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EDIT: And an excellent page snipe
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# ? Dec 27, 2017 21:41 |
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# ? May 10, 2024 11:00 |
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I tried to get a friend into WT tanks but he complained about both the snipes in AB as well as the above post's description of RB. e: beaten He is now very sad about WT tanks.
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# ? Dec 27, 2017 21:42 |
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Warbadger posted:This is a glorious time for Realistic tank battles. Been grinding the US scout tanks after the last patch added scouting mechanics to spot poo poo in realistic. This actually made light tanks pretty drat good, and if your mouth breathers shoot at the highlighted red tanks (which they usually do), you can quickly jump right into your assortment of now-discounted-points-to-spawn airplanes and bomb the ever loving gently caress out of them. It's too bad we can't give bombs a time delay fuse after being dropped. See fighter swarm 3km below you, drop bomb, watch them get exploded.
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# ? Dec 27, 2017 22:00 |
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GrossMurpel posted:Tank RB is the worst gamemode ever created, 90% of the time you get shot by tanks who are a dull brown blob 800m away among a lot of other dull brown and grey blobs. War [Thunder] is hell.
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# ? Dec 27, 2017 22:07 |
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CARB proficiency comes down to mainly one thing, and that is learning the map. Once you know the map well enough, and look at the positions of spawns and objectives, you can assess what likely routes each side has for the objective, what hiding spots are useful for the current map configuration, what flanking routes each side can take, what counter-flanking routes there are, etc. etc.. Then you can use that knowledge to try to take a point in which you can either snipe that route and kill targets using it, or intercept it and start a firefight on it. The way you avoid getting killed by an invisible tank is by knowing what route *you* should take to get to your desired position, making use of what covered is available (be it hard cover keeping you safe or soft cover reducing the chance of detection). Ultimately, there's going to be someone better than you; there's going to be someone that will be able to do the same thing but better, and they'll be able to spot you without you spotting them. And that'll be a bullshit kill from an invisible tank 800m away. But it'll be because they knew the map better than you did and were able to take you out thanks to it. Renaissance Robot posted:My one RB since that post where I didn't die immediately, my only points were from capping two objectives. Saw a couple of enemy tanks, but every one of my shots ricocheted I spent most of my time driving around having no clue what was going on or where anybody was though, and in that sense it felt extremely realistic (to what I imagine a tank battle would be like if my radio was broken) Active Spotting is a very new mechanic they added for T2+ light tanks, by which you can spot a target and the rest of your team gets a marker on them for a short while. When someone kills that target you get rewards, like an assist.
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# ? Dec 27, 2017 22:07 |
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My computer's graphics card has shat the bed pls don't kick me out of LAME
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# ? Dec 27, 2017 22:11 |
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I find RB tanks is much easier than AB because all the vehicles move slower and you can hide. I have been having the one-shot and back to queue problem with these early French tanks. Only 2 crew members and crappy armour means you die fast.
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# ? Dec 27, 2017 22:13 |
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Really wish Britain had scout tanks though. It's bad that the mode where map knowledge is the most important thing is also the worst mode for learning the maps.
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# ? Dec 27, 2017 22:13 |
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Aren't the armoured cars counted as scout tanks??
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# ? Dec 27, 2017 22:15 |
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Recoome posted:Aren't the armoured cars counted as scout tanks?? Yes, but only tier 2 light/scout tanks and up get the scouting mechanics. UK has a lot of light tanks... but they're all in tier 1.
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# ? Dec 27, 2017 22:17 |
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I really like RB because not knowing where every red is makes battle lines a lot more fluid. It's not uncommon to pop up behind a few enemy vehicles tunnelvisioning some other alleyway. BTW is there a good video/diagram guide for RB bombing? I've had the AB bullseye as a crutch since forever
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# ? Dec 27, 2017 22:21 |
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YF-23 posted:Yes, but only tier 2 light/scout tanks and up get the scouting mechanics. UK has a lot of light tanks... but they're all in tier 1. And AA trucks don't count, so the crusaders can't scout.
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# ? Dec 27, 2017 22:35 |
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In planes, the low tier gameplay is a lot better, imo, than the higher tiers because the planes are more meaningfully different and interesting in 1-2 and you don't just get boom and zoomed all day. Every time i get in my tier V plane i regret it.
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# ? Dec 28, 2017 12:05 |
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It is a different pace of game. Spend more time positioning and have smaller firing windows as you go up in BR.
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# ? Dec 28, 2017 15:06 |
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RB is funny for certain things, such as bringing in the BV and watching people sling tank shells at you.
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# ? Dec 28, 2017 15:19 |
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Also on certain maps, parking an armoured car/potato truck/lovely looking tank next to a building and watching people drive right past you.
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# ? Dec 28, 2017 15:23 |
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The difficulty of spotting targets is no harder than any classic FPS without markers like BF1942s assortment of great mods. Of the valid complaints I really can’t agree that’s high on the list. CARB is objectively one of the most fun games of this type ever made, I would say the same of sim but I don’t enjoy how they lock in time frame battles (BRs accomplish that balance better IMO) and I also don’t fly well enough in sim to enjoy it. Mazz fucked around with this message at 17:54 on Dec 28, 2017 |
# ? Dec 28, 2017 17:51 |
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sim tanks is ironically the best place to fly if you want constant action because everyone is either learning to divebomb or learning to bnz attackers which keeps all the action on the deck. the airfields are also like 30 seconds from the objectives. so even climbing to 2k altitude is considered an untouchable energy reserve and the crashes tend to be more spectacular because everyone is fighting at treetop level like its reserve tier arcade except now when they crash some rear end in a top hat in a tank can use it as concealment
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# ? Dec 28, 2017 19:18 |
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Mazz posted:The difficulty of spotting targets is no harder than any classic FPS without markers like BF1942s assortment of great mods. Of the valid complaints I really can’t agree that’s high on the list. CARB is amazing...with a horrible spawn system.
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# ? Dec 28, 2017 22:41 |
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Alkydere posted:CARB is amazing...with a horrible spawn system. CARB's spawn system is literally retarded and encourages spawn camping since it is so easy to get killed before you get any spawn points for a second tank
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# ? Dec 29, 2017 03:43 |
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Tythas posted:CARB's spawn system is literally retarded and encourages spawn camping since it is so easy to get killed before you get any spawn points for a second tank The next Gaijin employee to create or approve a map with one spawn point should be fired as an example to the others.
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# ? Dec 29, 2017 05:03 |
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CARBs spawn system just requires you to do things before you can spawn again. It's really not that difficult to get a second vehicle . It also does make some sense doing things like doubling vehicle costs per spawn and limiting aircraft use to requiring action in a ground vehicle. While it sucks to die really early to some mistake you made, it's kind of weird to not be penalized at all for making said mistake. Next game you get that map, don't make the same mistake again. The spawn camping is varied, but realistically most of the time it doesn't actually change the outcome of the game. If your getting spawn camped by multiple people, you've probably already lost and more vehicles = more repair costs. There are a small handful of games where some rear end in a top hat is spawn camping a close game for real though, but it's pretty rare on the giant maps they keep feeding into CARB, like Sinai. It also penalizes using heavier tanks that cost more SP to spawn in, but then again heavy tanks outside like the IS-6 are a liability most of the time anyway. This is pretty irrelevant to the spawn system, since me crossing the map in a 251 before your T-29 climbed the hill out of your spawn means I'm just likely to kill you twice instead of once as I have a huge advantage. The more valid complaint about the spawn system is that it really disincentivizes using lovely tanks that aren't likely to accomplish anything even more than usual. I don't think anyone has a problem with the spawn system driving things like the T-34 at 3.7. Mazz fucked around with this message at 08:13 on Dec 29, 2017 |
# ? Dec 29, 2017 07:35 |
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The spawn system presents a big barrier of entry to new CARB players and makes the learning curve wonky so that Tier II mediums are much easier to play than Tier I light tanks.
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# ? Dec 29, 2017 08:24 |
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Tier 1-3 don't really have any way to make sense, with crazy poo poo several of the AAA vehicles as the best choices in low tier. I agree the spawn system is pretty opaque to new players; I'm not really arguing that it's good, just that it wouldn't honestly be high on my list of poo poo to fix for CARB given the choice. There are some improvements to make, but things like the only usable ammo for a tank being a tier 4 unlock and stuff like parts/FPE grinds are far, far worse overall.
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# ? Dec 29, 2017 09:14 |
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Any thoughts on Plagis' Spitfire? It's the only t4 British plane I don't have, and the price of 12.5 Euro's seems right especially as it comes with 15 days premium.
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# ? Dec 29, 2017 12:38 |
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it's a premium Spitfire Mk IX, which is to say it's a very good plane but nothing unique but the skin.
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# ? Dec 29, 2017 12:41 |
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Shanakin posted:it's a premium Spitfire Mk IX, which is to say it's a very good plane but nothing unique but the skin. It's also rare and not usually for sale, if you care.
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# ? Dec 29, 2017 13:44 |
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Exioce posted:Any thoughts on Plagis' Spitfire? It's the only t4 British plane I don't have, and the price of 12.5 Euro's seems right especially as it comes with 15 days premium. Clipped wing spits own.
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# ? Dec 29, 2017 14:01 |
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Mazz posted:CARBs spawn system just requires you to do things before you can spawn again. It's really not that difficult to get a second vehicle . It also does make some sense doing things like doubling vehicle costs per spawn and limiting aircraft use to requiring action in a ground vehicle. While it sucks to die really early to some mistake you made, it's kind of weird to not be penalized at all for making said mistake. Next game you get that map, don't make the same mistake again. This is a really weird support of a bad mechanic. Pretty much any game on the planet death is the penalty for dying because it means you're temporarily out of the fight. Imagine an Overwatch or Battlefield where every player got a single life and you're out of the match rather than dying just meaning you have to respawn. War Thunder is the only game I know of that has matches that can last thirty minutes that you're capable of being knocked back to the match maker in the first thirty seconds. Even worse is that it turns virtually every match into a steamroll rather than any sort of back and forth battle. Like I play CARB pretty much exclusively but that doesn't mean it's well-designed. That system they've tested in Sim a couple times would be a huge improvement and step in the right direction. I'd love for battles to be, well, battles, rather than one short fight and then a spawn camp.
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# ? Dec 29, 2017 14:04 |
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mlmp08 posted:Clipped wing spits own. They do, but the Plagis isn't one, that's Pentergast's.
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# ? Dec 29, 2017 14:06 |
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NoNotTheMindProbe posted:The spawn system presents a big barrier of entry to new CARB players and makes the learning curve wonky so that Tier II mediums are much easier to play than Tier I light tanks. Eh, the largest barrier to entry for me was figuring out the vast differences in visibility. Some dudes will always see you. Always, regardless of you flanking them or being still in the middle of 6 bushes, or being a pixel through 2 forests 3km away. If you fire at tgem they will instantly know precisely where you are and shoot back. They also tend to be the ones who never miss and do not need time to line up shots. You will not win a long range fight with these players. Some of them are probably cheating, going by the huge lists of banned players the devs periodically release, but you gotta play around them. Most players, though, are reasonably blind and fallible like you are. By keeping out of the crazy long range shooting galleries you can avoid the above dickbags and eventually put yourself on reasonably equal footing with them at closer ranges where you can land the first shot (or your planes remove them). Turn off grass in graphic options. Spot concealed dudes while you are just under a ridleline using binoculars (you can peek over without revealing your tank). Watch for smoke from enemies firing. The spawn system is easier. You can generally spawn either one heavy or 1 tank medium and 1 AAA. If you kill/damage/spot you can spawn more. Warbadger fucked around with this message at 14:25 on Dec 29, 2017 |
# ? Dec 29, 2017 14:22 |
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ArchRanger posted:This is a really weird support of a bad mechanic. Pretty much any game on the planet death is the penalty for dying because it means you're temporarily out of the fight. Imagine an Overwatch or Battlefield where every player got a single life and you're out of the match rather than dying just meaning you have to respawn. War Thunder is the only game I know of that has matches that can last thirty minutes that you're capable of being knocked back to the match maker in the first thirty seconds. Even worse is that it turns virtually every match into a steamroll rather than any sort of back and forth battle. Literally every game I’ve played in this particular genre, from World of Tanks to Steel Ocean works on a single death system. All of those games drag out a long time. In fact, War Thunder is the only game I can think of in these types with a respawn system at all. This game is not Overwatch. The argument that multiple guaranteed spawns will fix the problems of spawn camping and such keeps getting repeated, but explain to me how. From my experience most players will just squander the 3 spawns they get like they do one, and the winning team just gets a bunch more kills against players isolated to their spawn area. That’s really the crux of my argument; while there would be some benefits for guaranteed spawns, I don’t see how it fixes literally any of the poo poo most people complain about. An extra spawn is just like a late game join; you’re just way more likely to die completely exposed to someone you’ll never see, because they’ve had several minutes to outmaneuver you by then. Again, to be clear, I’m not arguing the current system is the optimal one, just that it’s definitely not the worst thing in CARB. That’s reserved for poo poo like 40k RP tracks and shooting solid shot at IS-3s for 100 games. Mazz fucked around with this message at 15:23 on Dec 29, 2017 |
# ? Dec 29, 2017 15:09 |
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Mazz posted:Literally every game in this particular genre, from World of Tanks to Steel Ocean works on a single death system. All of those games drag out a long time. The argument that multiple guaranteed spawns will fix the problems of spawn camping and such keeps getting repeated, but explain to me how. From my experience most players will just squander the 3 spawns they get like they do one, and the winning team just gets a bunch more kills against players isolated to their spawn area. That’s really the crux of my argument; while there would be some benefits for guaranteed spawns, I don’t see how it fixes literally any of the poo poo most people complain about. An extra spawn is just like a late game join; you’re just way more likely to die completely exposed to someone you’ll never see. Having not played World of Tanks or Steel Ocean I can't speak to either of them beyond it just being bad game design. I do well enough that I don't often have an issue with being knocked out of a match early, but it doesn't change that a game shouldn't punish you for playing poorly by not letting you play. The best, most fun matches are the ones that each side has enough players that the battle can swing back and forth, but the Spawn Point system actively discourages that. Every single kill one team makes not only takes a player out of the battle, it makes the person who got the kill able to do even more, making every match snowball. The way CARB is designed actively discourages the most fun matches in the game.
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# ? Dec 29, 2017 15:24 |
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ArchRanger posted:Having not played World of Tanks or Steel Ocean I can't speak to either of them beyond it just being bad game design. I do well enough that I don't often have an issue with being knocked out of a match early, but it doesn't change that a game shouldn't punish you for playing poorly by not letting you play. The best, most fun matches are the ones that each side has enough players that the battle can swing back and forth, but the Spawn Point system actively discourages that. Every single kill one team makes not only takes a player out of the battle, it makes the person who got the kill able to do even more, making every match snowball. The way CARB is designed actively discourages the most fun matches in the game. I actually mostly agree with that, I’m just not sure making spawns guaranteed like SB fixes any of the root issues people have. Especially so if it allows people to just double or triple spawn the most OP tanks at a particular tier. I’ll cede though that if we tore it down we could probably find a middle ground of a better spawning system that incorporates the best of both worlds. EDIT: Phone posting with edits as usual, sorry the post changed a bit while you responded. Mazz fucked around with this message at 15:44 on Dec 29, 2017 |
# ? Dec 29, 2017 15:27 |
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Mazz posted:I actually mostly agree with that, I’m just not sure making spawns guaranteed like SB fixes any of the root issues people have. Especially so if it allows people to just double or triple spawn the most OP tanks at a particular tier. I’ll cede though that if we tore it down we could probably find a middle ground of a better spawning system that incorporates the best of both worlds. Yeah that's fair, trying to debate anything while typing on a phone sucks. Really my ideal system would be something closer to Battlefield, infinite respawns, but each death a team suffers makes them lose tickets in addition to ticket bleed from controlling capture points. I have zero idea how you'd balance tanks of different types or encourage people to play anti-air and the like though.
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# ? Dec 29, 2017 15:46 |
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ArchRanger posted:This is a really weird support of a bad mechanic. Pretty much any game on the planet death is the penalty for dying because it means you're temporarily out of the fight. Imagine an Overwatch or Battlefield where every player got a single life and you're out of the match rather than dying just meaning you have to respawn. War Thunder is the only game I know of that has matches that can last thirty minutes that you're capable of being knocked back to the match maker in the first thirty seconds. Even worse is that it turns virtually every match into a steamroll rather than any sort of back and forth battle. pubg is like single life bf and it's the most sold game on steam ever 3.1 mil peak players today vs dota 2 (number 2 games) 700k
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# ? Dec 29, 2017 16:44 |
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underage at the vape shop posted:pubg is like single life bf and it's the most sold game on steam ever Okay? I thought that style of gameplay was boring as hell back in DayZ and I've yet to find a version of it actually engaging either way(though PUBG is the best version of it yet). Also PUBG is a completely different style of game and pretty irrelevant to a discussion about a king of the hill-style battle between two equally matched teams.
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# ? Dec 29, 2017 17:35 |
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I do not mind the spawn system too much and enjoy the fact that, by picking your targets, you can remove players from the enemy team entirely. But ultimately I think a system with guaranteed spawns (such as the one they tested for tank sim a couple months back) would wind up working better. It just feels good to know that when you put that APDS shell through that Tiger's front plate at the initial engagement that guy's not coming back.
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# ? Dec 29, 2017 20:33 |
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YF-23 posted:Active Spotting is a very new mechanic they added for T2+ light tanks, by which you can spot a target and the rest of your team gets a marker on them for a short while. When someone kills that target you get rewards, like an assist. This is such an incredibly good new mechanic. I wasn't sure about using my last GE to talisman an M551 to get it upgraded as a backup to the MBT-70, but I am glad I did (it also gets more interesting matchmaking now, maybe 1 in 4 or 5 matches is against 9.0 while the rest are 7.3-8.3). You can sit back, even in arcade mode, and just rack up easy points by spotting everything you see. I've ground out parts and tracks almost entirely by spotting for an evening.
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# ? Dec 29, 2017 22:56 |
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# ? May 10, 2024 11:00 |
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Has anyone unlocked the Christmas armored car, and is it any fun? If I sat down and started grinding, I could unlock it, and an armored car with a 6 lbder sounds fun.
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# ? Dec 29, 2017 23:09 |