when I realized I could “peek” down the hall through a hole in the wall.

I think with most VR games the motion sickness is going to be a limiter, so static games are probably going to help it gain a foothold. I love the thought of a Dark Souls in VR in the gameplay-style of Moss.

FactsAreUseless
Feb 16, 2011

Reubenesque Sandwich posted:

Moss is the one VR game I’m really looking forward to. The demo is just amazing.
It's exactly the kind of poo poo VR needs more of. I sold my PSVR because I just wasn't interested in most of the games coming out. VR doesn't thrive in cheap horror cash-ins and first person shooters - the former are boring and the latter can only be played by a handful of people without illness. Where it does well are in games like Thumper, Rez, Tumble, GNOG, Fruit Ninja, and Keep Talking And Nobody Explodes. Things where you can interact with objects or be immersed in an environment without just being sick. I'm surprised there haven't been more platformers, the Playroom demo you can get free on PS4 has a great platformer.

Not that first-person action is impossible. I'm not an Ubisoft fan, but Eagle Flight was really good without being overwhelming.

Rampant Dwickery
Nov 12, 2011

Comfy and cozy.
Hiveswap is surprisingly not sucky at all, especially given Andrew Hussie's tendency to dive headlong into his own anus and proclaim his discoveries there to be made of solid gold via some 24th-level chain of 4chan-style "irony." I especially have to give the developers credit for writing witty lines for drat near every item/weapon/location hotspot combination in the game.

Also for all the blink-and-you-miss-it 90's references, like the random Street Shark action figure just standing on a shelf.

Agents are GO!
Dec 29, 2004

I have a question (possibly rhetorical) about VR:

Wouldn't it be kind of cool, rather than have a first person viewpoint, to use it to make it look like you're playing with a super detailed live model set.

Like, a fixed perspective camera over an isometric game, but you could move your head around and look at stuff from different angles and such?

Also I will buy a VR headset and a pallet of dramamine when Open Morrowind gets VR support. :colbert:

Evilreaver
Feb 26, 2007

GEORGE IS GETTIN' AUGMENTED!
Dinosaur Gum

Agents are GO! posted:

I have a question (possibly rhetorical) about VR:

Wouldn't it be kind of cool, rather than have a first person viewpoint, to use it to make it look like you're playing with a super detailed live model set.

Like, a fixed perspective camera over an isometric game, but you could move your head around and look at stuff from different angles and such?

That's AirMech Command. :vr101:
My fav VR games so far are Brookhaven Experiment (genuinely creepy, excellent visuals and gunplay), Fruit Ninja (perfect use of medium), and Skeet: VR Shooting (actually pretty great once you get the hang of reloading, and free!).

My one Thing Dragging This Down for VR is that every game reloads weapons differently.
-Brookhaven: Push Thumb Button
-Arizona Sunshine: Push thumb button to eject mag, smash controller into your hip :black101:
-A-10: Shoot floor
-Skeet: Carefully spawn shotgun shell with one hand, whip other hand to break-action the shotgun, carefully place shell(s) inside, snap closed
-Raw Data: Carefully maneuver fidgety magazine into a wiggly pistol, fffffffff

Evilreaver has a new favorite as of 09:51 on Dec 25, 2017

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.

Evilreaver posted:


-Arizona Sunshine: Push thumb button to eject mag, smash controller into your hip :black101:


Hahaha, that's loving awesome.

Draven
May 6, 2005

friendship is magic

Agents are GO! posted:

I have a question (possibly rhetorical) about VR:

Wouldn't it be kind of cool, rather than have a first person viewpoint, to use it to make it look like you're playing with a super detailed live model set.

Like, a fixed perspective camera over an isometric game, but you could move your head around and look at stuff from different angles and such?

Also I will buy a VR headset and a pallet of dramamine when Open Morrowind gets VR support. :colbert:

That PSVR platformer does exactly that. You control the little guy running around but you have an elevated angle. It's actually really fun, especially given that it's a free game.

There's another one called the Mervils or something like that has a town building aspect to it.

Warbird
May 23, 2012

America's Favorite Dumbass

Agents are GO! posted:

I have a question (possibly rhetorical) about VR:

Wouldn't it be kind of cool, rather than have a first person viewpoint, to use it to make it look like you're playing with a super detailed live model set.

We’ve get several of those already friendo and they all pretty great. Makes RTS games a hoot. First person games are far more prevalent though, for obvious reasons.

SpaceCommie
Oct 2, 2008

I'm escaping to the one place that hasn't been corrupted by Capitalism ...

SPACE!



Agents are GO! posted:

I have a question (possibly rhetorical) about VR:

Wouldn't it be kind of cool, rather than have a first person viewpoint, to use it to make it look like you're playing with a super detailed live model set.

Like, a fixed perspective camera over an isometric game, but you could move your head around and look at stuff from different angles and such?

Also I will buy a VR headset and a pallet of dramamine when Open Morrowind gets VR support. :colbert:

Mass Exodus is a hide and seek game where the VR player is a giant head and hands looking for the player robots among a bunch of NPC robots. The VR role feels like you're looking at a model. It's ace.

Desperate Character
Apr 13, 2009
I love it when puzzle games surprise you by changing up their mechanics in unique ways. In A Good Snowman Is Hard To Build the way you initially solve puzzles is just making a snowman with three different sized snowballs. It gets harder due to the snow placement and multiple snowmen you have to make later on, but once you get 100% in the game a gate opens and you get the credits. However, once the credits are over, you find yourself in an alternate dimension where you can find the bottom pieces of every snowman you made which you can use to make a new snowman. However, the snowballs melt in this alternate dimension, so you need to re-solve three different puzzles to get the snowballs close enough to build the new one. If you are able to do this you get a creepy snowman which phases in and out all the clothing of the snowman you used to build it with.

flatluigi
Apr 23, 2008

here come the planes
A Good Snowman is Hard To Build is a very good game and you're only scratching the surface of what there is in that game.

Diesel Fucker
Aug 14, 2003

I spent my rent money on tentacle porn.
A long while ago someone (probably BioEnchanted lol) was talking about the game "Get Even" and I recall them talking about the sound design and it just went on sale so picked it up. And they were spot on. The game feel real budget but men, the sound is fantastic. The crazy loving music, the ambient rantings of the loonies, it's all so loving weird but it adds a LOT to the game.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.

Lasher posted:

A long while ago someone (probably BioEnchanted lol) was talking about the game "Get Even" and I recall them talking about the sound design and it just went on sale so picked it up. And they were spot on. The game feel real budget but men, the sound is fantastic. The crazy loving music, the ambient rantings of the loonies, it's all so loving weird but it adds a LOT to the game.

Yeah, that was me. Glad you're enjoying it. :)

BTW Am I the only one who actually feels kind of bad for Ape Escape's Spectre?

At the end of the first game I feel Spike really screwed up by offering to take Spectre back to the carnival, considering the entire reason his intelligence made him evil in the first place was bitterness from the lovely life he led there. Of course he never tells the heroes that, only the player sees his real self in the attract mode video - he's a brilliant mind doomed by poor communication. Especially because towards the end of the game he was almost starting to like Spike - the only reason Spike got into his lair and was in any position to save his friends was because he impressed Spectre on the roof of the TV Tower and Spectre wanted to play harder as a result, inviting him into his lair to rescue his friends and then chat. He didn't even try to mind control him straight away when they were face to face - he tried to talk Spike over to his side first, and only resorted to mind control when that failed, which at least implies a greater amount of respect.

Still doing the post-game of the first one, just got the remaining coins/monkeys in the final 3 levels to go. Looking forward to seeing him in the sequels though when I'm done.

Agents are GO!
Dec 29, 2004

I just got the new Doom for Christmas, and one thing I'm liking is that area between buildings actually keeps the feel of the old intermission map from original Doom:

Danaru
Jun 5, 2012

何 ??
On the last day in a Palace, Persona 5 plays my favourite song on the soundtrack. It also overrides the battle and results screens without pausing or starting over, which is one of my favourite music techniques :allears:

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.

Danaru posted:

On the last day in a Palace, Persona 5 plays my favourite song on the soundtrack. It also overrides the battle and results screens without pausing or starting over, which is one of my favourite music techniques :allears:

The target's awareness/nervousness jumping to 99% when they get the calling card and this OST kicking really seals the deal on that you're about to gently caress some poo poo up

https://www.youtube.com/watch?v=QfGL8jx36Ik

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
My brother got me a £20 gift card so I got a bunch of Xbox 360 games - been playing the original Transformers game, based off the first movie as I remember it being fun but never got very far. While the driving is wonky, the at-will transforming is quite satisfying, like "Oh, the next checkpoint is across that confusingly laid out dual-carriageway junction? gently caress that, robot mode and just jump across to the right branch, then back into vehicle mode after touching down for extra speed. It feels like playing the Hulk games, due to everything exploding around you and being able to climb anything you haven't exploded, but you can turn into a vehicle as well. It's pretty fun so far, currently at the second level so further than I got before.

Phy
Jun 27, 2008



Fun Shoe

BioEnchanted posted:

My brother got me a £20 gift card so I got a bunch of Xbox 360 games - been playing the original Transformers game, based off the first movie as I remember it being fun but never got very far. While the driving is wonky, the at-will transforming is quite satisfying, like "Oh, the next checkpoint is across that confusingly laid out dual-carriageway junction? gently caress that, robot mode and just jump across to the right branch, then back into vehicle mode after touching down for extra speed. It feels like playing the Hulk games, due to everything exploding around you and being able to climb anything you haven't exploded, but you can turn into a vehicle as well. It's pretty fun so far, currently at the second level so further than I got before.

Aw, man, if you liked that, you'da liked War For/Fall Of Cybertron, but Activision pulled the PS4 and Steam licenses.

No climbing in those, though.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.

Phy posted:

Aw, man, if you liked that, you'da liked War For/Fall Of Cybertron, but Activision pulled the PS4 and Steam licenses.

No climbing in those, though.

Well, there are still the 360 versions that I can get on Amazon - are they the same games but slightly worse graphics, or is it as massive a difference between the Wii/PS2 and the 360/PS3 versions of Web of Shadows (Wii/PS2 got a stripped down garbage sidescroller while the PS3/360 got the real game)? Hell the shop near me even had 2 copies of Too Human, a game so infamously poorly thought out they never made sure they had the rights to the engine properly.

BioEnchanted has a new favorite as of 19:10 on Dec 27, 2017

Rampant Dwickery
Nov 12, 2011

Comfy and cozy.

Samuringa posted:

The target's awareness/nervousness jumping to 99% when they get the calling card and this OST kicking really seals the deal on that you're about to gently caress some poo poo up

https://www.youtube.com/watch?v=QfGL8jx36Ik

And if you've been grinding in that palace for a while, the bonanza of going straight from start to finish without just warping to the boss battle is the best.

Phy
Jun 27, 2008



Fun Shoe
The 360/PS3 versions are the originals. The PC version was a port, which I thought was decent but some people had gripes about. There were also unrelated versions of WFC for the Wii and DS.

One of the fun things about WFC is that it had co-op multiplayer, and just the mechanics of how it worked made it harder than single-player. See, in 1p, every level is you and two bots playing the three characters for that level. If a bot is knocked out of commission, they just go silent for a bit. You can totally solo it. If you're multiplayer, every human takes over one of the characters. And if a human is knocked out, there's a timer to revive them until the game ends. So it becomes more of a scramble to prop up your deadass teammate as well as fight the level.

I don't play a lot of multiplayer anything, but I did the first half of the game with a couple other goons from BSS and I had a really great time. There's one level which is just a giant boss fight and it felt like a real achievement taking him out.

In FoC, the individual levels are better, but they ditched the co-op.

Aleph Null
Jun 10, 2008

You look very stressed
Tortured By Flan

Phy posted:

Activision pulled the PS4 and Steam licenses.

Any word as to why they did this? Seems weird.

Greatbacon
Apr 9, 2012

by Pragmatica

Aleph Null posted:

Any word as to why they did this? Seems weird.

Probably lost licensing or distribution rights to the Transformer stuff if I had to guess. Or they're getting ready to go all in on Bnet.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
Got quite far in, to Hoover Dam, but got annoyed at the fight where you have to wait for the allspark to shrink - when Megatron starts firing it all becomes a clusterfuck. May give it another go, but I have work tomorrow and don't want to go to bed annoyed. I have since read that the best strat for that stage is just keep moving and jumping in circles around the allspark so Megatron misses you, so I may give that a go over the weekend.

Veotax
May 16, 2006


Aleph Null posted:

Any word as to why they did this? Seems weird.

Licences for licenced games only last a certain number of years, Activision probably didn't think it was worth the money to renew the licenses. Weirdly it looks like most or all of their licenses went out around the same time, their Transformers games, their Deadpool game and Platinum's Korra game all disappeared around the same time.

You couldn't really see licenses expire like this before digital distribution became a thing.

muscles like this!
Jan 17, 2005


They could always renew it because the Deadpool game disappeared from the stores for a while but eventually came back.

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.

muscles like this! posted:

They could always renew it because the Deadpool game disappeared from the stores for a while but eventually came back.

And the Deadpool game, while short, was pretty good. It made me laugh out loud a couple of times.

Especially when my wife walked in and I was motorboating Cable.

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Push El Burrito
May 9, 2006

Soiled Meat

muscles like this! posted:

They could always renew it because the Deadpool game disappeared from the stores for a while but eventually came back.

Yeah they renewed it when the movie came out and charged full price.


Leavemywife posted:

And the Deadpool game, while short, was pretty good. It made me laugh out loud a couple of times.

Especially when my wife walked in and I was motorboating Cable.

If you didn't spend at least a full minute slapping Wolverine you're a bad video game player.

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