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wish we got more dawning boons per day
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# ? Dec 24, 2017 22:41 |
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# ? Apr 26, 2024 14:40 |
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kzin602 posted:Applied for [TIME] 2 Chill 2 Serious as geekboi#1528 Related, if anyone here applied to TIME with the name @OddPirahna or BEAR as @Haquer you're either not on any of the Discord servers I frequent (Overchill, Hotdog, Naan) or your name/nickname doesn't line up with your BattleTag. Please either join the Overchill Discord (since you've applied to an Overchill affiliated clan) and say something or shoot me a DM on Discord at Mercurius#7547.
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# ? Dec 25, 2017 00:57 |
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Mercurius posted:Got you. Uhhh hm. Haquer applied to Shaxxon-Mobil; I picked up his app, but if he reads this, he's welcome to leave & switch, if he meant to apply to Hoot Dog
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# ? Dec 25, 2017 01:22 |
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Bust Rodd posted:I know that crafting is a sticking point that has permeated too many games, but a multiplayer game like this with a healthy PLAYER economy Destiny 2 has good use for crafting. It could both boost player interaction and make the Tower/Farm useful. gently caress off
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# ? Dec 25, 2017 02:59 |
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Planetary bosses that have some kind of cool down timer like SW TOR has would be cool though.
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# ? Dec 25, 2017 03:02 |
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Skoll posted:Planetary bosses that have some kind of cool down timer like SW TOR has would be cool though. Yeah, like, the other suggestions that weren't crafting poo poo were sound.
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# ? Dec 25, 2017 03:05 |
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I'm not certain why shooters in TYOOL 2017 still launch without Horde modes so yeah we need one of those.
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# ? Dec 25, 2017 03:09 |
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1stGear posted:I'm not certain why shooters in TYOOL 2017 still launch without Horde modes so yeah we need one of those. I think you could make a pretty decent argument that once you've seen one you've kind of seen them all, since no one has really shaken them up all that much beyond just adding their own bits and bobs mechanics, so I'm not chomping at the bit for one.
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# ? Dec 25, 2017 03:10 |
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Destiny 2 introduces Crucible Battle Royale
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# ? Dec 25, 2017 03:13 |
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Best horde mode I've played is still Gears of War 2, personally. I loved the defensive aspects of it.
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# ? Dec 25, 2017 03:13 |
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Orv posted:I think you could make a pretty decent argument that once you've seen one you've kind of seen them all, since no one has really shaken them up all that much beyond just adding their own bits and bobs mechanics, so I'm not chomping at the bit for one. Basically Skoll posted:Best horde mode I've played is still Gears of War 2, personally. I loved the defensive aspects of it.
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# ? Dec 25, 2017 03:14 |
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Some UT2K4 game modes would be very welcome. Assault, Onslaught and Bombing Run could all work within the game's framework if they just drop the asinine 4v4 restriction and make some larger maps.
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# ? Dec 25, 2017 03:24 |
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they should add in Invasion, the greatest asymmetrical pvp game mode ever designed (also made by bungie)
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# ? Dec 25, 2017 03:37 |
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Skoll posted:Best horde mode I've played is still Gears of War 2, personally. I loved the defensive aspects of it. So true. SO TRUE.
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# ? Dec 25, 2017 03:38 |
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horde was good (and why almost every wave-based game mode was called ‘horde’ after it) but it was super simple and there were like no defensive aspects at all? you would just kill enemies until they were all dead or you were.
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# ? Dec 25, 2017 03:43 |
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A 50S RAYGUN posted:horde was good (and why almost every wave-based game mode was called ‘horde’ after it) but it was super simple and there were like no defensive aspects at all? you would just kill enemies until they were all dead or you were. To be fair they probably both mean GoW 3 Horde which was the one that introduced a point system for buying deployables and such.
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# ? Dec 25, 2017 03:56 |
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Republicans posted:Some UT2K4 game modes would be very welcome. Assault, Onslaught and Bombing Run could all work within the game's framework if they just drop the asinine 4v4 restriction and make some larger maps. I expect Rift to come back at some point, which is sorta Bombing Run/extremely Space Jam. I also expect Combined Arms to come back, Onslaught style; it's similar, minus the base-network mechanic which was aite. In D1 previously it was Control on larger scale maps, with vehicles. I'm pretty sure 8v8 is on the horizon somewhere, to suit this... Waffle House fucked around with this message at 04:10 on Dec 25, 2017 |
# ? Dec 25, 2017 04:07 |
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No, I legit meant GoW 2. There were parts of the map that were ideal to hold cause if you spent the entire game just rushing, you'd die. My friends and I used to find places to dig in and deploy captured shields so we'd have a little fortified area and whatnot. I actually didn't play 3 because I had gotten rid of my consoles by the time that released.
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# ? Dec 25, 2017 04:11 |
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Mango Polo posted:Buddy, if you hover over an ornament you'll notice it sayd "Unlock" instead of "Discard". You don't need to keep ornaments in your inventory. Again, the problem is that you can't do that when your inventory is ALREADY full. Gotta delete poo poo to make room for them in the first place, or it's straight to the mailbox on the initial unlock. "Oh cool, I found the golden Sweet business unlock-whoops, into the mail it goes." Unless you have discovered the secret cheat code to use and discard items that are inside your mailbox? Mine is filling up again and that would be great. Real hell is the paints. Even if I stopped to erase ten+ kinds of shaders so I could clean out the season 2/Osiris/Dawning paints clogging up the mailbox, all that would do is replace what dozen different paint stacks go to the mailbox. Then even more once they release even more paints. But the more frequent annoyance is having to decide what kind of armor modification I want to throw in the garbage this time if I want to be allowed to craft a purple mod, unlock an ornament banished to my mailbox, or clean out my mailbox because I can't retrieve teleportation effects for the sole purpose of deleting them without first deleting something I already have. Because of apparent limits where your mailbox will start eating stuff you actually want once it gets too full. Section Z fucked around with this message at 04:58 on Dec 25, 2017 |
# ? Dec 25, 2017 04:38 |
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i mean i’ll concede you should have more inventory space but your entire cascading Rube Goldberg-esque problem is entirely solved by proactively managing your inventory given that like eighty percent of the mods in the game are some degree of useless
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# ? Dec 25, 2017 08:39 |
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Having to manage one's inventory is kind of the problem.
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# ? Dec 25, 2017 08:42 |
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you do know you can stick shaders in the vault right Also Gears 2 Horde mode was the poo poo, and there's only been a few games that came close to it. Reach/ODST's mode (firefight?) was neat and good, Nazi Zombies started out pretty bare bones and pretty much got fleshed out into it's own loving game. Honestly you don't wholly need a horde mode, all you need to do is bring back the Court of Oryx/Archon's Forge set up from Destiny 1. Just add an area (like, say, in the infinite forest), add a few things that you can feed a consumable item into (some random token for enemies to drop when killed) and you get a public event, maybe with varying difficulty based on the rarity of the thing that was dropped. Make it a public instance so random fucks can come in and feed their tokens to the mix, and you can spend an hour or three, hanging around, murdering dudes and collecting loot. Court summoned a little miniboss with some random gimmick; one dude had a rotating shield (poor, poor Vorlog), one was a pair of knights who you were invulnerable if they were too far apart form each other, one dude was invulnerable if there were any adds alive, one dude would regenerate like a motherfucker if left alone, there was a trio of wizards that had to be killed roughly at the same time or they would start respawning. Archon's forge literally just spawned a bunch of enemies, you had to kill a bunch within the timelimit to spawn the boss and then there was a boss and you killed him and got loot. Also enemies dropped loot like motherfuckers. And you could raise your light level with it!
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# ? Dec 25, 2017 08:53 |
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Companies type A: productive programmers, low art production. You get many gamemodes and subsystems, patch notes are two pages long. Art is reused again and again. Companies type B: slow programmers, hyperactive artist. You get many models and creative environments. It takes too long to see a new patch, but when you get it, is beautiful. Bungie: slow programmers, low art production. You never see new game modes. Everything is reused content. It takes 6 months to see a new weapon, and is a re-skined Origin Story. But the art is beautiful and the pew pew pew is fun.
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# ? Dec 25, 2017 09:49 |
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SUN GOD AVATAR posted:
Applied as DeusVult
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# ? Dec 25, 2017 11:20 |
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Destiny 2 inventory is hot garbage and if everyone had like 500 slots there would be a significant reduction of legitimate complaints
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# ? Dec 25, 2017 11:23 |
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Eej posted:Destiny 2 inventory is hot garbage and if everyone had like 500 slots there would be a significant reduction of legitimate complaints With fixed rolls there's literally zero reason for not running a kiosk system and keeping the inventory at a reasonable size.
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# ? Dec 25, 2017 11:34 |
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There isn't a technical reason for a finite vault size, right? It's just a MMO tradition?
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# ? Dec 25, 2017 14:05 |
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With diablo 3 it was gameplay reasons. At least a designer at some point said “if we add more room, the same people will scream for more”, so they didn’t. Until they did add more space. It’s never technical
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# ? Dec 25, 2017 14:07 |
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Jack B Nimble posted:There isn't a technical reason for a finite vault size, right? It's just a MMO tradition? There isn't, especially when loot is fixed, but at some point you have so many slots that inventory management just gets dumb as poo poo.
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# ? Dec 25, 2017 14:10 |
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A 50S RAYGUN posted:i mean i’ll concede you should have more inventory space but your entire cascading Rube Goldberg-esque problem is entirely solved by proactively managing your inventory given that like eighty percent of the mods in the game are some degree of useless Luv 2 proactively manage inventory
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# ? Dec 25, 2017 14:49 |
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One of the most annoying issues in D1 was how your postmastered loot needed to be shuttled over to the cryptarch for decryption,even though it was useless blues. This meant after a play sesh you’d spend 5-10 minutes running back and forth decrypting one of each item type per run. It appeared D2 fixed this, and I was effuse with my praise that they acknowledged the issue and move to a loot/inventory system with a little thought. Boy was I wrong. It just took a little time to discover that this iteration was even more actively hostile to the player. It’s so bad.
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# ? Dec 25, 2017 14:53 |
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A Buff Gay Dude posted:One of the most annoying issues in D1 was how your postmastered loot needed to be shuttled over to the cryptarch for decryption,even though it was useless blues. This meant after a play sesh you’d spend 5-10 minutes running back and forth decrypting one of each item type per run. It’s actually impressive how badly mod and shader inventory is handled, it’s like no one at Bungie actually played the game at 280+ for any amount of time when they were testing.
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# ? Dec 25, 2017 17:26 |
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wyoak posted:I don’t think it’s worse because the shuttling thing you mentioned was more terrible than anything in D2, but it’s certainly not much better. But maybe this opinion is skewed because we’ve had DIM for the entire length of D2’s run and didn’t have it at the beginning of D1. Yeah I guess the weapon/armor situation isn’t bad save for the effects of the unified vault that the mods and shaders spill over into. But holy poo poo the mod and shader situation. My theory is after being shell shocked at D1 release they had two priorities for D2 release: 1) put a shine on the game for the initial impression/review eyeballs and 2) monetization via eververse. With the release date crunch to keep from getting owned (literally) by Activision they didn’t even worry about making an endgame that kept you from wanting to stab yourself.
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# ? Dec 25, 2017 17:36 |
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So I gifted and was gifted this game. I liked the mindless, endless shooting of payday 2 and the coordination required for some of the harder heists, which would take 30-40 mins, so I think I will jive with the game. I'm assuming the raids fill the role of longer, tougher missions. I only have one question, can you respec your characters? I see some talk of bullshit abilities and stuff and I don't want to start over a character because I made a bad decision. Apart from that any tips would be appreciated if it's not already in the OP, I haven't played destiny og I'm assuming I just shoot guns and poo poo
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# ? Dec 25, 2017 19:00 |
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Penpal posted:So I gifted and was gifted this game. I liked the mindless, endless shooting of payday 2 and the coordination required for some of the harder heists, which would take 30-40 mins, so I think I will jive with the game. I'm assuming the raids fill the role of longer, tougher missions. You eventually unlock everything. The only thing that distinguishes characters is what build and gear they're using at that moment. If you're just starting, just do the story campaign.
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# ? Dec 25, 2017 19:10 |
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You can freely switch your class whenever you want except during the harder missions and you get enough skill points for everything and they pathed all the skills to not be traps anymore
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# ? Dec 25, 2017 19:17 |
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Mobius quiver still sucks poo poo
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# ? Dec 25, 2017 19:20 |
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Jack B Nimble posted:There isn't a technical reason for a finite vault size, right? It's just a MMO tradition? "Technical" == "God damnit I have a million other things to program this is the least of my problems right now"
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# ? Dec 25, 2017 20:15 |
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Firebert posted:Mobius quiver still sucks poo poo I don't have Orpheus Rig yet but I still haven't taken that in case I ever do.
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# ? Dec 25, 2017 20:46 |
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# ? Apr 26, 2024 14:40 |
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The game is 80% inventory management, mostly done outside of the game. Then about 2% PvP, 8% PvE and 10% commuting.
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# ? Dec 25, 2017 21:45 |